Bwsted
Bwsted
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- Username
- Bwsted
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Comments
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You have to use the ability granted by the add-ons. No other type of mori will unlock the achievement.
Go a few games on normal Myers without killing anyone, then ruin corrupt pwyf whispers and go to town. You can also choose a map, but I suggest a hatch offering instead. Your biggest enemies are dc's and lockers. Keep calm and you'll get it eventually.
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Bbq, corrupt, one power synergy perk, a wild card
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@NoOneKnowsNova said:
Give him separate bottle pools for each one (3 of each) rather than make the four of them be in one pool? as having four in one pool basically means you have no reasons to use his yellow bottles.
Almo said that would make the ui too complicated/confusing.
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@Pulsar said:
Nice try, but I'm still bringing Monstrous Shrine.
-rep sweaty camper tunneler using all the crutches smh
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@WishIcouldmain said:
God Old Ormond I’ve heard the horror stories of that place
They were all true. I might still have somewhere footage of the uber god setup with 3 god vaults at main building with the good pallet downstairs and two god pallets back-to-back upstairs. Then all maze tiles spawned as jungle gyms and all the filler pallets. Haddonfield was a killer-sided in comparison.
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Are we really complaining that he can't win at supposedly high mmr (where survivors also can't loop apparently) when he's using a single perk for meme'ing and no add-ons? What is this, peak entitlement hour?
I think you might have missed the point of that video and then made a whole discussion based on flawed premises.
And on every 180 turns he is using a look down/up macro, he doesn't move his mouse down and up, so even by exploiting he still cannot win...
Lmao, if true, that's the dumbest macro ever. Literally just look down, there's no need for a macro, it's not some street fighter combo coordination.
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Because this is a pvp game, not a point-and-click arcade. Players need to have room for interaction. If you completely remove agency from one side, then the game becomes a disguised single-player where you're just using humans as glorified NPCs.
That was the case for Deathgarden. And no, it didn't end well.
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Yes, she is. I played her a lot with corrupt sbtfl unrelenting bbq. I'd say the nerf affects mostly god pallets/windows, which were already ambitious to deal with in phase. And the stand still mindagame, which for as stupid as it was, it was a waste of time over phasing anyway.
I was kinda expecting it because I remember well when she was bugged and it really wasn't a big deal.
Otoh, she has some questionable add-ons now.
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2647598#Comment_2647598
As long as I can't win by playing nice, I'll play mean. I want to have fun and my fun comes from winning.
Then you'll always play in whatever manner gives you the win. 'Nice' and 'mean' are redundant to you, as someone pointed out already. You want a game that caters to you winning. That's the motive behind your demands. Not any notion of fairness.
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Ruin, undying, corrupt, Marvin's blood. Get your t2 in the first chase and hardcore camp your first hook while zombies soft pressure gens with ruin. This is the Nemesis meta in EU. It works too.
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2647461#Comment_2647461
If that's true it's completely asinine.
To be clear, I'm not advocating for using stretched. I was just pointing out how comically broken this game is.
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Moot discussion. He-who-shall-not-be-named can only play with noed = noed won't get changed.
Remember the strange case of Huntress' Lullaby. BHVR balance choices are formally justified using 'numbers' and intended/unintended, but emotional decisions also carry a lot of weight in the process.
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@Dwight_Fairfield said:
It's very bugged. One of the reasons I find him quite frustrating to face.
Stretched res fixes it, allegedly. I kid you not. Hilarious.
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It's intended. The aura let's you see the affected object as is through line of sight blockers. If the pistons are moving, you see them. Much like when you see survivors' auras and you can observe their current animation.
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A-tier killers are not really weak in pubs.
For me, I can comfortably go with Oni, Bubba, Triangle Head.
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You can easily get it via hardcore camping. I mean, 99% of Tricksters already do it anyway.
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All that novel to avoid simply saying directly that you wanted to make a thread about defending noed.
We get it. You like noed. You're cool in my book either way.
Killer mains dont generally complain
Lmao, you new to the forum? Literally everyone complains.
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Curving Billy.
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@ThiccBudhha said:
The only killer main that actually dominated survivors was Pro Vengeance before he quit. I just prefer to watch people for their personalities now as nobody could compare to him, really. He got a 50 winstreak post mmr which none of these other cats have come close to.
Playing against survivors whose collective IQ is lower than the tutorial bots, while still domination, is not exactly a testament to anything.
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Content creators offer entertainment.
"Domination" can be manipulated for entertainment purposes. That's how constantly dominating should be treated. As an attribute of entertainment, not gameplay proficiency.
There's a reason for streamers playing during sleeping hours. Without any intention to start petty rivalries, there's also a big gap in the average survivor team from NA to something like EU or Oceania at peak evening hours.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2641851#Comment_2641851
Its about the loadout and items, he only wins because these survivors keep ######### up and killing themselves basicly, its not because hes the god of dbd and outplaying them hard. Its not him beeing good at this game, but if the survivors would FINALLY start using their 3 left braincells then they would bully the hell out of him with these insanely strong items and addons, thats my point.
So, you want your friend to 4k survivors with bad loadouts...?
I don't understand the issue here. For how disfunctional mmr is, it doesn't care about loadouts. You can be loaded with meta perks and be boosted out of your mind and vice versa. Would you prefer that they'd be matched against comp teams with non-duplicate perks like in tournaments?
Seems like mmr hasn't given problems to your friend (yet). So, why are you looking for one where there isn't any?
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I usually nod back or do a cheeky spin. That seems to confuse the ######### out of them and they just stop.
Flashlight macros otoh make me laugh uncontrollably. They feel so silly.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2639403#Comment_2639403
Wait, you're telling me I'm NOT murdering real people???
We all ought to ask for a refund, imho. Actual scam smh.
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I thought if you're a killer you're not supposed to be a joke but a killer that hangs or murder survivors? Why the [BAD WORD] can survivors do dumb [BAD WORD] like teabagging at exit gates
Because it's a game, you're not an actual killer and they're not gonna die for real. Mindblowing, ikr?
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"Here at BHVR we care about players' fun."
They really said that.
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@[Deleted User] said:
I don't understand why they removed the decreased rarity effect.
They had trouble making it work. The whole A Binding of Kin was a cluster #########.
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It's a casual game. There's no meaningful reward for staying in a match other than enjoyment. Bp gains is insignificant over a single trial. Time-outs just tell the player it's time to switch to Civ 5.
If players don't like a match, they'll just skip to play a better one because they simply can.
Should've not queued up then? Understandable. As is undersrandable that DbD is a game with a huge variety of gameplay which can range from fantastic to miserable. Like in any abusive relationship, we're clinging to the good memories when we click the ready button, forgetting that 80% of the time the game is actual #########.
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I disagree.
The title should be: "Please, delete RPD".
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The achievement description is poorly worded. It actually requires you to grab survivors while they're in a trap.
Approach the trapped survivor and press space bar (or the console equivalent) to pick them up. That will count.
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Yes, it can work. Keep in mind it's still gonna be very situational. I'd still bring a medkit, though.
Or, I'd swap Inner Strength for CoH and use the speed boost to go to the healing area.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2635558#Comment_2635558
I get more tombstone pieces than jmms in my bloodwebs. Sometimes two.
I don't think rarity even works as it should be.
Rarity is misleading in dbd. The actual rarity depends on how many nodes of a certain color spawn on average in a bloodweb and how many unlockables of that color there are. And some rarities get periodically polluted with new options, like map offerings at green.
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@Altarf said:
Dowsey also thought pre-buff Trickster was B tier.
I miss the Depipster. The sheer thrill of going into a trial going 110 speed and shooting peas.
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You're reading it right.
There's also one of the upcoming nerfed add-ons of Pinhead which is green and will have the same effect of the brown equivalent.
Just bhvr things.
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Make engravings yellow and brown rarity respectively, and I might join.
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I played with @Marigoria , although I'm too burned out to commit to playing dbd since NFT-gate.
Honestly, very good player and I had funny games with them. We had some good laughs at some of the ######### the randos did.
I wish I could still give a ######### about this game, but I'm more addicted to the forum at this point.
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She has some questionable features, like getting damage when going through idle crows, and the ability to shotgun crows when spamming them to cover a cone-shaped area.
She basically has Freddy snares that do damage instead and that can be fired across the map and through walls.
I guarantee you that in her ptb state she'll be a meta killer in tournaments.
@ThanksForDaily said:
I only trust Zubat. And he said she's gonna get nerfed. That's enough for me.
I highly doubt she's gonna see nerfs before launch.
Knowing bhvr, she'll ship as is, then they'll gradually change some numbers
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Single vs multiple uses per trial, killers can save it via black wards while for survivors it's consumed upon use, survivors have bad add-ons in general and this one is somewhat passable instead.
In the end, it's a non-issue.
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I'd like Billy's engravings become one tier more common.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2634815#Comment_2634815
The post you're commenting on was made August 15th, which was before patch 5.3.0 released on October 19th and changed that.
Karu, the hero I need, but not the one I deserve.
Why no horse pictures? Smh.
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@Pulsar said:
I just think that flashlight saves should be validated.
The amount of times I've visibly seen the Killer turn and still get stunned is like, 90% of saves. If I can see them turn on my end, they were probably way out of the range on their end.
That's because the killer's laggy, just like those instance when they get slammed by a pallet and it takes a moment for the stun to play out. Validation wouldn't save them from a blind. Although, it would be a fine addition anyway.
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Don't post any names here, it's against the rules.
Report in game and then send a ticket with video evidence.
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Neither.
Frustrated with the devs.
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Since mmr, every single Nemesis but one hardcore camped the first hook.
I think it's meta because with Ruin up, the zombie provide enough gen pressure except on something large like Mother's Dwelling.
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/2633357#Comment_2633357
Again with that SB is superior lie. What is even your argument to say something like that? Just because a streamer said it? Because logically and in practice that statement isn't true.
SB its much worse than DH. With SB you have to walk and lose a lot of time if you want to save it for when the killer come, and the only benefit of SB is being able to reach a good tile or the shack if you don't have a good tile nearby wich isn't hard at all.
And if SB was better then we won't see 4 or 3 DH per match.. DH is the top survivor perk and even more with the validation. You can extend chases for really long times, specially for not top tier killers.
I don't know what or why you took it personally. Lay down dbd, go out, take some fresh air.
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and the third is always either Unbreakable, Iron Will, Urban Evasion, or Fixated)
Wut?
If you want to criticize dh, I don't care too much, because sb is superior anyway.
I'm baffled that anyone wants even 2021 DS to be nerfed, though.
..
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Don't overthink this. If they're bodyblocking, either wait out bt trying to zone them away from resources, or put them in deep wound and rotate. Either choice will depend on the circumstances. They're making their plays, you make yours.
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@landromat said:
https://forum.deadbydaylight.com/en/discussion/comment/2632779#Comment_2632779
Survivors just have to adapt, like killers hate to adapt to boons
Yes, they'd just need to not move so they won't leave scratch marks 5head.
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@landromat said:
Survivors always leave scratchmarks, even while walking and crouching
It would be broken asf. It would become instantly meta and outclass every single tracking perk in the game.
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This is the counterplay: W.
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@CashelP14 said:
For the first time in a long time it feels like the meta is slightly changing on both sides.
Usually the perks released were ok but not great at high ranks.
Now killers have Deadlocked and Resonance while survivors have CoH and Overcome (can't remember it's name).
Tbf, it seems to me more like the meta will just take a make up job.
The new killer is shipping with 3 slowdown perks and op is literally suggesting a full stacked slowdown build. Feels like the same usual meta to me, only in different flavors.
It's slightly changed on survivor with CoH that shifted the no-heal meta a little bit. And that came with massive backlash that demands to go back on that. However, the remaining perk slots are still taken by the usual suspects.
Overcome will be gone and forgotten in a week from release. Not to mention it stll fits in the same general meta, only a different taste.
Just my 2 cents.