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  • @AChaoticKiller said:

    I mean i wouldn't mind cypress being base kit since the only time a survivor would escape with it anyway would be because of DS but can i just say... you really don't need to space your post like that. It makes it hard to read and to be honest just looking at it made me want to skip this post.

    Other than that yeah players shouldn't have any issues with this nerf it was a long time coming. The only thing they can complain about is how uncreative it was but there wasn't really a better change out there.

    I dont want to space it like this, the forum/website does this automatically for me

    ^see? thats just me pressing enter one time, it leaves this ugly open line and idk why or what I can do about it, asked about this a long time ago but nobody helped me (browser does not matter)

  • I do not agree sadly:

    The twins look amazing, and the sounds are just incredible. I don't know how viktors voice actor managed to make the screeching noises, but bravo!

    • The look alright but only recolours, 1 not so amazing other outfit and then 1 outfit which is a locked set....big fail on that part, standard they look alright but just bland and boring, im also sad they did not jump on the fact that the two are french, I would love Charlotte whisper/saying Frere when switchin to Victor and Victor saying Soeur when switching to charlotte, but I do agree the noises made by victor are good.

    The survivor's voice actor is also pretty good, even tho the noise becomes annoying after some hours. But I appreciate this level of voice acting.

    • The survivors voice actor is just ok, nothing remarkable, just another voice of grunts and screams.

    The skins also look amazing, especially the trapper one, it's badass.

    • Ermm well like I said with the twins, no, and the trapper one is decent but again...a freaking set, if it wasnt a set I would have bought it and ran the goathead on some different body, locked sets are the worst

    And before I read through the comments about how bhvr only releasing cosmetics instead of fixing bugs, the design team and the bug fixing team are COMPLETELY different. Be mad on the bugs if you want, but you have to admit that the cosmetics and characters, as always, look pretty dope.

  • Jeff - Killer whale

    Ash - Trex

    David - Shark

    Tapp - Crab

    Yui - Fox

  • Its just lore, your desire for gameplay is not affected, its not the same people working on it soooo it does not matter to you at all so you can close this thread.

  • think we would know if one was coming today....

  • so wait, look at these scores, you play like scum purely to milk some reactions out of survivors (for whatever probably sad reason) then come here acting all mr innocent?

    idk man, I would seriously consider taking a look at yourself.

  • You know this is a thing....stop going in lockers....come on.

  • every killer has a unique build for as far as possible (not enough perks in the game to saturate all killers).

  • course it is that hard, do you know anything about coding? this requires rocketscientist level's of skill!


    Thought in fairness, considering the date, maybe that will be activated again a little be later?

  • you should consider coming back in a year, if you remember, so we can all tell you that all the glaring issues with the game sitll have not been fixed yet

  • the game being bought up by a big professional dedicated company, I know it sounds harsh but I do mean it, 4 years or so now and no fix or even attempted fix for so many glarring issues and shortcommings.

  • I have played her to get a feel for her but like was said its very buggy right now (Victor getting stuck) and considering the whole locker thing is getting changed to a new mechanic its not entirely worth learning/playing now.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1793760#Comment_1793760

    Depends on how you define "apologist". I've criticized the devs before and will do so again, but I also hate it when people misrepresent what they say. Your argument falls apart if your starting point isn't even real.

    https://forum.deadbydaylight.com/en/discussion/comment/1793763#Comment_1793763

    1. Ethan mentioned them during the stream, I'm not going to repeat them. Also, there's no need to "yell". Calm down a bit.
    2. I am not saying you're not allowed to complain, I'm saying you're being unreasonable by demanding that they implement this or that just because you think it's the right course of action. To make such demands, you'd have to be their boss.
    3. I say what I mean and mean what I say. If I say I'm here because I want to be, then that's it. You could then question why I want to be here, but I feel no need to justify my presence here to you or anyone else. On a related note, I've been accused of wanting to be a mod (not true, I don't have the patience for it), or a dev (also not true, I want to do research in physics), or a paid shill (if only, then I could afford an upgrade for my PC), and more. The fact is, there is no ulterior motive to my actions, which really seems to get under certain people's skin.
    4. Why do you think it's sad to admit when you screw up?

    Im not demanding anything....seriously man what is wrong with you, I am saying why the devs often genuingle piss me off, hence the title and the reason for it is completely logical.

    Simply not doing something because its either too powerful or too weak and its "oh so hard" to balance does not make ANY sense at all.

    Its literally the one thing they have to do constantly with EVERYTHING they do in this game, its beyond stupid.


    Im not even demanding they change things really, I have given up on that pipedream about 3 - 4 years ago which is sad.

    But the fact is, and again the reason why I even made this topic, is the devs just being unwilling to even try things, even very simple things, they just do stuff that seemingly nobody asked for and ignore the things people do ask for, DS adjustments, nope, no no way too difficult even though we make and adjust perks all the time, but lets turn of bloodlust, yes thats the ticket!

  • They cant do everything, plague will come but later

  • already said, I would LOVE an extra cosmetics slot for abilities where possible.

    Hatchet skins for huntress

    Chainsaw skins for billy

    Victor skins for The Twins

    and indeed bottle and connected, bottle effect skins for Clown.

  • @MasonOliver123 said:

    I’d say it’s not really to deprive survivors of gameplay, it’s the most effective way to play the killer.

    its human nature to do anything the most effective way, if you’re able to, why wouldn’t you?

    Ermm there is nothing human nature about that....heck what is "effective" anyway about playing a game

  • Dont get hooked, gg ez

  • Well Outlast is horror, in theme and atmosphere, but gameplay is specifcally what you as a gamer have to do, and pressing a button on my keyboard so that my character hides under a bed is not really horror.

    I might be scarred because of what is going on on the screen and im immersed but ultimately im just sitting on my chair pressing buttons on my mouse and keyboard and the game responds in kind, that is why I say the gameplay cannot really be horror

  • @Axe said:

    You know its a good reason why most players with 2K-4K hours on steam have mostly -reps

    "-rep camper with 5000 hours"

    "-rep wow 4000 hours and you still camp?"

    "-rep tunnel off hook, Spirit with 3k hours btw."

    Its because they dont give a ######### how survivors feel :) we play to win and not be treated as some sort of puppet

    and yet you are a puppet for completely wasting your time....like I feel if I would set up a bot that would send you an email every day with the text "you won again, you are such a winner" it would actually make you happy.

  • it hasnt even been a week man...come on.

    Imo the next killer is underrated.....

  • ok, you need to take a step back and take stock of the bigger picture, why do you play games? for fun right?

    Sure this might be "effective" if you want to just kill everyone and that is your only goal but....how long will that remain interesting?

    I mean, this is just as a mindexperiment #dontbanpls but you might as well use cheats right? this always reminds me of the Angry Video Game Nerd and his "BeatAGame" button gag during a review, every game he started it up, pressed the button and boom, reached the end, ez pz.....and also really boring and a waste of time.

    Taking candy from a baby isnt fun, there is not challenge, no ackomplishment, that is my point.

  • I agree, his old design was a very good job and converting the movie character to a game, same with Myers, these are things that the devs have actually impressed me with.

    New Freddy is just like, idk something some killer main would design, one that does not understand that some fairplay etc is what makes the game fun

  • I will say yeah I get it, its annoying but man was it hilarious playing the ptb with my friend and seeing headbanging victor after he downed me

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1793726#Comment_1793726

    1. Yes, it does. It also has multiple ramifications that you completely ignore; the ones that Ethan mentioned.
    2. I didn't say you weren't allowed to complain. I don't understand why you're purposefully misrepresenting my words.
    3. I wasn't aware I had to justify my presence here. Let's say I'm here because I want to be.
    4. Yes, admitting your ######### up and taking steps to address it is praise-worthy for me. Too many people keep digging themselves deeper and deeper instead of just admitting they messed up because they can't handle saying "I was wrong".
    1. which would that be? the entire point of testing is finding the sweet spot, how is this hard to understand? Every perk in thh game, every killer in thh game, the map design, EVERYTHING IS SUBJECT TO THIS SAME LEVEL AND METHOD OF TESTING AS THIS 1 SINGLE SUGGESTION, ITS ONLY A MATTER OF REWORKING HOW THE AFK CONDITIONS FOR CROWS WORK, THIS IS NOT FFING ROCKET SCIENCE.
    2. I made clear that your goal is unclear to me, I dont know why you are hear, why you are replying, what your vision or point truely is, you are basically telling me im not allowed to complain with your "argument" of "you are not the boss, you cant boss them around".
    3. See previous answer, but the fact that you answer it the way you do makes me feel you either know you got called out or are just a troll honestly.
    4. Well that is really really sad but you go ahead, to me it shows levels of incompetence upon levels of incompetence, I would love to see what you do if you bring your car in for engine trouble that the manufactuer caused, then get it back and fine out the the tires are flat, then they give you new tired and send you on your way with your still broken engine.....
  • @Eleghost said:

    https://forum.deadbydaylight.com/en/discussion/210881/any-real-reason-why-the-matchmaking-is-so-poor

    if you're playing survivor, well, good luck getting matches most of the time. Since crossplay was added survivors almost always have wait times. Killer queues are relatively quick. It's just you need 1 killer per 4 survivors, so if there is a ton of survivors on and only a handful of killers you're gonna have to wait.

    @Obonto said:

    As long as not more people are willing to play killer you will have long wait times for survivors. That's just how it is. The hit validation stuff, the auto aim and the new maps with rocks and other stuff survivors can climb on as well as breakable doors have not helped on this. On top of the pile of issues that already existed.

    Soo basically we are saying that while the playerbase has increased, the Survivor / Killer ratio is still as messed up as ever?

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1793690#Comment_1793690

    im sorry Orion but your defensive arguments are always "you dont know man, could be really hard" and it just isnt, but if you want to believe that go right ahead, I attach zero value to that mindset, and yeah if I was their boss I would not be making a forum thread would I? I would tell them to freaking put in some effort.

    If people didn't make arguments based on claiming they have knowledge they can't have, I wouldn't have to state the same thing over and over again. Your complaint is like saying that a mathematician's answer to "2+2=5" is always "2+2=4".

    Just out of curiosity, are you a programmer or game developer?

    The devs saying they tested something and they did not like it is disgusting to say the least, by your own words, WE ARE THE CONSUMERS, not them, cant have it both ways.

    How is that having it both ways? A company makes a product and the consumers either like it or they don't. However, companies are not required to make things people like. The ones who don't, fail. That's how capitalism works.

    Remember them fixing the beachball hatchet from Huntress? I do, the showed what made it so messed up, they "fixed" it, it went horrible wrong, they reverted and now its just the same flawed design as it was at the start, flawed by their own admitance I might add, but "way too hard to fix yo".

    I do too. That's an example of a bad fix that looked good on paper, but wasn't in practice.

    That speaks volumes for me and it should for anyone really.

    That the devs are willing to admit when they ######### up? Yes, it should. It's a good thing.

    1. I know enough about programming to know that changinge "value crows timer = 5 minutes" to "value crows timer = 4 minutes" takes about 1 minute.....
    2. I am not allowed by you to complain, im not their boss I just have ot suck it up, that is your mindset, yet WE are the consumers that THEY want to play their game and spend money on, well here is such a consumer telling them they are doing it completely wrong and have the complete wrong mindset, hence its up to them to change things, its like you think the devs make this game for them to play and thats it. Honestly its like you think this is equal to me telling you what car to drive and then you say "you are not the boss of me".
    3. Yes....soooo ermm now what? you still trust them and their internal testing and opinions? there is a reason the FoV of blight gets changed ya know, consumers complaining, again. I state perfectly reasonable why the devs can be completely rediculous in their mindset and then you come in defending this nonsense with argumetns that go against how games are made and how even this devteam imo halfass's it.
    4. No that the devs are not competent enough to trust them when they say they tested things internally and did not like it or it did not work....come on man jeez, and really reverting a change that was meant to fix an obvious flaw in their design that somehow made ite even worse is praise worthy in your world?
  • @GoodBoyKaru said:

    Hey can I just remind you, official information, unofficially worded. Anything I added should be in italics, like me describing in detail the previous iterations of DS. What they actually said was something along the lines of "For anyone who hasn't been playing for a while, DS has been changed quite a bit already". I added in the rest of the information myself for some extra context.

    Anything lost in translation between my notes and what they actually said is entirely my fault. I'd highly suggest watching the stream if you want to take apart a topic in detail.

    Aside from this, please refer to @Orion for putting my thoughts into text better than I ever could.

    Nothing about your wording is important here, this is purely about facts, DS was brought up BECAUSE it has seen different itterations BECAUSE the initial implementation was not good.

    Same for, oh idk, Pop, which had its timer nerfed, EXACTLY WHAT THE ######### WE ARE TALKING ABOUT REGARDING THESE ######### CROWS...

  • @xEcoLog1cDuk3Xx said:

    https://forum.deadbydaylight.com/en/discussion/comment/1793519#Comment_1793519

    Old Freddy was just plain bad and not fun for both sides.

    Yes, as a Killer I enjoy not being able to hit survivors after I use my ability for 1 second then waiting a additional 7 seconds, I enjoy a power that doesn't have any skill or gameplay, I enjoy being mindlessly pallet looped by Survivor without being able to do anything.

    Yes, as a Survivor I enjoy doing basic game mechanics 50% slower, I enjoy having my Aura shown to the killer at all times, I enjoy purposely failing skill checks just to get out of the Dream World.

    untrue, old Freddy had some issues that needed tweaking but nobody complained he was unfun to go againt, only that he was weak but I had a blast playing him.

    "Yes, as a Killer I enjoy not being able to hit survivors after I use my ability for 1 second then waiting a additional 7 seconds, I enjoy a power that doesn't have any skill or gameplay, I enjoy being mindlessly pallet looped by Survivor without being able to do anything."

    "Yes, as a Survivor I enjoy doing basic game mechanics 50% slower, I enjoy having my Aura shown to the killer at all times, I enjoy purposely failing skill checks just to get out of the Dream World."


    This just speaks volumes of you having no idea of how to play old Freddy, think of Freddy as Plague, you chase a survivor, you see some others on a gen, you hit them with your power and move on, they now have to adress this, that is gameplay, and if you ahve trouble being looped...well again that is just you not being good enough at the game yet.

    As a survivor I did enjoy not really knowing were freddy is and once he got me with his power I had the room to run to some area of safety, then you try to avoid him and run up to a gen to get rid of it again or a survivor, but heck this is actually still in play so you just dont like freddy and frankly dont seem to enjoy the entire game.

    I could make this same senseless argument about any killer in the game:

    "yes, as a survivor I enjoy working on a gen only to have a hatchet hit me in teh face from across the map"

    "yes, as a survivor I enjoy being one shot by a man with a big stick after he hit me once I bled all over the place"

    "yes, as a survivor I enjoy (insert anything that remotely makes your goal a little bit hard aka the gameplay)"

  • @Orion said:

    What was actually said was that that particular idea would not be a good one. As for why the devs "never just freaking do what suggestions the community makes that are relatively agreed upon", it's because:

    1. We're not their boss. They are not our employees. We are consumers and they are providing a product. If you want to boss them around, you need to actually be their boss.
    2. "Relatively agreed upon" is a matter of perspective. The idea you mentioned, for example, is awful, IMO.
    3. We're not game designers. Ideas can look good on paper and be disastrous in practice. A game designer has a better understanding of game design than we do.
    4. Suggestions are just that, suggestions. They don't have to do what we suggest any more than anyone else does. You remind me of a woman who suggested they moved more employees to a certain section of the supermarket and then started yelling because they hadn't immediately done what she'd "suggested" (read: demanded). This is not how things work and you know that.
    5. "Just freaking test it" is disingenuous. It completely overlooks the time it takes to code things and the fact that the devs test things internally that never make it to the PTB and are never heard of. You literally can't know what they did or didn't test because you are not part of the developer team.

    im sorry Orion but your defensive arguments are always "you dont know man, could be really hard" and it just isnt, but if you want to believe that go right ahead, I attach zero value to that mindset, and yeah if I was their boss I would not be making a forum thread would I? I would tell them to freaking put in some effort.

    The devs saying they tested something and they did not like it is disgusting to say the least, by your own words, WE ARE THE CONSUMERS, not them, cant have it both ways.

    Remember them fixing the beachball hatchet from Huntress? I do, the showed what made it so messed up, they "fixed" it, it went horrible wrong, they reverted and now its just the same flawed design as it was at the start, flawed by their own admitance I might add, but "way too hard to fix yo".

    That speaks volumes for me and it should for anyone really.

  • If you miss a hatchet, recover and try again.

    If you miss a blink, recover and try again.

    If you miss a spear, reload and try again.

    If you miss a Punishment of the Damned, recover and try again.

    If you miss a pounce? Get kicked in the face, respawn as Charlotte, wait for Victor to come back, unbind Victor, find a Survivor, and try again.

    You see the problem?

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    If you miss a hatchet, go all the way to a locker, open the locker, get new hatchets, find a survivor again, try again

    if you miss a blink, suffer cooldown, look at the ground, look back up, find survivor again who you lost due to looking down, try again

    if you miss a spear,.... ok yeah reload and try again

    The point is you are typing it up like nobody else has these consquences as they should have because that is what counterplay is...

    Victor, miss a pounce, IF a survivor is close enough they can kick you, otherwise the chase is still on, if they kick you, suffer the animation, go back to charlotte move towards the target and you will have victor back in like 3 seconds, redeploy and try agian, it really isnt that much of an issue.


    But here, there are pleny of other killers if you dont enjoy the Twins.

    My only problem is that Ifeel survivors should suffer consquences for kicking victor, maybe oblivous for a bit.

    And I feel the "story telling" of the kick needs work, right now its pretty pathetic hearing a killer go "uerrhhggg" when a survivor kicks it...lorewise they are suppose to be monsters of destruction, so imo instead the kick should make Victor vanish like the thanos snap, go up in smoke like you never managed ot hit him to begin with.

    I also would like it if Charlotte would say "frère" (brother in french) in a whispering creepy tone when unleashing Victor and Victor saying "soeur" in a similair fashion when returning or switching to Charlotte.

  • Linked skins = no purchase, im an individual and want my own input on looks, I will never buy a set because its extremely boring.

    And those that do want a set could just buy all 3 parts and run it together.


    ITS COMPLETELY FINE IF IT CANT BE DONE WITHOUT BEING A SET, but most can, heck that new Twins Skin is under the hood completely unlinked, I bet they even have the stories per part already written in the files somewhere but no, lets sell it as a linked set like they did upon release with Bubba, oops whoopsy was not meant to be a set....curious how that just can be unlinked huh?

  • DS is being looked at....(yes its a joke calm down....well sadly its a joke both ways....now im depressed)

  • @Exerath1992 said:

    I think we may see a shift in survivor perk meta, such as flip flop, for the people, buckle up, iron will, blood pact, slippery meat, soul guard, hope, and unbreakable (well, we already see that plenty). Perks that are used less may be more viable when slugging is more common. Although I do see the frustration

    yeah im sure players will forgo the meta for those just to be ready for the rare Twins player....

    Most of the meta perks already help against it anyway, unbreakable and adrenaline and dead hard to avoid getting hit in the first place


    aaand in the end of it, slugging all, then hooking is not really interesting nor profitable so I doubt it will really become a thing

  • Blight is fun to play and play against, same for demogorgon, that is sadly rare.

    That said when Otz was playing her, he mostly downed one survivor, jumped a healthy survivor afterwards with victor to create some more pressure, then he hooked the downed one, rince and repeat.

    But then, that is otz

  • kinda weird that you seem to care so much about a killer you also want to see changed.....just play legion if you like legion jeez

  • I feel if you would have more experience and have a more objective view (playing both sides) then you would agree survivors need more nerfs here and there and killers need more help.


    Honestly if survivors just know the value of doing gens above all else and commit to that instead of being scared and hugging the outside wall of the map the entire time or as soon as a killer is anywhere near to approuching them, the game is already over for the killer.

    Survivors just need very basic knowledge of the map and when to throw a pallet and well as long as the other slam gens asap, thats a gg

  • I want old freddy back, that is what i paid for, that is who I enjoyed playing, new freddy is just so freaking braindead and boring its pathetic.

    Already mentioned what they should do:

    bring back old freddy,

    no more falling asleep automatically, no more clocks on the map to wake you up, no more bloodpools or fake pallets,

    but he can keep the gen teleporting for mobility,


    Freddy gains his old absence from the map if you are not in the dream state

    gains his old distance dream inducing ability

    gains the new feature that during dream transistion survivors actionspeed is reduced to almost nothing so in all 99ed cases its best to abandon what you are doing and run.


    done and done, old freddy back, buffed still, has mobility, good times for all

  • Yeah...this is the ONLY way to play the twins effectively....yeah.....pls stop being stupid.

  • last night I faced her every other match so not all that bad, you just dont have luck

  • The Chinese! but ill get banned for making such "jokes" so I take it back

  • @Obonto said:

    https://forum.deadbydaylight.com/en/discussion/comment/1790083#Comment_1790083

    Have you tryed it?

    His pounce needs a second to charge. Long enough to be on the other side of that tree. Also running bubba on a tree is fun. It's much more effective as to try to vault him. He just jumps after you.

    running bubba around a tree is impossible unless you are playing against a baby honestly, same with victor.

  • @Leachy_Jr said:

    Cant wait for answers to lore and "We're looking into it".

    Devs prove me wrong pls.

    Were looking into it

    There are no plans for that currently

    We would love to do something like that but that requires work

  • Like:

    New killer is pretty fun

    Ormond remake looks pretty good, digging the wind/snow effect

    New perks are all around good enough

    New survivor is pretty cool


    Dislike:

    New Auto Haven is just straight up horrible to look at, its just waaay worse then it was.

    Ormond and Autohaven once again have the copy-pasted grass which is really bad.

    Bugs obviously

    New killer is kinda prone to slugging gameplay so I think often not fun to play against.

    New killer cosmetics are super limited and the premium one is a set which makes it even more limited.

    New killer weapon looks like its from World of Warcraft, that is not what a sickle looks like...and a shovle as alt? really? Billy already has a shovle...why not a pitchfork or something, and DAMN IT WHY IS THE PREMIUM A SET, A CLEAVER IS COOL

  • Yo,

    best counter vs killer is doing gens as fast as possible, ggez next !

  • a suggestion I and many others before you have made already, like many suggestions regarding other concepts of glaring issues that plague this game over the years that all fall on deaf ears.

    It does sadden me to see people come over time complaining about the same issues, all doing the same suggestions, how small they might be and nothing is even TRIED, just test it for a ptb or for a week, what do they have to lose? heck they could give out 10.000 bp at the end as a thank you.


    ANYWHO, I fully agree, a little indication who were SWF in the endgame screen would be nice, if nothing else I think it would for once and for all dispell or confirm the opinions/visions regarding SWF players.

  • Because people dont like delays for one and maybe they knew they could not fix a lot of the bugs anyway within the time period till the whole "event" would become a problematic delay.

  • @WishIcouldmain said:

    Make it so your M2 will trigger surge.

    ^this, it should just work on downing a survivor, thats all, how you do it is not important.

  • actually you are completely wrong, survivors "win" when their mind tells them "GENS GENS GEEEEENS GENS MORE GENS ALSO GENS AND SOME GENS.....ok maybe a Bit of healing BUT MOSTLY GEEEEEEEEENS"

    And that is not making fun of them either, its simply true, slamming gens, getting them all done above almost all else, is the road to escape.

    Sure you could heal someone...OR you just do gens, "only 2 left anyway....only 1 left anyway... I have adrenaline".


    These are the games were killers preform poorly, those where survivors know the value of gens, they dont have to be skilled, just basic knowledge of the map and pallets and you are fine, heck you can drop every pallet while the rest does gens and you will be fine.

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