Should there be more match types?
Should this game have more match types and more variety?
Should this game have more match types and more variety?
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I think there should be tbh. I want a mode where the killer is feared more, Maybe a mode like F13's way of escaping or maybe something like a 'Hard mode' where gen's require specific parts, weather plays a role in the map or survive with a time limit on a big map with 8/10 survivor's with limited resources.
I would like to see more modes added. Some ideas maybe?
Casual - Timers are slowed 25% (e.g. skill-checks, great skill check range is increased 25%, reverse bear traps exploding, time to open chests, healing, etc.), bane conditions (exposed, blindness, etc) are reduced 25%, boon conditions (endurance, speed burst, etc.) are extended 25%. Gen repairs are slowed by 25% - bloodpoints for survivors reduced 25%, bloodpoints for killers increased by 25%
Normal - everything the same as now
Hard - Timers are increased by 25% (e.g. skill-checks, great skill check range is reduced 25%, reverse bear traps exploding, time to open chests, healing, etc.), bane conditions (exposed, blindness, etc) are increased 25%, boon conditions (endurance, speed burst, etc.) are reduced 25%. Gen repairs are slowed by 50% - bloodpoints for survivors increased 25%, bloodpoints for killers reduced by 25%
Extreme - Timers are increased by 50% (e.g. good skill-checks are reduced to great skill check range, reverse bear traps exploding, time to open chests, healing, etc.), bane conditions (exposed, blindness, etc) are increased 50%, boon conditions (endurance, speed burst, etc.) are reduced 50%. Gen repairs are slowed by 75% - bloodpoints for survivors increased 50%, bloodpoints for killers reduced by 50%
The already small playerbase doesn't need to be split in any way. Queue times would skyrocket.
What do you mean "small" playerbase??
Only around 100K people actually play, and people leave daily. There has been over a 30% decrease in daily players since the RE chapter released, because people see the poor state of the game, and then back right out.
Taking the ~100K players and splitting them in half or in thirds would double queue times.