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C3Tooth

C3Tooth

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C3Tooth
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  • @TheMadCat said:

    You have such a good style. I mean, I love it a lot.

    What software do you use, if I may ask? The brush (if I can call it this way) is pretty nice. I like sketched drawings.

    For the painting I use Sai, for sketch I use Toonboom. Those little memes I also use toonboom.

    For example:

    image.png

    Thank people : D

  • @odra said:

    please draw spirit carried rank 1 number

    Yes sir

    image.png


  • @Vyne456 said:

    Fix Victor so he would have more accuracy against toxic survivors.

    The more tbag, the bigger hitbox

  • @Pilot said:

    https://forum.deadbydaylight.com/en/discussion/comment/2258902#Comment_2258902

    Oh, you poor innocent soul...

    You don't know where I'm going with this.

    "Now draw her getting an education" on YT. It's a meme. It should be a channel lICocoalI, but I guess others work as well.

    I want to continue, but I'd feel so bad, and probably so banned later.

    Edit: Damn u work quick, and so good.

    I drew the educating pic days ago though.

    unknown-10.png

    Whats happening?

  • "Get close to her and check if her shard glow"

  • @Pilot said:

    Now draw her getting an education

    unknown-12.png

    Served.

  • Honestly, beside negative effect like Expose, Mangled... should be shown. The rest like Cursed, Thana, Unnerving presence...should not show.

  • @Ruma said:

    Feng already cries while destroying totems.

    Like this?

    image.png


  • Azarov, Suffo pit, Wrath temple maps are broken recently.

    Middle spawn 1 Gen. Then 4 Gen on Aside, 2 Gen on Bside. Killer can play on 1 side and win the game.

  • @JesterClown said:

    https://forum.deadbydaylight.com/en/discussion/comment/2255375#Comment_2255375

    Id disagree, having a generally stronger and diverse add on set helps killers make interesting builds. Plus having a ton of useless add ons or add ons that kinda just all do the same thing is really boring.

    For me, the fun add-on mostly around weak killers. Trapper, Shape, Pig, their add-on mostly change play style. Or Killer with multiple abilities to some extend.

    Killers with straight forward power's addon are just buffing them in general.

  • Thing is

    (1) She standing still doesnt mean she starts to phase. She may still looking at your movement behaviour. You dont know when she starts "not able to see you". Which you dont know the moment you should change direction. And you mostly have 3sec to decide what to do when she starts standing still until she post phase attack.

    If you success (1)

    (2) You walking with 57% while she's phasing with 176%. With 3sec to "react", you barely walked 6m. While she phased 10m. Unless you're healthy, you're pretty dead if injured.

    If you success (2)

    (3) Perhaps you make some distance. If she has some kind of increase phasing time & faster recharge addon. She will chase you for 5sec to recharge her power. Then continue to catch up with 176% speed phase.


    No matter how hard she fail, she gets no punished.

  •  If she stops chasing and stands still immediately leave the loop.

    @jaredlxxiii do you mean leaving by walking or running?

  • I believe old models have their emotion by default. No animation input.

    While the new models are neutral in image, and they still have similar emotion in vids.

    Mean theyre putting more facial animations, which I hope so.

  • As someone who use end game build Stbfl, Rancor, Noed. You exposed me.

    Only missing that I open a gate for survivors : D

  • Recently I just start playing Pig, can someone explain how RNG of the traps work?

    Example calling the 4 boxes A,B,C,D.

    1. Does each trap has RNG key attached to individual box? Such as the trap on your head must be unlocked at B box, or only able to unlock after searched a random number of box?
    2. If you see other 3 successfully unlock their traps at box A,B,C. Does it mean you can go directly to box D to unlock your trap?
  • I dont think Gen rush is a problem, survivors have to rush in case killer tunnel one out of the game. And mostly if 1 survivor dies before the 4th Gen done, the chance of 3k is extremely high (minus the hatch)

    Most killers think you should get 6 hooks at 2.5 Gen. But many killers already kill 2 survivors at 6 hooks, and thats impossible for other 2 to finish 2.5 Gen, and not yet counting open gate.

    Im up for adding more objectives for survivors. But only if they introduce a mechanic that camping & tunneling are no more exist. Because Im sure if Gen time increased to 160sec, Killers will just have Ruin/Undying/Tiner/Pop & tunnel their way to 4k every match.

  • As Trapper main, I can fully list his counters:

    Perk:

    • Slippery meat
    • Dead hard
    • Saboture
    • Small game
    • Kindred
    • OoO
    • Up the ante

    Item:

    • Toolbox
    • Map

    Offering:

    • Any kind of Luck

    Setting:

    • Low graphic

    Yes, Trapper is the only killer that you can counter with Setting

  • @Raptorrotas said:

    "Acessible fov for people that get sick by normal fov? " no no no thats too strong

    "Pls gib kindred bond, DS voicechat totem counter, current action icon and other stuffs to balance swf"

    And of course theres a siggestion of nerfing other significant mechanics as compensation for a slight buff... why is that only with killer stuff?

    If shadowborn gave such an advanrage these kinda people are advocating.... why isnt it meta?

    There are many perks that benefit killers more than increasing FoV, so Killer rather not picking Shadowborne. But having ShadowBorne as basekit is another story.

    And once people have it, they will ask more. Why it should only stop at 102 but not 120? And so on.

    FoV slider is pointless, everyone will just pick the highest option.


    I would increase FoV to even larger to make it worth a perk slot, like 110 degree, or maybe even adding Survivors glowing (similar to Shape's stalking), make killer easily spot survivor in the dark (someone suggest Shadowborne should increase the brightness, but people can just increase their screen brightness anyway, so I find this idea is better)

  • I hope one day I will have a match of these 5 characters with these outfits in Midwich.

    image.png


  • I would have disarming his trap will spawn a skill check. The skill check zone has 150 degree

    • Success will close the trap
    • Fail will get trapped

    Disarming trap now fixed at 3.5sec


    1. Brown coil: reduce 50% of disarming skill check, no stack.
    2. Green coil: reduce 66% of disarming skill check, no stack.
    3. Bloody coil: reduce 90% of disarming skill check, no stack. Not causing injured if success disarming. This extremely hard skill check will force survivors to go in pair to safely disarming. Rather than 1 injured guy keeps disarming your traps.
    image.png


  • Fan rework image found on Google.

    image.png


  • @YuisPinkBob said:

    Personally I would not consider running it now (to be fair I never ran it in it's original state either). I do agree that this version is healthier for the game but I don't think it's worth a perk slot anymore. Although based on other people's comments I can see that it does have some benefit.

    As Trapper main, so you may understand how much I hate OoO. But I feel like new OoO isnt good. I would change it to "if both survivor & killer look at each other direction, they see each other". So Killer can actually counter OoO by not looking at their direction and make unpredictable move.

  • @YuisPinkBob said:

    https://forum.deadbydaylight.com/en/discussion/comment/2251692#Comment_2251692

    It is a rework. Her power would literally be altered to work slightly differently.

    Also it's not a nerf, it just encourages alternative gameplay and actually means that Spirit will require some form of skill and effort. It will also make matches much more interesting and engaging for both sides. It does not mean that she will be weaker.

    There is no such "rework" on Spirit without nerfing her. Because her basekit is flawless in everyway.

    You can see Wraith coming at 20m, you cant see Spirit.

    You can get out of phasing and attack immediately, Wraith needs to uncloak.

    Both Spirit and Nurse cant attack immediately after phase/blink. Missing the attack cost Nurse 2sec fatigue, Spirit can keep on the chase.

    Nurse breathing when start to charge blinking, know the length of her charge, has her direction of blinking. You get no info from Spirit.

  • Except Killer just leave all survivors on the ground for 4mins. I dont find any problems with slugging. I find the game play is much more tense than tunneling off hook.

  • @SirCracken said:

    I would also like to offer an experiment for people to try. Have a Spirit hit a survivor and the survivor run forwards to gain distance, then have the Spirit phase forward to chase after them. After the Spirit reappears, the survivor must guess which add-ons the Spirit was using. Tell me your results if you choose to perform this.

    Even if you know her add-on and know exactly the timing of her charging, the speed. You cant do anything. Because she can just stay in phasing mode a little longer. Example:

    1.5sec charging + 2sec traveling = 3.5sec to post phase attack

    1.5sec charging + 2sec traveling + 1sec standing still in phase = 4.5sec to post phase attack

  • I was infected by Plague, 75% progressing, and injured.

    Nea was so insist to heal me, after healing, the progressing was 95%, I got injured again few sec later.

    That Nea later cleansed then immediately working on the same Gen with me.

  • @GeneralV said:

    I have a very stupid idea, but I must share:

    What if Vigil allowed you to recover from Exhaustion while running, but with double the cooldown?

    For example, Sprint Burst causes Exhaustion for 40 seconds. Vigil would raise it to 80, but you would recover while running.

    It is probably a bad idea, but I felt like sharing.

    I believe Vigil is mean to help other people, which mean it should affect others, not on yourself.


    I do have these ideas, not going to fix the new negative status though:

    1. Other survivors stay near you at 8m range will get 48% recover speed for one survivor (the effect has no linger), 26% for two survivors, 13% for 3 survivors.
    2. Everytime you safe unhook a survivor, you gain a token (stack up to 3). Press 2nd ability button when stand next to a survivor to perform a 5sec action, all negative effects will be removed from them (even removing Victor), lose a token. Any debuffed survivors within your 8m will have red aura to show they're affected.
  • @MadLordJack said:

    I'm gonna be honest, Spirit is a problem because humans are dumb and we require certain inputs to be happy.

    If they give her back the breathing bug, she would be way better to face, even though it would essentially be like how Nurse broadcasts her blinks or Blight broadcasts his Rushes. Why? Because it actually takes a good Spirit to be quick enough for the breathing to not matter.

    Im certainly give back the bug barely help anything for Survivors, except healthy survivors who're hiding while hear she's phasing. Or some extend that help healthy Survivor in mid chase. She has no fatigue after phasing, if you're able to make an unpredictable move, mostly you're in middle of nowhere and she continue to chase & slash you anyway.

  • There were alot of Spirit nerf topics recently.

    image.png

    But it doesnt mean I disagree though.

  • I feel like tool killer are easy to note the addon (like Trapper able to pick trap while has trap in his hand = bag, trap self setup = blood coil...)

    Spirit add is all about num increasing her speed (active speed, movement speed, recharge speed).


    I think Spirit basekit should have alot of weaknesses, addon is to remove them.

    Look at Trapper as example, Bag for carrying more than 1 trap, dye to give you ability to lay trap outside grass, coil to prevent disable his power...

  • The most effective way to know if Spirit start to phase or not is to see her shard gets brightening.

    Because the shard is so small to see from distance, this is why many survivors vault toward her to have a closer look.

  • I was Trapper in Haddon, had a 2men swf (2 Feng). They flash clicky & tbag at pallet, one of them had OoO. The Gen pushed fast because there was no slowdown perk.

    1 Gen left, OoO clicky to get me chasing. Challenge accepted, so I ate pallets & blinded like a champ. Right at the moment I raise my arm and about to first hit her. Last gen done, Rancor activated. OoO instant down and I mori her on the spot.

  • I think I faced Mushwin & Boss. Or may be same name happens.

  • This image is to explain why OP's idea is legit.

    image.png

    Perhaps deplete her power after a phase is too much, I think taking away 50% powerbar once she activate her power is better, the other 50% still can give her 5sec phasing.

    So instead 1sec/2sec phase consume 20/40 % powerbar, it uses 60 / 70 %.

    And this nerf is only fix one thing: punish for failing 50/50 mind game at loops. Which she already have major advantage.

  • If you earn 12.000BP in a match. Its enough to give you 1 Brown item + 2 Brown addon + 1 Brown offering and prepare for the next game.

    As Survivor you can earn around 18.000BP in average .In a blood web, you can get 13-15 stuffs that cost around 50.000-60.000BP. Which mean you can buy a whole blood web after 3 matches.

    Which mean you can get 13-15 stuffs for every 12 stuffs (3 matches) you paid for.

    Which mean you never getting out of item/add-on/offering.


    Because of this, I mostly have my loadout full. I dont know why you complain about add-on lost.

  • My house was out of salt and I was lazy to go groceries.

  • Some memes I did my own

    (1) When people ask why they cant unhook as the last survivor

    https://www.youtube.com/watch?v=R4zPDPKP26M


    (2) Trickster vs Plague

    image.png


    (3) Reason to be a Jane main

    image.png


    (4) Trickster vs GF

    image.png


    (5) Wraith buff vs Trapper buff

    image.png


    (6) The legendary cake

    image.png


  • @TurtleSushiTV said:

    @C3Tooth how do I get in contact with you about organizing an overlay?

    I tried to inbox but got no reply there.

    Pls search my discord C3#2922 for further discussion.

  • 150 games as Solo Survivor

    STATS

    General

    My escape rate: 36%

    Kill / escape: 66 / 34

    Gen done rate: 84%

    Hook rate: 62%

    Average hook on 1st death: 5.04 hook

    Slow down

    Usage: 86% killer use some sort of slow down perks

    Slot: 37% of total slot for slow down perks

    Kill rate without any slow down perk: 47%

    Kill rate with 2 or more slow down perks: 69%

    Ruin is the most used slow down perk: 45% of total slow down perk slots.

    Expose

    Usage: 49% killer use some sort of expose perks

    Slot: 9% of total slot for expose perks

    Kill rate without any expose perk: 66%

    Kill rate with 1 or more expose perks: 47%

    Noed is the most used slow down perk: 48% of total expose perk slots.

    Slow down + Expose

    Usage: 26% killer use both slow down & expose perks

    Kill rate without any slow down + expose perk: 43%

    Kill rate with slow down + expose perks: 62%


  • @ast2astRegMgr said:

    Props for trying. I’m a nurse main and get matches like this periodically and there tough for me. I bet they blew through gens with two prove thyselves. You should check out Fungoose’s Trapper montages. He’s got good Tips on trap placement.

    I know most best trap placements (I follow Otz). But sometimes there is that one guy who just can spot your trap no matter what, I just dont understand how. While usually Survivors just step on traps continuously.

    @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/comment/2245911#Comment_2245911

    Well if the map was Mother’s Dwelling as Trapper against a miss-matched team without any perks to help slow down the gens, I have to say mega props to you for trying.

    I rarely use slow down perks. I feel its boring to do Gen for too long. I find its more tense when Killer has stuff like Devour or Noed / Blood warden. So I use Expose perks most of the time.

  • The last one who never get hooked usually get into a scene like this

    https://www.youtube.com/watch?v=R4zPDPKP26M

  • @Bwsted said:

    Bad matchmaking. Good of you to try. I think having a endgame build was actually one of your best shots on a map as large as Mother's Dwelling. I don't know if Trapper is your main, but it's a rough killer to play against teams like these.

    Also, before anyone gives ######### to the survivors, they made very evident they were tryhards. There's no smurfing going on, any killer could've dodged if they wanted.

    Im Trapper main (2nd by Spirit). I never dodge a match (except suddenly I have something to attend to). I dont mind losing at all, I just despite toxic (which they didnt have any bm).

    Most of the time in lobby, I just Ready then scroll around the forum. I was able to screen shot the lobby at 5sec lobby count down. So this loadout was pre-setup, there was no edited.

  • image.png

    Ayyy. Got 3 hooks. 2 of hooks were from being trapped. They knew 90% of my traps and Disarm,DH,avoid.

    Obsession Steve knew he had Rancor so he disappear in end game. Other wise he body block his team mate to weaken STBFL, the stack barely reached to 3 tokens. Noed destroyed 10sec after 5 Gen done. Blood warden didnt have a chance to activated.

    Map was Mother Dwelling, I never had a chance to pick all the traps available.

  • image.png

    This squad disagree with the topic. This was old OoO.

  • @tippy2k2 @mightybear7 I mean salty about what? For let them escape? I was Spirit with Nurse calling in Lery. The game could end at 3 Gen.

    in So... Comment by C3Tooth
  • My stats of 150 games as Solo Survivor, I had 36% escape rate.

    There are many tunnelers, but there also because of my meme build.

    If I alone using better perks, both of my survival & team mate in overall increased.

  • What if...

    Legion can disguise to 1 of alive Survivors remaining. Requires 5sec standing still to change the appearance. Then as someone else suggested, you will have survivor PoV, no TR, can act exactly like survivors.

    Press 2nd ability to pull up your hoody & pull out a knife. And go back to Killer PoV.

  • @GreyBigfoot said:

    https://forum.deadbydaylight.com/en/discussion/comment/2244910#Comment_2244910

    NoED does not work with Feral Frenzy, because Exposed from any source only works on basic attacks.

    I love how Legion Feral Frenzy doesnt work with Noed because 130% speed instant down is so powerful.

    While Spirit phasing out instant down with 176% speed is allowed. Same to Nurse blink.

  • I thought the question is about the appearance not power.

    For me, Killer with something for Survivor to interact with is a good design dor me (most of them are low tier sadly):

    - Plag: the decision to heal yourself and doom the others. Though her power should not be controlled by Survivor

    - Pig: for me this is the best design yet, abit of slow down, bit of stealth, with unique special attack. No perk on her is broken (like Stridor spirit)

    - Trapper: if his build isnt basement focus though.

    - Demo: pay time to seal portal or risking him teleport around.

    - Nemesis: similar to Plag, heal yourself may increase his power.


    I always wish all killers have something for Survivor to interact that if they pay time to work on them, it directly weaken killer abit.

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