Cybil
Cybil
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- Cybil
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Comments
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3016832#Comment_3016832
Unless I've misread, Hope has been buffed. It was already pretty strong, it may be META now.
I meant Calm spirit. My bad.
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When using hope (OOPS I MEANT CALM SPIRIT) you now cleanse totems and open chests more slowly. That's a big enough downside to keep me from touching that one ever again.
As for Pharmacy, I regularly run that perk and the changes made certainly do not instill me with confidence. I've been using it as a fun casual perk but now I feel as though I'm going to be forced to run circle of healing over it.
WGLF I may have been too quick to judge. The buff it was given sounds great but I'm worried that the playstyle I had built around it may not feel as satisfying.
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My big positives:
-Scratched mirror and Ghost will be even better now
-Off the record is worth using
-Healing is MUCH more dynamic
-Scourge basement
-Kicking gens feels worthwhile
-Ruin forces killers to avoid tunneling and camping
-Corrupt isn't as obnoxious
-Lucky Break and distortion can both be recharged
-Tinkerer is less obnoxious
-Goodbye pain resonance meta
-New prestige system is great
-Shrine changes are fantastic
-Love the generator speed changes (I never use gen slow down perks)
-Killers are becoming more threatening (albeit slowly)
My big cons:
-WGLF changes mean that I'm MUCH less likely to play aggressively
-I think NOED could have been handled better
-Calm Spirit nerf was uncalled for (30% slower cleansing speed)
-Pharmacy was totally destroyed
-Dead Hard was buffed for some odd reason
Many more positives coming with this update than negatives imo.
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Being no longer active when exhausted was a great idea. 75% on the regular was going too far though.
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I think the boost is fine. I'd love to see the impact this makes on guardian/baby sitter.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3015624#Comment_3015624
Keep in mind it’s still PTB and they are looking at feedback and some adjustments are possible for live release.
Of course. I look forward to getting value out of the perk- it's just that I don't have much confidence in it.
I'm thinking maybe I'll try it with for the people and some other perks. I'll definitely be giving some feedback on this.
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@MikaelaWantsYourBoon said:
I am happy for killer buffs first because they were feeling weak against SWFs and good teams.
But now they butchered all survivor meta, killer meta just have small nerf with good basekit buffs. But what about solos? It is really so hard to add more information for solos?
5 seconds BT basekit is nothing btw. You can bodyblock survivor to go next loop. 5 seconds is NOTHING. And plus DS nerfed too. Good buffs for tunnelling. You are clearly adressed all DbD issues.
It puts an end to the op double down plays that plague and pyramid can make at hook. I know it isn't much but this really is a huge deal.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3015484#Comment_3015484
But it never has been not situational to begin with.
If it was situational before then it certainly is much more now.
@VoidOfMe said:
https://forum.deadbydaylight.com/en/discussion/comment/3015569#Comment_3015569
They did say one of the problems with the perk is that you HAD to hope that no one opens the chest before you.
So open a chest to get an item =/= seatch a chest for an item.
I'll believe it when I see it. If you can rummage chests then they need to rewrite that part of the article.
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I really hope the speed boost stacks with baby sitter.
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@VoidOfMe said:
"Pharmacy used to guarantee an Emergency Med-Kit the first time you searched a chest, which you’d either hope nobody takes before you need it or hide in a far-off corner like a Med-Kit goblin.
Now, Pharmacy will activate whenever you’re injured, guaranteeing an Emergency Med-Kit when you search a chest. This effect can happen multiple times in one trial. Good luck stealing my Med-Kit now, Meg. "
You'll be able to search a chest.
IDK if it doesn't say "rummage" then I'm not buying it.
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@Mooks said:
I actually like the change, you can now get more than one self heal with it. I guess it would be cool to give it the rummage option to find the med kit to make it not so dependent on other survs but otherwise the idea is nice..
It's a nice idea on paper but it won't pan out in a real game. There are two big issues this perk is facing right now-
-lack of control
-objectively worse than coh
And now we'll be able to add "situational" to this list.
@amazing_grace said:
https://forum.deadbydaylight.com/en/discussion/comment/3015401#Comment_3015401
Just wait until we get the tomes that have open chest challenges. Time to not run Pharmacy for a week because you'll only be met with disappointment and sadness.
The last time they did that I wasn't able to run pharmacy for a month 😪
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I was very surprised by this change. They turned it into a literal third health state complete with speed boost.
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@amazing_grace said:
I'm overall excited for this change because it allows me to get more medkits in a game when I really need it, but I definitely am hesitant for other survivors opening chests.
I was initially really happy about the change, but now you make me feel a little scared knowing there's another person who runs this perk. Hopefully we never meet in game because we'll have to fight over the chests.
In all seriousness though, I'm hoping this perk doesn't get screwed over because of this change. I really enjoyed using this perk to get a free heal when I'm injured and needing to go for an unhook. I'm just hoping that no survivors start opening the chests for fun, because I am one of those survivors who chest goblins so.... yeah.
Someone else running the perk didn't even cross my mind lmao.
I'd like to say that I'm overreacting but I've had my chests opened several time before with the old pharmacy so I'm very pessimistic about this.
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@BabyCameron10 said:
I am not sure why they made the perk more complicated. It just needed a buff to a Ranger Med-Kit and be able to Rummage, That’s it
Sounds like someone had a "great idea" that didn't pan out and Instead of rethinking it they decided to force it.
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I'm sick and tired of Kates always getting away with this nonsense!!!
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Fix the zombies. For the love of all that is good in the world just fix the damn zombies.
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IDK maybe 50-50.
I often go on losing or winning streaks so it's hard to tell.
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@Satelit said:
https://forum.deadbydaylight.com/en/discussion/comment/3011650#Comment_3011650
Mikaela's boons were a new mechanic so
I wouldn't call them totally new. They were more like retooled hex perks.
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When is the last time they released a perk that was totally unique? Maybe blast mine?
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Imagine trying to throw down a pallet but the input won't swap from dance to throw.
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@[Deleted User] said:
https://us.v-cdn.net/6030815/uploads/9MU6SC7X7C6N/image.png
I take this as a hint as to what the meta they want. The two people running dead hard in this match don't live but the person running a full stealth build does. All of those perks are getting changes. Also the nea gets killed with no mori. Does that possibly mean one of the perks that the twins is using allows you to kill a survivor with these changes? Or is it typical twins gameplay and they got slugged to death 😆
Perhaps the mori rework will be coming soon. Maybe Claudette bailed on Nea at the end there.
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We've collected enough BP as a community to replace ALL of his blood!
We did it people!
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I've been playing killer exclusively this event and it's been DH after DH after DH... I just want to play my haha funny meme build...
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I would be so happy if I never saw Autohaven ever again. Give me RPD any day.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3008397#Comment_3008397
All that need to do is make it give a purple medket. Possibly a secondary effect too
The purple medkit would be fine, but what it really needs is to work like the new flashlight perk. That way your teammates can't screw you out of your med-kit.
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Can't wait for Pharmacy to become a decent perk.
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I would but licensed characters never get anything.
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This game is going to thrive for some time to come. I mean, we even have ANOTHER Resident Evil chapter on the way along with a ton of QoL improvements. DBD hasn't even hit its peak in terms of gameplay (although licenses are another story).
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I played a Bubba match a little while ago and had someone call me out for tunneling. I hooked everyone twice and let all but one player go free of charge. There is no winning for me.
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I'm sure there are some legitimate complaints out there but I imagine that quite a few of the posts are stemming from players like the Kate I faced earlier. She clicked at me during chase and popped a gen in my face. I wasn't even camping but jumping on that gen before I had even left the hook got her a front row seat in the basement. I swear I could hear her berating me before she let herself die on stage 2.
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Okay but if I use it on killer you had better not gen rush and leave in 2 minutes.
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One time I started camping and hitting on hook because I was wasted and it was really funny in the moment.
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I loved how incredible the licensed content was! So many great characters from legendary Ips! Unfortunately I can't stand the artist for her play style.
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-Start match
-It's Bubba
-First survivor goes down immediately
-Gets kindred camped
-I gen rush to counter
-Other teammates start ghosting hook
-We've already lost at 5 gens
-Last remaining survivor runs straight to me and starts throwing pallets
-t-bags and points at me while I'm on hook
Solo queue strikes again.
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-Killer can't slug out of spite
-No more awkward ds timer countdown
-No more getting bleed out because there are no hooks nearby/you had boil over/flip-flop/power struggle
The game needed this qol update. Somehow people don't understand that the issue I'm referring to is a serious game design flaw and NEEDED to be addressed. It won't negatively impact the game in any way and nothing is stopping gift hatches.
I really hope they expand on the mori mechanic after this. They could kill two birds with one stone by making bbq base kit and maybe let the killer mori after a total of 7 hooks and everyone has been hooked once. Give a huge bp payout for moris too. It won't solve camping but it will give killers a huge incentive to play the game.
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It really do be like that sometimes tho.
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Once they change DH people are going to be screaming about sprint burst. I guarantee it.
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it happens almost every game. It's so annoying.
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I've thought about this before. I think it would be best if each character only used 1 of their specific perks as a 4th bonus perk. They would have to be carefully selected in order to avoid certain characters becoming meta though. They'd also have to avoid overlapping exhaustion and aura reading perks. Imo it works best when it's a perk that complements a character intended play style and conveys info to a solo queu team."Oh Bill always has Left Behind let's just leave".
-Jake would have to use saboteur as hope and iron will would make him a top meta pick
-Bill has to use Left Behind for the same reason
-Characters like Claudette may have to be given generic perks
-Obviously you can't stick something like Dead Hard or No Mither on David
-Adam would have to use Diversion as autodidact would force a playstyle and deliverance would get him tunnel camp killed
-Yui would have Any Means Necessary
The system isn't perfect but I would enjoy survivor a lot more if it were like this.
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As someone who only really cares about licensed content I was disappointed at first. Luckily behavior knocked it out of the park with this new killer so that disappointment was short lived.
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I agree that less control over its power is a bad thing. Players should be rewarded for paying attention.
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It does hide scratch marks. It also hides auras which makes it incredibly useful when going up against certain killer perks.
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Great change and all but why are they willing to do this for dredge while the ringu killer still has to rely on add-ons? Makes me wonder if she's being looked at right now.
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I think I agree. I didn't get into dbd until the silent hill chapter but from what I can tell the game used to be a much more casual experience from what it is now. The game is in an awkward limbo that's closer closer to comp play but still has remnants of the more casual design philosophy. Using a fun build on both sides is likely to get you an uphill battle against opponents who just want to win. Once we get the 40 perk reworks I think that fun builds and killers will be safer to use.
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Everything was going uphill until MMR hit. I think it's going uphill again with the new features that they're adding. Load-out slots are already a huge qol change.
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I've played about 7-8 matches now and I've gotten the new map at least twice. I've gotten gas haven like 3 or 4 times and a corn offering was used once.
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This time they've gone too far...
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You do you. It seems incredibly petty to hold a grudge over something so small. I've been in the same situation several times and always do the gen when asked.
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My first match was against a random Freddy that got somewhat bullied on the new map. He didn't get his first hook until egc but somehow managed to turn it into a 3k by camping. Honestly a pretty fun match. He damn near got the 4k.
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@tippy2k2 said:
It's my first game against Dredge too! I know nothing about him so let's see what happens...
Got hooked after a good chase (although before getting caught, I like...lagged out a bit and teleported backwards like three steps. Is that the rubber banding thing people are complaining about? I've never seen that happen before...). Eventually saved
Ahhhhhhhh, everything is dark!!!!! HELP!!!!!
I don't know what's happening :,(
Oh it stopped being dark. So far I'm the only one who was hooked
I'm locking lockers. I'm not sure why
I broke the hook when he tried to get a second person hooked so I think he's mad at me. He hooked me again :(
Steve saved me! it's dark again and someone is getting hooked. I'm scared!
I saved that lady but she didn't want to be healed by me :(
He's got No Way Out! And is hooking someone else. He's proxy camping :(
Oh, he can teleport!!!! I thought he could only teleport to lockers but evidently he can teleport wherever he wants. Neato
I went into the basement anyway and saved the camped. It got dark and spooky again. He must not have a terror radius when it's dark and spooky, although he glows like a glow-stick when it's dark and spooky, which I guess is handy for us
I died. He had a Mori on so he Mori'ed me. I was at the exit gate and the lady I was with had Sabotage so I thought I'd get away when she sabo'ed the only hook nearby. Then he Moried me. Then she ran away from the gate for some reason and got killed herself by the EGC timer expiring. I'm not sure why...
rip


