Blueberry
Blueberry
About
- Username
- Blueberry
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
You have to hold him in the center of your camera and at least 20% of him has to be showing.
-
Red ranks already don't heal, I'd rather them not be able to gen rush any faster than they already are.
-
It is kind of confusing to ask for community feedback if it was gonna be ignored anyway. Not sure what the point was then. The community pretty unanimously agree that he doesn't need to be touched.
-
@tehshadowman33 said:
https://forum.deadbydaylight.com/en/discussion/comment/540388#Comment_540388
His perks are pretty awful. Is he worth buying? I always end up in red ranks.
His perks are quite bad.
That said, he is hella fun. I am enjoying playing him a lot. Might be my new favorite after Spirit.
Like I said though, he's not rank 1 viable so the reds will still trash you.
If they seriously do ignore all of the community though and go through with these nerfs they are going to kill him and lose a lot of support from the community as it's pulling another Freddy.
-
I don't think he needs any nerfs at all.
He's almost rank 1 viable but just needs some small buffs.
His detection rate feels almost perfect from both sides to me and his addons are just good, definitely not near OP or needing a nerf.
His Outdoor Security Camera ultra rare needs its duration increased to 6 seconds imo
-
2nd chance perks shouldn't exist in the first place, they're unhealthy for the game.
-
You'll always be a camper or tunneler no matter how you play.
If you won it was because you were playing so "sweaty" lol.
Just do what you gotta do because they will as well.
-
Anytime I see a twitch streamer I generally default to my purple addons. It's not always the case, but generally a streamer signals either a SWF group or a toxic player for views, many times both.
A mori if i recognize their name and know they're toxic.
-
I feel like you are under the misinterpretation that killers run Ruin because they want to. It's meta because they have no choice. The games simply go too fast to give them a chance.
The way you change it from being completely meta is to give killers more time to where they don't need it, not nerf its effectiveness by giving survivors another counter. They already have a built in counter of just finding the totem.
Most other slow down perks are trash which is why they default to Ruin.
-
@Tru3Lemon said:
myers its way to good than gf since gf dont have any speed boost when someone its marked and also hes detection its too ez while myers can be powerful in both ways
1.- infinite tier 3 he gets more speed and also he gets vault speed meanwhile gf dont have any
2.-myers can wallhax with the addon and also he dont make any noise since hes T1 meanwhile survivor can hear gf at 8m
- Myers isn't faster during EW3, ONLY his vault speed. Also, infinite EW3 is an ultra rare addon so not really a fair comparison.
- That requires an addon that also isn't going to work against high ranks, it's just meme's. Tier 1 for Michael also has him moving slower with less lunge, Ghostface does not.
-
Definitely stock piling a bunch up since they'll still be usable. I'm expecting 250-300 before the events done.
-
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/539128#Comment_539128
We do know about it and we are working on a fix. We still need to discuss how we'll handle this, but even if we do decide to ban people who are abusing it (like the Legion blades exploit), there is no need to report it. We can see everyone who's abusing it.
Thank you for letting us know!
-
@Dokta_Carter said:
I dont have MyC unlocked i think. But i do have BBq just waiting for her bloodweb to be generous
BBQ will keep giving you a direction to go after every hook. I usually end up just ping pong from hook to down, hook to down using BBQ. Super good even if you don't have MYC yet. I just like MYC because I leave every hook and when I see a save it makes it so it won't matter who I run into first. That also means I can be nice and down the rescuer if I have the option without being punished on pressure as you normally would if you were trying to be nice and not tunnel the saved guy.
-
@GrootDude said:
@Blueberry I run spine chill so I do sometimes avoid chase, that is probably why then.
Well that should be leaving you more open for extra gen and rescue points to compensate, but yeah that would be making you miss out on other categories.
Most my depip or safety pip games are when there's DC's or the occasional hard camp, but that's much rarer than the DC epidemic we have now.
-
@GrootDude said:
@Blueberry I just don’t see it, I cannot pip easily at all.
Do you have a recording I can watch to see what you're doing? I can only speculate otherwise.
I generally see a lot of survivors that waste so much time and potential points. Almost every second you should be either in chase, on a gen, or making a save. The people that aren't always fitting one of those three at all times are being potatoes. I see lots of wasted walking around and hiding unnecessarily by survivors that is making them miss lots of points. Not saying you are doing those.
-
@GrootDude said:
@Blueberry how is it too easy? I’m stuck at rank eight just safety pipping. I can save everyone, do a gen or two and get chased and still just safety pip.
Not sure how you'd like me to answer that. It seems pretty lenient to me.
-
He's quite fun to play as and against. Definitely doesn't need any nerfs or "adjustments".
-
His perks seem pretty bad to me.
That's not because of their design though, it's just the numbers.
Thrilling Tremors has potential but it needs to last longer and have a much shorter cooldown. They also need to make blocked gens kickable.
I'm All Ears needs a much shorter cooldown as well. 20 seconds to match QnQ.
Furtive Chase is just too unreliable and not even much payoff for something that's gone as soon as the obsession dies anyway. Make the tokens be kept even if the obsession dies, lower the TR reduction slightly and make it affect your TR at all times, not just in a chase.
-
I think it's because it's too easy to rank up on survivor currently.
-
Tracks will get you in the general direction, but sound and predicting survivor movement is like 90% of your tracking. Get good headphones.
You can get a lot of downs by fake phasing as well. Most people do it at the pallet, but there's times that I know they're watching for me to stop moving mid chase for a phase, so I'll just stop moving mid run and they'll start walking back into me. You have to get in their heads and know what they're seeing and thinking.
I highly recommend BBQ and MYC. They are godly on her. Then I typically run Ruin for slow down. The fourth perk is up to you, I've personally really started liking PGTW since its buff.
-
@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/539465#Comment_539465
It's the longest I've stuck around with yeah, well... Maybe the 2nd, or even 3rd. But community wise, its the longest I've integrated into.
This game has a rough community though. Even more toxic than League of Legends lol
-
Grats!
This is definitely the game I've played the most as well. I'm almost at my 4k hour milestone.
-
The main issue with Ormond is just its massive size. It's way too big to properly maintain pressure.
-
I wish we could at least get a dev response here confirming they know about it and are looking into it.
Maybe even an announcement similar to when we had the Legion bug telling people not to do it or they will receive bans.
-
I camp anyone using OoO and make sure they die.
They are going into the game with that for the sole intention of abusing Ghostface with it. I just serve up the karma they earned.
I generally never camp but they let me know how "fun" of a match they wanted to play by doing so.
-
I would say no.
He's currently mid tier at best aka still unviable at high ranks.
-
@browalker15 said:
https://forum.deadbydaylight.com/en/discussion/comment/538367#Comment_538367
And yet I'm getting 4ks at rank 1 with him. Even with Freddy.
I highly doubt that.
-
I just played against a Doc and I love the new sound. I hope it's intended. Sounds much scarier.
-
Wow I just tested this bug out to confirm. This explains how the gen rush has been so crazy lately. This needs to be fixed ASAP.
-
@Spaceman94 said:
https://forum.deadbydaylight.com/en/discussion/70691/shadow-survivors
I've seen them too with Ghost Face! Didn't have a clue what they were and disappeared as I got closer. They were just shadow human shapes really, didn't have hair or much detail in the face.
Yeah exactly! No details just a human shape to them. So creepy!
I'm assuming it's some kind of bug but I'm not sure. I've switched perks out and still see them so I think they are related to Ghostface specifically and not any perks.
-
What's the issue with being unable to break NS when he's peaking?
If he's peaking then he isn't moving..just move yourself. That said, I've broken him out a lot while he was peaking.
-
He's mid tier. Not even remotely close to Nurse/Billy/Spirit level.
"his whole trick is to punish inattentiveness"
Which does not happen against competent red ranks.
"If anything about Ghostface is too powerful"
If anything he needs buffs.
"it's probably Thrilling Tremors"
This perk needs buffs. It isn't that good.
It's a worse BBQ that doesn't have a bloodpoint bonus attached to it.
He's very fun to play as and against, but no where near as strong as you think he is. He will be strong at low ranks, but not at red ranks.
-
I think what Myers needs is his multi stalk back and no stalk limit per survivor. Then him and Ghostface would be pretty close.
-
Give him multi stalk back and remove the stalk cap per survivor. Now that would be a good present for him.
-
He honestly doesn't need any of those nerfs they are giving him. The addons are also completely fine as they are and not broken at all.
He's extremely fun to play as and against.
Unfortunately even before any of these nerfs happen he already isn't red rank viable, much less after. If ANYTHING he might even need some small buffs. Them nerfing him already doesn't make any sense.
-
@se05239 said:
How many of the event firecrackers do you have on Quintin now? Those are the culprits here as they take a slot where you could have the anniversary cake instead.
This.
It's the same reason Huntress gets vastly more Iridescent hatchets. It's because she only has 1 ultra rare to take those spots, just like killers only have 1 spot for the cakes whereas survivors have 2 with the fire crackers.
-
He's isn't even rank 1 viable, much less even remotely close to "OP". He's just a mid tier.
-
I'm at 863 lol
-
I noticed today as well, it is the happy birthday song with metal music lol
-
@Someissues said:
https://forum.deadbydaylight.com/en/discussion/comment/538008#Comment_538008
I also want to see something like 500+ points for hitting a new survivor instead of the old one, something like that could help with tunneling. Killer is unplayable right now, i suggest all killer main to try out survivors, solo its quite hard to rank up when there are idiot teammates/ people who keep farming hooks
I play survivor at rank 1 as well almost exclusively solo. It's quite easy to consistently pip. You may die from potato teammates, but it's easy to rank up.
-
If you really want camping and tunneling gone the game needs to be balanced better. We should also give better blood points to incentivize leaving the hook.
Punishing campers and tunnelers is the last thing we should be doing. A majority of them don't camp and tunnel because they want to, they do it because they don't have a choice.
-
@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/537870#Comment_537870
We're still able to get it from that, but it takes a while. I will judge you harshly for it, but you'll still have a chance.
lol i'll take it. Thanks
-
@Peanits said:
It's listed under the prizes, but:
"20 prize of 2 225 Auric Cells raffled between the examinees who obtain A and A+ during the first hour of the exam."
You can still fill it out for fun for the next day or so, but the winners are already being drawn.
Will people be disqualified if they put the steam id instead by accident?
-
@Rizzo said:
@Blueberry you can find your Cloud Id in settings in game.
oh man does that mean I have to retake it?
EDIT: It won't even let me retake it, will that disqualify me if I used my steam ID?
-
I assume when they asked for your cloud id they meant steam id?
-
Could be quite a few things.
Tinkerer, Dark Devotion, Furtive Chase for perks.
Could also be related to addons like "The Ghost - Soot", "Disfigured Ear", or "Granma's Heart".
As you can see it could be related to many different things that the killers used.
-
That was probably a little toxic on his part. I've done that, but only when they were being toxic to begin with. I would normally never do that unless they deserved it.
-
@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/535337#Comment_535337
Its not unrealistic when you take in consideration THEY ONLY HAD 1 KILLER TO WORK ON. No map and no survivor. They need to give more than they have because his perks are ######### and hes in a sticky situation.
That's because they are using that time on other things, not because they have it lying around to throw at him.
His perks are bad.
-
@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/535174#Comment_535174
Thats why I dont want my change to be implemented unless he is buffed too. I want him to be able to tp inside of lockers but be easier to spot so it encourages stealthy gameplay instead of "you can clearly see me but im crouching a bunch so theres no counterplay" HOWEVER DEVS SHOULD ONLY MAKE HIM STRONGER AND MORE FUN! Not weaker and more fun. Bc that wouldnt be fun for everyone.
That is a whole other developmental process they are not going to do. If we want changes we need to make reasonable changes. That isn't one.
At this point they are only doing number tweaks essentially, not adding entirely new abilities to the killer, that's unrealistic.
-
@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/535120#Comment_535120
So you're basically telling me you're ok with GF always essentially being an infinite EW3 Myers all the time? Nah fam, that's making GF better by artificial means.
He needs other aspects to make him a more viable Killer. This is not one of them. And I've faced a few Spirit players. I don't really have issues with Spirit. I don't have any issues with any Killers in this game, aside from the ones that are easy to win against.
"So you're basically telling me you're ok with GF always essentially being an infinite EW3 Myers all the time? Nah fam, that's making GF better by artificial means."
That is not what I'm saying.
He still has to keep stopping chase AFTER a cooldown to refresh it. Not to mention it isn't EW3 Myers because he has to keep getting the cooldown back up and restalking each survivor. It isn't at all the same as permanent EW3. There are still much more limitations on this that prevent it from being called a permanent EW3.
I agree he needs more to be viable but I haven't heard a good reason he shouldn't have the ability to refresh the Marked status.