Boosted_Dwight
Boosted_Dwight
About
- Username
- Boosted_Dwight
- Joined
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Comments
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The ColdWind Maps or Haddonfield would be a good choice.
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Yes reporting is worth it and I recommend sending the report to support.
Frequently asked questions about our mobile game -
Well there is. The only ones that require DLC are put on the side lines so you will still be able to get to the end even without the DLC.
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Matchmaking is bugged and is mix and matching players all over the place. However we recently have gotten some news about a Matchmaking rework here.
@Peanits said:
https://us.v-cdn.net/6030815/uploads/927/HH691ZWG6DKH.png
We’ve observed a growing Community concern about matchmaking in recent months. Matchmaking wait times have exceeded our targeted limits and we’ve seen rank disparities fluctuate. In this Status Update, we will go in details on factors impacting the matchmaking, our current matchmaking system and our future solutions.
https://us.v-cdn.net/6030815/uploads/793/ZSC8B6CPRDCP.png
Above are the three variable factors in matchmaking, with a fourth being the number of players on each role, with an ideal ratio of 4 survivors for 1 killer at all times. When dealing with matchmaking, we need to decide how much to focus on each of the factors. If we focus on one point, the other points will see some sort of impact. For example, if we focus on time, your matches will likely end up being less fair, and you might get paired with people further away. Dedicated servers have helped us ensure a stable connection, with over 90% of players being put into matches with 150 ping and under. Our goal is to get you into a match as quickly as possible with a good connection, without compromising too much on fairness.
This is a difficult task in a game like Dead by Daylight, where both sides have different objectives and cannot be directly compared to one another. We’ve attempted to address this in the past with the Emblem system, but upon further review, we’ve concluded that rank does not directly correlate to skill. While a player who plays a lot will tend to be better than someone who plays very little, there are also players who are good at the game but don’t play enough to reach the upper ranks.
To help improve with the fairness factor without sacrificing wait times or pings, we will be making two changes. The first is a new system to better reflect a player’s skill level, and the second is a change to the matchmaking system to create fairer matches.
Going forward, we will use a hidden skill rating for matchmaking purposes. Your skill rating will increase when you do well and decrease when you do poorly. To keep this as fair as possible, the system will predict the outcome of the match based on the difference in your opponent(s) rating and adjust the amount your rating changes:
- If your rating is higher than your opponent(s), your rating will increase less if you win and drop more if you lose.
- If your rating is lower than your opponent(s), your rating will increase more if you win and drop less if you lose.
This way, even if you aren’t perfectly matched with people of the exact same skill level, your rating will not change unfairly.
In the future, we would like to extend this system to support different ratings for each killer, allowing you to practice a new killer without being immediately matched against high skilled players. This may not be included in the initial launch of the feature.
Additionally, to make sure that your matches are as fair as possible, we will be switching over to “batch matchmaking”.
Currently, our matchmaking system takes the player in queue and looks for a match close to their rank. If it is unable to find an appropriate match, it will gradually expand the search range until it is able to give you a match. This can lead to both unfair matches and long queue times.
The new batch matchmaking will instead pool a larger number of players together, compare their skill levels, and then create the fairest matches possible simultaneously. With a larger pool to pick from, we hope to improve the fairness factor of matchmaking while also keeping pings and wait times low.
The release of these changes will be gradual. With the release of the mid-chapter update, we are able to start tracking skill levels. For the time being, this is only a test and is not being used for matchmaking purposes. Once we are confident that the skill rating is working as intended, we will be running tests on live servers.
When this happens, you may notice some disparity in ranks during your matches. This is to be expected as rank will no longer be used for matchmaking purposes at this time. To avoid confusion, we are considering removing ranks from the post-match scoreboard once testing is complete, as they will no longer be relevant to matchmaking. Ranks will remain visible only to you for bragging rights and a goal to work towards, but will be a reflection of your dedication to the game rather than skill for the time being.
We are confident that these changes will allow us to create fairer matches without losing sight of our goals; to get you into a match as soon as possible with a solid connection. We’ll be sure to keep you posted on our progress as we move forward.
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This is not reportable through the in game system however you can send a report to PlayStation if you want to.
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They are coming out tomorrow the 28th :)
The charms however are already out to use.
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Nah I'm too big to be a real life Dwight. I can be a tiny Jeff/Clown though :P
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I disagree. The killer needs to be faster to be able to end chases and catch up to survivors. This change would prolong chases for quite a bit not to mention how unbalanced most maps are.
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Personally I'm neutral about Doc. I don't hate him but I don't love him either. He's just there and that's okay.
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I don't agree. He may seem fast but he the same as any other 115 speed killer. He's also slowed down while reloading and throwing his bottles and has low map pressure. I recommend to practice against Clown and learn his weaknesses. You'll see why people call him a bad killer.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1040625#Comment_1040625
I might not be thinking about it hard enough, but I can't think of a good reason to keep a player's skill rating hidden from them and other people.
It's a good way for player to provide feedback for the skill rating and matchmaking at the same time. I'm rating 72 and was paired up with players who averaged 30 and my ranking is probably closer to 20 as an imaginary example.
It would also be really interesting to see how the rating is being calculated since it would clearly show what the devs believe to be "skillful" play is.
I understand the rank hiding at this point. It's really just a charm for the tally screen with no real meaning.
That's what I was thinking. I believe it's to avoid backlash for the new system not working out of the gate and while I understand backlash can be harsh and rude, it can also be constructive and helpful. They could also have something going on in the back that the players can't learn about. Whatever that is is a mystery :P .
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1040801#Comment_1040801
https://us.v-cdn.net/6030815/uploads/301/5G7E7N4DEN7C.png
Here you go mate.
- Level l: January 22nd 11AM ET
- Level ll: February 4th
- Level lll: February 18th
- Level lV: March 10th
Every new Tome always has a news post in the main menu for the upcoming levels, they're of course subject to change if something comes up, but these are the scheduled times if everything goes according to plan.
Use this image next time someone asks for the levels, it's in the news section in the main menu for every new Tome that comes out, so there you go Mr. D W E E T ! ❤️
Damn it I never check the in game news section! D:
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There are not confirmed dates for the next levels of Tome II. At least, none that I've seen.
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/1040668#Comment_1040668
https://us.v-cdn.net/6030815/uploads/231/06VLN8ZTF84G.png
Damn I didn't know peanits liked pirates
NOOOOOOOOOOOOO!!!!!!!!!!!!
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Yeah I agree. I would like to see rating as well. I want to know if it's working or not instead of being left in the dark about it.
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@Peanits said:
More or less. You will see your own rank. It'll be something for you to work towards each month. Nobody else will see it, though.
Your rating is going to be completely hidden, though, and your rank will have no influence on matchmaking.
So that's what all that hiding ranks stuff was about?
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@BBQnDemogorgon said:
Pride and accomplishment. Bragging rights as they said in the blog post.
Rewards are super unlikely.
I wouldn't 100% believe that. Remember that the devs have stated back in the 3 year anniversary stream that rank rewards seem to be one of their goal unless they changed their minds about it.
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This is a discovery for the history books.
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Seems more like a swf. Also the devs are preparing something for matchmaking and will announce something soon.
Side note:
The top guy's back must be in pain carrying these guys.
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Swimsuit Dwight when?!
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I had Ds and Unbreakable and this Dwight as running behind me about to eat the saw so my big brain thought " What if I 360 right behind him so I get hit and the Dwight lives?" So I try to get behind him but ended up blocking him and getting shredded. We all died that game.
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This could be a bug. I recommend sending a ticket to support.
Frequently asked questions about our mobile game -
I actually have noticed this. A Claudette vaulted behind me last night and made zero noise. She didn't have Q & Q either. I also noticed sometimes survivors make no noise when left on the floor.
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No announcements have been made about a next gen port however they are working on console optimization over time.
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Happy birthday Mushwin! 🎂🥳
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No and I probably never will. 2 perk slots for something that can be disabled so fast is not worth it.
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I think he's a strong B tier. He's a lot stronger now but still struggles with large maps.
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Your friend is probably loading out of the match and into the lobby screen. If I'm wrong and it's something else then you can report it to the support site by submitting a ticket.
Frequently asked questions about our mobile game -
Matchmaking tries to find a match within your rank. If it can't find that it will search for a game within a 6 rank threshold. So say you're a rank 12 and the game can't find a match with rank 12s then it will put you with ranks 11 through 6.
Currently, Matchmaking is bugged and the devs will be addressing the matchmaking problems soon.
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I would love to some Dead by Daylight Funko Pops! 😍
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Reddit is something special.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1032838#Comment_1032838
well it's GREAT that something that existed for this long is barely being talked about by the devs.
as far as i know it wasn't part of the Q&A... and still don't see it in the patch notes as a known issue.
Matchmaking was mentioned during the Q&A at 12:32 time stamp.
http://www.twitch.tv/deadbydaylight/v/540621426?sr=a&t=769s -
Matchmaking is an issue they are working on right now. We should be getting info some time in the coming weeks.
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/1030997#Comment_1030997
Much appreciated, so both calm addons and distressing could basically make the static blast like half the map? xD
Yup and if you put dark devotion on the static blast will come out of the survivor instead lol
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Yes it's terror radius based :v
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I think he's great. He feels more fluid and powerful and now that his cooldown between his shock and his attack is lower he's pretty nasty. However he's still just as loop-able as before if the survivor is smart.
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The amount of poor baby Dwights this would scare lol
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Matchmaking is a mess right now and the devs are looking into it. We should be getting info about it soon.
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This is amazing work! Thanks@Fibijean ! :)
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Thanks for the idea ;)
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I've been playing Oni for the past week and with this buff he feels amazing to play. Console is a bit of a struggle but once you learn how to use him he's absolutely nasty due to his great snowball potential.
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This is awesome :)
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Really? Because my survivor queues are at least 20 mins or higher.
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I haven't noticed anything while playing Oni last night. Maybe it could be the survivor struggling that's making go a bit quicker?
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I can't prove you wrong if you're right. Head On is easily the best meme perk. It turns a hiding spot into a weapon and no killer ever sees it coming. Doing a Head On stun mid chase is super satisfying and funny.
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They did add fireworks into the blood web.
Dead by Daylight is an asymmetrical multiplayer (4vs1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught and killed.Here's some more info about the event in case you still have questions.
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It seems to be a bug. Hag is also experiencing something like this.
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Wraith with built-in Windstorm and Bone Clapper would be pretty disgusting imo.


