Boosted_Dwight
Boosted_Dwight
About
- Username
- Boosted_Dwight
- Joined
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Comments
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Duplicate post (눈‸눈)
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Laurie is already used to horrific situations and knows how to prepare for them as seen in the newest Halloween movie.
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Freddy or Myers for sure. They can't die and insanely powerful. Unless you're talking with Entity limitations, then it would be Either Oni, Spirit, Hag, or Hillbilly.
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Edit: Disregard this comment I didn't know there was a second survey going around right now.
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The title made me think they put a Huntress challenge in. I would love to see some Huntress lore ngl.
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These are hackers please report them and send a ticket to DBD support the next time you see them.
Frequently asked questions about our mobile game -
Matchmaking is bugged. They are working on a new system that they plan to test soon.
@Peanits said:
https://us.v-cdn.net/6030815/uploads/927/HH691ZWG6DKH.png
We’ve observed a growing Community concern about matchmaking in recent months. Matchmaking wait times have exceeded our targeted limits and we’ve seen rank disparities fluctuate. In this Status Update, we will go in details on factors impacting the matchmaking, our current matchmaking system and our future solutions.
https://us.v-cdn.net/6030815/uploads/793/ZSC8B6CPRDCP.png
Above are the three variable factors in matchmaking, with a fourth being the number of players on each role, with an ideal ratio of 4 survivors for 1 killer at all times. When dealing with matchmaking, we need to decide how much to focus on each of the factors. If we focus on one point, the other points will see some sort of impact. For example, if we focus on time, your matches will likely end up being less fair, and you might get paired with people further away. Dedicated servers have helped us ensure a stable connection, with over 90% of players being put into matches with 150 ping and under. Our goal is to get you into a match as quickly as possible with a good connection, without compromising too much on fairness.
This is a difficult task in a game like Dead by Daylight, where both sides have different objectives and cannot be directly compared to one another. We’ve attempted to address this in the past with the Emblem system, but upon further review, we’ve concluded that rank does not directly correlate to skill. While a player who plays a lot will tend to be better than someone who plays very little, there are also players who are good at the game but don’t play enough to reach the upper ranks.
To help improve with the fairness factor without sacrificing wait times or pings, we will be making two changes. The first is a new system to better reflect a player’s skill level, and the second is a change to the matchmaking system to create fairer matches.
Going forward, we will use a hidden skill rating for matchmaking purposes. Your skill rating will increase when you do well and decrease when you do poorly. To keep this as fair as possible, the system will predict the outcome of the match based on the difference in your opponent(s) rating and adjust the amount your rating changes:
- If your rating is higher than your opponent(s), your rating will increase less if you win and drop more if you lose.
- If your rating is lower than your opponent(s), your rating will increase more if you win and drop less if you lose.
This way, even if you aren’t perfectly matched with people of the exact same skill level, your rating will not change unfairly.
In the future, we would like to extend this system to support different ratings for each killer, allowing you to practice a new killer without being immediately matched against high skilled players. This may not be included in the initial launch of the feature.
Additionally, to make sure that your matches are as fair as possible, we will be switching over to “batch matchmaking”.
Currently, our matchmaking system takes the player in queue and looks for a match close to their rank. If it is unable to find an appropriate match, it will gradually expand the search range until it is able to give you a match. This can lead to both unfair matches and long queue times.
The new batch matchmaking will instead pool a larger number of players together, compare their skill levels, and then create the fairest matches possible simultaneously. With a larger pool to pick from, we hope to improve the fairness factor of matchmaking while also keeping pings and wait times low.
The release of these changes will be gradual. With the release of the mid-chapter update, we are able to start tracking skill levels. For the time being, this is only a test and is not being used for matchmaking purposes. Once we are confident that the skill rating is working as intended, we will be running tests on live servers.
When this happens, you may notice some disparity in ranks during your matches. This is to be expected as rank will no longer be used for matchmaking purposes at this time. To avoid confusion, we are considering removing ranks from the post-match scoreboard once testing is complete, as they will no longer be relevant to matchmaking. Ranks will remain visible only to you for bragging rights and a goal to work towards, but will be a reflection of your dedication to the game rather than skill for the time being.
We are confident that these changes will allow us to create fairer matches without losing sight of our goals; to get you into a match as soon as possible with a solid connection. We’ll be sure to keep you posted on our progress as we move forward.
Edit: It's also probably a killer shortage :v
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The one and only true answer
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@[Deleted User] said:
I play on PS4 as well, I now remember the Dwight's name was Detective_Dwight. Maybe that's why I find your name so familiar lol.
https://forum.deadbydaylight.com/en/discussion/comment/1069939#Comment_1069939
There's a player out there called Boosted_Dweet as well. There's a lot of Dwights :P
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Do you guys plan to update/fix hit detection?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1069845#Comment_1069845
Also I think I have played with you before, what do you play dbd on? Your name seems awfully familiar to someone I met who was also a Dwight main.
I play on Ps4 with the same name as my forums name :P
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@[Deleted User] said:
Dwight may be right, but I doubt it was the da wight choice as Feng Min is 100000000x better.
this post was made by Feng Min gang.
https://forum.deadbydaylight.com/en/discussion/comment/1069808#Comment_1069808
Dwight is a fair player and helps his team escape. With perks like Bond, Leader, and Prove thyself. While Feng is selfish and has perks like Technician, Lithe, and Alert that only help herself.
Dwight > Feng 👍
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Dwight is right 👍
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Current matchmaking works like this:
- The game will search for players within your rank
- If the game can't find anyone it will look for players within a 6 rank limit
Unfortunately, it's bugged and is matching everyone all over the place. (Mostly red with green ranks from what I've seen)
The devs announced an overhaul with matchmaking that is in the works. Here's the link:
@Peanits said:
https://us.v-cdn.net/6030815/uploads/927/HH691ZWG6DKH.png
We’ve observed a growing Community concern about matchmaking in recent months. Matchmaking wait times have exceeded our targeted limits and we’ve seen rank disparities fluctuate. In this Status Update, we will go in details on factors impacting the matchmaking, our current matchmaking system and our future solutions.
https://us.v-cdn.net/6030815/uploads/793/ZSC8B6CPRDCP.png
Above are the three variable factors in matchmaking, with a fourth being the number of players on each role, with an ideal ratio of 4 survivors for 1 killer at all times. When dealing with matchmaking, we need to decide how much to focus on each of the factors. If we focus on one point, the other points will see some sort of impact. For example, if we focus on time, your matches will likely end up being less fair, and you might get paired with people further away. Dedicated servers have helped us ensure a stable connection, with over 90% of players being put into matches with 150 ping and under. Our goal is to get you into a match as quickly as possible with a good connection, without compromising too much on fairness.
This is a difficult task in a game like Dead by Daylight, where both sides have different objectives and cannot be directly compared to one another. We’ve attempted to address this in the past with the Emblem system, but upon further review, we’ve concluded that rank does not directly correlate to skill. While a player who plays a lot will tend to be better than someone who plays very little, there are also players who are good at the game but don’t play enough to reach the upper ranks.
To help improve with the fairness factor without sacrificing wait times or pings, we will be making two changes. The first is a new system to better reflect a player’s skill level, and the second is a change to the matchmaking system to create fairer matches.
Going forward, we will use a hidden skill rating for matchmaking purposes. Your skill rating will increase when you do well and decrease when you do poorly. To keep this as fair as possible, the system will predict the outcome of the match based on the difference in your opponent(s) rating and adjust the amount your rating changes:
- If your rating is higher than your opponent(s), your rating will increase less if you win and drop more if you lose.
- If your rating is lower than your opponent(s), your rating will increase more if you win and drop less if you lose.
This way, even if you aren’t perfectly matched with people of the exact same skill level, your rating will not change unfairly.
In the future, we would like to extend this system to support different ratings for each killer, allowing you to practice a new killer without being immediately matched against high skilled players. This may not be included in the initial launch of the feature.
Additionally, to make sure that your matches are as fair as possible, we will be switching over to “batch matchmaking”.
Currently, our matchmaking system takes the player in queue and looks for a match close to their rank. If it is unable to find an appropriate match, it will gradually expand the search range until it is able to give you a match. This can lead to both unfair matches and long queue times.
The new batch matchmaking will instead pool a larger number of players together, compare their skill levels, and then create the fairest matches possible simultaneously. With a larger pool to pick from, we hope to improve the fairness factor of matchmaking while also keeping pings and wait times low.
The release of these changes will be gradual. With the release of the mid-chapter update, we are able to start tracking skill levels. For the time being, this is only a test and is not being used for matchmaking purposes. Once we are confident that the skill rating is working as intended, we will be running tests on live servers.
When this happens, you may notice some disparity in ranks during your matches. This is to be expected as rank will no longer be used for matchmaking purposes at this time. To avoid confusion, we are considering removing ranks from the post-match scoreboard once testing is complete, as they will no longer be relevant to matchmaking. Ranks will remain visible only to you for bragging rights and a goal to work towards, but will be a reflection of your dedication to the game rather than skill for the time being.
We are confident that these changes will allow us to create fairer matches without losing sight of our goals; to get you into a match as soon as possible with a solid connection. We’ll be sure to keep you posted on our progress as we move forward.
The new system from what I can tell works like this:
- You will be given a hidden skill rating
- The skill rating is determined by how well you do in game
- This skill rating will determine who you will be matched with
- You will be put with players with a similar ranking
In short matchmaking is bugged and we're getting a rework on it soon.
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Probably PTSD from the time he came out where everyone was running MoM.
If not it's because he's extremely loud which is why I always run Iron Will with Ash.
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I don't even have snow in my area but I still would love to have the day off. :(
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Yes and quite a lot actually. It's saved so many randoms I play with :)
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Yes they are related. Oni is Spirit's ancestor. I believe her rift cosmetic is her wearing Oni's old armour when he was young. :)
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Poised activates every time a generator is completed. It doesn't matter if you're the one who completed it or not it will still activate.
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It's really bad right now ngl
- Matchmaking is a mess
- Maps are unbalanced
- One side is definitely a lot less stressful than the other
- It's very poorly optimized
- Buggy servers
- Buggy hit detection
- Just bugs and glitches in general
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Poised. It's underrated and has helped me a ton.
Head On is also a pretty good perk.
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It's possible that the rank 5 player brought in those two low ranks with him in a swf.
Swf matchmaking works like this:
- The highest rank survivor in the group determines what rank killer you get. For example, if the highest is a red rank then you'll be put with a red rank killer.
- The game will search for a game within your rank and it can't find one then it will extend it's reach with a 6 rank threshold.
Since the rank 5 is the highest player in his swf group then his group will face purple rank killers.
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I'm having fun but I really doubt the killers are.
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For me I usually just hide and walk away from the killer. They may have an idea of where you're at but they still have to find you first.
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I think the ruin change came at a bad time. While it was a good change it definitely wasn't a good time to release it.
- Matchmaking is broken
- Most maps are very unbalanced
- Tool boxes and other perks needed looking into (I'm aware they're working on tool boxes right now)
- Generator speed? I'm not so sure about that one.
They should have released this new change when the game was healthy enough to take it.
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No and here's why:
- Sloppy Butcher absolutely destroys Self Care
- Inner Strength does the job way better and is way healthier for the game
- Self Care needs Botany Knowledge to even heal at a decent speed
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It's either Pizza Delivery Dwight or Dwelf. Both are great!
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Dwight needs to be as thick as Jane next update or riot >:v
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I really hope I never see a FNAF chapter.
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Yes, Streetwise does affect maps.
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Dead by Daylight does not have keyboard support on console from what I've heard. The devs have not announced anything about keyboard support.
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Try not to make yourself obvious so bright cosmetics like the white, red, blue shroud are not recommend it. Try to stay behind cover when traversing the map. Remember your map layouts and tiles so you can walk around a lot easier.
That's just my advice :P
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@Febb3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1051433#Comment_1051433
Dang is it so bad on PS4?
From my experience, yeah it's a bit of a mess.
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25-45 fps gang 😎
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When I'm on a losing streak I usually try out the other side to see if I'll have a better time. If that doesn't work then I'll play a different game or take a break and do something else.
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8 bucks would vanish out of my wallet.
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Kindred.
It's a life saver sometimes and it gives you a lot of info.
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No I don't feel like getting blasted after every match. If they want to talk they can message me.
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Hiding in a locker mid chase and stunning the killer is super satisfying especially with Inner Strength. Health state and stun at the same time. Although I rather use Ds over Detective's Hunch because you can combo you Ds stun with your Head On stun and if you have a fire cracker you can blind them as well.
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No it's not possible to transfer your existing data to your PC. You'll have to start all over again.
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Death Is Not an Escape.From the popular multiplayer horror game Dead by Daylight comes a Nendoroid of the Killer who wears an eerie smiling mask, The Trapper. His mask can be removed, revealing his sharp stare underneath. He also comes with his bloodstained cleaver and a bear trap as optional part
Here ya go. Tiny Trapper. :P
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There's a recently released Trapper statue made by Gecco Corp. They also made a Wraith statue and are working on a Billy statue.
Good Smile also made a Nendroid Trapper :P
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It's the ugliest skin I've ever seen.
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We're a sitcom family imo
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If Fallen Order and the comics have anything to say, he would be disgustingly over powered. Imagine him throwing pallets at YOU or just force choking your teammates right in front of you. He would actually be terrifying.
Yup but it's not so bad because they open up spots for other support type characters like R2-D2 and stuff. :P
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@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/1044833#Comment_1044833
Oh snap really? Who?
BB-8 and BB-9E :P
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Killer: I'm absolutely stomping baby survivors who made it to red ranks because of the poor change to rank reset but then I run into a competent team and get curve stomped into my place.
Survivor: Lobby Simulator. Once I get into the game though it's a rank 12 killer who gets looped all game and the gens are all done in less than 5 mins. Fun™ :(
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@Cornpopers_Evan said:
First point: Completely agree, moo moo deserves it!
Second point: Only if @Boosted_Dwight gets online more. >:(
Third point: Jane is great as is.
I'm online almost everyday I just don't like appearing online :P
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I say shirtless Dwight is acceptable as long as there is a good reason for it. Say like a Summer outfit or maybe a funny experience he had back then.



