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CrowVortex

CrowVortex

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CrowVortex
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  • SUMMARY OF THE ISSUE: Vecna's main mori seems to be bugged and doesn't play on screen correctly after the skeletons strip the flesh, the camera view is way too high after the survivor skeleton drops to the ground. PLATFORM: PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Perform mori or view mori in store. VIDEO: Can not provide but i'm sure someone can. PLAYER LOGS: Player logs ar
    0 comments 21 views last activity
  • WIth how frequently some people can force a killer DC on their end, i've had 2 games in the space of 1hour and 20 minutes that this has happened tonight on the event mode, soon as i hooked a specific person or downed them i'm forced out of the game and made to look as if i DC'ed myself. The event is already annoying enough with some people just going back and forth through the void realm using th
    3 comments 101 views last activity
  • Purchasing an already owned level 3 perk with iri shards does not reward 100k Blood points but consumes the iri shards. This was on PS5 and has happend on every reset for the past 3 weeks.
    0 comments 1 views last activity
  • It's a no brainer that he needs some sort of help and i would hope he would be on a roadmap at some point in time down the line, but it brings up the question of how would you improve him without indirectly buffing Trickster / Huntress with additional locker placements? In my mind, additional locker placements are not the way to go about it and it would most likely be a pain to specifically cod
    29 comments 441 views last activity
  • Since coming back to the game for this chapter i keep getting 'directional yanks' while using a controller. Sometimes it forces me to look up or completely 180's me. I've used two different controller's and they both do the same thing more or less. Figuring it might've been my controller's i booted up For Honor and i don't get it there, though it's not a game that fully relies on directional mov
    8 comments 211 views last activity
  • Not sure if it's intentional or not but i'm basing this off of her first deep rift weapon having the blue hue ( the black hole weapon), however this new deep rift wing weapon is the same colour / hue as her normal rift weapon.
    1 comments 61 views last activity
  • With an engine upgrade later on today i can only assume the GB size would increase substantially from this patch alone, can we expect yet another GB size squish in the near future? In comparison to much bigger game's out, content wise, dbd surpasses them or is near close to in the case of Dragon's Dogma 2.
    18 comments 1,281 views last activity
  • I find it ironic that a Twins rework that has repeatedly been pushed back for pretty much year's and year's got all of its kit changes reverted, sure there's some QOL in there in terms of cooldown's but nothing has changed, the same problems will remain, as will the slugging playstyle you tried to address. You could've adjusted Victor to just be kickable on a successful pounce for 2 seconds inste
    5 comments 212 views last activity
  • In regards to his Slice and Dice, seeing some streamers struggle with his turning mid dash on the PTB while playing as Chucky, so i imagine it'll be much worse to control his dash on console's. Blight's turn rate doesn't seem so bad on console in comparison, so i was kinda hoping Chucky would be similar to that. If not, then i'll guess Chucky get's added to the 'Do not play' list for me and mos
    6 comments 261 views last activity
  • How would you think they'll go about this? Partial rework or the full works, as in new power/kit. Myself i assume they'd want to step away from the slugging gameplay with Victor and perhaps have Charlotte more involved when it comes to power usuage. As a concept, they sound great but the execution of that concept is real clunky and it's clear to see it's not fun for both sides when it comes to
    21 comments 372 views last activity
  • Thought it suits him pretty well. Love the skin, though my only complaint is you can't really see the weapon model in game as that skin, kinda threw me off judging attack distance before a lunge during chases i must admit after being so used to seeing the weapon model on other skins dangling there. https://www.youtube.com/watch?v=5HVXiHo71fc
    7 comments 201 views last activity
  • Any advice on how to deal with this? It was annoying before the perk, but now the main building feels like an infinite with the perk. Specifically the upper level of the building.
    4 comments 161 views last activity
  • Is there an option or setting that can be changed when speared for it not to use the analog stick on controler? Half the time when wiggling the stick i accidentally hit the home button and bring up the console menu, it's pretty annoying.
    5 comments 161 views last activity
  • I had a match against a wraith that kicked my Blast Mine effect on a couple of gen's throughout the match, but only one of them counted towards the 'Stun the killer 3 times in one match' challenge. Which i thought was weird, because i got the blinded scoring pop up several times. Do you have to be within a certain distance of the gen for it to count the stun scoring or witness the killer in view
    3 comments 101 views last activity
  • 2 comments 241 views last activity
  • Seeing as Blight got a Resident Evil skin, i don't think a Mother Miranda skin for Artist would be too far fetched and actually quite fitting. https://youtube.com/clip/UgkxC0UaMMp0AC7wBikx3hri2RyCSmqJQkSC
    1 comments 31 views last activity
  • I think it would make for an interesting chapter with 'The Master' as a killer and Dr. Ephrain Goodweather as a survivor. Opportunity to do a much requested Vampire killer concept for DBD too. https://www.youtube.com/watch?v=GqiDTt5WP7s
    5 comments 151 views last activity
  • So it doesn't work with Distressing or other TR increasing perks and now this? Maybe they ought to change No Where to Hide's perk description if that's the case. Gonna test if Pain Resonance works with No Where To HIde, will find it odd if it doesn't.
    11 comments 161 views last activity
  • Getting this error while trying to start up the game while it loads its files. Game is upto date, on PS5.
    1 comments 31 views last activity
  • The blood prestige cosmetic effect was a toggle option for all skins, weapons and clothing? More customisation can't hurt, and seeing how easy it is to prestige nowadays, possibly bring back some value to the blood effect.
    1 comments 51 views last activity
  • 3 min short compilation taken from 2 matches, Twice the satisfaction as Huntress in my mind on the long range shots. (2 Shots, ect) https://www.youtube.com/watch?v=GpURUhhjc5o Consider this an appreciation thread, would love to see other's shots/snipes/Trick shots, even from Huntress and Deathslinger.
    0 comments 21 views last activity
  • 6 comments 221 views last activity
  • The only way i see to counter Off the Record is to either deny it by hitting the rescued survivor within BT's time frame if that stacks with it or just straight up focus them out. Which does the opposite of what the devs proclaim... Giving how this perk could potentially be as abusive in SWF's teams if it's more than one use, just like current BT body blocking, but now with 80 seconds, if you lea
    23 comments 461 views last activity
  • So after selecting a 'Kill the obsession by any means 10 times' challenge, i figured i may as well try using Rancor for the first time to try and speed this one along. Long story short, i get 6 or so hooks before the last gen pops, There was a Nea that i didn't see all game, i assume urban evading around the map. The others open the gate and leave to secure their masks, yet this Nea decided to Te
    1 comments 31 views last activity
  • It states that it applies Mangled and Blindness for 60 seconds while hitting a full health survivor in Nightfall, yet i've noticed that when it comes to mangled for other killer addons, they are of less quality and last until healed. So the question is why they opted to do that? Sure, blindness too. But i don't see why they can't just have the blindness last the 60 seconds and keep mangled how it
    3 comments 41 views last activity
  • Had roughly 3 games with 2 or more survivor with friends and how much that impacted each game is simply astounding. 2 games i had where i was picking up a survivor facing a wall, like directly in front of it and still get blinded with the flashlight user out of view. Even one game i got blinded through a shack wall, how is this a thing when you can't even move during pick up animation? It's jus
    16 comments 591 views last activity
  • Generally a build i like to use to let off steam and have some fun, probably more fun for survivors in general when it comes to usual Twins reputation i guess but regardless really fun matches with this setup. Iridescent Pin - Anyone who crushes Victor becomes Exposed for 30 seconds. How i use Victor on the Game map is simply park him in some popular doorway or in the middle of both floors
    0 comments 21 views last activity
  • Here's a couple i'd like to see be changed or improved. Coupe De Grace - I would perhaps make it into a scourge hook perk, upon hooking someone on a scourge hook, Gain a token from that survivor (can only get the scourge hook effect on them once), whenever that survivor is unhooked gain 2 stacks of Coupe De Grace, Your Coupe De Grace hits apply a Deep Wound that when mended, leaves that survivor
    18 comments 181 views last activity
  • Why were they left out of the killer changes on the patch notes when they clearly need add-on / QOL adjustments? Executioner only really has the range add-on extenders as his viable choice, all the others are pretty much useless or too situational to be used effectively. Twins needs adjustments in the right areas, a 5 second stun upon using Victor to down a single survivor and then switching ba
    7 comments 111 views last activity
  • Currently my build with Twins is Pop / Thrilling Tremors / Scourge hook:GOP and Corrupt. Generally works well, though i am curious of Hex:Plaything's functionality with Victor's Grunts/TR. There's an add-on that grants oblivious when Victor charge's his pounce, so i am curious if he's also granted it with the Hex in play. But since the only requirement for Hex:Plaything is to hook a survivor, are
    4 comments 111 views last activity
  • Having looked at the new Deadlock perk, An interesting idea that could be applied to totems in the near future as a perk. Maybe called 'The Entities Shuffle' Something along the lines of 'Any totem cleansed, causes the entity to block all totems for 15 seconds and 'Shuffles' the remaining totems into new locations, In addition, All dull totems appear disguised as a hex totem to survivors, on
    28 comments 331 views last activity
  • So it went from 90 second cooldown to 30 seconds, increased the incapacitated duration and also allowing all forms of attack to trigger it. I planned to combine it with Surge before the changes, now with similar cooldowns (Only 10 seconds difference) it seems like a pretty decent tool to use (On paper), especially in 3 gen scenarios.
    7 comments 111 views last activity
  • The Groundskeeper / The Caretaker Myles a proud 57 year old man and a retired trained Falconer, regularly visited his late wife's grave weekly, often bringing flowers and keeping the gravestone neat and dirt free. Having being recently diagnosed with incurable cancer and living on borrowed time, he longed to be with his wife again, in fact he embraced the thought of it. One day upon return
    3 comments 51 views last activity
  • So everything was going fine, several hooks here and there on the Game map, I hooked this Jake for the first time and left him be for 30 seconds until two people went to unhook him, I chased one, while I left the other to rescue Jake. Caught him and he died on hook. BBQ proc's Jake on a gen, I go to it and hit him, he stays on the gen and completes it in my face. He then becomes downed, I pick
    2 comments 61 views last activity
  • Ever since this recent bug patch, I've been experiencing this quite frequently on PS4. Latency and connection is fine on my end.
    4 comments 51 views last activity
  • For instance Haunted Ground, Hex Undying, Dragon's Grip and Make your choice? Sounds real dirty but could be effective in the long run. I don't play Wraith as much as i would like, but come the next patch i just might :P
    9 comments 131 views last activity
  • With the recent Tinkerer perk being buffed to provide undetectable for 16 seconds or so. I feel it's just a better version of our current Trails of Torment, even so there's little need to run it now. So i was thinking how i could possibly make a Gen perk useful without making it too dissimilar, so I've come up with this; Reworked into an Obsession perk - Reason being we don't have enough obs
    0 comments 21 views last activity
  • Past 3 games or so where i've come up against a Leatherface, the first person they down they proceed to camp the hook just directly staring at the hooked survivor rearing the chainsaw, all game. 5 gens go by reasonably quick , rest of the survivors escape seeing as it's their only option and they in turn don't want to risk face camp. In the end Leatherface gets about 5-8k BP, Hooked survivor gets
    19 comments 591 views last activity