Blueberry
Blueberry
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- Blueberry
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Comments
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Would y'all consider some of his slowed progression speed in his base kit seeing as it's extremely easy to wake up now?
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I agree.
Might as well remove upvotes then. Without downvotes upvotes are quite pointless.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/562755#Comment_562755
When you hit them, they go to sleep immediately. This wasn't mentioned in the stream, but Peanits confirmed it.
That is nice, but still not enough. That still means you have to get the hit in the first place and even then I don't think being asleep is really much of a downside in the first place. The traps look gimmicky.
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First impression, he looks very weak.
Way too easy to wake up and not much of a penalty for staying asleep in the first place. They should have kept the action penalty in his base kit. I don't want another addon dependent killer.
So just fail a couple skillchecks every now and then to make him a useless M1 killer? Sounds too easy. Failing a skillcheck to wake up every now and then isn't asking a lot, nor is it very penalizing. Not to mention to also have the snap, snap or find a bookcase options.
The traps look bad and highly predictable seeing as the survivors can see them and the slow isn't that intense. The pallets look decent, but once again, requiring an addon....
Seeing as the timer to fall asleep is quite slow and how easy it is to wake up, the teleport should be a shorter cooldown than it is and not go on cooldown if you cancel it before it completes its channel.
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His base kit looks very weak. The snares look very weak and the players can actually see them.
They should have kept the slower progress while asleep as well seeing as it is insanely easy to wake up whenever you want now.
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He needs buffs.
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@pabloddiablo316 said:
https://forum.deadbydaylight.com/en/discussion/comment/556369#Comment_556369
I was and still do get 3 to 4 kills per game out of him without being a tunnlleing camper too
Not at red ranks.
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Firstly that was a Ghostface nerf, not buff.
Secondly, he needed a buff.
Ghostface was and still is quite weak.
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He's currently quite weak.
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Because for the vast majority of killers they have zero counter play if the survivors aren't bad.
If the survivors know how to loop you are just SoL. Even if you completely waste 2 full perk slots using Enduring/Spirit Fury that only makes it SLIGHTLY less painful, but you are still getting screwed by it.
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@F5arTheB5ard said:
https://forum.deadbydaylight.com/en/discussion/comment/553976#Comment_553976
Yeah I think you may be right. But I wanted someone else to play at red ranks besides Billy and spirit. Right now they are the only 2 that stand a chance besides nurse, but shes ass on console and I dont wanna waste the blood points or tine on her lol
Yeah I wanted more killers to play as well. Before the nerf he was almost there, but not quite. Some small buffs would have got him there. Now that he's nerfed he would need a lot to get there.
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They downgraded the graphics and ambiance in favor of better FPS.
I would personally prefer the better graphics as the FPS wasn't an issue for me but I assume it was for many others.
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He's mid tier now at best aka not high rank viable at all.
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@iTz_KilLaZ_x said:
https://forum.deadbydaylight.com/en/discussion/comment/553653#Comment_553653
Hey I like your posts. I always wondered if you’re one of the dudes that did swf with ochido? Reason I ask is because I used to watch true talent and I remember a guy named blueberry in that group lol
Thanks!
I actually watched the videos you're talking about and that is a different guy, not me. I play almost strictly solo.
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Overall pretty dang accurate lol
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While I do think the perk needs buffs, the same thing that made Corrupt Interventions current form bad is the same reason this is bad. Survivors just ignore all objectives and hide in the corner until it's over rendering it a wasted slot.
It should be made to simply block the 3 farther gens until 1 gen is completed, not a timer. Now this would actually see some play.
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This is similar to my suggestion as well. It's the best solution to the SWF problem.
The game wasn't balanced for SWF so to me and many others it's basically cheating.
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I feel like they should.
All the work for it is already done so it wouldn't require any extra work on their part.
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I like the buff, but honestly it still probably isn't enough. I still don't think anyone would use it, that's how bad the perk is.
Maybe also remove its cooldown? It's already super situational as is.
I still gave you an upvote though as I'll take anything the perk can get at this point. It needs help.
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@miaasma said:
https://forum.deadbydaylight.com/en/discussion/comment/551938#Comment_551938
nobody has time for your 0 counterplay addons
spirit has no problem with good groups of players provided they don't tunnel aggressively and get dsed 3 times
we love spirit mains
@artist this is so entertaining to me tbh
You think it has zero counter play because you haven't learned how and find it easier just to complain she's OP rather than adapting. Seeing as you've even said it yourself how very little you've even played Spirit that explains why you don't understand her.
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@miaasma said:
https://forum.deadbydaylight.com/en/discussion/comment/551090#Comment_551090
you got me
@Blueberry i've played vs you at least a dozen times and every game you played spirit (and every game you didn't run prayer beads you got destroyed)
Rofl oh please
You actually played me one time. Every single game after that you and your SWF squad plug pulled as soon as the game started. Y'all think Prayer Beads are unfair while running your SWF squad every game, the irony.
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@miaasma said:
https://forum.deadbydaylight.com/en/discussion/comment/551076#Comment_551076
how would you know? the only killer you play is spirit
every killer is "viable" at high ranks provided you bring the right perks and are good at killer, nurse and spirit will just land you more wins because they break the game
"how would you know? the only killer you play is spirit"
How would you know? You only play survivor and know nothing about what killers I play.
All killers are not viable at high ranks. You'd know this if you had experience with it.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/72208/possible-corrupt-intervention-idea
Me and @Blueberry was thinking about an alternative. Basically, 1/2/3 generators located the furthest from you will be permanently blocked until a generator is completed.
Yeah this change would actually make it see some play
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He already wasn't red rank viable before the nerfs, now he's just bad.
Would be nice to play more than a couple killers at high ranks.
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Great idea! I love it!
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You missed one of THE biggest strengths of Ruin. It's not the actual regression amount, it's the couple seconds where progression freezes and you can't work on it.
Without that it would be A LOT worse.
The time they spend looking for the totem is a lot of the time worth much more than the actual regression time.
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It is pretty bad.
It should be every time he marks someone and last for 6 seconds. It also shouldn't have any downsides added to it. It's an ultra rare, it's supposed to be good.
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Windows are still stronger than they should be
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Bye friend :(
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They made it harder to rank up, then everyone complained so they made it easy again.
I'm speaking for survivors specifically.
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Trying to remember back that far.
He didn't have a slow down almost at all when he put people into the dream world, so you were much faster and could generally get the first hit going into dream world quite consistently. Sounds small, but was actually quite substantial.
You used to not automatically wake up after being healed from the downed state. This really hurt his pressure in general as well as his control and slug potential.
They increased his TR.
Increased distance you will hear his Lullaby while awake to give a better heads up he's near.
UI element to let the survivors know who is and who isn't asleep. This information is a lot more valuable than it may seem at first.
Adrenaline wakes you up if you're asleep.
When dropping chase Freddy won't see the survivors aura for 10 seconds.
He was still pretty weak in his original state, just much better than he currently is.
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Probably not. He already wasn't red rank viable in his current state. After this "hotfix" he is gonna get bullied so hard.
It's Freddy all over again. The worst part is the community actually got to overwhelming tell them not to do it this time and they're still going ahead with it.
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It's pretty bad. Just a worse BBQ with no blood point bonus.
They need to give it either a shorter cd and longer effect or make the gens blocked regress for its duration.
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@Dokta_Carter said:
@Blueberry MYC is one hell of a perk. Thanks for that tip its helped me keep my pressure
no prob! :)
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He has none of the things that make killers high rank viable.
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np :)
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It still works, headphones are just much better.
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They are fine. There are multiple counters.
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He's an M1 killer so he's basically forced to run Enduring/Spirit Fury like all the rest because loops are still broken and Ruin because gen speeds are still broken.
You get 1 perk slot to have fun with. Many would even argue that gets taken by Bamboozle for all the maps that still have completely busted window loops that are still broken.
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The scary thing is those games are pretty common at red ranks. Really shows the balance issues.
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It's because she's bad and not fun.
She's not fun because she never gets to use her power past the first 20 seconds of the game as no one uses fountains. She just becomes an M1 killer with no power essentially. This also screws her blood point gains as well.
She's bad because being broken doesn't matter when there's enough pallets and windows to finish 5 gens long before you run out. Especially when no one is wasting time healing, it's just gen rush city. Large TR and huge size also make her one of the most loopable killers in the game. Being injured/broken all game isn't as dangerous as the devs think it is.
She needs serious help.
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Yeah instead of the reduced hearing distance it should just make it completely silent. Even when there is more than one survivor on the gen that would still be fine imo
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Agreed. This is a serious issue and being abused heavily
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Diifferent addons can make it easier or harder each match. Some addons require you to be much closer to break him out as well.
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@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/541013#Comment_541013
I wish it were only "some" people not in their correct rank bracket. it's amazing how many awful teammates you can find in red ranks
It's true, but on average you will still have much, much better teammates in red rank than in say green for example. This is why unlike for killers, as a survivor the games get easier the higher rank you get.
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@Ember_Hunter said:
https://forum.deadbydaylight.com/en/discussion/comment/540998#Comment_540998
Also Red Ranks people say they see the same people all the time. :O
You do see a lot of the same people..which can be good or bad lol
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@artist said:
https://forum.deadbydaylight.com/en/discussion/comment/540970#Comment_540970
what's inaccurate about it? there are bad players in high ranks and good players in low ranks and vice versa.
And that is a statement I would agree with.
Just because there are some bad players at high ranks and there are some good players at low ranks does not mean rank doesn't matter.
A high rank will "generally" be better, which means it does matter.
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Ignore the video above, it's highly inaccurate.
Rank does matter. A rank 1 will generally be playing much better than a rank 15.
There is no way to play unranked and there are no rank rewards.
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@Akuma said:
https://forum.deadbydaylight.com/en/discussion/comment/540491#Comment_540491
This will change will the map reworks.
Talk is cheap, I'll believe it when I see it.