Boosted_Dwight
Boosted_Dwight
About
- Username
- Boosted_Dwight
- Joined
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Basically Sony and Microsoft won't let them if it's not impossible.
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It was a rank 14 Nurse. I gave him a pity kill and then he calls me toxic.
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- Hag - She's so annoying and her traps are obnoxious
- Ghostface - I love it when I'm looking straight at him and he just stalks me to exposed. Good fun.
- Freddy - Not really hate just boring
- Plague - She deletes 50% of my favorite build :(
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@Peanits said:
https://us.v-cdn.net/6030815/uploads/927/HH691ZWG6DKH.png
We’ve observed a growing Community concern about matchmaking in recent months. Matchmaking wait times have exceeded our targeted limits and we’ve seen rank disparities fluctuate. In this Status Update, we will go in details on factors impacting the matchmaking, our current matchmaking system and our future solutions.
https://us.v-cdn.net/6030815/uploads/793/ZSC8B6CPRDCP.png
Above are the three variable factors in matchmaking, with a fourth being the number of players on each role, with an ideal ratio of 4 survivors for 1 killer at all times. When dealing with matchmaking, we need to decide how much to focus on each of the factors. If we focus on one point, the other points will see some sort of impact. For example, if we focus on time, your matches will likely end up being less fair, and you might get paired with people further away. Dedicated servers have helped us ensure a stable connection, with over 90% of players being put into matches with 150 ping and under. Our goal is to get you into a match as quickly as possible with a good connection, without compromising too much on fairness.
This is a difficult task in a game like Dead by Daylight, where both sides have different objectives and cannot be directly compared to one another. We’ve attempted to address this in the past with the Emblem system, but upon further review, we’ve concluded that rank does not directly correlate to skill. While a player who plays a lot will tend to be better than someone who plays very little, there are also players who are good at the game but don’t play enough to reach the upper ranks.
To help improve with the fairness factor without sacrificing wait times or pings, we will be making two changes. The first is a new system to better reflect a player’s skill level, and the second is a change to the matchmaking system to create fairer matches.
Going forward, we will use a hidden skill rating for matchmaking purposes. Your skill rating will increase when you do well and decrease when you do poorly. To keep this as fair as possible, the system will predict the outcome of the match based on the difference in your opponent(s) rating and adjust the amount your rating changes:
- If your rating is higher than your opponent(s), your rating will increase less if you win and drop more if you lose.
- If your rating is lower than your opponent(s), your rating will increase more if you win and drop less if you lose.
This way, even if you aren’t perfectly matched with people of the exact same skill level, your rating will not change unfairly.
In the future, we would like to extend this system to support different ratings for each killer, allowing you to practice a new killer without being immediately matched against high skilled players. This may not be included in the initial launch of the feature.
Additionally, to make sure that your matches are as fair as possible, we will be switching over to “batch matchmaking”.
Currently, our matchmaking system takes the player in queue and looks for a match close to their rank. If it is unable to find an appropriate match, it will gradually expand the search range until it is able to give you a match. This can lead to both unfair matches and long queue times.
The new batch matchmaking will instead pool a larger number of players together, compare their skill levels, and then create the fairest matches possible simultaneously. With a larger pool to pick from, we hope to improve the fairness factor of matchmaking while also keeping pings and wait times low.
The release of these changes will be gradual. With the release of the mid-chapter update, we are able to start tracking skill levels. For the time being, this is only a test and is not being used for matchmaking purposes. Once we are confident that the skill rating is working as intended, we will be running tests on live servers.
When this happens, you may notice some disparity in ranks during your matches. This is to be expected as rank will no longer be used for matchmaking purposes at this time. To avoid confusion, we are considering removing ranks from the post-match scoreboard once testing is complete, as they will no longer be relevant to matchmaking. Ranks will remain visible only to you for bragging rights and a goal to work towards, but will be a reflection of your dedication to the game rather than skill for the time being.
We are confident that these changes will allow us to create fairer matches without losing sight of our goals; to get you into a match as soon as possible with a solid connection. We’ll be sure to keep you posted on our progress as we move forward.
Here are the current plans with matchmaking.
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BT only works when in the killer's terror radius so Freddy's and Huntress' lullaby will not activate BT because you're not in a terror radius. I recommend waking up before saving if possible.
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Happy Birthday! 🥳
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Wraith doesn't get enough credit for what he can do. I've seen a lot of good Wraiths and they're scary when they start snowballing.
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I spent all my BP on Pig and now I only have only have one blood point XD
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I went broke yesterday ;-;
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I hope they are! Cross play would be awesome! I do hope they give us options on how cross play works though. Like the ability to turn off cross play between certain platforms but keep others.
@toxcitynacl said:
I never want to see cross-over from PC to console. Pretty sure most feel the same way...it would be awful.
It would be awesome to give players to the option to play with PC and console. If people don't want it they can always turn off the option to do so.
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I consider it a waste when:
- They camp in front of it instead of looping
- They drop it too early
- When they get hit through the pallet but still drop it.
- Failed to save
The worst is when they don't use any other loop while doing these things. There are window loops right there stop burning though the pallets! D:
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That looks awesome :0
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/1126882#Comment_1126882
Good too hear and honestly can't blame you, not a whole lot going on currently.
I forgot you're headed to PAX :O
I have out there m8! You've got anything you're looking forward to over there? :P
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I'm doing well. I've kind just been idling around on the forums :P
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When me and a friend double Head On stunned a Spirit. Idk why but it was just so funny! 😂
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How to prevent dying to his power:
- Heal
- Dodge his hits
- Stealth
- Complete generators
The Oni isn't an OP killer, he just has good map control and can pressure survivors easily when they mess up or play poorly.
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This is what they are talking about. See these entity arms on the player icon? That means that player is the obsession.
The obsession is a status a player gains when starting a match. This status and it's affects are connected to a number of perks such as Save the Best for Last, Decisive Strike, and many more. Depending on what happens in a match, the obsession could change to another player and the original obsession will no longer be affected by anything that involves it.
You can check what every status effect does by clicking on help and tutorials on the in game menu.
If you want me to, I'll post another comment on what each status effect does. :)
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91% of this community has failed me
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I'd use Second Wind + Off the record so you can get away without being found.
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@MyNamePete said:
i swear it was a misclick
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That's some interesting data. Do you know how many people use Head On? Just out of curiosity :P
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Ask if they are working on cross play because there has been some cases where PC players are going against console players.
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She deletes half of my favorite build but otherwise she's cool.
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🤠 Let's give EVERYONE a cowboy hat 🤠
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@Viscontino_99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1122893#Comment_1122893
Yes, I did not see the demogorgon interacting with them, in fact I could cure them both without worry, I will upload the video so you can see what I recorded (sorry for the Capital letters I do not know why I can not remove them)
Here's how to fix that:
I hope this helps :P
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@GhostFaceGrace765 said:
@Boosted_Dwight I did see the new game coming out and it seems like a cool beat em up but I know it was a strech. I can see it but maybe I'm too optimistic. If Bill can make it I think anyone can... If you could pick your favorite fictional character who would it be and why would they be a great fit you think survivors or killer.
Personally, I'd love to see Darth Vader as a killer. Big nerdy stretch I know but the idea of running from that guy sounds like a lot of fun 😆.
I can totally see a Samurai Jack inspired outfit for a cosmetic though :P
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I personally can't see Jack roaming around in the fog. He's cool but he doesn't really fit the DBD atmosphere imo.
That being said there is a game coming out for him :) :
https://youtu.be/TmYX0D6Sunk -
I don't believe we've gotten any news on those cosmetics. It would be nice if they made their way to console though, they were really nice looking imo.
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That is not normal. I recommend sending a report to support in case this player was doing something suspicious.
Copyright © 2019 Behaviour Interactive. All rights reserved.Also yes, you are able to insert videos here:
To be clear, the Demogorgon never interacted with the downed survivors?
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I believe it's just the system checking for spam due to how quickly you edited the comment. I could be wrong though :P
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@Fnatic47 said:
I reported him in game reports yes
Good :)
So now I recommend sending a ticket to support so the team has more of a chance on catching this guy.
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- Haddonfield
- The Game
- Every single Red Forest map
- Iron Works of Misery
- Both Spirit maps
I hate a lot of maps :P
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I hope you sent an in game report about this. I also recommend sending a ticket to support as well for safe measure.
Copyright © 2019 Behaviour Interactive. All rights reserved. -
I'm not sure how that would work. Even then, the basement is suppose to be the most deadly place a survivor can walk into so increasing the chance of escaping would nullify that.
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@LuluTheLion14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1120113#Comment_1120113
Breakable walls are being added? Is that like a perk or something that any killer can do without a perk?
It's a new feature they added in the new saloon map and depending on the effect they have in game, will be added to every map one by one.
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Did you ever hear the story of Darth Plaguies the wise?
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I used to never play killer when I first joined. Now I play it all the time because survivor queues are awful :(
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When you use up an item you lose the add ons attached. The only way you lose the item it's self is by dying or dropping it. That being said:
Milky Glass prevents the key from being lost after being used up. Only really useless on Green Keys.
Weaved Ring prevents you from losing the key after death but you lose the add on instead.
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I'm having some fun...not much but still.
- Long Queue Times
- Game is too easy these days
- Games end too fast
- Low amount of BP
- No pips because the game ended so fast.
:(
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/1120653#Comment_1120653
I remember hearing about that actually, thanks for providing a list to confirm that.
No problem 👍
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You shouldn't be affected by a name change. PlayStation released an official list of games that do not have any known issues created by name changes. Dead by Daylight is one of those games.
Change Online ID | Games With No Known IssuesFrom my personal experience, I changed my name to Boosted_Dwight a while ago and lost no progress or DLC however if you do run into a problem, report it to support using the link FireHazard has provided :).
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I haven't really tried as much on this rift. :/
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The devs have stated that they want to do rank rewards in the future but it isn't high priority and with the new matchmaking coming up I don't think ranks will be here for much longer.
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Hag and any other stealth killer will make me jump. Hag is annoying after a while but Ghostface will always scare the hell out of me.
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I don't think either side needs a buff but I do think maps need to be looked into. Obviously they can't patch every map any time soon so killers will need something else in the meantime.
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Killer: Insidious
Only good for camping and memeing
Survivor: Decisive Strike
I didn't tunnel you. I was just beating the hell out of you guys and I was punished for doing well.
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Who says you won't be a killer? You've got some dark evil inside you or something? 🤔
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I would love it and it's one of the only reasons I don't want to switch to PC. I don't want to grind all my stuff back and destroy rank 20s when I switch.
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I really enjoy remember me on my Trapper :)
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I think they should be earnable on the Archives challenges so the challenges turn from less of a Battle pass grind and more like other games that make you feel like you earned those rewards.
So for example, after completing a Trapper related challenge, you get a new mori for him and if you don't feel like grinding for that challenge no worries! You can go back at anytime to get it.






