Bot_Salvo88
Bot_Salvo88
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- Bot_Salvo88
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Comments
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If you base your thoughts on that 61% kill rate, remember that nurse is the weakest killer in the game
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Use it at a pallet or right before you're vaulting a window. The killer will have to swing at some pallets or windows and that's where dead hard comes in place. If the killer swings, you use dead hard and you're safe. If the killer doesn't swing you drop a pallet and you're safe.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/3255864#Comment_3255864
Well that's the deal. The had no detection perks. Only slowdown. Yet, they were perfectly capable to pin point everyone's location non stop.
Sadly we don't have a replay system to see each player's POV in the match. You can't tell if someone's wallhacking or not :(
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First off, check what perks and add-ons people run. One time I got called cheater while using the perk Spies from the Shadows as killer (bird perk) that detects the exact location of a survivor when they scare a crow within 32 meters I believe (maybe 36)
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In my opinion they should focus on changing the game itself to make facecamping and tunneling less viable. We should NOT rely on perks to solve base game problems.
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I'm all for a Billy buff.
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Because it's not a 1v1. It's a 1v4. If you're being chased with 80 seconds off the record and 60 seconds DS, 3 of your teammates can be ready to open the door for you as it takes 20 seconds to do with no perks.
They should work more on the game itself than still relying on perks to solve base game problems.
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If you see someone using an instaheal with the blight serum... why bother chasing? Go and find someone else instead of focusing on the same person for a longer period of time.
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Nice bait. Next
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@DashMonsta008XV said:
https://forum.deadbydaylight.com/en/discussion/comment/3254349#Comment_3254349
What would you do to solve the solution.
I think that opening exit gates for killer is fine as it is. Survivors only need to do those 5 gens and you can open the door. If you stand still and wait for them to do it, it might take around 3/4 minutes.
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I think that nobody will ever use them. I see barely anyone using the 2 there are already as survivor.
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@DashMonsta008XV said:
https://forum.deadbydaylight.com/en/discussion/comment/3254227#Comment_3254227
Like allow killers to open gates anytime if their not having fun,or something comes up because everytime ,I start someone wants me to do something and it's usually a good match.That way, you don't have to get a penalty for DC
The killer: sees a bad map for him
Always the killer: alright, where's the door?
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Today I did 3 matches as survivor. I ended up dying at the end in all of them because I did that late game save since I play as a team (4v1) instead of the 1v1v1v1v1 thing. If the killer gets 1 (example: me) and 3 of my team escape, I still count it as a win because my team escaped and the killer lost.
I also try to take in consideration hook states. Let's say I haven't been hooked at all. I will be happy to even get downed in order to save my teammates.
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The game would probably break more than it is right now.
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@ATOMIC_ACE_PUGG said:
https://forum.deadbydaylight.com/en/discussion/comment/3252460#Comment_3252460
Thanks! Was there a Halloween portal over it? Just curious
I can't tell. The map got disabled so quick that I haven't been able to see it myself.
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That map has been bugged since the halloween event came out. When you vaulted from the top of the boat you didn't actually vault down but you stayed up. The second time a part of the map wasn't loaded near shack and players could fall out of the map and get teleported in the spawn locations. Now it's disabled.
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I think it's never gonna happen.
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That's a big Leon right there!
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It's been almost 3 weeks since I've seen a cheater
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I wish I never opened this post 😳
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@Viciusaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/3252016#Comment_3252016
I've been testing with the bots in PTB and it's looking promising. Def not perfect, but they know how to do gens, they can loop decently well at times, and they don't give up.
Better than no-one at all.
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@HPhoenix said:
https://forum.deadbydaylight.com/en/discussion/comment/3251839#Comment_3251839
And it's one of my favorite outfits. I really wish they fix it already :/.
I didn't play clown since he's got his bugged POV. It just hurts my eyes and you're disadvantaged if you look down for any reason.
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@ilovedbd123 said:
Because the game is getting to the point where people are never satisfied unless their winning, and so when they feel something is hopeless (like for example an early hook/ lots of hooks early) they want to go next.
its not good, but its understandable.
That's why they should add bots if anyone disconnects early. Even killers too if needed.
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Been happening for a couple of months now. Shame it's still not fixed as they should just move the first person camera a bit forward.
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There's a bug with challenges where you have to select a different challenge and then go back to the previous one in order to make it work. It's not tied to the survivors from what I know.
In the past they were tied to certain maps. Some challenges didn't work on newer maps but now they all should work except the challenge to hide in a locker after "x" seconds of being in chase. That doesn't work since forever now. It's been acknowledged months ago and it's still broken.
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@hiken said:
the free zoning, placing a crow in different directions, get hit, get down repeat if u werent injured, the gameplay is so interactive. maybe she shouldnt be able to injure survivors unless they are with crows in top of them in every scenario that would be fairer....
Play her and then come back again.
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It has been reported AND acknowledged months ago. Still no fix to it. Same challenge is in Tome 4.
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Have you tried to walk backwards? It helps with survivors messing with your FOV.
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Maybe it can be tied to the terror radius like jolt so you get punished for doing gens near the killer but you get rewarded for staying away.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/3249274#Comment_3249274
Let's hope so. There was one season where I actually escaped a lot in solo, much more than usual for me, and I was still getting bad teammates every few matches that would take me back down. Not cool, BHVR.
I bet you get bad teammates but good killers right? I'm in that situation right now
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Another bug for renewal: if 2 people are healing another survivor, the perk only registers half the progress so you need another heal to get the perk activated.
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It's all part of the experience 🎃
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Unpopular perk combo:
-Clairvoyance, every time you cleanse a totem you can see gens, hooks, exit gates, hatch and chests within 64 meters of you for a total of 10 seconds;
-Inner Strength, every time you cleanse a totem and you're injured, you can go in a locker and be fully healed in 8 seconds;
-Overzealous, every time you cleanse a totem you repair gens 8% faster (16% if you cleanse a Hex totem) until you get injured;
-Small Game, it helps me find totems especially on newer maps.
Clairvoyance, Overzealous and Inner Strength can be activated by 1 single totem.
You don't want to use items? Here's a free items build:
-Appraisal, you can loot the same chest twice;
-Ace in the Hole, the item you loot from a chest has a chance to have good add-ons on it;
-Built to last, every time your item doesn't have any charges, you go in a locker for 12 seconds and all the charges come back. This perk can work up to 3 times per item. It recharges 99% of the charges the first time, 66% the second time and 33% the last time.
-Plunderer's instinct, it shows you chests aura within 32 meters of you.
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@IlliterateGenocide said:
Give him bigger butt, base-kit of course!
Just let him carry an extra trap. Again.... Carrying 2 is quite nice but 3 would feel really good
Big butt trapper 😳
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@danielmaster87 said:
Intentionally? Never. I should be at high MMR and am not, because of dying for them accidentally all the time. No way am I valuing my safety under theirs. If it's a camping Freddy and 2 others are healed to get the person off hook? Sure I'll try to get them out. If it's a Leatherface who's chasing them down? I'm not moving from the exit gate.
Oh don't worry about it. They're changing MMR in the next update so that if you sacrifice yourself for another "it won't be as punishing"
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Hook placement is always a nightmare in indoor maps. That room may have 2 hooks but the other room has none or it's downstairs where you have no way of reaching it in time.
On Midwich for example you can have only 1 hook downstairs and all the hooks upstairs 😂
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I will have a nightmare when I'll go to sleep.
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@ProfessorDunwich said:
https://forum.deadbydaylight.com/en/discussion/comment/3248881#Comment_3248881
That's rich you make it sound like this is in any way justified.
You win some, you lose some. If every match you play is a win, is the game really balanced?
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I'd love to see a Bubba and NOT have to say "please don't facecamp".
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Your rank (bronze 3) doesn't mean anything since it's not used for matchmaking. For matchmaking the game uses MMR (a hidden number). You probably won a few games before (even with other killers or with Artist herself) and now you have to lose this one.
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I do think that prestige level is meaningless since it's just your character level and nothing else. Someone (like me) can play really average even with prestige 100. It's like grades all over again and I don't know why they're still showing this instead of the character you're using in the match (I'm talking about end result screen).
They should just remove prestige from pre-lobby and end game screen and just show your character and that's it. No numbers so nobody either dodges a lobby or doesn't get scared of high numbers.
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If you mean that light blue aura around your screen I have to say it's mostly annoying in dark places for me.
If you mean the actual lit totem I have no problems with it.
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@Mooks said:
It could theoretically be a completely new player but… yeah it was very likely a troll and I would report it if I had a video of it. If that player gets reported for this kind of „playstyle“ they would probably get a warning/temporary ban? But not for one time doing it i suppose..
It wasn't a new player at all. Zarina with dead hard, off the record, ds and adrenaline. She knew what she was doing.
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Great, thanks.
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I really just play the game normally. I try to be the one who saves, does gens and gets chased. Sure, you can't get max points to every category because the match goes too fast for it, but I usually get 25k/30k points at best. At worst I get between 15k/18k
My build is:
-Kindred, must have if you want to get the save and be coordinated in solo;
-We'll make it, you heal people in 8 seconds;
-Guardian, you will get healed 20 seconds after you've been unhooked;
-Small Game, if you don't get chased you can also do totems to get some extra points.
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Sadly I don't see Freddy getting any changes any time soon. I'd love to see your changes (with the right tweaks) in game for him. He's so bad right now, he needs a full rework and add-ons change
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You mentioned DCs and people giving up on first hook. That's your teammates problem, not a game problem. What can you do other than "boring gens"? You can have chases with the killer. You can also make the "boring gens" a bit more fun with perks like blastmine. You can make chases fun with head on. There are things you can do. You just choose not to.
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He hits you as you're in the animation of dropping a pallet. Nothing needs to be fixed.
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Update: I just got it now! It only took me 4 days 😥
I swear that I found a team of 3 very clueless survivors that all went down in the same place. As the killer was picking up the first one, i healed the other 2 on the ground. Killer was Ghostface on Midwich.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/3247168#Comment_3247168
Iiiif it doesn't proc WGLF, I have a sinking feeling the challenge won't care for it either.
One exception is too many.
Yeah I managed to get up by myself with unbreakable and then I used for the people to another survivor. It didn't proc the we're gonna live forever endurance so the survivor I insta healed went down immediately and the challenge didn't count it either.



