CrowVortex
CrowVortex
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- CrowVortex
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Idk i like this map a hell of a lot more than Haddonfield. Jump scaring survivor's with a leaping Victor off of the open ledges onto a survivor doing the Gen by the exit gate is fun as hell.
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'Trickster is good if he's played with mouse and keyboard' Should be the title. Recoil and lower sensitivity he's bad on console compared to other options.
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Who doesn't wanna get with a pair of Twins?
Probably Vommy Mommy.
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Haddonfield i hate with Executioner and Twins. Victor can't pounce up or down the stairs, many windows in all buildings. So just hope you catch them in the open and prey for less gen's in houses.
Other killer's it's about 30-50% chance of winning on that map depending on which layout you get.
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Guess people saying Twins don't know how to counter her or haven't played against her enough.Simply stick in two's, one get's downed, kick Victor, heal the slug before Charlotte get's there. Easily doable as solo of swf's.
I would say Nurse, especially one's that run starstruck are far more oppressive.
Leatherface though is definitely not fun in a basement scenario, we've all been there let's be honest.
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Idk, With fog offering's it's hard to play Victor at that height level, with them in play. Can only imagine the frustration if they bought bouquets back too.
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I got mine at the cow tree loop, using the tree height to disperse the gas with the expanding add-on and intoxicated increased add-on
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Plague's Iridescent vomit aura add-on is pretty strong, especially on a team that doesn't cleanse much.
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Coup De grace could literally be the same but gain tokens at 50% progression of a generator, that gen is then highlighted in yellow until you spend that token or it's completed. That's what i'd do to make it appealing.
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I'd say Clown, Twins and Plague.
Clown - People underestimate him, especially at certain loops like Cow tree. He's good on pretty much all maps except for huge open one's like Red Forest, RPCD is perfect for both bottle's effects.
Plague - Her add-ons are great, especially the Iridescent Puke aura add-on.
Twins - Being in potentially two places at once is too good, good iridescent add-ons.
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Holy mother of Necro.
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2447147#Comment_2447147
It doesn't matter what hands you put Billy in. You're not going to be able to land a chainsaw hit on a good survivor unless they're literally out in the open, or they make a series of massive mistakes. Not only can you not curve most of the reworked map tiles due to wonky collision and much more corners and turns than there were before, but the rev time of moving slowly and charging is more than enough to turn two corners or get to a pallet or window, in which case you've just overheated a good portion and gotten nothing for it.
Billy is much like Myers. He was good in DBD's early state, but as the game has progressed, he's gotten weaker and weaker. Any above average survivor can loop a Billy for minutes on end regardless of the Billy's skill due to the limitations of his chainsaw, which is not something that constitutes a good killer. When was the last time you saw a Billy win, genuinely?
Billy may be fun to go against, but he is no longer good against somewhat decent survivors. At that point he is just an M1 killer with limited mobility and the occasional instadown if they're caught out in the open. His chainsaw does not work at most loops against any good survivor UNLESS it's a rare curveable loop, you have Engravings, and the survivor doesn't have the presence of mind to go around a corner.
I second this tbh, Even with turn rate addons you'll rarely connect with a chainsaw unless they make a mistake or you're literally on top of them in open space. I play both Blight and Billy and it amazes me that Billy can't get some of the Blight treatment when it comes to turn rate and flicks. Can easily hit a lethal rush, Struggle immensely getting 1 or 2 chainsaw downs. Still trying Billy's challenge's to hit 8 chainsaws and hit 2 survivor's within 30 seconds, not possible in my opinion. Better off using the chainsaw purely for mobility and pallet removal and focus on M1's.
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I think it's fine, It's not strong on it's own. With Ruin / Undying that's 3 perks dedicated to Gen defense so of course the killer will use it to the best of their ability.
Spinechill would help you, even with a mobility killer.
A broken combo is surely Unbreakable, Flip Flop, Power Struggle, Smash Hit on any good looper who intentionally goes down near a pallet.
I generally think that's more of a waste of time on progress than Tinkerer / Undying / Ruin is, especially in a swf scenario.
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I've had people pre-dropping against Victor, kinda annoying even when Charlotte is a good 10 seconds away. Makes me want to bring iridescent pins and just let you kick an idol victor and i'll come smack you with Charlotte while your exposed.
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I had a recent case of abuse for supposed tunneling. If another survivor unhooks and runs away when he/she hear's my terror radius approaching and the unhooked guy run's into me 5 second's after, i'm expected to let you go and drop all pressure?
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Clown - separate bottle counters for yellow and purple gas. Gas incapacitates survivors for same duration as eruption. Charging a bottle throw for a set period of time converts a number of bottles for a stronger lasting effect when thrown. ( longer invigorated / Intoxicated)
Twins - Victor can proc certain on hit perks, reduced successful pounce hit timer back to 3 seconds on an injured survivor, Victor causes the survivor to move erratically while he's attached as if the survivor was in a wiggling scenario with the killer from the killer's perspective.
Hillbilly - Reduced chainsaw charge time
Pyramidhead- Addon overhaul
Plague - Cleansing Only removes the infection and will no longer offer a free heal straight away, timer like syringe addon. Plague get's an aura reveal like nem on people cleansing. Adjust Plague's point scoring system to not hinder her being played correctly.
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Theatrical Trailer from Miramax
Mr. Jangles, a man possessed by 13 evil souls.
"Eric and his Yankee teenage mates travel South by motorbike to a swampy backwater town in Louisiana, where Sean's father Ray lived, the local tow truck driver, who abandoned the then baby-boy and his mother. Ray recently died, while trying to rescue a voodoo witch and at her urging her trunk, which got opened and released the poisonous serpents possessed by the souls of truly evil sinners she trapped in them. Ray was bitten and possessed as the car sunk, and shortly after it's dragged out rises as an 'undead' zombie, who murders without provocation and is immune to lethal weapons. He soon finds the teens' trace and proves his indiscriminately evil blood-thirst by charging his only offspring equally lethally. However they were warned by Eden's friend Cece, the witch's granddaughter, who explained the situation in her home and assures them when the zombie attacks it's safe thanks to a 'blessed' spell preventing evil from entering; alas the chain- and crowbar-waving undead finds a way round that: drag them out of it and make it fall apart."
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Kinda wish they'd do this so i can practice blight lethal rushes angles on loops and what objects he can actually bounce into and which he slides off of.
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You keep all games and dlc's if you sync your ps5 with your ps4 while setting up the ps5. Achievements will be lost though if you download the ps5 version.
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@Jago said:
My bet is the contract is set over a period of time.
Renewing it might... Be more expensive than the initial one.
Or maybe Netflix doesnt want its license to be milked anymore since they work on their own Stranger Things asymetrical game ? ;0
Most likely expiring contract. Believe Smite has a recent stranger things thing going on, so i doubt it's the latter.
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They'll probably redesign it and rename it. As the character's are staying, just not purchasable within the store after that date.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2433081#Comment_2433081
mabye, the 3 seconds to kick but keep the 5 sec animation, but also smooth the animation. idk i doubt they will go back to just 3 seconds. but hope they will atleast smooth the animation
That seems fair, perhaps not but i'd hope they'd at least do something in the long run.
@ilveroarbiter said:
https://forum.deadbydaylight.com/en/discussion/comment/2433081#Comment_2433081
i agree that the windows of time to kick him should be 3 seconds instead of 5, but idon't feel like punishing the survivors for a mistake i made (missing the hit or crashing against objects), there are already add-ons who punishes survivors who kick him.
victor is already hard to kick when stationary because by the time you see it most probably you have been revealed by him already so charlotte can switch back rapidly and jump at you, but if you stealth all the way to him it's fair that you can kill him, and certain add-ons gives you exposed status effect if you kill him anyways
A missed pounce is already 3 seconds, that's fine and plenty of time for a survivor interaction. A pounce on an injured person is 5 seconds and generally overkill for another survivor to kick him without a penalty if in close proximity. Bear in mind no perks work while controlling victor, so whatever pressure you gained is lost if another survivor heals the downed one before you get there with Charlotte. So it could be suggested to have a quick skillcheck for the 0.35 seconds it takes to kick victor.
I suppose that's true, though i'd still like an skillcheck interaction there for the 0.35 seconds to kick.
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@ShinobuSK said:
Bubba, nurse and huntress. Also wraith and clown are getting higher in my hatelist lately
Clowns just wanna have fun yo.
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I think maybe a small window to kick him will suffice (3 seconds) with a trade off of kicking him makes Charlotte see that survivor's aura for 12 seconds with undetectable.
I don't believe victor should be able to be kicked while stationary though or at least not for free.
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I think there should be tbh. I want a mode where the killer is feared more, Maybe a mode like F13's way of escaping or maybe something like a 'Hard mode' where gen's require specific parts, weather plays a role in the map or survive with a time limit on a big map with 8/10 survivor's with limited resources.
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I've played RPD like 4-5 times now and i still don't know how to get to the basement, just run into dead ends on corridors or out into the open that loops around to the other side. Hatch is inconsistent too, can literally spawn on multiple floors.
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Depends on the killer character tbh. It's generally a ######### map for killer's like nurse, blight. plague, huntress. Whereas trapper, wraith, twins can do well on it.
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Not too interested in the rift rewards as a killer main (Non i play much in the rift, except clown) but i have his cool lord of the underworld outfit, the end of rift charm is pretty bland too. Challenge wise i've done the invigorated challenge, the Coulrophobia challenge and working on the BS challenge that is intoxicate and invigorate a survivor at same time twice in one trial.
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After having physiotherapy after an accident and taking a hiatus from the game for several months, i came back recently with the MMR update. But if people are generally toxic towards me, i won't be nice to them.
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I'd say the main one's are Plague, Demo, Clown, PyramidHead and the most recent addition to my killer arsenal the Twins. Who is certainly becoming one of my favourite killer's now.
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I feel the map is ok depending on what killer i play, however Twins on that map is a ballache if victor is on one side of the map and you the other, it's like navigating everything twice on 3-4 floors.
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People hated midwitch and that's a much more simple layout...4 levels on this map and ofc people will hate it haha. I'm on the fence tbh, i like the look and feel of the map but gameplay wise it's a nightmare to navigate and to perform well on with certain killer's. Plague's fountains spawn on literally all 4 levels , Can't projectile vomit through some vaults in the offices. Blight on that map is a bad collision fest, Doctor's illusions are very inaccurate on this map for example.
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Well i doubt they will adjust spawns, could maybe require totems needing a toolbox to break or add in difficult skill checks to progress the break meter. But either way it's unlikely any change will come until we found out how these boon totems work.
Could be a new perk idea to pick up bone fragments from a destroyed totem and craft another as a perk similar to flashbang crafting, but allowing you to place it in a totem spawn location of that map. Obviously limited use.
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There's a lot of neat builds you can run on her compared to other killer's, here is some.
Cleanse or Suffer : Ruin / Undying / Thana / Dying Light. - Idea behind this is the survivor's have to choose to give you your power(potentially fatal) or power through an annoying slowdown , Ruin and undying are there to hopefully last long enough for you to get some decent dying light stacks, (which stacks with Thana) by that point, it's generally too late for them.
Undetectable Plague : Trail / Tinkerer / Hysteria / pop. - A fun build to play around with, especially deadly if you have your power active. Hysteria can proc from gradual sickness too, and trail will generally last the full duration if you puke on the gen with unaffected survivor's. Tinkerer is mainly for the undetectable proc but if you can reach the gen in time with corrupt purge, that's 1 or 2 survivor's on the floor.
Deadly Pandemic: Devour / blood echo or a gen perk / bbq / Infectious Fright. - Thought behind this is just to snowball, either with devour or corrupt purge slugs.
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Think i might be the only one who sometimes likes using dying light on my plague with thana haha.
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Micheal Myer's moonwalking with Micheal jackson's hat.
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Plague , Demo or Pyramid head for fun rewarding killers.
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Plague's being sweaty is understandable, as they get screwed over by the emblem and point system most of the time. I'd say pyramid head's tend to go all sweat mode.
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Totem Menace - Once a hex totem is broken, allows you to fashion a new totem to be placed by you but at half strength of said broken hex. (Kinda like flash bang crafting) 1 Use, doesn't work with undying or Noed. Must collect broken totem fragments from a destroyed totem.
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Should be a code for consoles for 500k or more bloodpoints and say 500 cells , that's fair in my opinion.
@ThiccBudhha said:
If you are missing out on bloodpoints... Why would you ask for iridescent shards? If they compensate players, it should be every player as there are people on ps4 who never crashed and people on PC who are crashing too. And it should probably be with bloodpoints or at least cakes so that we can grind more bloodpoints once it is fixed.
It's more the fact that console users cannot upgrade so easily like pc users can, pretty much stuck with it for a good number of years, so you would expect it to be optimized well, considering it's half of their playerbase. The game had a pretty big increase to GB from 32gb to something like 52gb in recent patches too, which i'm sure is not helping.
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You don't run any slow downs on trapper? 🤷♂️
I tend to run ruin and thana with Plague, feel it's more worthwhile on her with puking on gens or the totem itself.
Most other's it's pop.
Eruption,Overcharge and Lullaby on my doctor cause i don't need tracking perks on him. More of a skill check build with an incapacitated status thrown in on top on madness.
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She doesn't need an insta down, just some small tweaks here and there.
I would make Cleansing require skill checks and require the same amount of time to cleanse as if you were healing with sloppy for fully infected, normal cleanse time for infection stage 1.
I would totally re-evaluate her point score systems for actually using her power correctly.
I would give plague a 10 second haste buff whenever a survivor cleanses to make her reach the fountain quicker, and have the haste effect disable while in a chase.
Vomiting on a Gen should apply regression as if you kicked it and score the points as if you kicked it.
Maybe vomit slowly decays item charge usage overtime while infected
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What i usually do is keep most portals to one side of the map, the side with a potential 3 gen or near the closest generator's. Then just let them complete the furthest gens on the other side,and pressure the side where your portals are. Run the addon that shows instinct when a survivor is near a portal and the addon that highlights gens while travelling the upside down. You can also put portals near your ruin with the instinct addon and the addon deer lung, and just keep one portal on you at all times. That's if you use ruin.
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Don't think i've ever used it on mine, think i ran Devour / Distressing / Surge / Thrilling with both calm addons. Been a while since i've played him.
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I'd like Plague to get one, there's a pretty awesome fan made one which is so good.
https://www.youtube.com/watch?v=wyk4a8tq31E&t=10s -
I'll probably save them for a new release killer that i might be interested in. I don't own Twins , Ghostface, Freddie or Nem and i don't see myself buying them in future, possibly twins if they get a potential adjustment.
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@gendoss said:
Idk honestly a lot of really good players have been using it lately on streams. It doesn't matter that it only lasts 9 seconds the fact that you know exactly which generators people spawn on is insane. It's like complaining that Ruin only lasted for 1 or 2 gens, you have already gotten it's value by that time.
I feel like Discordance does the literally the same thing though, as generally 2 survivors spawn together and most likely hop on the nearest gen together. Plus you have that perk all game.
I love hysteria on my plague, actually get very good use out of it most games.
Oppression i don't see myself using now, not with Eruption on the scene with a much shorter cooldown.
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Let's be honest, no one is gonna wear the damn crown willingly anyway.
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If you suck at FPS games on controllers like i do then it'll probably be the same case for huntress / deathslinger and trickster as far as precise aiming is concerned.
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Well, sadly it's not a AAA game like Cyberpunk or Star Wars Battlefront 2 where it actually was on news sites that eventually led to action being taken. Suppose it could be argued that content that was paid for is faulty and half of it is not available, in addition to optimization issues dating years back now, but nothing will happen because the Devs don't have EA or Cd Projekt red status.