Bovinity
Bovinity
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- Bovinity
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Comments
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@LetsPlayTogether said:
Yeah just go, dont try to get better at the game.
Says the guy that complains about literally every single killer strategy, perk, and add-on in every thread. 🙄
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Yep, I've had salty survivors just spamming, "REPORTED REPORTED REPORT THIS GUY REPORT HIM" in post game chat before.
Who knows why. People just angry.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1283341#Comment_1283341
IKSJDKF HIS LUNGE IS THE SAME
HIS CLAWS ARE EXTREMELY SMALL SO THE HITBOX LOOKS WEIRD GOD
WHY IS ONIS LUNGE SHORTER THAN FREDDY'S OMG LOOK AT THAT BIG SWORD AND STUFF OMG FREDDY BROKEN!
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@LetsPlayTogether said:
Just because its in the game it doesnt mean its okay. Noone wants to play vs Iri Huntress.
Yes, it's ok.
People can ######### off with this nonsense. You're not doing something wrong by using things that the game gives you.
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@Orion said:
Don't turn your Steam name into a URL and they won't know you're a streamer.
Yeah, but how am I gonna get from 3 to 4 viewers if I don't make sure everyone else in every game notices how special I am?
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Ya'll shush about this, jeez. It's like you want survivors to live or something.
Don't worry, Discordance, I won't let them hurt you.
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@EntityDrudge said:
https://forum.deadbydaylight.com/en/discussion/comment/1285698#Comment_1285698
How are you gonna say you can see how maybe he was inspired by Jason, but then say how is he like him? Lol what are you referring to then, his voice? Dude he straight up is a Jason rip off.
1. The mask
2. The body build
3. The way he walks is EXACTLY like Jason.
He is not coming to the game and I for one don't see any reason on earth anyone would want that. Why would we want the mystique of a new killer wasted on someone who literally has their own game that's almost just like DbD?
"He's a big guy with a mask, which is very, very uncommon in horror, therefore he must be exactly like Jason! Jason who is well known for his many bear trap-centric kills and rich-kid backstory!"
(Also, do you just not know the difference between "inspired by" and "the same"? Jeez.)
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1285987#Comment_1285987
Survivors don't get out via the hatch a majority of the time. So this is a total non-issue. The vast majority of the time the killer finds and closes the hatch first - they typically already know where it is. Sweaty killers slug for a 4k because their ego can't stomach the idea of someone escaping, regardless of what BHVR considers a balanced game.
Door RNG is almost always perpendicular. Not across from each other. Even Lery's had a door change patched in so they can even spawn perpendicular now to reduce the chance of getting out, despite the number of high mobility killers and the small size of the map. EGC is never 50/50. EGC is completely killer sided.
And no, thats not the definition of "free" thats the definition of "fair".
And again, no. This is not a team game. Its solos play an individual game that demands some level of teamwork. You don't live and die with the team you didn't choose and have no control over their skill or their rank. In actual team games, you choose your team or at least get paired with people remotely your own skill level. Not so in this game. Thus this really does not apply. Its you against the Killer and it just so happens its advantageous to keep the other 3 people in the match around.
Also again, no one is 'entitled' to a free escape. If you did everything you needed to do to stay alive AND find the hatch BEFORE the Killer can get to it, you earned that escape. If you don't and you get caught, they earned a kill. You aren't ENTITLED to a kill because you did 75% of your job...and again again again, EGC and the hatch are way more slanted toward Killers.
Your killer-centric thinking is really showing with option "D" here. If a survivor gets caught they should have hid better. If a survivor doesn't do their objectives to your liking they should have been more bold. If a survivor finds a hatch that's much more likely for the killer to find and escapes - it's unfair, but EGC killing you to door RNG and killer mobility is completely fine. Speaking of entitlement. Your assessment of why Devs put a hatch in the game (as a slight against killers) is a complete lie. But its a cute notion.
Abso-#########-no-one was complaining about hatch here BUT KILLERS. Lmfao. KILLERS ARE CRYING ALL OVER THE FORUM TODAY. Hense this post. Others, myself included, are simply pointing out that end game is literally spoon fed to Killers and the hatch has already been drastically nerfed - FROM ITS ACTUAL FAIR AND BALANCED STATE - to being much more killer sided...along with other end game mechanics to please you hungry babies, yet you continue to cry cry cry.
Imagine being such a ######### whiner, you can literally get what you ask for repeatedly and continue to cry about how it's not good enough. Yall a bunch of whiners, for real. You especially.
That's a pretty big wall just to say, "Nut-uh, you are!"
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This will make some survivors happy:
I DiDnT LeT tHeM hAvE fUn
(It was a 4-man SWF and they brought 3 toolboxes - albeit crappy ones. No, I wasn't going to go easy. Although at the end of the game everyone was respectful and we shared GG's.)
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My man said CAMPING GENS 🤣
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My last game, this motherfucking Bill is in my face every 5 seconds with a flashlight trying to save whoever I have picked up.
So yeah, I hit him every time he did it.
End of game he says, "You REALLY like to tunnel, don't you?"
...the ######### is wrong with people? God forbid I do my ######### job, Bill. Maybe don't be in my face the entire game and you won't get hit?
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@Xavier22 said:
https://forum.deadbydaylight.com/en/discussion/comment/1286437#Comment_1286437
In this person's case she didn't have to slug. She clearly went after the unhooked survivor right after and downed them and then slugged to avoid the DS when she could've just went for the unhooker and downed and hooked that person which would've meant that she didn't have to slug and that would've been an easy way to play around DS.
No, see, this is the problem. You want to dictate how your opponent should play.
In that scenario the killer doesn't need to go after who you want them to go after, or who you think it's more fun to go after, or whatever. They can take one survivor out of the picture AND burn DS. It's a perfectly reasonable play.
No, they weren't forced to do it, but it's a quality strategy for them.
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@Xavier22 said:
https://forum.deadbydaylight.com/en/discussion/comment/1283101#Comment_1283101
Slugging is pretty f'ing boring
Well then don't set up scenarios where it's the best play for the killer.
Seriously, every time I slug it's because the survivors didn't leave me a lot of choices.
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No.
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Woah man, c'mon, that's just his face. No need to ask a question like this, jeez.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1285987#Comment_1285987
I just don't understand why ANYONE complains about the hatch tbh, makes no sense.
Me neither.
I don't mind that it exists. I don't mind how it works. I do kinda mind WHY it exists, but I can't change that.
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@CLAUDETTEINABUSH said:
Personally it's Freddy. The games are all the same and boring. Honestly, Freddy is so boring that he literally makes me sleepy (pun intended)
Although you can say he's hot, I wouldn't mind flaming on the post game chat about how fired up I really am (yep, fire puns, challenge me)
Who is your most hated killer to go against? Let me know down below.
https://us.v-cdn.net/6030815/uploads/226/5c810fc3-c0fd-4580-8a7f-f4bc255b6dc6.gif
(Wish this website showed gifs, I'm sad ;-;)
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@nancybestgirl said:
https://forum.deadbydaylight.com/en/discussion/comment/1285865#Comment_1285865
I never said it isn't fine, I said it is boring and isn't fun for anyone.
And how do you it isn't allowed to disconnect when you lose all bps, depip and get a 5min penalty? and if it wasn't intended devs would remove the dc option or would fix this a long time ago.
There are those codewords again.
"But it's booooring. It's not fuuuuun. Therefore, I'm justified in breaking the rules by disconnecting."
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@nancybestgirl said:
https://forum.deadbydaylight.com/en/discussion/comment/1286035#Comment_1286035
"You're not entitled to a escape"
You're not entitled to a kill either.
They are if they earn it, which they clearly have by denying the survivors their objective.
The hatch is a gift. Just take it when you can and stop hunting for justifications for abusive play.
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Playing killer.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1285862#Comment_1285862
So what you're telling me is if a person Disconnects and forfeits their game, which is something the devs heavily discourage you to do, so their teammate can get on the Hatch that's fine, but if a Killer slugs to give himself a chance to look for the last Survivor while still playing the game isn't?
I mean, we've had this exact thread before. The majority of people agreed that it was perfectly acceptable to disconnect as a survivor if it meant stymieing the killer somehow.
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1285944#Comment_1285944
A) EGC is most commonly certain death. Absolutely. Doors spawn right next to each other. Survivors have zero opportunity to escape most of the time. Getting out during EGC is worse than a coin flip...at least that's a 50/50 shot. EGC is not. It is Killer sided and has been since implementation, just like the hatch changes.
B) There is no such thing as a free escape. If a survivor is the last survivor on the map, they did something to achieve it. IME, at my rank, it's that they managed to play better than their remaining teammates, or they're comfortable letting their teammates die for their own survival, or both...either way is a viable strat and they had to not get caught themselves in order to execute that. In addition to finding and getting the hatch before the killer...which, for reasons I explained in the other hatch thread, is not in their favor. If they get it, they earned it.
C) Solo survivors are individuals that must do some level of team work in order to escape. They are not, however, a team. An individual survivor shouldn't be automatically sentenced to death because their teammates were subpar.
A) Survivors get out via the hatch the majority of the time it becomes an issue. It's why every other thread for a while was deriding "sweaty killers slugging for the 4k". Also, doors are RNG. I've had them spawn so far apart that it was 100% a free escape for the survivor, literally impossible to get from one to the other in a straight line fast enough. Besides, even if it's 50/50, how is that bad? The team failed in every way.
B) That's the definition of "free". The team failed, but you still get a chance at a win.
C) That's how team games work. You live and die with the team, generally. You're not entitled to something extra because you think your team sucked.
Also, D) The hatch is a classic example of the survivor-centric thinking of the game. Survivors were behaving poorly, holding games hostage, refusing to do objectives. So what do the devs do? Make the offenders easier to find somehow? Punish them with a timer earlier? No, they give them a chance at a free win in the hopes that hurting the killer that way would be enough to satisfy them so that they'd stop trying to harm them another way.
Seriously, survivors complaining about the hatch are startlingly oblivious or entitled. It's literally only there to give them something good enough for free in the hopes of getting them to stop throwing temper tantrums.
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@LALYTHIA said:
Please bring back old hatch. 🙏
Man I loved a good hatch stand off vs. EGC certain death.
Killers have this end game ######### so easy.
Boggles my ######### mind they have the balls to complain, still.
It's not "certain death", and it's a chance at a free escape when your team has all but failed in every other way.
The only reason I don't like it is because it's essentially a reward for past bad behavior, but oh well. It does its job now.
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/1285739#Comment_1285739
Im not saying they wouldn't, I'm just saying he isn't coming in the next release. If, and that's a BIG IF they somehow got the permission to use him, I'm sure the price would be astronomical right now, and I don't see behavior dishing out that much $ on a character that wouldn't be very fun(power and perk wise) . I mean, sure, people will buy it because it's Jason. We all bought LF too when he came out, but everyone still uses hillbilly. Who honestly prefers LF to hillbilly? Lmao
No, I totally agree. Like I said, I don't think it's Jason.
That'd be cool, but I just don't think it is.
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/1285698#Comment_1285698
So what's hillbilly then? That was there version of leatherface until they got the license. Trapper is there version of Jason. They can't share a lot of similarities because they would get sued for copyright infringement, so they go as close as they can before crossing the line. If they could've got away with it, trapper WOULD have a hockey mask, but, that would've most likely got them into some kind of a lawsuit, so they just made there own masks.
I mean, you're only kind of proving yourself wrong here, though.
Even IF we say, "Yeah, Trapper is Jason!" then by Bubba/Hillbilly logic, there's no reason that Jason couldn't still be added.
(But yeah, Trapper still isn't Jason. Maybe aesthetically they wanted something that was inspired by Jason, but beyond that there's just nothing that would be anywhere near as similar as Bubba/Hillbilly.)
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/1285632#Comment_1285632
Meanwhile, I, someone who is bad at killer, have an easy time tracking with her at red ranks. Without Stridor. With? It's a joke.
It's almost like maybe differences in hardware can have a big difference in performance here.
For example, I've literally never heard a survivor breathing. Headset, volume on max, all that. Literally don't get that sound at all. Maybe my fault for having bad onboard sound on the motherboard. But yeah, I literally never hear that.
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@ThisGuuy83 said:
Jason is not coming to DBD.
1. They already have him(AKA trapper)
2. They can't use any outfits, maps, or characters from the franchise because of the lawsuit.
3. He would be weak, and his powers would be stupid. There not gonna let you see where survs are at all times, your not gonna be able to teleport across the map, and any stealth he has will be HARD countered by OoO and spine chills.
4. If ANYTHING was allowed to be done, don't you think they would focus more on another film than DBD or updating/fixing his OWN game? It's so bad his toy line got pulled from necca. Trick or treat studios can't even sell his masks.
https://us.v-cdn.net/6030815/uploads/920/Polish_20200518_155800488.png
Ok, I'm not going to disagree and say that Jason is coming to DbD, because I don't really think he is, either.
...but what's the deal with people always saying Trapper is Jason? Just because he's a guy in a mask?
Maybe thematically the artists wanted something that was Jason-inspired, sure. I've heard that before and I can believe that. But Trapper has nothing whatsoever to do with Jason in terms of actual appearance, backstory, abilities, gameplay and so on.
So what DOES Trapper have in common with Jason? He...has a weapon...and...hits people? Ok, so we just described the entire cast in DbD. Great. I guess no other killers can ever be added because they too would hit people.
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@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1285684#Comment_1285684
Freddy cap spam them without any risk or forethought
if you really think hag traps are stronger, than idk what to say
You don't know what to say because Hag traps are definitely much, much stronger.
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@Orionbash said:
Yes. Freddy is too OP and needs several nerfs or another rework.
Shhhh!
Dude, stop!
We say, "Freddy is boring" here. Keeps everything low-key.
Jeez, you're gonna blow our cover.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1285515#Comment_1285515
If Nurse had a bug that affected survivors she'd probably get hotfixed within 3 days.
Well yeah.
Like I've said before, killers aren't "real" players. Survivors, their gameplay, and their goals are the primary focus of the game. Killers aren't really seen as having an objective of their own so much as preventing the objectives of the survivors, so if the killer cannot do that for some reason, then it's not really a big deal.
(e.g. Spiteful survivors holding the game hostage? Reward the behavior by creating a hatch mechanic to let them escape for free to calm their tantrum.)
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Well, the thing about stereotypes is that they don't tend to just spring out of nowhere.
It's easy to go an entire night listening to survivor salt and rage in every single match...and that's if you win. God help you if you have a bad game, then it's flashlights and exit gate teabagging and insults by the barrel.
Yes, killers can be jerks too, but it seems extremely heavily skewed toward one side in my experience.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1285616#Comment_1285616
Can't you still punish them by downing them as killer? It mitigates some risk but you're not invulnerable.
To some extent if it's one person. It really only becomes an issue when it's a team with all the second chances and coordination.
It's a big part of why peak survivor play will always destroy peak killer play. (Although peak survivor play is harder due to coordination, of course)
It's not a huge deal, and DS by itself isn't that strong. But they're all stackable and can be used to force the killer to play along with them.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1285611#Comment_1285611
What gameplay? Hopping into lockers in your face? Flashlights already exist...
They can essentially ignore the killer for the duration, knowing that you can't really punish them for it.
Like I said, it's not as bad when it's just one person, but an organized group can eventually make it feel like the killer is completely impotent. No matter who you're hitting or hooking, everyone ends up invulnerable and healthy, even if they're running right into you.
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@NateyBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/1285594#Comment_1285594
Hmm yeah, didn’t think about that. I agree.
Maybe the Entity stretches his body out until he's tall enough. 😉
A really, really freakish looking stretched out, adult size Chucky doll. Ugh.
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@YaiPa said:
https://forum.deadbydaylight.com/en/discussion/comment/1285558#Comment_1285558
60 seconds god mode
Pretty much.
I don't really object to the overall power of DS, but rather the gameplay that it encourages. Eventually with an organized group of survivors, they can play as if the killer is no threat at all.
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It honestly can't really happen just because of size issues. A tiny killer would probably be hell for looping.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1285546#Comment_1285546
Didnt say theres threads about clown tho? Majority of people think hes boring just like deathslingers boring but we rarley see threads about either of them
Sure, but like I said, if "fun" and "boring" don't translate to anything else, where are all the "Clown is boring" threads?
Why only 53636 "Freddy is boring" threads?
Just a really weird coincidence I guess. I'm sure the Clown threads will pop up later.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1285553#Comment_1285553
Kittens are deceptive representation of the true nature of cats, and don't last nearly long enough.
Hm.....🤔
Ok, fair enough.
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@alaenyia said:
https://forum.deadbydaylight.com/en/discussion/153649/what-the-bleep-is-up-with-this-hatch-bs
If you killed the 3rd survivor and still had 5 gens up, literally no one in that match was having "a ton of fun" except you. I do not for a second believe there was no camp, tunnel or slug. Unless they were all AFK except the last guy. This guy most likely deserved hatch more than normal because he obviously managed to survive what sounds like a super sweaty round. I don't even remember the last time I was in a round where no gens got done. Before Hex:ruin nerf for sure.
What, people can't have fun if they're losing?
Oh wait, it's survivors we're talking about. I forgot.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1285504#Comment_1285504
Oh no, people are asking for and giving their opinions. We must rise up against these oppressors!
Once again you curiously act as if I spoke out against something that I didn't.
Why do you hate kittens, Waffle? Why?
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1285527#Comment_1285527
Yea fun? Clown is extremly unfun to go against but no ones asking for nerfs. Deathslinger isnt op and no one thinks he is except rank 20s. I absolutely hate going against trapper and deathslinger but there not op and i dont want them nerfed
Whats the point of even arguing with you? All your comments are essentially survivor bad, killer good
Yeah, just look at all the, "Clown is not fun/is boring" threads from survivors. So many of them. Every day. Yep.
Don't worry, your secret is safe with me.
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@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1285504#Comment_1285504
No ones asking for a nerf? Its a discussion about how fun he is too go against.
Yeah, that's right. "Fun".
Don't worry, I won't let anyone else in on the secret code. on'tday alktay aboutyay erfsnay. 😉
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@DisappointedUser said:
https://forum.deadbydaylight.com/en/discussion/comment/1285479#Comment_1285479
I clearly stated many times this is not my account. It doesn’t even matter but I have never DCed either. My attitude is irrelevant to this situation as I wasn’t even the one playing. We have different accounts. She has a Switch one that I don’t play. A PC one that she only plays. And I have a PC one.
So again, you’re purposefully refusing to read what I’ve written in order to maintain a specific perspective here. It’s quite easy to dismiss what one has said if it challenges your preconceived notions of what is right and wrong. And it’s what you’ve done this entire conversation. What I’m saying makes you feel uncomfortable internally, thus, you’re ignoring what I’m saying and injecting your own reality to remove that logical discomfort.
Yes, Doctor. Please offer me your professional opinion.
The fact is that you're about the ten millionth person in an online game to come to a forum, angrily complain about a ban and aggressively claim they did nothing wrong.
So yes, people will be skeptical.
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@Tiersis said:
I suppose I need to find a solid 3 other people so I can experience the game from the 4 man SWF side. I've only ever played survivor solo for the most part.
Well, the good news is that if you get to the point that you're a top tier killer player, you can beat most of what matchmaking throws at you.
You'll still be utterly crushed by good SWF teams with absolutely no chance. But at least you'll beat pugs.
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Yes, but she's a killer. So...fixes are probably on the slate for 2022 or so. Right after Meg gets another shirt.
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Ah yes, "is it fun".
We all know what it translates to. Just cut to the chase and ask for the nerfs.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1285484#Comment_1285484
I was drawing logical conclusions based off of your previous comments on this thread. Pardon me if your opinion has changed drastically since you made these comments.
"Most chases consist of the survivor running in circles while the killer tries to M1 them anyway."
And if you paid ANY attention to the context - and the question you initially quoted - you'd know why I said that.
"What do you have against reading?"
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Hah.
As bad as matchmaking is, that's actually pretty tame, believe it or not.
Wait until you get the 1, 1, 1, 20 (20 is a smurf) SWF group just exploiting the matchmaking to ensure they only get lowbie killers.
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So is it bannable to queue as a survivor when you're really bad at it, so the killer catches you in the first 20 seconds?
Asking for a friend.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1285475#Comment_1285475
Thanks for insulting me instead of responding thoughtfully, it provided helpful insight that will guide my choices in this discussion.
Then maybe don't open discussions with silly bait like, "What do you have against chases?" when no one said anything of that sort and that wasn't the topic at all.

