Chadku
Chadku
About
- Username
- Chadku
- Joined
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Comments
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I would pick Alpha Meg and Claudette as legendary skins or make them their own survivor.
https://youtu.be/JGhIXLO3ul8?t=87From your list i´d say old Billy, even with the instasaw and Coldwind for the gloomy atmosphere it had.
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Shrine of Secrets is pretty much unreliable if you want certain perks.
Surge took 2 years to appear in it.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2855147#Comment_2855147
Object of obsession didn’t crash games too but it got killswitched. So why not nurses add ons?
It did.
If you used Aura perks that reveal your aura to others they crashed.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2855063#Comment_2855063
Yeah but the point is, nurses add ons are not getting killswitched, but haddonfield does. A whole map gets disabled, but not some add ons.
The addons don't crash the game and tbh if a Nurse runs double range then people are doomed anyways.
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Nurse can't open lockers after a blink
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2853852#Comment_2853852
First ones necessary because of gen speeds and toolboxes, other one... I actually can't remember what it does
Second one is there to combine with Jolt, PGTW and Eruption/Brine.
The potential to do 48% regression on a nearby gen is just priceless.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2854995#Comment_2854995
Yeah but the other maps didn't need to be disabled until they got reworked.
Yeah but no map has quite the amount of dread attached to it like Haddonfeld.
I believe the killswitch is there so nobody can spam Strode keys till it's reworked.
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Freddy being slowed to Survivor movement speed is pretty bad.
Suddenly Clown with his jarate sounds better and stronger.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2854835#Comment_2854835
Can I ask why? They both did the same thing while Dirty Uwibaki did it better.
I meant the shoes are protecting her bare, broken feet meanwhile the cap is just hiding her troll hair.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2854768#Comment_2854768
Muddy Sports Day Cap is still pretty decent.
It´s pretty baffling that they kept the Cap over the Shoes.
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Wraith with his faster break/vault addon when cloaked with BS and Bamboozle alongside the uncloak when breaking addon.
It just works.
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@gendoss said:
Yeah her hitbox is super dumb. They are whale hatchets. According to a lot of people on the forums BHVR tried making the hitbox the actual size of the hatchet and it broke the game so don't ever expect it to happen.
It had something to do with the pillboxes of survivors not changing while they´re running.
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@Emeal said:
What is BM'ing?
Bad Manners.
Like hitting a hooked survivor, intentionally killing survivors by slugging as in they didn´t hook even once and camping the first survivor you hook. (if there are still 4/5 gens left)
as survivor it would be teabagging at exit gates, after stuns, flashlight macros and using the fashionable Pied Piper, Strode Key and Puzzle piece.
Any one of these are just annoying the other side and is most likely extending the queue times.
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@Oscarnator said:
No offense but why is your brother playing a game where there are constant flashing lights. It's like going to a rave on purpose.
I believe that it´s BHVRs responsibility to get rid of the unintended use of flashlights. There´s a difference between using it to blind and using it to annoy.
Doctor and Sadako cannot spam their effects with a macro.
https://www.youtube.com/watch?v=zixLPo3s4o8&ab_channel=GuuchanCh.%E3%82%B0%E3%82%A6%E3%81%A1%E3%82%83%E3%82%93 -
@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2849823#Comment_2849823
So it would mean they scaled the blink movement speed with the distance instead of having it as a constant.
I've not tried the add-ons myself. Even before the rework, I've seldom used addons.
Wdym?
Do you mean that if a full distance blink takes 1s to reach it would only take 1s even if you use a range addon? Basically Nurse´s range addons speed her up if you go for fullrange blinks?
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2841594#Comment_2841594
Idk i almost never see a Spirit tbh.
But tbh i also didnt saw that many Spirits before the nerf.
I mostly see Docs or Leatherfacer
Why play as a college kid with massive debts when you can play as someone with a diploma in meat processing.
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@[Deleted User] said:
Also thanataphobia should slow down blessing too.
Good point, outside of the Plaything + Pentimentos combo there's no perk that keeps boons out.
Thrill doesn't count.
That only works once and then it's gone
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@PeaceNGrease said:
https://forum.deadbydaylight.com/en/discussion/comment/2848927#Comment_2848927
Bugs are a reason to Killswitch a map, that's why they made the Killswitch.
Bugs that cause crashes or completely remove a player from matches are killswitched.
A lack of two walls in the main building is just a reason to play Nurse or hope the Fairy from DC is visiting you in the loading screen.
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OoO+ Blood Pact is bugged, Wake Up is bugged and even the shop itself is bugged.
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Just hope your .exe/ internect connection mysteriously shutsdown on the offering screen.
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@IamFran said:
I'm surprised they didn't fix this problem already, it have very easy solutions.
In the last Q&A they saidthat they won't remove the tiers due coding problems or something like this, OK, I believe you.
BUT, here are some damn easy ideas:
- Doubling the BP earned by every score event in the game and raising the cap to 64k BP every match.
- Bloodhunts every weekend.
- Daily quests 50k each and 100k the mori ones.
- Doubling the tome BP rewards.
- 4 perks in every bloodweb from level 1, 8 from level 50 and ahead. Removing the feature of the entity consuming one perk when you select other.
- Becoming the Party Streamers a yellow rarity offering, remove the brown BP bonus oferings and becoming the current yellow ones in brown ones except maybe Escape Cake and Survivor Pudding. The green ones related to a only one category now give 150% BP bonus.
If the proficency of ultrarrare and very rare addons become a problem due the increased economy just double the BP required for them.
It isn't that hard, all of the things above combined would be perfect, but at least some of them combined would be nice aswell.
They're pretty stingy with their BP economy.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2846826#Comment_2846826
If you can easily throw in words to be ignored by the censor, someone else can just as easily throw in various spellings of the n-word.
I think it´s gonna be pretty hard to find another word for gg ez, baby killer and camp/camping/camper.
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@GreyBigfoot said:
Removing perk tiers would be a step in the right direction.
But then there's still the issues of the metas requiring DLC characters or lots of low-use perks before a decent build can be scrapped together.
Devs already said they don´t remove perk tiers. (Q&A)
I hope their FINAL solution will be either a. unlock a teachable, unlock tier 1 for everyone else or b. 2 perks in the first nodes per web and 4 on the outer parts.
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@Pulsar said:
Why is there a chat filter?
Because the people who threw around slurs ruined it for everyone else, per usual.
I wish we could add in words that are also being filtered.
I mean it´s surely great that Iri/iri/lrl and every other iteration of Iri(descent) is being hidden but why can´t i add in some words to the filter as well?
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/2846533#Comment_2846533
That's certainly what they said. But it's also pretty laughable and clearly shows that the Dev team has no idea how MMR works in any competitive game.
People will definitely say "Ha ha I'm Jade 7 and you're only Tungsten 13" but who cares? Why do the Devs suddenly care about player feelings getting hurt when they aggressively ignore teabagging and post-game verbal abuse?
You need to be able to see your own ranking to see some progress or growth. It's an encouraging element, trying to reach Platinum 1 and a somewhat comforting feature to know "well, I'm Silver 3, but I'm consistently, Silver 3, so that must be my skill level. At least I'm not getting worse."
The REAL reason is that if you could see everyone's MMR rating, you could see, at a glance, when the MMR is being thrown out to just get games going faster (which, as anyone will tell you, is ALL THE TIME). That was the primary complaint people had with the grade matching system: it'd put new players with pros and you could point to the end game screen and say "look, the system is bad." So they replaced it with MMR, which is just as bad, but doesn't have any transparency at all.
Sweeping your messes under the rug doesn't actually count as fixing them.
Issue is that there aren't that many killer players of your MMR level, MMR being ignored if you waited for long or got lobby dodged.
Ofc the SBMM is awful in comparison to the old grade system/other games.
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Whenever i get a survivor who´s pretty much the definition of toxic BM´ing survivoroid main with plenty of comments on their steam profile.
I always wonder why people leave the game.
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I find Trickster's old Iri DeathThroes better than his current one.
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@[Deleted User] said:
Welcome new players! It will cost about a hundred dollars and 1000 hrs to unlock everything! Have fun!
You know those Survivors/Killers DLC where you unlock all OCs?
You pay 60$ extra in order to spent hundreds of hours unlocking their teachables.
Add another hundred if you wish to have all perks on your fav. character.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2844675#Comment_2844675
Twins release was probably the worst chapter release ever. They were literally an unfinished killer, lacked tons of animations that were added later and it was probably the patch that introduced the biggest number of bugs I've ever seen
You'd think that BHVR is used to the whole 4 DLCs per year.
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It's strange that people complain about Hillbilly's FOV being messed with and yet he still isn't being changed to how he was before.
The only time some animations got changed was when ppl couldn't do 360s with the locomotion change.
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It seems like OoO and Blood Pact are fighting for that blue buff spot.
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I forgot the all-time classic.
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Somehow i could write Knackarsch in one chat but not the other.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2843384#Comment_2843384
If that happened to me as killer, the survivors would not have a good game.
As survivor, I'd probably remove myself from the match ASAP.
Obviously it's a personal choice, but I tend to not entertain people taking advantage of the situation.
Everyone died and i regretted setting up my boon.
Would've ended the game faster
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@some_guy1 said:
pretty sure dead dawg got disabled once because one of the breakable walls near the "room of death" was accidentaly removed creating an infinite
Wasn´t it because a totum can´t be cleansed?
P.S. two Badham offerings in 1 match.
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@Tr1nity said:
Let’s look back in time, the land of Infinite Loops, No anti loop killers, instablind flashlights, BNPs immediately completing a Generator, old Self Care, old DS, old OoO, moonlight offerings + fog making it all but impossible to see survivors somethings, and two windows on shack.
But no, the devs cater to survivors.
Yeah as if keeping any of those things would keep the game alive.
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Wasn´t Doctor´s change happening because the devs found him annoying to play against?
Hex: Lullaby´s nerf did happen because of the Madness skillchecks even though the perk always said it affects every skillcheck.
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Poop nerf seemingly happened because the at that moment meta killers (Freddy, Nurse) had all the time in the world and could still touch a gen.
Reducing the timer by 15s didn't make it more stressfull for low mobility killers.
DS having 60s was fine back when it wasn't deactivating on doing gens.
:^) Honk ○|○ Honk :^)
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Poor Russians first the IdV Death Note collab and now DbD.
@Junylar said:
Even though they swore they wouldn't do this. BHVR is such a BHVR.
I didn´t see where they´re swearing not to pull it but always remember that corporations/sellers aren´t your friends they´ll pull out to protect their image.
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@StarLost said:
And it actually made me legit depressed.
Got stomped 3 games in a row (learning Sadako, have sod all perks) and got thrown up against a 1500-2000 hour group who beat the stuffing out of me again.
In between the teabags and postgame 'uninstall nub dog killar lul' stuff, one was 'hey, you got everyone to 2 hooks, don't feel bad - we aren't all like this'.
The depressing thing - despite me never camping, never tunneling and never BMing, this is the first positive interaction I've had with a survivor player in about a week.
What is it about this game that makes people so nasty? Is it the nature of DbD? Is it the devs going on record as being a big fan of videogame nastiness, to the extent they consider it an essential part of online gaming?
It´s a DbD only thing that the devs are encouraging
"We made sure that teabagging still feels satisfying" - Survivor animation change
https://www.youtube.com/watch?v=tvRMd7aQ5v4&ab_channel=DeadByDaylightArchivesI´ve been playing something else where i don´t get insulted postmatch and can even see what people are writing pre-match.
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The SBMM and MMR is just inconsistent asf.
In any other game i´ll either get someone within my rank or one rank below/higer than it.
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@Yankus said:
Not a single rage quit, the game keeps crashing. Spent a total of $27 on this patch and this is my reward.
https://us.v-cdn.net/6030815/uploads/VCDH0YCJRABK/shittygame.jpg
Bruh, your Trickster isn´t prestiged but bland bird is?
Also what did you expect from BHVR, every patch/update has issues that break something in their game.
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i honestly believe that at this point there´s no real MMR system in place and the matches are made depending on who hasn´t been playing for long.
I get sweatfests and curbstomps at random at this point.
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That Hockey comparison doesn´t even make sense if you consider that there needs to be an even playing field and an equal amount of players on it.
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How exactly do people get notified that they´ve gotten shards?
Is it just added unto your account without any message or is it like the 100k BP we´ve just got?
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What if CoH´s boon effect is only activating if you´ve healed somebody before?
You can still boon it before but the SelfHeal ability itself isn´t activating unless you´ve managed to heal someone.
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@xBEATDOWNSx said:
I'm so sick of doomposting like this.
46k CURRENT PLAYERS AS OF THIS MOMENT PER STEAMCHARTS
THIS TIME LAST YEAR, DBD WAS AT 35k
Yes, there was a drop off after the ALL TIME HIGH after the Resident Evil Chapter. EVERYONE knew that would happen. New players would flock to check the game out. Some stayed while some long time players left. This is not uncommon in games such as this. Every game as a service model has peaks and valleys. Look at PUBG for a prime example. By no means is DBD "losing players at an alarming rate". As I stated IN A SIMILAR THREAD YESTERDAY, if there was a 15% drop in player base compared to this time last year, sure I would raise an eyebrow but, numbers don't lie. Now I fully expect to see the same thing happen numberwise come join this year. I'll even put money on it.
God damn I hate these forums do much. This community is something else I swear.
https://us.v-cdn.net/6030815/uploads/5FICIPO8WTY7/screenshot-20220309-103111.png
https://us.v-cdn.net/6030815/uploads/2RJ5HBCD3UE8/screenshot-20220309-103103.png
You're forgetting that there's always a steep drop of players afterwards once the shiny new thing has run it's course.
Artist Release couldn't even increase the playerbase, people were still dropping off.
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2841509#Comment_2841509
Yeah, but I wanna know if people have the same problem. So I can be sure it's dbd and not my PC.
Try playing another game like Civ V, Elden Ringu or Minecraft Java Edition.
If they're playing the same without any problems outside of Java's jank then it's a DbD issue.
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Mooks that change may not even happen in 2022.

