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ChesterTheMolester

ChesterTheMolester

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ChesterTheMolester
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  • DaimonSag said:

    I will love to can change my game just in DbD. I always see people with funny names and i want it too, but i dont want to change my Steam game so often (it will cause troubles with identification with friends)
    Also i would like to see the killers name in the lobby. So i could see if i've play with them or if they have a joke in their name.

    Steam has a nickname system, the nickname they gave you is not visible to you but it does show them who you are regardless how much you change.

    So feel free to change your name, anyone who cares will keep track easily.
  • Milo said:
    4 man No Mither squads oh god
    With Toolboxes and Resilience.
    That'd be pure madness.
  • They did a banwave a few days before Hallowed Blight, 15th i think. 
    Punishments ranged from 1 week to perma ban.
  • Wait Leader is in the shrine? 
    I spend so much BP getting Dwight from 30 to 40 yesterday.

    I just got BHVR'd again.
    - Vigil
    - Fire Up
    - Leader
    - Stridor
    And i got the only one that isn't useless by leveling Bloodwebs yesterday.

    ######### the shrine.
  • Wait Leader is in the shrine? 
    I spend so much BP getting Dwight from 30 to 40 yesterday.

    I just got BHVR'd again.
  • Its a ping issue.
    I also have problems with asian Killers having green ping just to turn red during the 5sec countdown, and discovering asian PSN accounts after the game.

    That should not be happening as frequently as it does.
  • Every astronomical season. Which is about every 3 months yes, however there is no confirmed schedule so all we can do is speculate. 

    Im just saying that mid-december is a likely release date but don't quote me on that if its later.
  • Orion said:

    Yes. After every ban wave a bunch of complaining threads pop up, usually in one of the following forms:

    • Claiming that bannable offenses (usually the one they were banned for) aren't priorities, that the devs should instead on balance issues or optimization.
    • Claiming that "a friend" got banned for something, but they didn't really mean it/know about it/do it on purpose and should be unbanned.
    • Admitting they were banned, but also claiming they didn't know that an (obviously) bannable offense was bannable, and blaming the devs for "not making the rules clear".
    • Admitting they were banned and claiming they don't really care (as evidenced by their thread totally not complaining about it).
    • Admitting they were banned and asking why people X, Y, Z weren't banned either (which they have no way of knowing).
    • Admitting they were banned, but blaming the devs for making the bannable offense possible (usually seen when complaining about DC bans).
    • Generic vitriol, clearly showing why they were banned in the first place.

    And so on.

    I bet many one hit wonders will reappear to complain after the next wave. 
    I had 4 dcs in the first 3 games so its gonna be fun.


  • Nah sorry but i have to disagree. 
    I have made a thread about moris a while ago if you don't mind necroing my ancient thread.

    https://forum.deadbydaylight.com/en/discussion/6537/cypress-mori-should-be-part-of-the-base-kit
  • The movie sucked but i agree he should get the 2018 and Rob Zombie versions.
  • Yes and they did a banwave a few days before Hallowed Blight was released.
  • Acromio said:

    @Mister_xD said:
    besides freddy, i wouldnt be able to name any other killer who is worse than LF atm...

    Trapper, Doctor, Pig, Spirit, Wraith... Leatherface is bad, but there's plenty of killers who are far worse than he is.

    Who gave you this list?
    They are all mid-tier. All of them are better than LF.
  • Pair that with Resilience and No Mither and you got the ultimate genrush meme build.
  • @Wolf74
    "You're wrong, here is how hit detection actually work...


    Reponse:
    @iamzammm
    "LOL BIASED ENTITLED KILLAH MAIN XD, LIKE AND SUBSCRIBE TO PEDOCHIDO"

  • The actual equivalent of a Killers DS would be a perk that allows you to instantly teleport you to a survivor that will be downed after losing the chase and hitting a skillcheck.
  • Before the first midchapter i abused the ######### out of Clowns gloves and cork paired with Tinkerer, that reload speed allowed me to often recharge in chases.

    And while not exactly underrated among my alltime favorites is the Thompson moonshine for Billy. One of the funniest addons in the game.
  • Entità said:

    Each survivor gains bloodpoints among four categories: Objectives, Survival, Altruism and Courage.
    While there are numerous actions that give the score to the other categories, the Survival does not take into account the time for which the survivor managed to escape death: for example, a poor player, who is hooked three times in the first five minutes of play, gains, due to the struggling phase, more points in Survival of those who remained unharmed for a quarter of an hour and finally were "electrocuted" in front of the exit gate with Rancor.

    Do not you find it appropriate that a parameter referable to the time of survival contributes to the final score in this category?

    No, survival category needs some changes but that suggestion will lead to survivors refusing to leave when the gates or hatch is open for the points.

  • You have issues with t3 michael for 60 seconds. What about billy and cannibals CONSTANT instant down mechanic? Mm is a little shorthanded in the one down category tbh.
    I wouldn't say short handed as unlike them he doesn't need to charge for each hit, has the longest lunge and range and faster vault speed which denies avoiding it with infinites. Its also on demand once on 99%.

    Its fine as it is, in fact he only suffers from genrushing, which is a more universal problem and not just his.
  • This game is almost as bad as Killing Floor 2 when it comes to teammates, and all i get there are horrible ######### who sell your T4 weapons, Eviscirator fags at the other end of the map, people who sell the medic pistol or M1911 you give them as backup, Gunslingers missing all of their shots till their ammo is empty and Commandos/Swats trying to solo the big Zeds etc.

    In this game most of the time i get Ochido wannabes with DS and Flashlight, WGLF farmers, Locker dwellers, hookswarmers and people who will for some reason bring back the Killer across the map to your hook so he can loop him there.

  • They usually make a thread atleast one day before the stream. However this week is Mash It Up again.

    You can probably post your question on the 13th or 14th.
  • Leatherface is actually among the worst Killers in the game.
  • KingB said:
    Damarus said:

    @KingB said:
    1. There is nothing wrong with tunneling a survivor by your definition. If the killer wants to waste time on one person that's enough of a punishment. Camping is also something that already has a punishment. Rarely have I ever (aside from ranks 18-20) seen someone camp for no reason. The plurality of times I have seen it the survivor instigated by being toxic. 

    Of course, the error is always up to survivors. Wish I could talk to someone who doesn't main killer side,

    Right off the bat with the baseless false assumptions. I'm a "which lobby fills quicker" main but yes I am better at killer.

     at least there would be some objectivity. But, in this community, where 90% of players main killer, it would be like asking water to a desert. A game is meant to be fun, for every single person. If a mechanic doesn't let people have fun, it should be taken out. 

    So we should remove DS, Looping, 360's, and flashlights?

    I play at rank 1, both survivor and killer. As much as I can get frustrated for the long killer lobby times, I don't camp. You can deny that as much as you like, killers camp whenver they have the chance. 

    What rank are you playing? Rarely ever do I find a hardcore camper. If there are gens in the area and/or survivors running around of course the logical thing to do is guard the hook.

    By camping and tunneling, the killer is choosing the easy way, especially if he bases his whole game on that, running perks like Insidious. At least one of the survivors will try to go and help the hooked guy. What those like you say, "if the killer camps he is already punishing himself" is the biggest bs I've heard.

    No it's really not, if a killer camps they are likely only to get 1-2 kills if the survivors don't Gen rush and he camps from the very first hook.

     You're not recognizing that because you want to play that way. 

    Did I ever claim I camp? There you again, more false assumptions.

    There's a weapon that kills in one shot, do we nerf it, to make up for it? No, let's just make it available at level 1, so everybody gets access to it. 

    It doesn't kill, it instantly downs someone. It's like it's a problem to cleanse 5 totems. Run small game or detectives hunch if you're having trouble finding them.

    If that sounds like clever reasoning to you, I guess you can stop going through this thread.


    1. Bloodlust was made to cut out infinites. It doesn't even trigger until you've already wasted enough of the killer's time. Bloodlust is fair and balanced. 

    It should only trigger when near infinites, if that was it's purpose. Or infinites can be closed, as far as I am concerned And 15 seconds isn't, by any means, enough of a killer's time. 15 seconds are not even a quarter of a gen done by yourself.

    How is the game able to register where the infinites are? Most people refer to infinites as really long loops nowadays. There is still a bunch and the devs have closed at least 1 in recent memory. Tier 1 Bloodlust is essentially worthless. Lets just say someone hits Bloodlust tier 2 and hits you instantly. That's 30 seconds for the first hit and 30 seconds for the next hit. 60 seconds total.  Let's do some math. A generator takes 80 seconds to do alone. 5 generators need completed, so 80×5=400. Each exit gate takes 20 seconds so 400+40=440. 440 seconds of objective time (survivors playing optimally). If a killer doesn't camp or tunnel, and the survivors unhook, that would be 12 total chases for a 4k. So 12×60=720. Now for some other factors added in, 8 heals would have to be completed and assuming one survivor is healing another it will take 16 seconds (without sloppy butcher) so 16x8=128. 128 seconds of healng plus 400 seconds of objective time means 400+128=528. Now let's assume it takes 8 seconds (50% of wiggle bar) for the killer to hook each person. That's 8×12=96 seconds. Add that to objective time 720+96=816. There's some factors I didn't account for, but this is just basic knowledge. That's 816 seconds for killer, versus 528 seconds of survivor objective time. So that's 816-528=288. That's roughly a 5 minute objective time difference. Normally chases don't reach bloodlust 2 because then that means you are horribly ineffeciant. Bloodlust isn't a problem.


    Nerf Myers? Are you kidding? 60 seconds of instadown is the same as tier 3 of make your choice. So should we nerf that too? Myer'so doesn't need a nerf and if you want more variety trying to nerf killers isn't the way to go.

    Except it is nowhere near close. While Make your choice only gives you an instadown, just like Haunted Grounds, Myers gets increased lunge range, increased movement speed, increased terror radius (which gets useful if you are running perks like Unnerving Presence). Might as well play a shooter in which you get an infinite ammo rifle that kills on one shot, without ever needing to reload.

    He's an M1 killer for 60 seconds. If a chase hits bloodlust 2 (using same math from earlier because it's easier lol) that's 30 seconds. Let's say it takes him 20 seconds to level him up from tier 2 to tier 3 (At base with no add ons) that's a 50 second chase. He's saving roughly 10 seconds a chase using an instadown. Where are you getting increased terror radius from? His tier 3 power has a standard 32 meted terror radius.


    1. Every perk listed is fine except for DS. The only problem is it doesn't have true counterplay unlike all the other perks.

    Wrong. Each perk listed is not fine. People who only want to see DS nerfed, with no other perks, are the same people who claim it has "no hard counter", but then forget that also NOED has no hard counter. You are one of those who run NOED every game, I assume. A hard counter is something that directly counters that thing, preventing it from happening in an easy way. Having to look for 5 totems and destroy them is just A counter, not a hard one. As dropping DS players is A counter, not a hard one.

    I agree some perks need nerfed. No, I only use NOED as a meme build with nurse where I teleport through the gates at the end with insidious. Looking for 5 totems literally completely prevents NOED from happening. And the cleansing of said totems aren't situational, you can cleanse the 5 at your own will. Dropping a survivor only works if 1 you are close to a hook and 2 if no one bodyblocks. Even then DS can still occur later.


    1. BBQ&C is fine as is. Yes hiding behind a gen is a counter, devs even acknowledged this by making surv aura same color as gen aura. Hide in the killers' terror radius, or simply walk one way count to for then turn around.

    If hiding behind a gen was a counter, survivor auras would be completely invisible behind gens, because they would be of the exact same colour. If you had looked carefully, you would have noticed how easy it is to still spot said survivors, since auras are not coloured in the same exact gradiation of red.

    They essentially are. They are colored the exact same gradient of red to give BBQ another counter. I'm not saying it's weak and needs buffed, I'm simply saying there are ways to play around it. Also you can hide in the killers terror radius, or walk one way count to 4 then turn around.

    1. I don't really care if this change is implemented either way. 

    Which makes me understand, if all of the other things you wrote already didn't, you're a killer main. 

    Again, false assumption. I'm better at killer yes, but I spend about the same amount of time on survivor as I do killer.

    And you don't care, because you rarely play survivor, if you ever do. As a killer main, you like that, since you can get easy hooks without making any effort or needing any skill.

    If you think killer is easy that's hilarious. Everyone knows killer is stressful (hence the whole civ 5 meme). 


    1. No, survivors have more than they should when it comes to totems. Totems are already in horrible spots and survivors can spawn directly next to them. Huntress lullaby can be detected before it even gets any use. Survivors need a nerf here and don't need notifications when a hex perk triggers. It's easy to look at the survivors health in the lower left. If someone instantly goes down before exit gates are powered assume DH, and if someone gets instadowned after gates assume NOED. 

    So, you killer mains are always whining about survivors needing more things to do, yet you never want them to?

    Again assuming I'm a killer main. I do wish survivors had more things to do, but not at the expense of me losing a whole perk slot.

     I must have lost the meaning of this. I will be more encouraged to go seek totems, especially now that NOED got so ready for unskilled players of every rank.

    NOED only activates against bad survivors who can't cleansee 5 totems. That's not saying killers who use it are skilled either. 

     And it is one of those things which SWF groups can communicate to each other, while solo players can't. 

    I whole-heartedly agree killers are stronger than solo queue survivors. I think we should make solo survivors as strong as SWF and balance it from there. One way would be making bond/empathy etc. be a base part of the game and have the perks associated extend the range. I'm not entirely sure this would work but it's an idea, I'm willing to admit it could have flaws just like everything I've said so far. I'm not against having a reasonable discussion on the base mechanics.

    Following the logic behind BHVR's will to buff solo players like they did with Obsession, it would be only smart to have such an addition.

    1. Why should the killer be punished for killing (in a normal game with no DC's) 3 survivors before 5 gens can be done? Survivors got beat, killer performed well and should be rewarded with a 4k. Plus 4ks give I think 2500 bonus blood points. The hatch needs reworked, just add a 2 minute timer then if it's a hatch stand off the killer is gonna win and the survivor is gonna have to take an L. Which is 100% fair because the killer performed better than the survivors. 

    That's the thing, he's not being punished. Not all games should end up in a 4k and not all games should end up in an escape. 

    No they shouldn't I agree. But if a killer does amazing they deserve a chance at a 4k. However, if a survivor does amazing that doesn't mean they should escape. It's not meant for the survivors to be individually as strong as the killer. They need to work as a team.

    There's a reason why people give the hatch to the last person, even if they downed them. But, we all know how toxic this community is, so I'm not surpirised you can't get to that.

    Insulting me because I disagree with you? Sad and pathetic.

     Your whole reasoning, in every single aspect of your post, is " Killer is love, people playing killers are better than survivors blah blah blah". I just had a game in which I completed three gens on my own, with Ruin still on the go.

    Good job, that takes skill and probably isn't something I could accomplish.

     That means I performed better than the other survivors, since they also did their first gen by the time I completed my second one. So I have to get it stuck up my a*s because you demand a 4k, just because you are playing killer?

    I'm not demanding a 4k. I'm saying the survivors are built like a team and each individual survivor shouldn't be as strong as the killer.

     People keep saying survivors are the power role. While I don't belive that is true, I am sure it isn't so on PS4. Lack of 360s, bad frame rate, massive frame drops and less smooth gameplay make it easier to be a killer.

    Do you play killer? If so what rank? That doesn't just hurt the survivor, killers are victims of bad optimization as well. When I play killer I've had multiple times where the grab animation starts from pulling someone off a gen but then I end up smacking the gen and having to do a full chase.

     Oh, and another thing. If you try to compare useful survivor perks to useful killer perks, the ratio will be completely in the killer's favor. 

    Because it's 4 killer perks vs. 16 survivor perks. The killers' perks should be stronger. 

    Survivors really have few good perks which, again, makes it easier to play killer. But I'm sure you know that ;)

    Survivors' have some horrible perks yes I agree. Some should be reworked. 

    If it gets done well, I am convinced Last Year: The Nightmare will destroy DbD. Lots and lots of survivors, tired of endless chases and camping, will probably leave to go play Last Year. 

    Then good for last year. I want the better product to always succeed.

    By the time that happens, people like you will either have to understand what's wrong with their way of seeing things or end up needing more than a couple hours to fill their killer lobbies.

    If it takes longer than about 30 seconds I restart the lobby. If this doesn't work after about 3 tries I switch to the other side.

     As much as I like DbD (while disliking its community), that is something that is probably going to happen.

    I'm on mobile and I'm somewhat new to the forums. Forgive any massive mistakes as I'm having trouble figuring out what to do and I'm prone to messing up. I'm clumsy and technologically illiterate. I apologize for any mistakes and please correct me if you see any.
    The only thing massive here is that quote box.
  • @Tsulan
    Someone with a Bill avatar unironically wants Freddy nerfed. Where are you?
  • Blueberry said:

    @Damarus said:
    Blueberry said:

    Firstly, I play both sides at rank 1, so I know exactly how it is as survivor as well. The reason a lot of people reference the way I have is because it shows something. While the ranking system is heavily flawed, if you don't get near those ranks on both sides then you firstly havn't experienced both sides enough to have a fair assessment. Secondly, if you are playing at those lower ranks and can't get to rank 1 then it shows you are playing poorly and I don't say that in a mean way at all, just a matter of fact. If you are using the tools given to you poorly, then you will then think things are weaker or stronger than they actually are, you're just using them incorrectly. That's why many of these opinions of yours are flawed and why many people say what I said.

    Last post, just for you. You must have lost the passage where I wrote that, even though I was indulged into doing so multiple times, but I already am rank 1 on both sides, and I am speaking with common sense. It doesn't take a red rank to be able to say that camping is bad, anyway. EWIII duration and survivor's exhaustion perks cooldown aside, I am not talking about something being strong or powerful. While I appreciate you trying to be constructive at least, you're starting on false pretenses.

    I frankly don't believe anyone at rank 1 on both sides would believe these things so I doubt that validity. Also, I'm not making false pretenses because you did indeed state MULTIPLE things you would like nerfed/lowered. If you are asking for things to be nerfed or weakened that is indeed implying that it is too strong or powerful in its current state.

    Nvm talking to the guy.
    He basicly told me Freddy isn't OP, just his power is.

    Better nerf Freddy...'s power.
  • Damarus said:

    @Rebel_Raven said:
    Bbq doesn't do a thing for me. Not only do I not have it on every killer, I don't have it at all. What's your scheme got to do with me?

    Bbq also requires tokens earned by hooking people so camping doesn't work well on it short of getting tokens off altruistic people

    You cannot punish killers into submission. They will quit when you squeeze too hard, and rebel until then.

    Killers need a real reason, some profit to leaving the hook.
    It needs to overcome the need to secure a kill. Especially when the gens are done and gates are open.
    It needs to overcome the desire to punish a toxic crap.

    And yet more and more people pick BBQ and still choose to camp. Others even hook survivors one next to each other (of course, not in the basement), just so they can camp two people at once. You are saying killers cannot be punished into submission and will "rebel". The same is to be applied to survivors, my man. Why would a player keep getting camped and be alright with that? Why are survivors not allowed to express their dislike towards campers? Would you pay a roller coaster ride just to be on it, without the race ever being started? So why should you pay to be camped? And not only is the camped survivor not having fun, but he is even punished by depipping, if he gets caught and camped before being able to do much. If you want to keep things this broken way, while still retaining your "ability" to camp player who wouldn't prefer to play something else, you must at least demand them not to depip for getting camped. If they stay on hook while camped, just so they can let others do gens, they should gain points, and not just those trifling amounts you get for struggling. I am trying to voice both my survivor and killer experience here. I dislike camping and disrespect it, in any game. People who are skilled or just decent don't need it, kids and worthless players do. But, if you are fine with almost all players either switching to the easy killer side or simply playing other games, be my guest. Goodbye, I'm done here.

     Arabs didn't like being set on fire along with their ships yet the greek fire turned out to be an actually successful strategy.

    Strategies are strategies regardless if you like them or not. 

    Bye felicia
    Bye.. Felicia? Are you bloody twelve? *Reads name* ohhh, hey, you. Carry on. Forgot you’re like lowbei lol.  (I miss that dude.) 
    Nah im just done with people trying to dismiss strategies by claiming they are not valid just cause they don't like them.
    I’m not ragging on you. Just have an incredibly short attention span rn and am extremely bored. Doesn’t help that mobile puts me at the BOTTOM of the discussion instead of the beginning when clicking posts. Oh well. 
    No problem.

    Also we all should honor @Lowbei by dismissing entitled saltvivors left and right.

    Proof OP is entitled? Look at the hatch suggestion.
  • Damarus said:

    @Rebel_Raven said:
    Bbq doesn't do a thing for me. Not only do I not have it on every killer, I don't have it at all. What's your scheme got to do with me?

    Bbq also requires tokens earned by hooking people so camping doesn't work well on it short of getting tokens off altruistic people

    You cannot punish killers into submission. They will quit when you squeeze too hard, and rebel until then.

    Killers need a real reason, some profit to leaving the hook.
    It needs to overcome the need to secure a kill. Especially when the gens are done and gates are open.
    It needs to overcome the desire to punish a toxic crap.

    And yet more and more people pick BBQ and still choose to camp. Others even hook survivors one next to each other (of course, not in the basement), just so they can camp two people at once. You are saying killers cannot be punished into submission and will "rebel". The same is to be applied to survivors, my man. Why would a player keep getting camped and be alright with that? Why are survivors not allowed to express their dislike towards campers? Would you pay a roller coaster ride just to be on it, without the race ever being started? So why should you pay to be camped? And not only is the camped survivor not having fun, but he is even punished by depipping, if he gets caught and camped before being able to do much. If you want to keep things this broken way, while still retaining your "ability" to camp player who wouldn't prefer to play something else, you must at least demand them not to depip for getting camped. If they stay on hook while camped, just so they can let others do gens, they should gain points, and not just those trifling amounts you get for struggling. I am trying to voice both my survivor and killer experience here. I dislike camping and disrespect it, in any game. People who are skilled or just decent don't need it, kids and worthless players do. But, if you are fine with almost all players either switching to the easy killer side or simply playing other games, be my guest. Goodbye, I'm done here.

     Arabs didn't like being set on fire along with their ships yet the greek fire turned out to be an actually successful strategy.

    Strategies are strategies regardless if you like them or not. 

    Bye felicia
    Bye.. Felicia? Are you bloody twelve? *Reads name* ohhh, hey, you. Carry on. Forgot you’re like lowbei lol.  (I miss that dude.) 
    Nah im just done with people trying to dismiss strategies by claiming they are not valid just cause they don't like them.

    Camping and tunneling is boring and unrewarding cause low BP and bad Emblems but can work if you play to win.

    Looping and genrushing is boring and unrewarding cause low BP and bad Emblems but can work if you play to win.
  • Damarus said:

    @Rebel_Raven said:
    Bbq doesn't do a thing for me. Not only do I not have it on every killer, I don't have it at all. What's your scheme got to do with me?

    Bbq also requires tokens earned by hooking people so camping doesn't work well on it short of getting tokens off altruistic people

    You cannot punish killers into submission. They will quit when you squeeze too hard, and rebel until then.

    Killers need a real reason, some profit to leaving the hook.
    It needs to overcome the need to secure a kill. Especially when the gens are done and gates are open.
    It needs to overcome the desire to punish a toxic crap.

    And yet more and more people pick BBQ and still choose to camp. Others even hook survivors one next to each other (of course, not in the basement), just so they can camp two people at once. You are saying killers cannot be punished into submission and will "rebel". The same is to be applied to survivors, my man. Why would a player keep getting camped and be alright with that? Why are survivors not allowed to express their dislike towards campers? Would you pay a roller coaster ride just to be on it, without the race ever being started? So why should you pay to be camped? And not only is the camped survivor not having fun, but he is even punished by depipping, if he gets caught and camped before being able to do much. If you want to keep things this broken way, while still retaining your "ability" to camp player who wouldn't prefer to play something else, you must at least demand them not to depip for getting camped. If they stay on hook while camped, just so they can let others do gens, they should gain points, and not just those trifling amounts you get for struggling. I am trying to voice both my survivor and killer experience here. I dislike camping and disrespect it, in any game. People who are skilled or just decent don't need it, kids and worthless players do. But, if you are fine with almost all players either switching to the easy killer side or simply playing other games, be my guest. Goodbye, I'm done here.

     Arabs didn't like being set on fire along with their ships yet the greek fire turned out to be an actually successful strategy.

    Strategies are strategies regardless if you like them or not. 

    Bye felicia
  • Damarus said:

    @ChesterTheMolester said:
    Nice contradiction there.

    So, you're still being completely unconstructive and unneeded. Weren't you locked behind bars, anyway? Should give you a couple hints on how useful your presence is ;) I won't bother into answering you anymore.
    I was hoping you could also give some valid points, if only you had them. Oh, perhaps you need me to explain what a point is?

    If i was you i would stop answering to anyone. 
    Two embarrassing posts in one thread are more than enough.
  • Damarus said:

    @ChesterTheMolester said:
    "Freddy OP plz nerf"

    Lol. Stopped reading there.

    Except I never said Freddy was OP, child ;) Innate aura reading is. Or should I assume you would like for survivors to always know where either you or your precious totems are, at any given moment? No need for you to answer, I already know.

    Nice contradiction there.
  • Damarus said:


    • Killer tiers: Aren't you tired to always find yourself facing Billys, Nurses or Myers? There has to be some variety in a game, and other killers need to be made viable too. But viable does not mean they must act as different skins of previously quoted killers, each applying the same pressure a Billy can. And it does not mean each killer should be godly either, or have abusive and unnecessary mechanics like innate aura reading (Freddy). Especially in a game like this, where balancement can be such a thin line, these things need to be very well thought, before they are applied.

    "Freddy OP plz nerf"

    Lol. Stopped reading there.
  • Nickenzie said:
    Don’t you brag about being Rank 15 on this forum?  Yeah.  All the new players are at that rank, you’re going to get fast queues.  I am still at 15+ minute queues.  
    Stop picking on @Master, everyone has rank reset or doesn't play survivor for a while. Besides YOU was once a rank 15 survivor just like the rest of us.
    Nah he justs brags and advices about deranking nearly every time there is a discussion thats not about Nurse or Hillbilly, hell i even expect it on posts not about balance from that broken record.
  • @ChesterTheMolester said:
    ad19970 said:

    @Blueberry said:

    The only Killers that really need to be adressed are LF and Freddy, the other ones suffer mostly from the same symptoms caused by the gen speeds.

    Hell you could probably beat any nurse and billy main in the world when you are hellbent on blasting those gens.

    Wraith is still too addon dependent, trapper is not even close to the other killers levels, Myers needs multi-stalk back and shouldn't be limited on stalk per player, Pig needs her crouch/ambush fixed and there are still quite a few ultra-rare addons for killers that are trash/should just be in their base kits (ex. Rule Set #2)
    

    Agree on your points though.

    I'm curious, if all these buffs were applied, do you still think there should be a gen rush nerf?

    Because personally I think that if every killer was buffed to the level of clown or Hillbilly, a gen rush nerf would no longer be needed.

    The way i see it is that we should be a bit more careful with it till game length has been adressed, except for Freddy and LF as they are broken and need a rework.

    Is cannibal really bad enough that people thinks he needs a rework yet? His power and addons haven't really changed, the other killers have just been ultra buffed. I agree clown is good but still don't put him on the same level as billy and/ or Myres. Billy map control is next level stuff compared to clown and his killing potential is the same at least. Myres killing potential is insane and his tracking potential with his power is very good. His addons take him higher than billy. Agreed the map does make a difference, but still dont put him on the same level as the clown! Both far surpass him. Having said that the clown is also very good, don't get me wrong.

    I have made threads about him you can check on my profile but yes he has a terrible power and only like 30% have actual benefits.

    And for the others i think we should address game length first.
  • @ChesterTheMolester said:
    Rebel_Raven said:

    @ChesterTheMolester said:

    Rebel_Raven said:

    @ChesterTheMolester said:
    
    Am i the only one who was disappointed with it?
    

    I mean its not like Halloween, its an ordinary slasher flick. Barely the same genre as the first one. Virtually all characters were insufferable with a fat kid so annoying even Michael Myers was asking himself how the hell he made it into his movie.

    The suspense is kept to a minimum.
    
    
    
    Definitely not the only one. It was barely a slasher flick.
    
    
    
    Also mind boggling how they tried to make him more human... by letting him keep his supernatural powers without explanations.
    
    He is strong enough to lift the metal reinforced cupboard out of the frame, still lifts people like they are made of air (like that Absolute Unit he had to lift back up in order to impale him on the fence), turns a head into literal paste by stepping on it.
    

    He also takes 3-4 bullets over the duration of the movie without trouble.

    The blood in the house where he got shot isn't even his own, he apparently survived the fire trap too as it was shown empty.

    Plus he's older than Laurie, IIRC, so this guy is in absurdly great shape for his age. Even at the same age he's gotta be pushing 60? 70? If he's older, as most killers are, this guy might be 90, or more.

    Seriously, they hid most of the kills, too. And I imagine they were really tame, too. But in contrast to the bathroom scene, and the doctor they were probably no big deal. Why the inconsistent shows of bloodshed?

    The movie probably did well, or was reported to, so we can maybe expect a sequel, and I'm not sure I'm looking forward to it.

    Pretty sure the original movies had nudity, too.

    It doesn't make or break the series, but seeing where it's going with the recent movie?

    Why bother bringing it back? If it's not going to be a slasher flick, it's boiling down to "girl power" (not that I have issues with female protagonists) and a reflection of their views on gun control.

    Exactly. It was very inconsistant. Also the use of guns in this movie was kinda questionable, Laurie held a shotgun with no stock like she wanted to lose her eye and the cop held his finger on his pistols slide blocking the sights and would IRL probably cause injuries and burns when fired. 

    Also Laurie is a dumbass. Giving away her position in the house all the time while hunting him with an inappropriate gun while pretty much making sure she stays within arms reach of Michael by herself.

    Also again, i love how Michael beats up the Journalists as if he had no powers only for the movie to give it back afterwards with sll his strength to the point where he can tank what i assume to be a .45-70 gov (Used for big game hunting with about twice the kinetic energy as a 44. Magnum) to the spine and be fine.

    Yeah, holding a pistol grip shotgun like a rifle did grab my attention.
    For someone training so hard, she had nothing with a rail system (Cozza they big black scary guns! Or Semiautomatics!) so she could mount a flashlight, and/or maybe laser sight (which would have helped on the shotgun. They do require some aiming, and aiming like a rifle is just nuts) to help out.
    Hell, even revolvers, and her lever action could have had one. But I guess mounting stuff on guns was just so scary.
    I'm not surprised they were idiots about guns.

    Clearing the rooms and using the gates was an OK idea, IMO, but she could have just closed all the gates first, too. Doesn't matter if the room is clear then, or not. He's trapped until he makes a likely noisy escape, or exposes himself to get shot.
    Having those mannequins in her house was dumb, though. And on the top floor. In a dark room. Expecting a guy that could look like one. Then going in there. In the dark. Again, no rail system flashlight. Not even sure she had a decent flashlight.
    You know tactical flashliights, the ones bright enough to dazzle people, aren't that expensive these days. Or even a head lamp with a few hundred lumens. DBD killers know the power of the flashlight! lol

    Speaking of lights, why were they all on the outside? The house was kept dark. Some strobe lights could have dazzled Meyers and made him uncomfortable at the least.

    I feel like "no powers" is a little unfair in the bathroom scene. He did drop a handful of what looked like teeth, meaning he removed them from a poor soul in a hurry.

    Yep gun hysteria in 2018 in a nutshell.
    Watch out for those laserpointers and flashlights. They are almost as dangerous as bullets, not to mention the other possibilities.




  • @ChesterTheMolester said:
    Rebel_Raven said:

    @ChesterTheMolester said:

    Am i the only one who was disappointed with it?

    I mean its not like Halloween, its an ordinary slasher flick. Barely the same genre as the first one. Virtually all characters were insufferable with a fat kid so annoying even Michael Myers was asking himself how the hell he made it into his movie.
    

    The suspense is kept to a minimum.

    Definitely not the only one. It was barely a slasher flick.

    Also mind boggling how they tried to make him more human... by letting him keep his supernatural powers without explanations.

    He is strong enough to lift the metal reinforced cupboard out of the frame, still lifts people like they are made of air (like that Absolute Unit he had to lift back up in order to impale him on the fence), turns a head into literal paste by stepping on it.
    He also takes 3-4 bullets over the duration of the movie without trouble.
    The blood in the house where he got shot isn't even his own, he apparently survived the fire trap too as it was shown empty.

    Plus he's older than Laurie, IIRC, so this guy is in absurdly great shape for his age. Even at the same age he's gotta be pushing 60? 70? If he's older, as most killers are, this guy might be 90, or more.

    Seriously, they hid most of the kills, too. And I imagine they were really tame, too. But in contrast to the bathroom scene, and the doctor they were probably no big deal. Why the inconsistent shows of bloodshed?

    The movie probably did well, or was reported to, so we can maybe expect a sequel, and I'm not sure I'm looking forward to it.

    Pretty sure the original movies had nudity, too.
    It doesn't make or break the series, but seeing where it's going with the recent movie?
    Why bother bringing it back? If it's not going to be a slasher flick, it's boiling down to "girl power" (not that I have issues with female protagonists) and a reflection of their views on gun control.

    Exactly. It was very inconsistant. Also the use of guns in this movie was kinda questionable, Laurie held a shotgun with no stock like she wanted to lose her eye and the cop held his finger on his pistols slide blocking the sights and would IRL probably cause injuries and burns when fired. 

    Also Laurie is a dumbass. Giving away her position in the house all the time while hunting him with an inappropriate gun while pretty much making sure she stays within arms reach of Michael by herself.

    Also again, i love how Michael beats up the Journalists as if he had no powers only for the movie to give it back afterwards with sll his strength to the point where he can tank what i assume to be a .45-70 gov (Used for big game hunting with about twice the kinetic energy as a 44. Magnum) to the spine and be fine.
  • No, Billy really doesn't chainsaw "better" than LF. He chainsaws differently.

    LF can cleave down multiple people with his chainsaw move. Making them the same is redundant.
    Billy is a bullet. LF is a bomb.

    A bomb with the same potential as a fire cracker. In practise you will rarely get more than one with a sweep as they got like 4-5 seconds to start running in different directions to completely deny that. That is why basement camping is so popular with LF.

    Sure i get he isn't supposed to be like Billy but he still needs major buffs. The ability to down multiple is to situational and therefore overrated.
  • @ChesterTheMolester said:
    Am i the only one who was disappointed with it?

    I mean its not like Halloween, its an ordinary slasher flick. Barely the same genre as the first one. Virtually all characters were insufferable with a fat kid so annoying even Michael Myers was asking himself how the hell he made it into his movie.

    The suspense is kept to a minimum.

    Definitely not the only one. It was barely a slasher flick.

    Also mind boggling how they tried to make him more human... by letting him keep his supernatural powers without explanations.

    He is strong enough to lift the metal reinforced cupboard out of the frame, still lifts people like they are made of air (like that Absolute Unit he had to lift back up in order to impale him on the fence), turns a head into literal paste by stepping on it.
    He also takes 3-4 bullets over the duration of the movie without trouble.
    The blood in the house where he got shot isn't even his own, he apparently survived the fire trap too as it was shown empty.
  • ad19970 said:

    @Blueberry said:

    The only Killers that really need to be adressed are LF and Freddy, the other ones suffer mostly from the same symptoms caused by the gen speeds.

    Hell you could probably beat any nurse and billy main in the world when you are hellbent on blasting those gens.

    Wraith is still too addon dependent, trapper is not even close to the other killers levels, Myers needs multi-stalk back and shouldn't be limited on stalk per player, Pig needs her crouch/ambush fixed and there are still quite a few ultra-rare addons for killers that are trash/should just be in their base kits (ex. Rule Set #2)

    Agree on your points though.

    I'm curious, if all these buffs were applied, do you still think there should be a gen rush nerf?
    Because personally I think that if every killer was buffed to the level of clown or Hillbilly, a gen rush nerf would no longer be needed.

    The way i see it is that we should be a bit more careful with it till game length has been adressed, except for Freddy and LF as they are broken and need a rework.
  • Am i the only one who was disappointed with it?

    I mean its not like Halloween, its an ordinary slasher flick. Barely the same genre as the first one. Virtually all characters were insufferable with a fat kid so annoying even Michael Myers was asking himself how the hell he made it into his movie.

    The suspense is kept to a minimum.
  • Been trying that but all my games have been depip teams
    Iron Grasp + Agitation + Monitor and Abuse + Territorial Imperative

    Carry someone to the basement, walk 32m away and rush down as soon as you see the aura, now camp both to death.
    If you can then carry the third to the basement and look for the last.
    Use Monitor and Abuse to prevent BT and give them a false sense of security.

    That strategy is actually quite terrifying and works way better than it should.



  • Fartnite community in a nutshell
  • I don't know but probably nothing that great.
  • Tsulan said:
    Slayer said:

    @Tsulan said:
    powerbats said:

    @Tsulan said:

    Lol DS has plenty of counters! proceeds to name exactly 1, that only reduces the stun time
    

    Yeah, that's totally a counter. Like cleansing totems to completely avoid the spawning of NOED... oh wait, no it's not.

    You can dribble, that's 2 as well as maneuver them to a better spot before downing them so that ds becomes useless.

    You can dribble 15 meters. Unless you are close to a hook, DS has no real counter.
    DS rewards bad players.
    NOED punishes gen rushers. 
    Those are 2 different things, but most people seem to think they are the same.

    3) unerving presence
    4) swing around
    Also you should get yourself downed either near pallet or some good loop in hope that you MAY hit DS to get good use of perk and killer may just leave you there and get use of it. So killer doesnt suffer from ds.

    So a slightly more difficult "skill" check and playing the lottery (because the hit animation would have at the exact moment of the skill check) are your counters?

    *claps slowly*
    Yeah those REALLY are as effective as simply cleansing totems to avoid NOED.
    *facepalm*
    Not to mention that the swing exploit has been fixed and never has been consistant as it relies on guessing the skillcheck location anyway.
  • I have an interesting idea for Wake Up.
    What if we completely turn the aura reading on its head? 
    Meaning Killers won't see the aura of the doors while someone with Wake Up is close to the gate (includes the initial bubble). Meaning that Killers might come to late when having to search for it first.
  • Ok is it ranked or unranked and any or bubba only
    Ranked games as LF, you will probably have Claudettes and Megs faces before you prestige him.

    Dwight will take a while and for the Jake mask you straight up have to camp them cause they are to rare to take chances.
  • Blueberry said:

    The only Killers that really need to be adressed are LF and Freddy, the other ones suffer mostly from the same symptoms caused by the gen speeds.

    Hell you could probably beat any nurse and billy main in the world when you are hellbent on blasting those gens.

    Wraith is still too addon dependent, trapper is not even close to the other killers levels, Myers needs multi-stalk back and shouldn't be limited on stalk per player, Pig needs her crouch/ambush fixed and there are still quite a few ultra-rare addons for killers that are trash/should just be in their base kits (ex. Rule Set #2)

    Agree on your points though.

    But this is nitpicking at best currently in contrast to the games biggest issue. 

    You could even argue that some of these buffs COULD turn them OP as they are balanced around current game speed and not after a secondary objective has been introduced. Thats why i say its a higher priority, lets see what happens after game length has been addressed then come up with Killer discussions aside from maybe of few QOL changes, with Wraith, LF and Freddy being exceptions.

    Wraith just needs 1,5s speedburst and full invisibility outside his TR to reduce SWF impact.

    Bubba is a broken and inferior Billy who can only use 4-5 addons that benefit him.

    Freddy is Freddy, annoying on both sides and maybe to good at stalling to leave how he is once gen times are fixed.
  • Blueberry said:

    @ChesterTheMolester said:
    Blueberry said:

    @ad19970 said:

    @Blueberry said:

    @ChesterTheMolester said:

    ad19970 said:

    @ChesterTheMolester said:

    They probably have a look at him as they confirmed that the vaulting changes was an unintended nerf to him.

    Wait I just started maining clown. What exactly is wrong with him? And what unintended nerf to him happened with the vaulting changes?

    Definitely not had his bottles disappear yet.

    Before the vaulting changes Clowns bottles always caused medium vaults as it was triggered by full speed meaning the gas prevented fast vaults. Now they changed it to distance and angle and Clown can no longer force medium vaults as speed is no longer considered.

    https://forum.deadbydaylight.com/en/discussion/27319/clown-nerfed-on-purpose#latest

    Wow if that was actually unintended and they plan to fix it that is great news. The gas reducing vault speed was massive.

    Also, on the threads topic, the bottles randomly breaking in his hand is very annoying. Hope they fix that as well.

    I agree. Clown is one of the viable killers right now, but survivors sometimes fast vaulting while intoxicated was a bit annoying. I mean his ability is only good in chases so it's nice to see it getting fixed.

    I think he's probably one of the more underrated killers. He's much better than many people think.

    I'd vote him as the best chaser in the game after Billy and Nurse. Hes good but still reliant on snowballs because the matches are to short. 

    Yeah but that's an issue for basically all killers. Quite a lot of the killers need work but before we even get to that spot we need how fast the matches go to be addressed. That's one of the main issues.

    The only Killers that really need to be adressed are LF and Freddy, the other ones suffer mostly from the same symptoms caused by the gen speeds.

    Hell you could probably beat any nurse and billy main in the world when you are hellbent on blasting those gens.
  • 25 sacrifices for each. 
    Mori's don't count


    While we are at it here is a late apology to all Jakes i have basement camped to get the mask.. You are to rare to let you get away.
  • Blueberry said:

    @ad19970 said:

    @Blueberry said:

    @ChesterTheMolester said:
    ad19970 said:

    @ChesterTheMolester said:

    They probably have a look at him as they confirmed that the vaulting changes was an unintended nerf to him.

    Wait I just started maining clown. What exactly is wrong with him? And what unintended nerf to him happened with the vaulting changes?

    Definitely not had his bottles disappear yet.

    Before the vaulting changes Clowns bottles always caused medium vaults as it was triggered by full speed meaning the gas prevented fast vaults. Now they changed it to distance and angle and Clown can no longer force medium vaults as speed is no longer considered.

    https://forum.deadbydaylight.com/en/discussion/27319/clown-nerfed-on-purpose#latest

    Wow if that was actually unintended and they plan to fix it that is great news. The gas reducing vault speed was massive.

    Also, on the threads topic, the bottles randomly breaking in his hand is very annoying. Hope they fix that as well.

    I agree. Clown is one of the viable killers right now, but survivors sometimes fast vaulting while intoxicated was a bit annoying. I mean his ability is only good in chases so it's nice to see it getting fixed.

    I think he's probably one of the more underrated killers. He's much better than many people think.

    I'd vote him as the best chaser in the game after Billy and Nurse. Hes good but still reliant on snowballs because the matches are to short. 
  • ad19970 said:

    @ChesterTheMolester said:
    They probably have a look at him as they confirmed that the vaulting changes was an unintended nerf to him.

    Wait I just started maining clown. What exactly is wrong with him? And what unintended nerf to him happened with the vaulting changes?
    Definitely not had his bottles disappear yet.

    Before the vaulting changes Clowns bottles always caused medium vaults as a fast vault was triggered by full speed meaning the gas prevented fast vaults. Now they changed it to distance and angle and Clown can no longer force medium vaults as speed is no longer considered.

    https://forum.deadbydaylight.com/en/discussion/27319/clown-nerfed-on-purpose#latest
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