CrowFoxy
CrowFoxy
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@Sign_Spinner said:
https://forum.deadbydaylight.com/en/discussion/comment/904488#Comment_904488
If just being a good survivor was enough to avoid getting hooked we would have killers raging and complaining (even more) about the game's balance.
That was a really bad comparison dude.
Play killer for once. I already play surv quite a bit.
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@Apple2o said:
https://forum.deadbydaylight.com/en/discussion/comment/904261#Comment_904261
Wrong. Every new killer needs either a 1 shot or insane mobility, or both.
These are the only counters to extreme gen speeds, so...yeah.
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@Sign_Spinner said:
If you were a good killer you wouldnt need to camp, but ok :)
No need for toxicity here, please stop.
Good killers camp sometimes, because there are scenarios where camping is the optimal play. Sorry baby survivor.
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THIS IS NOT ABOUT HOW STRONG NURSE IS THIS IS ABOUT HOW SHE ISNT FUN TO PLAY
Why can nobody EVER understand that?
@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/111327/nurse-was-a-scummy-rework-she-needs-changed
I mean, people who are actually good at nurse are (wait for it, this is going to blow your mind)...still good at nurse. Maybe you relied too much on certain elements of her. She's actually in a pretty good place now.
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I use it on Nurse because that's just me.
Fov of the game should be at least 90.
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@VincentRedfield said:
https://forum.deadbydaylight.com/en/discussion/110835/killer-is-honestly-so-unfun-at-red-ranks-atm
Isn't that like saying "killer mains who just try to hook people are so unfun, something needs to be done about how survivors get downed so easily"?
Survivors don't go down easily unless they're baby survivors.
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@Raptorrotas said:
Inbefore those "use those 2 addons to get old basekit nurse back" comments emerge:
Those to addone got nerfed right before live patch and DONT bring her back to basekit. Also 2 addons for old basekit.
Also 2 "speed limiters" and a "get punished for using blink addon (the 115%er one)
With all that gimping of her maxium (the range and blink addons) and minimum (basekit-vooldown and earlier reappearance), I wonder if her fatigue could be streamlined to work the same as legions.
Would she be too strong if her fatigue didnt force her to look at the ground anymore?
( I know that a simple slowdown like HB's selfstun would still be too strong on her)
Most of her new add ons are awful, is also a thing.
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@coppersly said:
I agree.
They didn't make her skill cieling any higher, in fact I believe they completely and artificially lowered it. Before the rework you could play her multiple different ways and achieve good results. Now you are forced to play in more or less one playstyle and you can not do mind games anymore or risk wasting minutes worth of chase.
This change did nothing to make Nurse more skillful, only harder to use. Nothing about it requires more skill, only patience and playing one way or losing.
Yes, agreed. Instead of making her harder, she is now instead just capped by the devs. Your skill doesn't matter in a lot of cases.
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Even if it isn't real, it's a serious issue that must be fixed. Killers shouldn't be in such a time crunch ever.
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Allow Deep Wounds to give survivors
A. Hindered
B. Legion now mangles you by default if for some reason he hits you twice
And make it so that swinging and missing no longer makes you go into CD.
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@PistolTimb said:
I agree that that the added cooldown was really unnecessary. Her fatigue is already a cooldown, so slapping another on top is honestly lazy, and shows the devs don't really understand her.
Nope, the devs definitely do not seem to know how to handle Nurse. Or Legion.
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Still a good perk.
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/897372#Comment_897372
Are... are you dumb? The guest of a lobby have no control over how the ping appeared in the lobby and how it acts in game. Me getting hit through a pallet isn't always my fault.
Lmao 1, rather than argue you immediately go to insults.
And 2, it IS your fault. You can throw pallets early rather than go for that extra greedy stun loop. That IS why you got hit, poor gamesense or awful internet.
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It's probably the best perk in the entire game. It's description should be "For 60 seconds, gain the ability to be aggressive and invincible to the killer."
You can just do so much dumb stuff, lockers make you God for a while, your teammates can just do gens. The amount of times I've hopped into a locker and just waited while the killer grabbed me last second DS is too many to count.
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Getting hit through a pallet is your fault for not throwing, and going for another loop.
Also, grabs. You guys don't even understand that pain unless you are 50/50 players.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/894257#Comment_894257
"lvl 1 Nurse for dailies" LOL stop assuming things. You know what happens when you assume things right?
Dude I have an entire account dedicated to playing just Nurse and Huntress. I got to rank 5 JUST playing Nurse this season, and I honestly wasn't even trying for rank I was playing for BP on that account. I don't just play her once a month. I play her quite a lot. She is not weak on console, just really hard to play and requires a lot of practice and dedication to use properly. Again if you could play against any of the red rank Nurse mains you'd see she is definitely not at all weak. They are some of the deadliest killers at red ranks, consistently.
And on both my main and my alt she is level 50 with most perks. I don't prestige my killers unless I like their bloody skins, and for Nurse I play with cosmetics anyway so tell me why it's important she is prestiged?? Has NOTHING to do with skill or time played.
She is still the strongest killer in the game. Period. Just because her kill rate dipped doesn't mean she is bad. More than likely it means a lot of Nurse "mains" that played nothing but omega blink/multi-blink found out how bad they actually were without that super OP stuff. But players that were actually good Nurse players still dominate with her, even on console.
As the devs have said NUMEROUS times at this point... the stats are not everything. Just because her kill rate dropped doesn't mean she's suddenly a bad killer. Her potential to win is still insanely high, how you can ignore this is beyond me honestly. Just the sheer FACT she can teleport at will puts her far and above most killers in the game.
Really the entire fact you think she is weak on console proves how little you know about the situation. She is not weak. She is hard to play. Those players that dedicated the time to playing her are some of the best killers on the platform. The reason she's "a joke" on console is because majority of players don't put in that time to get good with her because she is so hard to play. Therefore, when you encounter a Nurse they are going to be really bad because they barely play her. Same with Huntress. This artificially drops her kill rate.
Get off your high horse please.
She is still garbage to play on pc too now.
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At this rate he will probably get nerfed.
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@Bravo0413 said:
It's far from unplayable.
Lmao, no. The bugs are almost every game. It's unacceptable.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/890469#Comment_890469
No matter how busted they’re, they still got nerfed. If they only listened to a majority of exclusive survivor players then they wouldn’t have ever been nerfed.
Face the facts, they do listen to both sides.
Survivors usually have way more broken stuff than killers. No killer perk matches the pure strength of DS or Adrenaline.
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Swf prevention tool on Clown only.
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You cannot ban players for "abusing it". I had it happen to me, killer knew what was going on tho. A load of dbd's playerbase doesn't engage with the community, and have no idea about an exploit. Same with mend bug, some people had no idea those add ons were busted. It is NOT an exploit to use an add on, the devs handled something that was their fault awfully.
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Oni is fairly solid.
He's a slugging MASTER. In blood rage mode or whatever, you are not screwed, but you are under lots of pressure to get saves/stealth.
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I wish bhvr let me transfer my summer bbq cosmetics from console to PC.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/893605#Comment_893605
I mean i could play them with stbfl and sloppy.
You should not even heal vs a Legion anyways.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/110046/why-was-any-means-necessary-nerfed
It’s to avoid trolling 2x stuns in a row.
It’s purpose is to reset pallets that a killer foolishly ignores breaking, not to troll the killer within seconds of an initial pallet stun.
This was exactly my plan for using it too lol
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Not to mention since patch weird stuff has been going on. I had survs do 4 gens against me and the top guy had 11k from how utterly fast they cracked em out despite it being my 4th down in 4 or so minutes lmao
Had to slug.
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@StarMoral said:
Because play-testing is for douchebags.
Yeah I don't know if bhvr consistently play tests this bug is huge.
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@FriendlyGuy said:
The main problem is: They need to make longer chases possible AND increase the match time somehow. No idea how.
Yep. This would be the ticket.
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It's likely a bug. I sure hope so. That's his entire windstorm kit gone.
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@GoodBoyKaru said:
In fact you can get him now through cells, with the official dlc dropping at a later date. Does this mean there's still a chance of us getting Freddy?
Moved recently to switch due to technical malfunctions and friends owning it on switch, and was really sad when I heard no freddy, he's been my main since I started playing ages ago just after his nerf, so fingers crossed he can be released here too :D
It's good to hear the devs are granting y'all Bubba, but I'm curious. I played DbD on my Switch and the game had no players. Does anyone at all? Obvi I planned on sticking with my PC but wanted to test.
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They give little to no care about Legion.
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@savevatznick said:
You make a simple mistake here - balancing around high level play means that you're operating under the assumption that people will strive to play better. Dead by Daylight occupies a twilight niche in-between competitive and party game such that it is hard to balance around either without losing population and thus $$$.
Balancing around the higher levels of play is a bad idea, because it would mean nerfing survivors as a whole (by assuming they're playing in a coordinated, play to win mindset) since they're quite strong then buffing/nerfing killers in comparison to that. This will kill the game because A. if more people want to win competitively, they'll want it to be in their own hands and not in a teammates, so they'll queue killer = huge queue times and B. Solo survivors (a lot of the community) not wanting to play in a game that's balanced around SWF. If solo survivor is buffed to be equal to SWF, most killers would quit by the time the devs buff killers to par, because they honestly work quite slowly and don't address the legitimate concerns of balance in the game - thus, if solo survivor was buffed to be on par to SWF, the amount of killer players at such a level would dwindle to the point of killing the game before they got the balance right.
Balancing the game around a party-game level is also a bad idea because we have a ranking system. Rank means nothing right now and will likely continue to mean nothing because the Killer rank system is flat out contradicts playing efficiently and the survivor rank system is Freelo which means being r1 survivor is a joke.
Not to mention this whining of "survivors have been nerfed from the beginning" which is a load of bull. I want to put a stake into the heart of this "survivors always nerfed" argument because a ton of the nerfs that they have had are clearly needed. The game used to have double-window or pallet tiles with guaranteed fast-vaults, and killers vaulted at a greatly decreased speed. Just look at the game years before and you'll see how absolutely awful it was to play killer vs survivors who knew how to loop. The survivor "nerfs" have been warranted as the average survivor realizes how much of a killers' time they can waste of they play semi-consciously.
The worst part is, based on these forums, a lot of people play this game as a party game with made-up rules like "let someone live for free"...etc. With a vocal part of the community playing this as some weird RP chatroom with no chat, or some strange party game, it'll never be balanced competitively at the expense of them. People are just plain bad.
This is an issue with the community, not the game. We NEED to either
A. Balance around top level play.
B. New mode, unranked.
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Awful everything, looks terrible. And it isn't a result of the Switchs hardware, just optimization as always...
Edit: yes the switch is less "capable" but it IS a capable machine, BOTW and other games have shown that.
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@ArrowTheGreat11 said:
https://forum.deadbydaylight.com/en/discussion/comment/878735#Comment_878735
“Only a minority use BT for anti camp.”
”they use it to unhook in my face”
then sir, you are camping....
Uh no? I walk away from the hook for 2 seconds, and they immediately unhook with BT lmao. Imagine thinking that doesn't happen.
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He is still terrible, but better/worse.
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Only a minority uses BT for anti camp. They use it to unhook in my face and then I have to slap a guy with BT and chase a healthy survivor. That is not a benefit for a Wraith, that's how the Wraith gets punished bc a great perk gets an unnecessary buff.
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@SpacingLlamas said:
We all saw what Xbox and ps4 ran like before they started doing some optimizations on them and even how they still run now.
I dont know how any at bhvr thought putting this on the switch was a good idea and that it would even run well and not look like a 2000s-2005s game
The switch is capable hardware too, that's what sucks.
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I can't even use the menu it freezes what a joke is this port
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@Atrushan88 said:
Let's be honest, killers don't care about pipping. They just care about killing more than half the survivors and consider that winning. If the majority of the playerbase considers that winning, then shouldn't the devs consider that as well?
I consider tough 2ks a win.
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It is good for him, since he can permanently shut down the loops in houses.
However, shelter woods is his best map. Same with basically all killers.
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Noed is so ez to counter. I've done it as solo surv a ton of times lmao. Do totems, don't focus gens super hard and do some totems.
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@RakimSockem said:
So with the release of the most recent stats (I know, i know. Taken with a grain of salt), can we stop all the crap about there only being 3 viable killers in the game?
Literally EVERY killer in the game has above a 50% kill rate IN RED RANKS including the killers people say are unviable and unusable. And while the stats don't show everything that goes into a match (items, add ons, moris, dumb decision making), it DOES show that all killers CAN perform well at the high levels.
So maybe if you're not doing well as killer, you just need to get better because someone out there is getting hella kills with these so called weak characters
You don't understand. Killers that aren't viable, like clown, can't win vs sweaty swf no matter how well you play due to their power and game mechanics.
Anyways, here's this.
1 game with 0k as Legion, 4 escape. Kill rate=0%
2nd game with 4k as Legion, 4 died. Kill rate=50% as 4/8 died.
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Poor Demoborkus
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@lostkq said:
https://forum.deadbydaylight.com/en/discussion/comment/874637#Comment_874637
https://forum.deadbydaylight.com/en/discussion/108057/too-easy-to-be-a-killer
You're honestly the most biased kid on here, you only talk on killer side and if anything is survivor related you say that their biased
hypocrite omegalul
Would you like to swf with me? Play some surv? I do it all the time and I'm pretty decent. I just do believe that killers are still weak and call for buffs. I'm 100% ready to play surv if you wanna, maybe I'll even get you while you're killer :).
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@Centernova said:
https://forum.deadbydaylight.com/en/discussion/comment/861026#Comment_861026
do you understand the definition of biased? Just because im talking about one side does not make my opinion biased, i never said anything about killer and the things that need to be changed with killer now did i or did i even say anything about killer being bad no i didnt, i also said i play killer aswell so i dont get how this is "biased" maybe play survivor and see how enjoyable it is mr nurse picture
I am a 50/50 player lol
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@xChrisx said:
Nurse Is fine look at the stats,
Tome challenge are fine too, just go there and good luck, Is not something supposed to be easy, especially in lv 3 and 4
Stats do not determine a full picture.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/874545#Comment_874545
While we appreciate the vote of confidence, there are changes on the way.
Ok wow, listen. I'm actually shocked. You guys haven't done this in a LONG time. That's why we were losing hope and confidence.
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Nurse, after rework.
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Rank 20, baby survivor has been located.
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Takes too long and ruins the game. TF2 contracts (similar to this, only one at a time) are less grindy. AND YOU EARN REAL MONEY FROM THEM FOR ANY GAME.