Cybil
Cybil
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- Cybil
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Comments
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@humanbeing1704 said:
any prestige changes? Like not losing inventory? I don't wanna lose the 90 bloody party streamers on my p1 jake
If I remember correctly you get to keep all of your items and you're also allowed to prestige way past tier 3. Once you prestige someone you unlock their teachables in the other bloodwebs. I'm not sure if that's an auto unlock or if you still have to find them though.
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These changes are almost too good to be true. Please tell me it will all come sooner rather than later.
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OMG FORTY PERKS!?
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Did they post a code? Does anyone have it?
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Aura reading perks will still be useful. Just because you know someone is getting chased or is injured that doesn't mean you'll know where they are.
I think that more info for survivors is great for both sides. We could see killers getting more buffs now that they can't clean sweep a solo queue team.
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Wouldn't hurt to throw this onto the tomb stone add-on when he's at 90%.
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@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2951346#Comment_2951346
I used it because it was the only one I had unlocked it was weird how they never had a tracking system you just had to guess
I should have clarified that I'd only apply that mentality to the ones who were being salty in post game chat. At that point it's very likely they're a troll and wearing the mask for attention.
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I didn't really see any racism while playing, but I always assumed the camping bubbas were using the Claud mask knowingly.
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It's kind of upsetting that she almost never gets to use the mori part of her power. I think survivors need more incentive to remove tapes in order to achieve some sort of pressure. Like, maybe survivors can slowly build condemned when standing within range of an active t.v. and once they have a certain amount they can become exposed for a short time if she teleports through it.
At the very least I think she should be given a variety of playstyles through her add-ons. Myers and Hag are the best examples for what I'm trying to get across.
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This person doesn't have DH, BT, Windows, Unbreakable, DS, Deliverance, etc, etc. This build is totally inoffensive. Hell, I once had a teammate rage quit (I'm assuming) because I used this build.
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@GuyFawx said:
https://forum.deadbydaylight.com/en/discussion/comment/2949269#Comment_2949269
You should always p3 50 every char especially survivors
I'll make sure I do that after I retire.
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I prefer it this way. I only leveled up David enough to unlock his teachables.
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@Wampirita said:
you guys are getting anything besides corn? Jealous
When I'm not getting autohaven or macmillan I'm getting corn.
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Courage the cowardly dog trinkets for killers and survivors.
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@MrHashtagYT said:
https://forum.deadbydaylight.com/en/discussion/comment/2945857#Comment_2945857
He was a survivor? Where is people getting this info on lore i want to find out
Unless it's in some tome I think it's just fan-fiction people are trying to pass off as lore. It happens to a lot of games.
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The entries in Benedict Baker's journal outright states that they do remember things. Pretty sure the survivors minds are only wiped if they die. Then again Benedict says he knows that he's died few times. I'm not sure if they've changed the lore since then but having all survivors minds wiped every trial seems stupid to me.
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Doesn't it say in the item description that the entity created the krampus and minotaur?
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words
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/322951/the-human-centipede-in-dbd
too gross for me.
We've already got doc, anyways. Just use the Halloween skin or his blighted skin.
Are you implying that Doc is the human centipede? 😳
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@bjorksnas said:
Perk could use a change heres one I proposed somewhere else.
Resurgence (added effect) Healing progress can no longer regress while at or below 50%
It's perfect. Not OP and still useful to those who may want to run it.
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It's really bad. Killers need to be stronger without having to resort to ruining the game for the first person they see. The devs don't seem to care though. I guess they make money either way. No idea why any killer would actively want to camp off of first hook unless the match actually called for it, it's always boring despite the role you're queuing up for.
Whether you're hard tunneling or getting tunneled I suggest playing a different game for a while. DBD simply isn't fun over long periods of time.
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It's some real bs. They either suicide on first hook or DC every other game. I've had so many matches that have come down to the last gen after someone gave up at the start. They need to start dishing out some real bans for repeat offenders.
It all reeks of bad game design. Most devs would look at this and implement some sort of mechanic to alleviate the issue, but not bhvr. The fact that the other survivors can't even give up at that point is ridiculous. Their only hope is that the killer feels sorry for them and drags out the match a little bit.
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Easily the worst killer to go against. Doesn't matter what kind of counterplay you indulge in if your team of randos drop like flies. Solo queue was objectively better for the short amount of time she was taken out of the game.
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More than one Claudette will give me the urge to leave.
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@Chaos999 said:
https://forum.deadbydaylight.com/en/discussion/comment/2943217#Comment_2943217
Why not? There have been perks that counter other perks for some time.
Like boil over and iron grip, or stridor vs iron will.
It's all part of the gamble.
Nah, having such a hard counter to something no one uses definitely warrants a buff. Comparing this to boil over is an unfair comparison, especially when you take into consideration that iron grasp isn't incorporated into several add-ons.
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RPD? Like the back of my hand.
Everything else? Kind of but I'll die if I don't use windows.
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@Aneurysm said:
I would dislike boons at least 10% less if stomping them felt more substantial. Not like breaking the totem but a proper crunchy noise not this sad little pwwfft when you blow them out.
They could have one of the entity's spider legs lunge out of the ground just ahead of where the killer stomps. This could help with sound direction, add better context to the stomping animation, and strengthen the connection between the killer and the entity. It could even be used from slightly farther away in order to cut down on placement shenanigans. I imagine it would shoot out toward the totem then wrap around it which in turn would block the totem for 30 seconds or so.
Or maybe they could incorporate the red stain in some way? Like, maybe the killer sees the red stain for a second before it engulfs the totem? IDK I just think that anything would be better than what we have now.
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This is a fair point. End game should feel more intense than the rest of the game.
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Running a sweaty build made my games more enjoyable while lowering the fun threshold a bit. It's unfortunately all you can do to guarantee that you have a decent time on your own.
My sweaty build is windows, bond, dead hard, and circle of healing.
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Let survivors shove each other and give killers the ability to shove body blockers.
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I've always wanted them to put bottled time and the syringe in chests. Sprint burst in a can would be cool too.
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I noticed that the exposed icon stays on screen but it's just aesthetic.
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Not until I started playing scratched mirror Michael.
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@Nun_So_Vile said:
I never see Hag players anymore at all. Is Hag even still in the game?
I'm not exaggerating when I say that I've seen Hag maybe twice in two months.
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RPD needs to stay for my scratched mirror experience.
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Is this going to be the new "nerf dead hard" thread?
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I will not listen to this RPD and Haddonfield slander! They are both great maps and so is Midwitch!!!!!!!!!!!!!
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If I had to take a guess I'd say that it has something to do with being oppressed and wanting to be accepted. LGBTQ+ may seem to be accepted at moments but they're far from it. I live in a bible belt state and the people here definitely hate anyone who isn't straight or white. I even had a guy scream at me while I was doing my job because he thought I was trans (and I do mean he literally screamed in a retail store).
David's announcement was definitely forced, but after having seen his tome animation I think it was a good idea. He went from being some random tough guy to needing to be tough for a good reason. Maybe this was all addressed in his prior tome entries idk, but I do think this makes him more fleshed out and interesting.
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She almost always wins and she's gone right back to being the most recurring killer. It's annoying and I don't care to see her this often. Luckily I have been learning counterplay, not that it means anything in solo queue.
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I'm all for this mode. I'd love for the game to be scary again.
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I think they should give killers the ability to attack lockers and damage whoever is inside. I don't mind the DS strategy but the idea of a survivor being able to force the killer into a grab is so stupid.
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Maybe it should come with charges like medkits do. Once a boon is out of charges you'll have to put up another one or maybe they can go the extra mile and force survivors to go for a different totem.
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This is why I consider BL to be the worst exhaustion perk. They need to give people more reasons to use perks like BL over DH.
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Iron Will w/ Lucky Break but I think it was just a contributing factor. My friend was the one who was explicitly called out. Funny thing is my friend was brand spanking new to the game.
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@Sacrifeast said:
You should be able to pick up the box against the cenobite without having to drop your item cause it’s annoying if he teleports you and you have to pick up your item they need to make it like the onyrō where you can pick it up with your item pls do this it would be a great add to the game
At the very least they should highlight your item for you when making the swap.
*Edit - Sorry! I didn't mean to double post!
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@ThatOneDemoPlayer said:
No, the box should count as an Item, same with Nemesis' Vaccines.
I'm surprised Sadako's Tapes don't count as Items too, they should tbh
It's probably because it would discourage players from grabbing the box even more than they already are.
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I'm at 1500 hours and I've had two games where I can say someone was definitely hacking. The first game was on Midwitch with 2 blatant hackers who were constantly hooking themselves and stunning the killer. In the other game the survivor we left on second phase hook somehow escaped. When I play killer I sometimes feel as though survivors are using subtle speed hacks but I'm not really experienced enough with killer to say for certain.
Here's a pro tip for all of you killers out there who find hackers in your game - Don't kill the only survivors doing gens.
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I'll take it!
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-Head On
-Flash Bang
-Built To Last
-Quick N Quiet
-Red Haring
-Inner Strength/Healing
-Deception plays
-Doctor shocks
-Crow Murder
Yeah, I'm going to go ahead and say that Iron Maiden is in a much better spot than it used to be.

