C3Tooth
C3Tooth
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- C3Tooth
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I accept nothing less than removing Perk Tier.
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@CoalTower said:
https://forum.deadbydaylight.com/en/discussion/comment/2282402#Comment_2282402
Yeah...no. That's too much, because Trapper can just lock down an entire area without spending any of his time.
They really underestimate how OP "carry all traps". Even with 2 top tiers addon Purple + Yellow bag (starts with 4 traps & carry 5 traps) still weaker than their suggestion (start with 6 & carry 6).
Trapper can 3 Gens in Azaro, Suffopit, Sactum or wrath on 1 side every match
Consider that Coil addons save him half a sec each time he setup is also decent. Start with all traps straight up save him 3mins, thats just greedy.
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@Mister_xD said:
this was a huge QoL change for Trapper.
i am very happy with it - and it might actually make it possible to properly hide your traps in the new maps shallow grass textures again!
now we are one step closer to him being actually decent!
I might actually go as far as to remove him from the Trickster Tier now...
Im afraid the dark trap is a bug. Since tar addon doesnt darken the traps.
The bag addons are top tier for him because it gives him ability to carry more traps at once, plus additional trap in trial.
Though the fact that able to carry more traps is the main reason why bag addon is great, not the additional traps.
Just have him carry 2 traps and he doesnt need bag anymore
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@onemind said:
So with the new chapter trapper got some changes not to any numbers but looks
With his visual relook the also changed how his bear traps look
They took the yellowish caution sign out of the trap and made it more of a natural dark color like how bear traps look
What do you think of this change
Im not so sure about his trap gets darker. Because I tried Dye + Tar and the traps still the same. It can be a bug, which I hope not.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/258536/was-this-one-of-the-changes-trapper-needed
Its a good change but he needs a couple of things IMO.
- Make him start with 2 traps, and able to carry 3 basekit with no addons. Rework bag addons to do something else
- All other traps should spawn next to generators, that way they are always along your patrol path.
- When a survivor steps in a trap, trapper gets a big movement speed boost (like 150%) while they are trapped.
150% is ridiculous. Technically chasing someone and he gets Blood lust 7 and instant down them because some other guy steps on a trap.
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@GeneralV said:
Kate not being in cute is a crime on itself.
Did you forget about this?
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Have 1 trap at shack , 1-2 at main building. 2 at titles near 2 gates so you can trap gate in end game.
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I want AMN to have ability reading dropped pallets aura in 32m. Even if the aura read only available when the cool down is off, to make it not a weaker version of WoW with 2nd ability.
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@CakeDuty said:
I actually did that against a Blight with Pop. Gen was like 90% done, so I Blast Mine it, let him kick it and then I Repressed Alliance on it and he didn't get to use his Pop. Felt good since it was the final gen.
Killer gets stunned before success kicking? I thought they success kicking then stunned.
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I would have him grab survivor's head and hang them mid air then impale them.
I dont know why they keep having survivors standing up then waiting to get Moried.
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@Mister_xD said:
i dont necessarily agree on your two steps, but i agree that overall only two steps are really needed to make him somewhat decent:
1) remove the freaking RNG - just played the "kill the bots" and 3 of them made it out first try ;-;
2) let him start with (and always be able to carry) all traps in hand.
the reasoning behind those two is quite simple, the RNG is a stupid mechanic and the entirety of "collect your traps before you can place them" is horribly outdated (he is the only trap based killer in the game with that restriction. literally everyone else doesnt suffer it, so why should he? he is nowhere near strong enough to justify that - especially considering all the other downsides his Ability has)
I agree with the RNG should be taken down. But start with 6-7 traps in hand is so easy for him to do 3 Gen strats. With bag addon already buff him far alot. He doesnt need to have Purple + Yellow bag as basekit, for both are top tier addon.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2277307#Comment_2277307
If I were a betting man, I'd say with the visual update of the killer, they gave him a new trap model, as clearly visible in the picture. However, for whatever spaghetti code reason, the tar bottle model is running in place of the default one.
Yes, I just have a match with both Dye & Tar addon. The blackness is still the same without those addon. So...yep its possibly that its a bug.
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I just played a match, the texture is difference than the old one, I can assure this is his new trap texture, not a bug.
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He doesnt even need to start with 2 - carry 2. He only need to start with 1 but carry 2.
Once his traps no more spawn at the edge of the map. Hes completed
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@KateMain86 said:
Why try to fix something that isn't broken? Keys are fine. They are conditional. Stop letting those conditions be met and you'll see less keys being used against you.
Dont worry, I dont even mind if survivors bring keys. But able to find 3 of them in chests with item build definitely need to be fixed.
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Midwich is somehow fit DBD. Because of how DBD maps work. It may be indoor, but the path usually wide open (the Game) and run in circle (Midwich). Racoon map is just a tight corridor to another tight corridor.
At least in Midwich you only get confuse which side of the two sides of the map you're on. Racoon map is pretty much a maze.
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: ( sorry I didnt mean to
I mostly draw who we simp @TheGannMan
@ReverseVelocity said:
Do you have a twitter page or something I can follow to see more of your art? I love it :D
I have it here https://twitter.com/SiblingsHong. But there is nothing there : (
But I will post everything DBD relate there as a gallery so you can keep track.
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@dspaceman20 Can you make more David?
@GoodBoyKaru I need all of it with David
Its been thrown into oblivion zone, let me tag the cultured man @TheGannMan
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2271339#Comment_2271339
Seriously?!
I didn’t know this. That’s pretty frustrating
Im quite surprise as a long time Killer player and you didnt know this.
Spirit with Nurse calling 2 with 24m aura reading range, if you spot healing survivors, stand right there and phase, they dont even hear it because TR volume at the edge range (20-24m) is so low. But since they're in your TR, they dont hear both TR & phasing sound.
Everyone says Spirit with Stridor is broken. Yes, its extremely op in chase. Since Im a Trapper main that not so good in chase. Spirit with Nurse calling is my choice and its super dirty.
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I feel this one should be for Trapper:
https://www.youtube.com/watch?v=W9srEt-OxYs&list=PL2g_QKa0jQvq6f6stneKVL49MnYd8ZTvJ&index=2This one for Wraith, you can feel the beat as clear as his foot step animation.
https://www.youtube.com/watch?v=ud_HZTYTbok&list=PL2g_QKa0jQvq6f6stneKVL49MnYd8ZTvJ&index=4This one for Billy, you can hear the wood sawing sound
https://www.youtube.com/watch?v=62toM4xo0K0&list=PL2g_QKa0jQvq6f6stneKVL49MnYd8ZTvJ -
3 original realms with no main building: Shelter wood, Rot field, Wreck yard
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Fighting back or defense yourself is what I mean.
I made a Trapper mori long ago
https://m.youtube.com/watch?v=PFOX-Az3WbM
Trying to push yourself up while Trapper stomp you down to the trap is also an act of trying to fight back.
I feel all mori should have survivors struggle. (i forgot Nemesis is also on the same level with Spirit & Freddy)
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Bloody sketch
Basic attack on a healthy survivor will gain a token. When having enough 10 tokens, gain ability to rebuild a single totem (if you pick a destroyed Hex, the Hex effect will revived). After that the perk disable.
Chaotic palette
Grant ability to kick One pre-drop pallet. 500sec cool down.
Last stroke
Hook each unique survivors grants a token. Maximum 2 tokens.
Success hitting a survivor (injured or healthy) in Gate area consume a token, cause an instant down.
Edit: Change Bloody sketch 15 to 10 tokens.
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I would buff BP earn in the match increased by 300%.
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I will score them from worst to best.
- Trapper, Wraith, Billy, Bubba are so out dated. Twin without Victor is also dull (but thats how Charlotte's character supposed to be)
- I feel like survivor just standing up there (Spirit, Freddy) to get Moried is stupid. At least in Trickster's one they attempt to run.
- Plague's one seem too weak, I hope they will make it more brutal like in the Archives
- The rest are great.
- Survivors fighting back on Nurse, Legion, Pig, Shape are the best.
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For now, I would make her post blink M1 isnt a basic attack so she would never work with Noed or other M1 attack related perks.
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I believe Thana is weak because Killers like Legion & Plag are exist. Buffing Thana hardly used by other Killer, it just directly buffing Legion & Plag
If you want Thana to be an actual Gen slow down. Increase debuff on Gen from 5 to 10% debuff, in return Healing speed from 100% to 105% per injured survivor. So the perk will make it like "we have to heal" because the heal is fast, and through that, Gen time will be slowed down. But overall, we dont want Survivors simply just get buffed like that.
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Imaging there is an offering for Killer that "tremendously increase the chance to face Survivors without BT, DH, DS"...Free tunnel, camping estate
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Virus is just a Status to make Nemesis seems weak in early game, but getting stronger in late game. Beside that, there is no downside from getting affected.
Early: 3 hits down. Short tentacles range.
Mid game: breaking pallets.
Late game: 2 hit down, longer range, break pallets.
But honestly minus breaking pallets. PH' punishment is much more powerful since the start
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Honestly the face is the most focused one to look at. Which I believe they should have super high poly. They can keep the body low poly to optimized.
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As hardcore Small game user, Counter force is below Small game.
With Small game, I can surf around a map once and cleanse them all.
Counter force, you have to find the first totem to get the info of the next one. Then you go to another side of the map to cleanse the 2nd once, then you to to another side of the map to cleanse the 3rd one. With all that time, you aleady waste 2 Gen time. Its a win for you.
Beside, in open maps, you can track far totems easier. In maps like Lery & roundabout main buildings like Asylum, you would lost your way to the totem, cause it useless.
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Low tier Killers like Trapper, Pig, Demo, Plag (incoming Nemesis) are well designed. Because they gives survivor something to interact with. Their power are rounded, not focus on 1 aspect.
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@TheGannMan I've come to confirm our victory
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I did this once as Spirit. They heard me laughing and came to watch.
Ha ha ha ha ha ha ha ha ha (literally)
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He needs QoL improved, not buffing numbers.
Having 3 traps & carry 3 will give him ability to 3 Gen every game.
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Think of it, what if there are some resource to collect around. You can carry "1 wood item" at a time. Place on breakable wall location, build up for 3sec. If the place has enough "3 wood items" will become a breakable wall.
That would make breakable walls have some interact between both side, survivors have to use it smart to make a good use of "god pallet"
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I was the 1st survivor down, trapped. My 1st box - fail. My 2nd box - fail.
Someone down, trapped, hooked. My 3rd box - fail.
While I was doing 4th box, she hook him close to by box. The trap on my head was already 95%, either I die by trap or get 2nd hook.
Yep, another trap on my head. Success at 3rd box. Died soon later.
I paid the whole match just searching boxes.
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I will just use images
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You have to grind every single Killer.
You only need to grind a single Survivor.
The BP earn isnt a problem. They only need to remove Perk Tiers and the grind is gone.
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What Im not agree on DBD is both side need to use perks to anti a specific play styles called camping,tunneling. Which lead survivors gen rush really hard because if the 1st survivor dies before 4th Gen done, they mostly lose the game if there is no 2nd chance perks.
I only want DBD to have some mechanic to mostly remove camping,tunneling & gen rush to have the game fair & fun for everyone.
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Its strange that they once reworked Autoheaven, made it smaller. I dont know why they stopped doing that rework the realm without touching map size, included number of pallets ect.
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A Killer with vegetal power
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A match in Gas heaven. I never get into red area so I dont know how many pallets were there.
But the rest of the map had 4 pallets. I had WoW
The middle zone had a hill and some "loops" without pallets. I was the 1st one to be chased so others didnt use any pallet before me.
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@Rizzo said:
While the auto-ban feature is still being developed and we don't have details to share yet, you can be assured that as long as people play within the game rules, they won't get banned, and I'm sure offenses that require video evidence will still require said proof.
You can check the game rules here if you have doubts: https://forum.deadbydaylight.com/en/kb/articles/139-game-rules
1 thing I want the system to have that failing accusse for breaking rules should receive at least half a ticket.
Many report just for pure hatred. Its the mental of "If my report success, win. If not, nothing affect me"
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I think Brown rank should only available for completely new player. Increase the difficult to get out of Brown rank (to Yellow).
Once theyre over 50h of play time + enough skill to pip to Yellow rank. They will never come back again.
This is to prevent hard depip and players who take a really long break.
Yellow-Green-Purple-Red can be mixed together, I dont care how (Purple kiler vs 2 Red 2 Yellow for example). But Brown rank should stand alone.
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Spirit is a pain.
Nurse at medium skill is fun. Red rank Nurse is a certain lose.
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Being Solo accused as 4men swf because I was so effectively doing Gen (with Kindred) & chase area management (with Bond)
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@A_Skinny_Legend said:
You need to crouch, when she's in front of you and she starts phasing just crouch. Trust & believe.
Yes I know this move
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An upgrade: Jake, Kate
Neutral: Dwight, Meg, Clau, Nea, Ace, Adam
Downgrade: Feng, may be her face isnt that bad but the hair is soooo ugly







