DaGreenBolt
DaGreenBolt
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@Venom368 said:
https://forum.deadbydaylight.com/en/discussion/comment/820935#Comment_820935
If you are saying you can only handle 4 man swf groups with Spirit, you are opening admitting the imbalance of Spirit to other killers.
Except Spirit is able to counter 4 man swf groups that are optimal, Billy isn't even that good against them. That's one reason why Nurse and spirit were popular in red ranks. Now that Nurse is nerfed, people will play spirit as a result to fight these types of swf.
Also if that's the case, doesn't that mean that maybe, just maybe that most Killers aren't the power role in this game? Maybe you should tell BHVR to stop nerfing High tier killers and mid tier killers and instead buff mid-tier and low-tier killers to match killers like Billy.
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/819197#Comment_819197
No they said there doing Doc, The chainsaw Killers then Legion there doing them because they want doc, Billy and Bubba to both have 2 ultra rares and Legions addons are getting changed which is great
Okay but from what we know they will nerf Doc. They never stated they will buff him, they stated they will "make him more fun to play against", which as seen by the Legion nerf, and Nurse nerf, will mostly likely result in the Doc getting nerfed.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/820350#Comment_820350
Do you hear complaints about doc on the Forum No. everybody wants him buffed he’s probably not getting nerfed Myers nerf isn’t that huge Ghostface can get detected by those 2 perks and no one flips out it makes it balanced. As for pig yeah I agree her nerfs we’re undeserved(it’s become a meme) and Nurse she didn’t really deserve those nerfs but I think I know why she got nerfed
Except also the Doc is also one of the killers survivors DC the most in the game. Survivors claim that Doc is unfun to play against. Meaning there is a chance that the Devs may nerf the Doc.
Also I guess you forgot unlike ghostafce, Micheal starts out in tier 1 EW that has a 105% movement speed. And spine chill and premonition make it so its harder to get him out of EW1.
@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/820509#Comment_820509
They already mentioned they are not exactly buffing doc, but making more "fun" to play as or play against. I guess the "Making him more fun to play against" is the main point for them
Exactly my point, the Devs when attempting to make a killer "more fun to play against" usually results in a nerf.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/820175#Comment_820175
Devs listen to all feedback and actually check statistics on the game, but I get your point, these kind of people are annoying AH
You think Devs listen to feedback, but I'll just remind you of how many people said "reworked" Legion was bad on the PTB, and the Devs didn't listen.
The same happened with nurse, where people voiced how the nurse isn't fun to play as and hurts her with that cooldown, but they ignored it and went with the patch.
Most times the Devs have shown they don't listen to feedback.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/817364#Comment_817364
That logic doesn't add up, tbh. Less relaxed = more toxic, which is the opposite to what you suggest.
In reality both killers and survivors are just as bad; it's the DBD community as a whole. In fact, online gaming communities in general, at that!
Theoretically that's what should happen, but in DBD its usually the opposite. Remember DBD doesn't have an ordinary playerbase.
When playing as a survivor 8/10 times I see a survivor trash talk a killer saying "your bad, ez win, Go #########, camper, etc..", I've rarely see a killer do this, and most of the time after I match I'll say you did great, or some form of encouragement, because a Killer is very unrelaxing to play. But they are one of the players bases that can take it, on the other hand survivors can dish it, but not take it.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/819923#Comment_819923
There not nerfing other killers yes there SLIGHTLY CHANGING Spirit but Doc is getting Buffed and the chainsaw killers Billy and bubba
LOL, yeah let me show you the Nurse, such a slight change where as a survivor you can still run in a straight line and not get hit. Let me show you Pig got nerfed 3 times and only got 1 buff, let me show you micheal he got a nerf as well.
You don't know Doc is getting buffed, for all we need they will most likely pull a legion on Doc, because he is the most "unfun" to play against.
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/817864#Comment_817864
How do you know they are the mojority ? :/
And OP was referring to survivors in general.
Yeah not like we saw 2 killers get nerfed into the ground, and a 3rd killer is about to see the same fate.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/818104#Comment_818104
Thank you for the constructive feedback.
He's right thou and you know it. Instaheals were a pain, and Omega 3blink nurse was a pain, BUT base kit nurse isn't a pain and is balanced since it had counters. It's almost as if you Devs don't even play Base kit nurse, and never knew how her power is juke.
You say you take back feedback, but you don't even look at it and the proof is literally the nurse nerf, and the legion "rework" (more as nerf, since you Devs are lazy, and don't bother looking at the whole picture, you guys are really short sighted, and seems like you don't look at the long term effects).
I hope you as a Dev reflect upon what you are doing to this game, but you Devs are literally killing it. I hope you enjoy programming AI killers, because I bet your boss is going to force you to do that since you guys are attempting to drive away the Killer population by nerfing strong killers to mid tier or low tier.
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@HeHeBoii said:
Because she is “over performing”
and unfun to play against? (I understand prayer beads, nerf that)
But constantly going against swf squads on voice coms with op perks (When they all run adrenaline for example) it is fun for killers right :) I mean we are going by the fun factor here right.. Gen rushing and playing by survivors rule book is fun too right. There are many things that BHVR need to address and help before even considering making nerfs. Poor ruin can’t last more than 30 seconds..
Yes, just ruin another killer because survivors aren’t happy or having a difficult time with her. I play against many spirits. Sometimes I win sometimes I don’t..
so if the solution is “nerf a killer due to them over performing”
then nobody will want to be a killer.
I thought killers are supposed to be feared and not killers fearing survivors.
idk just my two cents @Peanits just because stats show she has a high success rate, doesn’t justify nerfing.
i will patiently wait for that one person who is going to say there is no counterplay blah blah...
And Ghostfsce you are next on the nerf train CHOO CHOO.
Good day y’all.
Your wrong about one thing, which is Billy will be next on the nerf list, not ghostface.
They already announced they are going to change Billy's add ons sometime in the future, now we are just waiting for the nurse treatment for them to say, that they will do a "slight" change to his Basekit. After billy then it will be ghostface and freddy.
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@harry14141414 said:
https://forum.deadbydaylight.com/en/discussion/comment/808964#Comment_808964
wont be surprised if they nerfed yet one more thing survivors have
Have you not seen seen the legion nerf, pig nerfs (Pig received 3 nerfs ever since EGC came out), and now the nurse nerf and micheal myers nerf. Killers have been nerfed more than survivors recently.
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@Mochan said:
https://forum.deadbydaylight.com/en/discussion/comment/813983#Comment_813983
I don't get why people find this so hard to believe? A beginner nurse will usually be fighting against beginner survivors, unless it's a killer main with thousands of hours on other killers before trying nurse.
I got 4k on my first Nurse game. Rank 20. Blinked and walked around to kill 2 of them on hook, then got into a 3-gen defense against the last two. They eventually caved and died. These kinds of games are common at Rank 20 no matter what killer you're using.
Playing nurse as a beginner is hard, but playing survivor as a beginner is even harder.
A beginner nurse doesn't mean you start at rank 20, beginner nurses means anyone who starting to use the nurse and they can vary in what rank they try out nurse.
Yeah, that nice 4K you got were against new, very inexperienced survivors, compared to you where you know how the game works, how to pressure survivors, etc. (what im saying is you are very experienced). It doesn't matter what killer you play against these survivors, the very experienced killer vs the very inexperience survivor results in a free 4K.
Sure playing as a very new survivor is difficult, but it's easier to learn and master a survivor compared to learning and mastering a nurse (especially now, as a new nurse you need to put in even more effort making it so that its not even worth playing nurse)
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@Kaelum said:
@coppersly you might want to change the title of this thread to something that more adequately describes your post, as the current title doesn’t really make any sense. The updated Nurse is fine. The God tier Nurses out there are still God tier Nurses, but the matches are no longer ending before they really even get a chance to begin. It was way too easy for even a beginner Nurse to get 3Ks, and now they struggle, which is the whole point of the changes.
A killer that doesn’t have counter play, is not fun to play against, nor is it fun to play, unless you happen to be someone who doesn’t care about anyone else. Once the Spirit is also normalized, the game will be much more fun across the board. If you play survivor, you’ll notice that there are now other killers in the game, which is a good thing. It is definitely much more fun to play killer now, than it was even a year ago.
That is really hard to believe, for a Beginner nurse to get 3Ks easily would require players that are very new to the game. Like they would have to be running in a straight line for a beginner nurse to get a 3K.
I would actually like to see proof of that, cause from my experience and when learning the nurse, beginner nurses either go no kills or at max 1. You would need at least a moderately good nurse to start getting 3Ks.
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@LoverOfDemodog said:
I'd rather take balanced and unfun then OP broken God tier killer that is fun... did you ever think the reason she was fun in the first place was because how unbalancedly broken she was?
How is here base kit OP? There were counters ot her base kit. Her add ons needed changing and that's it. The time needed to master nurse is at least 3x more time needed than to master survivor or any other killer. The only OP nurses were Omega 3-blink nurse (gone now), 3+ blink nurse's (gone now), and GOD nurses ( few are at this level).
Base nurse was never op, she required a different playstyle such as breaking LOS, and juking. Not doing pallet looping (which is why your calling her base kit OP).
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@YaiPa said:
I’m worried that one day they will add another cooldown for billy.
They announced add ons changes to Billy and Nurse this year around March or April, then they put up that they would slightly tweak the nurse's base kit, and this is the Nurse we got.
Devs will most likely do the same to Billy, with the classic just changing the addons, and then say they will "slightly" change billy's base kit.
After spirit Billy is next, all high tier killers are going to be nerfed to Upper Mid-tier, MMid-tier or low tier
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@survivormain1105 said:
https://forum.deadbydaylight.com/en/discussion/comment/807242#Comment_807242
It's not learning it, it gets boring to play the same killer over and over again.
Well tell BHVR to stop nerfing High tier and Mid-tier killers, and instead buff low-tier and mid-tier killers to Billy Level
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/807390#Comment_807390
I guess that is why DS, MoM and exhaustion got nerfed?
Ds, MoM, and exhaustion were nerfed, because it gave survivors the power role. Those are necessary nerfs because it either gave survivors an extra life.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/807390#Comment_807390
stop being a toxic human being. promoting this "side war" is unecessary. if you disagree, give your point or shut up.
He's right thou. Billy is next on the nerf list, as if you remember, the devs first said they were looking to change both Billy's and Nurse's addons. Later on they then decided to change nurse's base kit resulting in the Nurse nerf we have.
Devs are going to do the same thing to billy, where they say they will just change only his add ons, and then come out to say they will do "slight" changes to his base kit and nerf him.
We saw this with Legion and Nurse, it would be arrogant to say that they wouldn't do the same thing to billy.
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@Entity_Burger said:
https://forum.deadbydaylight.com/en/discussion/comment/804608#Comment_804608
Survivors already overperform. It's called 'genrush'.
Matches should not end in 3-5 minutes. That's barely 1 minute per hook attempt. But the second a Killer has enough map pressure to stop the genrush, or has any addons to slow down the game the Killer is OP or 'unfun', the addons are OP or 'unfun', or the perks are.
It's kind of a joke, how badly the Devs are nerfing viable killers while ignoring the underlying problem of gens being done way too fast. It's why I'm convinced there's a Survivor bias; because genrush exists while any Killer who can do anything about it get beaten to death with the nerf bat.
They not only nerf viable killers, but they are also nerfing Mid-tier killers, look at Pig, she received three nerfs, and only 1 buff, and now they just nerfed Micheal Myers.
The Domino effect is that the OP is talking about is already happening. We are about to end a second Dark Times. The Devs through out balancing this game took 1 step forward, and are now taking two steps back.
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@UberMorpth said:
https://forum.deadbydaylight.com/en/discussion/comment/803580#Comment_803580
I mean the only last 2 times I can think of where bhvr absolutely messed up in terms of balance was old Legion and old Mettle of Man.
You forgot that they did a 3rd mess up, and it was with the nerf of nurse's base kit. Nurse's base kit never needed a nerf, but they nerfed her unnecessarily.
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@Spirit_Hag said:
So im hoping this doesnt turn into too hot of a debate, but i have seen quite a few threads on how op the spirit allegedly is and how the devs say shes 'overperforming'. First off, im a bit confused as to why 'over performing' is a bad thing. You designed a killer that performs their job well and thats........bad?
Secondly, if you nerf her to bridge the gap between them and the other killers....wont we be stuck with just a bunch of 'meh' killers that wont have a good chance to perform well at red ranks? Seems to me, since people are so sick of seeing her at red ranks, that the best thing to do would be to buff other killers powers to be more viable allowing for more variety at red rank. Then you'll see less spirit and people probably wont be so harsh on her because they wont see her as often.
Lastly, i feel if you nerf her and bring her down to the other killers, wont it affect red rank queue times? With the number of viable red rank killers dwindling, i potentially see killers playing until purple rank then switching to survivor instead of playing into red rank due to the difficulty level and strong red rank swf. And after spirit, whos next? Billy? Hag? When does it end?
In conclusion, i feel like nerfing spirit may seem like it solves one problem, but could create so many more in the long run. Bring other killers to more viable levels and that seems to be the better idea, in my opinion.
Whats yours?
After spirit is nerfed, Billy is next on the nerf list.
Originally Devs stated that they would rework Nurse's and Billy's add ons. Then they said they would do a slight tweak to the base kit of nurse. And that's how we have the current nurse nerf.
I bet the devs will do the same thing to Billy where they will say that add ons are being tweaked, and then say they will do a "slight" change to Billy's base kit. Which will add some form of a nerf on him.
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@PGJSF said:
https://forum.deadbydaylight.com/en/discussion/comment/801458#Comment_801458
Okay, now I get the point of these posts. I don’t have experience on Michael so didn’t know he was immune to some specific perks.
I still don’t get how is he that bad? I mean he was nerfed against a perk nobody use (Premonition) and a barely meta one which some think it’s good and some don’t (Spine Chill) and buffed against everything else.
Read my previous post, I'm getting tired of explaining the obvious part that he has the second slowest movement speed while in EW1.
Also spine chill is being used more often as its effective against the spirit. Preminition was buffed so that it trumps undetectable.
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To everyone saying myers is fine:
Did you really forget that myers in EW1 starts out with a 105% movement speed (the second slowest killer in the game when in EW1), and that it takes some stalk to get out of EW1.
I'm getting really tired of pointing out basic things.
This nerf hurts him a lot when trying to get out of EW1.
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@Mochan said:
Myers is fine. Ghost Face has been like this since day 1 and it's never been a problem.
Except ghostface doesn't start out with the second slowest movement speed in the game (105%). It seems everyone really like to forget this part when talking about Myers.
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@PGJSF said:
https://forum.deadbydaylight.com/en/discussion/comment/801297#Comment_801297
How is that a nerf? From my understanding the only difference is that Michael is now Undetectable when in EW1. Didn’t Spine Chill already work against him just as it does now?
No, before the undectectable update, EW1 myers was immune to all detection and aura reading perks, spine chill and premonition didn't work on him, due to him having the second slowest movement speed in the game when in EW1.
Now undetectable made it so that spine chill and premonition work on him, and all myers get is that he doesn't need the M&A perk anymore.
Nerfing pig 3 times wasn't enough, so they needed to nerf another mid tier killer.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/799810#Comment_799810
No, they said nurse was going to get slight base kit changes. They only lied about the slight part. They didn't say anything about changing Billy's basekit.
They first originally announced that they would only change add ons for Billy and Nurse. Then they announced that they would do slight changes for Base kit Nurse.
They will most likely do the same thing for Billy, announce that add ons are getting change. And then afterwards announce that they will do a "slight" tweak to his base kit
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@gaydavidking said:
So T1 Myers AND spine chill got buffed? I'm only seeing positives here.
No that's a nerf, EW1 myers lost its immunity to premonition and spine chill, while only making it so he doesn't need moniter and abuse. That's more of a nerf than a buff.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/797956#Comment_797956
Now they are speaking about Spirit.
I'm quitting after having played that game at every opportunity.
I hope a similar game will get out.
I already quit, Spirit is going to get nerfed, and after that Billy is going to be the only high rank character.
BHVR said they are looking into changing the add ons for Billy, but after the Nurse changes (they said they would only change the add ons, but they lied), its safe to say they are going to edit Billy's base kit, which will nerf him most likely.
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WARNING RANT INCOMING:
@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/798057#Comment_798057
Yeah, some of the answers were a bit vague. The only direct answer to your question was basically them saying "we thought about it a lot", but they didn't reveal much about their thought process in that specific instance.
I summarised what I believe was all the relevant information, but if you want to see the full response, it's at about the 49 minute mark on the stream https://www.twitch.tv/videos/501700970
Yeah they were vague, mostly because as shown by this patch, they don't want to do any work based on feedback.
They didn't listen to any feedback on the nurse, and this QA showed that all they did was nothing, and were just lazy, and hiding behind the "we though about it a lot".
They act like a Russian company named Gaijin where the do the exact same thing and are lazy, but unlike BHVR, Gaijin actually listens to some feedback.
They claim the Nurse was not "OP" like the Spirit and said it was specific issues with her kit aka her old add ons made her OP, but they changed the base kit to cater to survivors, and to make it easier to loop her using pallets. Heck the Nurse nerf even made her map pressure gone from existence where a killer moving 115% is faster than her even with blinking.
The devs don't even play at high ranks as if they did they would know that there is barely any variety there and survivors and us killers want more variety there, but instead they nerf killers. They are too afraid of making any high tier killers ever since spirit came out.
This game is turning for the worst, where it will become a m1 simulator with no challenge, because by that time, viable killers will be nerfed like legion and now the nurse.
People who mained spirit and are playing her, enjoy her while it lasts as she is next on the nerf list.
I am quitting this game, as I thought the devs would listen this time after the backlash against the legion nerf, clearly they can't learn from mistakes.
Killers don't have the Power role anymore, it used to be: Nurse (Omega 3-blink)> SWF=Base Kit Nurse>Killers>Solos.
Now its: SWF>Spirit>Nurse>Killers>Solos
I don't really care if I'm banned but the broke the straw on the camels back on this one.
Also if you call the "Rift" work, sorry to say but its not even an original idea, its literally a battle pass like in fornite, apex legends, Black Ops 4, and BFV
TLDR: Devs are lazy, don't listen to feed back and don't even play at high ranks, making the game worse
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/796315#Comment_796315
I refuse to call it "The Nurse" from now on. A Nurse with a cooldown is not the Nurse, its somethign else.
The sad part was I was beginning to start learning her and getting the hang of it, right then they announced the nurse nerf. Played the nurse on the ptb, and never touched her again afterwards. They killed every fun part of the nurse just to cater to pallet looping survivors, and survivors who refused to learn how to play against nurse.
Goodbye the Nurse,
Hello,
"The Wurse"
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/796552#Comment_796552
Sorry to break it to you but I've encountered MANY survivors who were good enough at juking me I had to go chase someone else. It is possible, you just have to play differently. She had counterplay, she required LOTS OF SKILL, and she never got rewarded for free.
Now we get punished for doing good and extra punished if we miss. Have fun playing the game when no killer is viable and the game becomes even worse of an "hold lmb to win" sim.
Don't worry by that point, most killers will either have quit or switched to survivor side, making the game dead.
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@Tensor said:
https://forum.deadbydaylight.com/en/discussion/comment/794291#Comment_794291
That was when legion was bugging and could cheat
That still gives no excuse to DC, as you could still beat a legion in that condition. Also he DCed immediately when he saw a legion in a match meaning that he didn't even get a chance to test the match out.
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@blackx2 said:
The ability to kill everyone easily (no dying state required), I mean literally remove them from match..
That thing should have drawbacks or everyone is going to DC in a such unfair match.
LOL you need a tuff of hair to make it useful along with that u need a lot of stalk which means survivors can finish 5 gens right when you unlock tier 3. The drawback with a movement speed reduction isn't needed as you need to fully stalk about 3 to 3.5 survivors to get tier 3 with both red addons
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@NuclearBurrito said:
I'd rather use the approach of buffing Tier 1 in other ways such as giving him a normal lunge than re-adding spine chill/premonition immunity.
To buff myers, you would need to give him not only a normal lunge, but also a slight movement speed, spine chill and premonition are deadly against tier 1 myers.
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@thrawn3054 said:
Why should he be the exception to the rules that govern all the other stealth killers?
Cause unlike other killers, he starts out with a 105% movement speed, that's the second slowest base movement speed in the game.
@NuclearBurrito said:
This is a sidegrade.
Undetectable means his terror radius is 0 without needing a perk. This is especially important for scratched mirror myers since he relies on having no TR so this just gives him an extra perk slot. Well worth occasionally being slightly less effective against Spine Chill users.
Sure his terror radius is 0 without needing a perk, but the 105% movement speed is detrimental to his performance, especially during the gen rush meta.
Myers in tier 1 is just like a trapper, or hag, he needs to setup (aka get into tier 2 and stalk enough so he can get into tier 3) in order to put pressure on survivors.
Myers is one of my mains, and this undetectable really hurts him more than it helped him.
@GrootDude said:
I want my spine chill buff, it works on every other stealth killer, so why not Myers?
Same as I said before, other stealth killers like wraith and ghost face don't have to start out with a reduced movement speed.
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@OmegaXII said:
I start to see more and more of these kind of threads about how unfun freddy is.. i was planning to buy that DLC, but now, i don't know anymore.. should i buy it or buy others?
Don't listen to them, freddy is a fun killer to play, and is fun to face against. People who complain about him, just want the old freddy back where he was the worst killer in the game.
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@Mikeasaurus said:
Imo the hatch doesn't need a perk. And if it did get any perk related buffs, survivor mains would despise it. I just make sure that once I'm down to the final survivors, or final gens, depending on the circumstances, I'll look out for the trapdoor and make sure if I'm going to be left with 1 survivor, I get that hatch first.
Left behind helps you search for the hatch since its getting reworked.
Why not let a killer perk be able to do the something similar.
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I'll put my two cents forward, at first I was going to put unbalanced at both sides, and then I looked back a bit, and realized this game is still survivor sided as seen with a few controversial nerfs and actions by survivors.
First point is that currently the power roles in the game SWF=Nurse > Killer > Solos.
Second point is the DC epidemic, currently survivors will DC against anything they don't like (Yes, I know Killer does DC as well, but it's not as often or frequent as survivors DCing), which caused two controversial killers to be nerfed.
Third point is the Legion nerf, this killer had two bugs/exploits that could be easily fixed. Instead, the DCs made by survivors and some wanting to gut legion completely, caused legion to replace Freddy at F tier.
Fourth point was the PTB Plague nerf, the current plague is basically a B or C tier killer. Before the PTB nerf, Plague was considered an A tier killer or even a new high tier killer as she could end chases fast, to make up the lack of mobility and gen pressure such as Nurse, Billy, and Spirit. But then was nerfed based on survivors complaining how the plague moved too quick holding the puke, causing a nerf in movement speed while holding vomit.
Fifth point was the introduction of MoM, that was basically old DS 2.0, with it being in almost every build. (Idk what went though the Devs heads when making this perk) Took about 3 months for MoM to be nerfed and become the MoM today, but by then the damage was already done to M1 killers.
Sixth point is the current mentality that every killer should be able to be pallet looped. Currently every killer, except Spirit, Nurse, (and maybe Hag?) can be looped around pallets causing some survivors in thinking that this is the only defense along with windows. With this mentality, not many people like killers such as Nurse and Spirit, in which some survivors fail to use other tactics such as break line of sight, or mind gaming the killer to evade capture.This mentality is one of the main reasons for the nerf of Nurse, which I will talk about in my next point.
Seventh point is the now impending Nurse nerf, many people know that the add ons for the nurse are the problem, not the base kit, yet there are survivors and swf claiming the base kit is op. Comparing the DCs nurse had too any other killer is very high ever since Nurse was released. Nurse's base kit was very balanced as she had only 2 blinks, 96% movement speed, you could break LOS while she is blinking or having a fatigue. The only problem with survivors is that the nurse can blink through objects making pallet looping not as effective against her.
Eighth point is the current gen times, Gens go way too fast, but so far there is no concise way to balance gen times without making survivors holding M1 longer, or changing Gens completely (such as adding a second objective), there is currently debate going on what should be done. So far only Band-aids are being used to prevent the problem from becoming worse, like perks such as corrupt intervention, Surge, Pop goes the Weseal, Hex: Ruin, etc. Currently, at high tiers, you see mainly Nurse, Spirit, and Billy as the provide the mobility needed to pressure survivors. Lower tier killers are playable at Rank 1, but are super add on dependent, and require perfect play with survivors making mistakes.
That's my current view on this, and I'll be back later to add on some points that I may have missed.
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@HP150 said:
Good.
Everyone, literally EVERY SINGLE SOUL who plays this game regularly: "Nurse is the strongest killer in the game, in a tier of her own since she released."
Also, "surprised pikachu meme" when she gets nerfed. Like, come the hell on. This has been coming for a long time.
https://forum.deadbydaylight.com/en/discussion/comment/760207#Comment_760207
Don't try to speak for everyone. Hexy rants about Billy all the time. Zubatlel and Scott Jund do the same for Spirit. Takes 2 seconds to figure out if they're killer mains or not if you're clueless about who they are.
I'm a killer main and I think the meta is stale for both sides. Nurse and Spirit should be nerfed and other killers should be brought up to between Hillbilly and Freddy levels. Survivor "get out of jail for free" perks should be nerfed to the ground and other perks should be buffed to take their place. The same should be done with perks deemed "mandatory" for killers (Ruin, Enduring+Spirit Fury, etc).
But not every thing can happen at once. Balance is a process and I'll take Nurse nerfs+insta-heal reworks in the meantime.
Yet nurse is really the only viabable counter for rank 1 swf, why hasn't swf been nerf since the game is literally this before the nurse nerf: Swf=Nurse>Killers>solos
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@Bravo0413 said:
The devs have already stated that billy is their balance point... I can see them reworking his addons but I think his power is going to be staying as is...
Devs also said that they wouldn't touch Nurse's base kit, but they lied.
You can't trust anything the devs say anymore about the killer, the killer community shouldn't be like Billy is safe, cause we said the same thing about Base nurse. "Oh the devs won't touch Base Nurse cause she is balanced and really the only thing that can prevent rank 1 swf, and that they would lose a portion of the killer community", and look what happened.
After spirit, mostly likely Billy will be next on the nerf list.
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@premiumRICE said:
If you bothered to play more killers and learn to play them you will discover there is more than spirit and nurse out there even for and at red ranks
Okay, but unlike Spirit, Billy, and nurse, you need the majority of the time rare,very rare, and sometimes iridescent add ons to face optimal rank 1 survivors and rank 1 SWF teams.
Billy, Spirit, and Nurse don't need add ons to be viable at rank one, and that's the difference
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@Kerbert said:
From a fellow killer main, Nurse is fine. Yes, she got nerfed. But shes still the best killer in the game. She's addon dependant? So are all the other killers. All the nerfs did was raise her skill cap
No one wants more add on dependent killers, we want less add on dependent killers, and adding more add on dependent killers isn't healthy for the game.
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@Omans said:
"I want to handicap myself by not using addons, but still be able to compete against the best survivors (which she can still do...)."
I would never take billy into a game against the best survivors without addons. I would never take Trapper into a game against the best survivors without addons (when will trapper get his traps at the start?). I would never take my favorite killer Huntress into a game against the best survivors without addons. I don't understand why nurse players think hey should be any different?
This game is balanced around killers at the highest level using addons against survivors at the highest level. Nurse players have been spoiled for too long. Time for them to eat some humble pie.
IF the new Nurse needs add ons to become red rank viable, then she has lost her high tier killer rank and dropped to mid tier killer rank.
What made the old nurse, spirit and billy red rank viable was that you didn't need add ons to become viable. Now that she needs add ons, shes not a high tier killer anymore.
Imagine needing two addons, (very rare, and rare add ons) to become viable against optimal rank 1 survivors and rank 1 SWF.
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/747595#Comment_747595
The Nurse nerfs are most definitely not due to DC. If that's the criteria the devs were looking into, Spirit would be getting nerfed now, not Nurse. People DC A LOT MORE vs Spirit.
And Legion deserved those changes.
Lol legion didn't deserved all those changes, they could have just made it so that they change or rework one of the two knife add ons, and made it that legion couldn't deplete the mending bar anymore. That would have fixed 2 bugs at once and to compensate they could have given legion a 112%, 112.5% or 113% movement speed.
But no they had to nerf a killer to the ground from two exploits when it was solvable with a few tweaks and turned a killer to become the old Freddy.
Also if we look through all the years nurse was released, the nurse had way more DCs than DCs against spirit when she came out.
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/747577#Comment_747577
I'll tell you why. No one DCs vs Billy.
Survivors aren't in any kind of high level conspiracy to ruin your game experience bud. They DC vs Spirit because she's garbage to go against. Same for some survivors with the Nurse. But I've seen survivors DC vs the Doctor more than against Billy. When people DC against Billy it's because of instasaw, which will probably go with the add-on rework.
You can't force people to play stuff they don't want to play. If they don't want to go against Spirit they won't, and it's up for the devs to solve that.
Every single other high tier killer than Nurse or Spirit offers a more fun gameplay experience for survivors, while still being viable at red ranks. Those killers will not be nerfed.
We will see, but from what I'm seeing since the Legion and now Nurse nerf, it looks like if you DC enough, you can get anything you want nerfed.
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I picked spirit as she's viable at red ranks against optimal rank 1 survivors and rank 1 swf. Now that Nurse is nerfed, there's more of a reason to play spirit over the nurse, as spirit doesn't have too much limitations.
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/747557#Comment_747557
I highly doubt they'll nerf Billy's basekit because guess what, unline Nurse, he doesn't need changes in his base kit.
Stop with that fearmongering mentality "but muh they'll nerf everything11!!!1!!!!" No they won't. That's not how balance works. You establish a range where you want the killers to be and target the outliers. Nurse is a CLEAR outlier. Billy is not.
There are quite a few killers in this game that are strong without needing nerfs and they're plenty viable in red ranks. Stop whining. If the Nurse changes bother you that much, just leave, you won't be missed.
Hmm let me remind you that survivors DC against any thing they don't like, they did this with legion, and nurse, and BHVR nerfed the crap outta them.
The DC epidemic is still going on, what's to stop survivors from dcing against Billy after spirit is nerfed. Cause I saw a lot of "nerf Billy posts" during the summer.
Killer mains shouldn't accept this cause survivors will use this against anything they don't like (again they did this to legion and nurse, and now they are doing the same to spirit).
Dedicated servers looks like they ain't coming anytime soon with the bugs and lag it brings.
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@themirrortwin said:
https://forum.deadbydaylight.com/en/discussion/comment/742091#Comment_742091
OMG, I literally fell out of my chair! I can't, hahahahahahahhahahahahahahaha This is just too much
When they inevitably balance Spirit, we will see. My hope is that perhaps they will figure out a way to make the lower tiered killers (I love you Clown) more competitive at the red ranks.
Lol after they nerf spirit, survivors will cry for a billy nerf. You really underestimate how much survivors will cry nerfs on high tier killers, bhvr said they would rework the add ons for billy, and so far it's looking like they will not only rework the add ons of billy but probably nerf billy's basekit just like the nurse's basekit. This game is going on a downwards spiral and I'm already quitting seeing that nurse is being trash, and the next two killers will be spirit and billy. After they nerf billy, they will somehow find a way to then nerf A tier killers, and B tier killers. The cycle never ends.
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@VexTheHex said:
The SS Rank Killer for years is getting nerfed... that actually could create more diversity. She may no longer be god tier and some will leave her to play other picks.
No it won't create diversity, in fact it reduces it. As long as mid tier and low tier killers aren't viable at red ranks, the majority won't choose them for red ranks. Most of those low tier and mid tier killers don't have mobility, and some don't have chase potential. You guys are just going to face spirits 90% of the time, and cry for more nerfs.
Diversity only happens if the killers can be at red ranks that are viable.
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@PolarBear said:
https://forum.deadbydaylight.com/en/discussion/comment/740914#Comment_740914
It isn't a long time but the problem is just that survivors just think of DS as 60 seconds of invincibility an do stupid things like rush basement unhooks.
There needs to be some restrictions on what you can do while ds is active. Many have suggested of ds being deactivated once another survivor is hooked but then the killer could just slug the next person they chase and only hook them once the other survivor was unhooked.
Something better (imo) would be that the survivor loses decisive strike once they performs any altruistic action. If a survivor has time to unhook another, that means they are not being tunneled and should not need the protection of ds.
I would also add on that a survivor loses Decisive strike once they start working on a generator, cause if they are working on a gen, it means they aren't being tunneled and don't need that protection anymore.
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Theres another reason, which is probably the bug affecting the Demogorgon, where when chasing a survivor in a tight loop or tight corners, your movement speed switches to the m2 movement speed making you slower, and making the survivor become faster than you. I saw this happen in a video where even bloodlust 3 couldn't counter this bug. Idk if a bug report is up, and I don't have the Demogorgon to make this bug report.
This bug only happens when you use shred around a loop in tight corners/tight loops.
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@Marcus said:
Right now, weaker than Myers and stronger than Pig.
To me Demo, feels stronger than both and at the top of the A tier, right behind Freddy. His portals are strong and can provide great mobility when using them. His special attack can catch a few people off guard and break pallets. He has a form of killer instinct which helps you know the location. He's not as strong as S tier killers like Billy.