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  • So someone camped you? or you played killer and you camped?

    I don't understand your edit.

  • @ArthurPadula said:

    It's really great coming here to this forum and watching everyone rip at each other. It's hilarious.

    It's a forum about a game where we all murder each other. What did you expect?

  • @Clevite said:

    https://forum.deadbydaylight.com/en/discussion/133396/these-raggedy-entitled-killers

    Who exactly are you referring to? Is it a certain type of killer that bothers you. I also play a pretty fair killer, never camped, don't tunnel, although if you are found later as I patrol gens you will be hooked again. That is not tunneling in my opinion. But I have also mellowed my opinion on killers recently.

    You want to tunnel and camp me to death. Well I will still send you a GG WP. It use to make me mad. Now I accept it is their choice on how they want to play. They are honestly limiting their own growth as killer and helping me work on my loops.

    So what exactly is it you are mad at, because I can't figure out what you mean by your post.

    "Who exactly are you referring to? Is it a certain type of killer that bothers you."

    He's just having a mental rant against an imaginary killer, but instead of keeping it to himself he's made a post about it.

  • @xlexiee said:

    Nah sorry you but you must be one of them 😂😂😂. Go back to your campsite sweetheart.

    Who are you even talking to, dude? Are you talking to an imaginary killer that thinks he's better because he camped or something like that? Do you know about the straw man fallacy? This thread is about... nothing really, some random rant of yours.

    Also, your grammar man, my eyes are bleeding.

    Also, go home, you're drunk.

  • Go home, you're drunk.

  • I'm not OK with the "North/south" premises. You can have fun on a balanced game and also on an unbalanced game. I play wraith, I know about it.

  • As both, Ormond.

    As killer, yamaoka (I can't see a survivor croutching besides me) and rotten fields.

    As survivor, none, but if i have to choose, Hawkins or Lery's.

  • @CuteAnimeGirlIRL said:

    I feel everyone is ignoring Quentin.

    If you want to rely on yourself, Quentin's farmacy is a great substitute for self care or inner strength. He's one of few survivor that can heal himself and that's not a minor detail.

  • This is NOTHING. They had 3 DS and 3 unbreakable. And they were terrible.

    I face Depip squads with 4DS, 4 BT, 4 DH/Spint burts, on comms, gen rushing as ######### and if you camp the last guy you'll be insulted by everyone.

    I WISH I could face these guys every match.

  • @KingOfBadRNG said:

    When the gens are finished and I've got my BP nearly max everything except for survival why should I go back into the game and risk my 5k BP at the very end ,because you went down and wanted to be saved?

    Why does anyone care that i leave early? The team worked together because it's the best chance for survival. So when my survival is guarentee why shouldn't I take it?

    Because it's not about the bloodpoints, it's about getting good. If you always play safe and scared and leave, you'll be an eternal n00b.

    I rather die trying than escaping like a coward for virtual points that don't really matter.

    It's a game, play it.

  • Survivors complaining about camping, stop using bond (?

  • @snoot_booper said:

    Just had a game where where I blocked the last jigsaw box that this one guy hadn't searched through and got a party hat kill. He'd then messaged me saying how I'm getting reported and all that good stuff. I just want to be clear as to what to it's bannable or not, since I've seen so many others do it and I've only recently started playing pig.

    It's not bannable. It's a strategy. A scummy one (like camping), but a strategy nonetheless. Sort of like bodyblocking or zoning someone at the end game collapse waiting for the timer to make sure he dies.

  • On a regular match, if you don't run Corrupt Intervention, you'll be Tier 3 and hooking your first survivor by the time 3 gens are left. After that, you need to try to snowball quickly or else you'll lose the match.

    The ruin nerf got him pretty good, since he's a very weak killer in the early game.

  • @BenZ0 said:

    @Coder

    I lose maybe 1 or 2 games out of 20 because of unbreakable and that is totally fine because losing is a part of the game and of every game. When I play swf we use 2 unbreakables and we get too many escapes without any efforts just because of unbreakable. We already finish all gens in 5-7min and if the Killer manages to slug some to ensure some kills or apply pressure, we completly turn around his entire game by just 1 unbreakable and manage to escape most of the time.

    I am playing more survivor then Killer and I made this post of the view of a swf cuz that is just rediciouless. But since you are somehow triggered and try to make fun of me you will not understand this anyway and just try to insult me anyway with a passive aggresive comment so just keep going :)

    Unbreakable is not the problem. Probably your team runs adrenaline, DS, Borrowed time, Dead Hard/SB/BL, probably toolboxes, probably map and keys sometimes, probably optimize gen times "keep repairing guys, he's with me", you use discord to tell each other "hey! the hatch is inside killer's shack". When the killer is chasing the last guy "the gate behind the main building is opened, come and we'll bodyblock". You probably coordinate rescues like "take a Hit and I'll rush to rescue with BT" or stuff like that. A lot of information and advantages that a solo player wouldn't have access to.

    But somehow you think unbreakable is the problem. I run unbreakable as part of my default build as solo player since... forever. I think it's balanced, I don't get to use it much, maybe 1 out of every 4-5 matches, it's a great perk to surprise the killer, spice up the match, and it's not toxic as DS (how many of your party run DS?).

    Unbreakable is fine, has anyone in this thread even said it is not? or are you the only one?

  • @FishTacoDeluxe said:

    Then keys don't get any use outside of arua reading. It's a tough situation to fix especially since the devs dont care to fix what is actually frustrating for veterans. Keys probably never get used it low ranks since they dont know hatch spawn locations. Data probably reflects that and we all know low rank players are important to the big picture.

    Sigh.

    That's why it's an offering. You can use a key normally (bring it or find it in a chest) unless the killer burnt the offering.

    It's just an idea, the problem is that keys have 0 counter. 0. Not even Franklin's can counter them since now items are indestructible.

  • Nea is not the entity because that meme died a long time ago.

  • @danielmaster87 said:

    There is zero reason that the Wraith cannot close the hatch while cloaked. He can kick gens and break pallets while cloaked, but not close the hatch? Why? And don't feed me "hatch stand offs" because it doesn't happen. If a killer sees the hatch, they close it immediately. This is one of many dumb limitations that killers in this game have.

    He can. I've done it so many times. I've even camped the hatch invisible and when the survivor appears, I close it and I kill him.

  • Not the worst idea ever, it needs work, but not the worst idea.

  • Create a secondary account and start from rank 20 with wraith or bubba or any killer you want. Use Steam family share (so you don't have to buy the game twice). It's so fun, but try not to destroy them, you can control the flow of the match, dont make it a sh*tty experience for a new player, help them learn, let them rescue, even let them do some gens, let them throw pallets, let them stun you sometimes so they can have some bloodpoints, 2-hook everyone, even slug or pick them up and free them, maybe even let some of them escape, give tips at the end of the match. Overall, have fun and let everyone have fun.

    It's so relaxing, not really challenging, but relaxing and you'll laugh your ass off sometimes. N00bs are fun to watch.

    Granted, rank 20 is boring, but ranks 18-13 are really funny, there are people with like 100 hours who understand the game, yet they do stupid things and you laugh your ass off.

  • None.

    Maps should be redesigned (specially old ones like autohaven, coldwind and mcmillan)

    No side is unbalanced, each side is strong, but maps make it unfairly unbalanced towards survivors. So many safe loops, so many safe windows. If you were able to mindgame a survivor on every tile with every killer without needing to bloodlust, the game would be balanced.

    I'm 50% killer 50% surv BTW.

  • Let me use my psychic powers.

    You had a bad game, you slugged everyone and you were chasing the last guy thinking "eeeezzz 4k, gg wp" and a guy picked himself up, picked everyone else up, finished the last gen and everyone escaped (or maybe you killed one).

    Then you came here to complain about a perk that, up until now, nobody in this thread commented like "yeah, you're right, unbreakable is OP".

    Am I right?

  • @BenZ0 said:

    @Coder

    Thanks for explaining what unbreakable purpose is but I am pretty sure that everyone who reads this is totally aware of that!

    Well... I mean... you opened a thread saying "UNBREAKABLE OP PLS NERF" so I'm not entirely sure you understand the perk.

    There is absolutely no problem with unbreakable, but let's say there is, how would you nerf it?

  • Slugging is strong.

    Unbreakable's only objective is to counter slugging.

  • @Mikeadatrix said:

    https://forum.deadbydaylight.com/en/discussion/comment/1117031#Comment_1117031

    But here's the thing, Hawkins and the Game have some really tight hallways.

    True. It would be a neat idea though for maps like autohaven, coldwind or mcmillan, having a ghost horse appear out of nowhere and help you reach long distances. This is probably a mechanic that every killer need, and only a few have. Like freddy teleporting to gens, I don't know, pig could TP to boxes, wraith could travel to specific portals or something... all with a cooldown of course. That would give map pressure to killers who don't have it.

  • Jokes aside, that's an AMAZING idea. Like hillbilly's chainsaw speed, you press a key, the horse could appear out of nowhere, you'd ride it at full speed and get down when you need it. Combine that with BBQ and you have your high pressure killer.

  • If you don't like it, you can play Civilization or something...

  • @BloodyNights said:

    I need my insta heal syringe, so I can For the People in the killers face, and then insta heal myself for teabag timez

    I need "Pebble save" just to hit the killer in the head and make him drop the survivor he's carrying.

  • Iri heads are fine. It's an ultra rare addon and has already been nerfed to 1 hatchet.

    Just learn to dodge.

  • -He's weaker, but I find him more fun.

    -Aim+shoot feels more fun and satisfying than preloading a hatchet and moving at slower speed.

    -His animations are really cool, like the reload animation is so badass, makes you feel empowered (even if you're not, lol).

    -His memento mori I think is the most brutal in the game, I love it.


    But yeah, huntress is waaay stronger.

  • @cipherbay_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/1115708#Comment_1115708

    Lol more like

    Survivor complaints

    • NOED
    • Insta down killers
    • Stealthy Killers
    • Iri Huntress
    • Moris
    • Scratch Mirror Myers
    • Slugging
    • Camping
    • Gen patrolling
    • tunneling
    • BBQ
    • RUIN
    • Totem Spawns
    • Freddy
    • Hooks too close
    • exit gates too close
    • Ect Ect Ect

    Survivors complaints:

    -The killer sometimes kills me, do something devs!

  • @cipherbay_ said:

    When you run out things to complain about so you go back to the basics - Camping, Tunneling, Slugging

    Killer's complaints:

    -Gen speed

    -Low pressure killers

    -Exhaustion perks

    -DS

    -SWF

    -Constant nerfs

    -Map design

    -Strong loops

    -Strong windows

    Survivors complaints:

    -I just got camped, it's not fair! do something, Devs!

  • It's a strong build, however I find spirit fury to be a crutch, if you can't loop correctly, you don't deserve free hits. It promotes bad looping. It's better to learn the mind games. Also, against good players they will preemptively throw pallets and it's boring and will waste your time.

    I go with:

    Perks: BBQ, Sloppy, Dying Light, Pop.

    Addons: Windstorm (green or purple), all seeying (purple).

    Alternative:

    Perks: BBQ, Thana, Dying Light, Pop.

    Addons: Windstorm (green or purple), Blind Warrior (green, replaces Sloppy)

    Map offerings: (if I can, of course) Lery's or Hawkins. (you don't need spirit fury on those maps, since the loops are mostly unsafe)

    Try them out, they're very fun and strong if you're actively hooking people.

  • @senki527 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1115557#Comment_1115557

    agree 100% ! the streamers get constantly 4k as killers, they have skill and know how to play. and if they lose 1 game they suddenly complain how unfair it is for killers. this is the very truth, i don't know why every killer wants to 4k every game!

    They LITERALLY play this game for a living. They get paid for playing this game every day, while most of us have a daytime job and want to chill killing some people before going to sleep.

    You can't pretend everyone to play like True or like Otz, the bar is too high for killer and too low for survivor, you can be braindead, play survivor and still escape most matches (I know people like that).

  • @senki527 said:

    what i noticed is, that almost only killer mains are lurking around in this forum. calling for survivor nerfs all the time. they dont need nerfs! i see plenty of killers getting 4k, cause they have skill. just adapt and l2p.

    and don't write comments starting with "i'm a survivor main...." cause i know you are not a survivor main.

    Maybe it's because survivors have little things to complain about, since the game is unbalanced in their favor.

  • The killer's objective is to kill before they have time to complete the 5th generator and escape.

    Gens are a strategic secondary objective for the killer since gens are the "timer" the killer has to do his objectives. This is why "pop" or even the new ruin are useful perks.


    However, this has nothing to do with the NOED. I think NOED is balanced.


  • @Ksoni said:

    It's uselles.

    It's not. Not every player speaks english, it's good to have a subforum where you can speak your own language without some stupid xenophobe 'murican saying "stop speaking taco, speak english".

  • Maps.

    Not even gen speeds, if maps are more fair and tiles are not that safe, gen speed would not be the issue.

  • @Crazewtboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1115304#Comment_1115304

    Just back to whenever they brought up this breakable wall idea

    For now it's just in the new map, but there will be breakable walls in specific locations so the killer can break and make the loop unsafe.

    Not the worst idea ever, but I think it still needs work.

  • JUST TWO???

    No way, so many perks have problems. not that they're OP, but they tend to be unfair or annoying in some situations.

    -Object of Obsession. If you play wraith, Pig, GF... you know how annoying is, also I hate OoO coward players that when you go to the gen they just leave without looking.

    -DS. Needs to be reworked, I'm not a tunneler, but sometimes it's just unfair. DS should be activated if you "tunnel" a second or thirds guy, but sometimes you need to build up pressure and you don't see the rescuer, or even some survivors just go to you so they can execute their DS, it's annoying.

    -Sprint Burst, a free reward for holding SHIFT when the killer gets closer. And I main Wraith... "wooow, outplayed I guess, you pressed shift, what a gamer! I'm bad, you're a GOD!" again, not that it's OP, it's just unfair, you didn't do anything to deserve it other than walking or sitting on a gen. 0 skill, 100% reward.

    -Head On. is not a perk, it's a weapon for troll survivors. Again, not OP, but annoying.

    -Adrenaline. How annoying is to be chasing an injuried survivor only to have him magically recover to full health and sprint away?

    For Killer only one:

    -Spirit fury: You lost the loop, you're a bad killer who can't even loop, but somehow you won the loop and I'm down. How is that possible?

  • @Maxwell said:

    Can we have killers who camp survivors like crazy banned for a bit to teach them a lesson about camping please?

    Unfortunately, camping is a strategy. I get what you're saying, killers who camp and/or tunnel the whole match, they're like professional a55holes but it can't and shouldn't be bannable.

    For instance, I tend to play VERY fairly throughout the match, but sometimes I feel like camping or patrolling the last hook. There's absolutely no reason why not to do that (except for "caring what survivors think about it" which I don't at all) And I've had more than a 4k, 3k or 2k out of 1 hook and 3 survivors trying to save.

    Also, sometimes you need to build pressure because gens are going too fast and it's the best strategy to wait until one survivor dies so you can have a 3v1. It's a strategy, your objective is to kill, I know survivors don't get it but it's not that the killer is being an a55hole, he's just balancing his options to win a match, sometimes if he leaves the hook, he loses the game, if he stays, he wins... not really much to think about it really.

  • Who's Adam?

  • @Rezblaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/1112488#Comment_1112488

    Yeah. If there's a breakable wall there, why would I not break it immediately?

    At least a pallet needs to be thrown before you can break it. What benefit is there in breaking it early? It takes about as long as a pallet.

    If it fixes god loops on buildings, I'm all for it. But lets not pretend its some game-changing addition.

    If it fixes loops, it is game changing. But it doesn't.

    If the wall is there, the tile is safe, but if it's not, is super unsafe. It's just the ez mode. I wish the tiles were not that safe, nor unsafe, so it gives the chance for a good killer to mindgame the survivor everywhere instead of forcing him to jump the same window 3 times.

    I think the idea is a band-aid patch instead of reworking the loops. It's better than nothing, of course, but it's not quite there yet, it needs A LOT of work.

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1113361#Comment_1113361

    Moonwalking is not the most skilled technique out there, but If I as a survivior couldnt win a chase against a killer that walks backwards and cant see me, then I would make me rethink my skill lol

    At this point I have no idea if you're trolling or you don't know what a moonwalking legion was.

  • You think a moonwaking legion is outplaying you? You new to this game or something?

  • @YaiPa said:

    https://forum.deadbydaylight.com/en/discussion/comment/1113093#Comment_1113093

    yeah, they probably keep copy pasting the same block on every map. But it's been in the game since at least 2 chapters, hence 2 new maps (hence 6 months), it's time to fix it, isn't it?

    No. It's not "copy pasting", it's instantiating the asset on every map, in fact most maps have 2 places where the basement can be instanciated due to RNG. Sometimes is under the shack, sometimes it's under the main building of the map.

  • @YaiPa said:

    it's actually amazing how this bug it's not map related nor stairs related. Just every single basement stairs, I swear they put more efforts in bug creating than fixing.

    To be fair, it's not that they have a different asset for "every single basement stairs". I'm pretty sure the basement is a single asset, if it get fixed, it will get fixed in "every single basement stairs" since all of them are the same.

  • Most: Nurse/Huntress

    Least: Plague/Freddy/Doctor

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