Avatar

BioX

BioX

About

Username
BioX
Joined
Visits
0
Last Active
—

Comments

  • thanks for sharing but our time is up, see you again next week

  • for me 7 bucks is just enough to make me just buy it, if it was like 10 or so I would probably wait for a sale every time so less money.

  • might as well ask for no challenges to finish the archives, currently you are being forced to play the game and forced to do specific things.

  • or you could stop relying so much on a perk.....

  • I dont think anything can be horror gameplaywise....unless like the controlles are terrible and instructions are unclear and it runs like crap.

  • no, why would I?

    obvious combos are boring, min maxing nonsense, be creative and try ot have some fun jeez.

    And for the survivor side, stop running the gawd damn meta and grow a personality...and a spine

  • how about, you play for a month or so THEN you start making some suggestions?

  • Not sure what you are asking, but it is a rather said state of affairs that the devs are "too busy" to do 4 events IN A YEAR so they reduce it to 2....and I have to ask...too busy with what?

    The new chapter is once again bug heaven and very little of what was bugged in the ptb is fixed now....like honestly if you would tell me the dev team is 3 - 4 man strong I would believe you...

  • insert "always has been meme.jpeg"

  • @LastShoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787645#Comment_1787645

    Sorry, but he was trash in PTB and he didnt get any significant buffs, which is sad because it could be the funniest killer to play as. He has the ghostface syndrome, which means that until he get some kind of a change he will be trash, but after that he might become one of the better killers.

    how about you actually try out some stuff and come back to me in a month, then we shall see.

    Or just watch some streamers put in the effort you should go through and copy them of course.

  • @ThePolice said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787800#Comment_1787800

    Because you want survivors to heal as legion so they waste time

    and sloppy butcher increases that wasting time.

  • @ThePolice said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787744#Comment_1787744

    what you mean is you’re sick of killers with perks that compliment their powee, what would be better? Legiom with sloppy butcher?

    like I said, its just extremely boring, might as well not have perks at all if you are going to run the obvious combinations.

    And slobby butcher legion, sure why not? you have to M1 survivors anyway so go right ahead.

  • Well survivors all seem to value Demogorgon and they are honestly not bad at all, learning when and when not to jump, learning to use portals for both fast transport and mindgames/information/timewasting, its all good stuff.

  • I think the ultimate answer is a simple case of "do upon others what has been done upon me".

    Those survivors might have been completely dunked on by previous killers and while it makes little sense considering you are a different person entirely, you are the next killer and suddenly they find they can dunk on you.

    But its all rather complex and not complex at all, but the main thing is, we are all very emotional playing this game but I also feel that is what gives it its charm, for all teh crap the devs pull Mcote was correct when he said the game is frustrating, but for a large part in a good way.

  • As annoying as it may sound, we cant really tell you much unless you have recorded teh match and can link us.

  • play: everything

    verse: everything


    variation is the spice of life so yeah more is better.

    Turn offs are just builds and playstyles that often go with certain killers, like Freddy or Death Slinger, but I dont have anything against either at the start of the match.

  • Ermm thanks for sharing?


    On the disclaimer part, "I find killers who run it incredibly dull and predictable"

    Exactly the reason why I look down upon Deathslingers with M&A, Spirits with Stridor, Oni's with Infectious Fright, Legions with Thana, Leatherface's with Insideous, Demogorgon's with STBFL, and probably more im forgetting off the top of my head.

    Its soooooooooooooooo boring, might as well play against a freaking bot.

  • ok funny just made a thread about it myself

    @BioX said:

    Not really trying to start a debate here, merely asking if people are like minded.

    Imo new Auto Haven straight up just looks worse then it did, some textures might be higher quality but the overall look is so meh.

    What I mean is, first of all, I am REALLY aware of how ermm flat and harsh the ground looks, it does not look like sand or mud, it looks so damn flat, like its a mirror or something with a sand texture on it, very much not selling the illusion of some outdoors area.

    All the objects look very...placed, like they are all their own thing but not something that forms a whole, a completely image, just individual parts thrown together but never merging.

    And the jungle gyms etc, they also look so damn square/rectangular, it does not look like the organic garbage its suppose to represent but just this square clean wall with a garbage look texture on it but not selling the illusion at all that it is, it needs stuff that looks deformed, jutting out, all that sort of stuff.

    idk maybe some bumb mapping or tessilation can solve it, im just one voice so we will be stuck with this look for a long time but man....just looks really bad and depressing, kinda like Watch Dogs Legion in a way.

    Ormond however looks quite alright apart from the copy-pasted grass, I especially like and appreciate the wind and snow effect, nice touch.


    but yeah, its bad

  • People that say the Twins are weak after less then a day are very unintelligent.

    People that say the Twins are strong after less then a day are equally unintelligent.


    How so many of you fall under this is beyond me.

  • I mean not every player is interested in the new content?

    Look at the steam achievements (with a grain of salt) and notice far more people have stuff for the killers that came with the game then for chapter releases.

    I have had 3 charlottes in the 6 games I played yesterday so not all that bad.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787674#Comment_1787674

    If you want them to make more skins, how are you not giving them more work to do? Where do the skins come from?

    ok, lets do this differently, you have some letters A B C and D

    In the first month I want you to use 2 letters, ok so lets use A and D, cuz why not?

    In the second month I want you to use 2 letters, ok lets use B and C, cuz why not? etc etc

    now more content is released so there are some more letters, A B C D E and F

    In the first month I want you to use 2 letters, ok lets use C and F, cuz why not?

    in the second month I want you to use 2 letters, ok lets use B and E, cuz why not?


    The point is, just because there is more choice of cosmetics, does not mean there is more work to be done in a time period, they can pick and choose what to work on when for whatever reason, again, the deathslinger example, he has gotten basically no new skins since release because they were working on other stuff.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787694#Comment_1787694

    I want to be able to practice SOMETHING at least. If the survivors are being merciless and the game is over in mere minutes, I’m not able to get a feel for anything.

    Sure and those matches are pointless, nobody will have gotten anything out of it really, no score, no rank, no points and no fun, those happen, no different from players being afk, camping, tunneling, etc etc, often times games will be a waste of time sadly.

    That said survivors dont always try to do gens as fast as possible, they are just fearful that you will hit them like a freighttrain so they feel the need to because often that will be the case.

    But killer queues are fast af, just reqeue and try some stuff again, no big deal.

  • I mean....why do you care? you are learning, you are bound to do poorly because you are trying to do different things during am atch, you are not playing to win, you are playing to learn and not nearly all of those things you try will work and the survivors show you what does not work and why it doesnt.

    Really dont understand the mentality of killers being upset of "doing poorly" (or better yet, getting a bad score) in red ranks with a killer they literally just started playing with.

    You can run around the map as Victor all day just figuring out how he moves, how he jumps, what he can and cannot do, you will lose some rank obviously and....who cares? rank is meaningless, it does not take or give anything.


    Serious question, lets say a match start and you get called away, you come back and the match is over and you deranked a bit and got no points, will you be super upset? or will you just queue up for the next match?

  • What we really need is this game to be bought over by a more competent dev team (not to insult, merely the conclusion afte 4 years of playing and glarring issues remaining)

  • Wont happen, fixing stuff does not bring in money and investors want money.

    Take Warframe, Warframe is a game made by a tallented team that reallly really does care for their product, even though imo the miss the mark a lot.

    The biggest problem with the game (and this is a community concesion basically) is that they also just keep pushing new content rather then fixing old or even build upon old content.

    New content is dropped in and basically forgotten with the next update.

    But the think is, they feel they need to...or perhaps they really need to do this kind of stuff to keep the cash flow coming, new trailers that hopefully attracts new players.

    No new player is going to look at the list of bug fixes and balance tweaks and go "hawt damn, imma play this game now" but a trailer featuring Ghostface......now that is something.


    I do completely agree though, but it seems to be the nature of the beast, I want quality changes as well and the worst part is many of them are not even hard to implement, just some tweaks that we, the community, can then try for a couple of months and see if it is improved that way.....but nope.avi.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787665#Comment_1787665

    strain? I mean...its literally their job and there is no set date/schedule for release, they can just take their time and release anything simply "when its done".

    You're not their boss. Their bosses could very well put them on a schedule, not to mention everyone who'd be angry if the skins didn't come out in [insert arbitrary timeline here]. Also, just because it's their job doesn't mean you can pile on more work - even if it's work of the same type - and expect them to do it. That's like saying that a janitor's job is to clean, so you should be allowed to ######### everywhere since they have to clean anyway.

    No you dont understand what im saying, you now arbitrarly add a rule that more skin options means more skins to be made within the same time period, that would obviously not be the case.

    More killers means more skins as well, Deathslinger has not seen anything new since his release really, that one skin that came later was already done and the recolour for the 4th year really does not count.

    Their attention was shifted to other places and that is fine.

    More skin options does not mean more work/strain.

  • @RepostRiposte said:

    It would be inconsistent between killers and would be difficult to make enough of a variety to warrant a separate category.

    What would be a common power skin for Wraith? Maybe he leaves blue confetti behind when he cloaks? I just don't see how they could fill up an entire shop with power cosmetics, not to mention it may confuse new players.

    Just the bell would get a skin, and if one argues one would only see the bell for a second at a time so its not worth it, well thats fine, then they can just not buy any skins and those who do like it can.

    And yeah it wont work for every killer but I dont see that as an issue, Ghostface and Myers would be left out, with Doc you can maybe change the colour of the lightning etc

  • @DragonMasterDarren said:

    while personally i wouldn't be against this i imagine adding another layer of cosmetics would 1.really annoy people and 2.put more strain on the art team

    strain? I mean...its literally their job and there is no set date/schedule for release, they can just take their time and release anything simply "when its done".

    And why would it really annoy people? its completely optional.

  • @Madjura said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787649#Comment_1787649

    When its a bit more subtle you have room to combine it with other skins without it looking completely miss-matched.

    I'm sure the prestige weapon goes nicely with that new "pig guts" skin - oh wait nevermind that's a locked set 🤷

    Untitled Image

    >:L

  • @Todgeweiht said:

    No. Used shards. Why would I pay for something I can get for free?

    time = money as well ya know

  • @Lefrongo said:

    I actually wanted to buy one of the few parts of Cheryl's outfits, the purple student one but I ended up buying the whole outfit set because parts of that outfit just isn't sold separately. I wanted to dress her up by mixing up customization with the clothes, this should be an easy fix. I wonder why this is the case? Must be texture glitches or something of that sort.

    Well people claim its because "moar money" that way, because a set is more expensive then just buying a part of it, but that is why I added the last part of my post, its nonsense because I wont ever buy a set, sets are boring, like running the 3 perks that came with a survivor/killer on that survivor/killer, boring presetup lack of individualism crap!

    I would spend money if this crap was not locked down like this but...guess they dont want it.

  • Im personally much more a fan of realistic "subtle" blood then the mountain of bloodgunk mud stuff they dropped on for example David Tapp's P3, its just hideous.

    When its a bit more subtle you have room to combine it with other skins without it looking completely miss-matched.

  • how is that OP....is there a new killer that can protect 3 gens at once that I am unaware of? no? well then....I mean yeah you know where people are.....now good luck stopping them

  • its not even been a day man, jeez I really do wonder what people like you are like in real life....like how do you possibly survive?

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/1787258#Comment_1787258

    Funnily enough, just running in a straight line is shockingly effective.

    just running is the best answer to pyramid head / deathslinger, run to some walls aaaand....well jsut run past, bit of luck the killer thinks you are in there for a few seconds and boom, gained some ground while the rest slams gens.

  • @ALostPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1784829#Comment_1784829

    That's a nice scenario you created too, but that almost never happens either. Even if it did happen I wouldn't care, because I'm not that sensitive to things that a stranger does to me in a videogame that me and everyone else will forget about in 5 minutes.

    If you say so.

  • @ALostPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1784780#Comment_1784780

    Idk about you but I find headbanging killers to be hilarious. And if they wanna BM like that after I ran them around for 12 gens' worth and they want to slug me on the floor like that, I've won at that point.

    Nice mitigating circumstances you have created for yourself, but the scenario is: 1 gen is done, everyone is dead, the hatch is closed, you are slugged, enjoy

    And now lets do that about 3 matches in a row

  • @Steel_Eyed said:

    Very wholesome. I personally enjoy how upset people are getting with this killer.

    upset? about the fear of them being weak or the problem with kicking a child?

    Personally I do think they could have animated/story boarded the kick better, imo the kick should make Victor go up in smoke, like you never hit him and no "urrgggg im dead" sound effect, and I feel the survivor should suffer something for doing that, maybe blindness for 15 seconds or so.

  • "If anything to me getting bmed is funny because i already know i'm gonna down them in like 10s max. Why do people get upset and BM?"

    How you cannot see it after a sentence like that is beyond me.

    The point is obviously not the muppets who BM and then get punished for their own stupidity, its those who taunt you while you cant do anything about it.

    I wonder how much you would enjoy being slugged and a killer just headbanging over you and just wait for you to bleed out

  • If you arent a slave to perks then they are just fine, cameraderie, as mentioned, should however work for others when you run it, OR players should somehow know that you run it so they can make use of it

  • @EntitySpawn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1784458#Comment_1784458

    if you are wanting to nerf stuff then your skill/knowledge of the game isnt very high just yet. perks change it up, they change how the game needs to be played on either sides and those people more experienced will know how to counter what theyre versing. besides what would the point of perks be if they made near no impact into the game, itd be even more boring and very unbalanced. by default killer has a rough time without gen defense at high level play, remove all perks for either side and survivors will still have the advantage unless the killer slugged all 4 or tunneled. having played this game for 4 years i can safely say alot of perks need to be buffed, buffing all the unused and weak ones would make for a bigger and better game as each game would feel more unique due to the range of perks youd see, not only that but the true top % will be identifying the perks being used and apply their knowledge to counter and over come the odds. i for one know what all the perks do on either side, but ill only see about 10 used on either side... even the new perks wont be used, especially killer ones, too weak. just look at the last time a kller perk became meta before undying, yeah yikes

    if they remove perks first, (this also needs to be done for addons) then balance the game, then reintroduce perks in nerfed capacity, a lot could be done to make this game a lot more fair, thats all.

  • same, it is the worst designed map

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1784458#Comment_1784458

    Your skill and knowledge should be used to understand and counter/work against said perks.

    Also, L4D certainly had "Perks"... Med-kits, Adrenaline, Defibs, Pipe-bombs, Bile, Weapon Upgrade, etcs. Not to mention you actually had a variety of weapons (and special infected) to choose from, instead of a singular weapon/Infected with which to refine your skills.

    Variety is the spice of life. (In balance terms though, you do need to keep an eye on what's most often used).

    all of those were random(ish) assets found during matches, not something brought.

    Knowledge working against set perks when you want those buffed, you know as well as I that that is not an option, DS, Unbreakable, Adrenaline create impossible scenarios that win the game for the survivor rather then it being skill and knowledge of the game.

    But in the end it does not matter, i dont agree that perks should become more powerful, they should become far less powerful so it comes down to the player and relatively subtle boosts from perks.

  • If you have a problem with it, just let them die, otherwise heal them and move on.

  • I completely and fully DISSAGREE with this.

    Imo we need to nerf more perks.

    Seriously, do we want our skill and knowledge and experience to win games or do we want a perk to do it for us? because that is kinda what the current meta is all about, letting perks do it for you.

    L4D was a great game, no levels to gain, no perks to us, just you and your skill.

    Now because of this it was obviously also easier to balance then dbd, but I maintain that a game is more fun when its more about you and less about what you use.

  • Ermm there is no point apart from the achievement, it would be a silly thing to actually try for.

    Rank means nothing at all but if it did its trying to put you into matches of players who are on your skill level, where the end result should be 2 dead and 2 escape.

    If you do "too" well you need to rank up, if you do "too" poorly you need to rank down, its a simple system.

  • My freddy De-make / Remake suggestion:


    Bring back old Freddy: no more bloodpools, fake pallets or automatically falling asleep.

    Freddy is completely "out of the game" like he was before when you are not in the dreamstate.

    Freddy can use his old ability to throw you into the dreamstate, dreamstate transistion slows all actions down by an enormous percentage, aka its in almost all cases best to abandon what you are doing and run rather then sit through it until Freddy can hurt you

    (if a door is actually 98% or so then obviously you can just open the door)

    Freddy keeps his teleporting ability to generators just for that unique mobility function.


    But apart from all of that, if we for a start could just remove the auto-falling asleep I think we would already not hate him as much.

    Its funny how they reworked Doctor because players hated the "no skill passive insanity build up" and yet here is new freddy who has "no skill passive you will fall asleep".....

  • Keys cannot be brought into a match and therefor cannot spawn in a bloodweb either

    (players who have keys are compensated in equivalent value bp + a slight bonus and can keep 1 of each for "grandfather" rule" but cant use them)

    Keys can only be found in chests if you are lucky in a trial, escaping with the key out the door gives you some bonus bloodpoints.

    Broken Keys can be repaired (mending type action of X seconds) if you find the other piece, the other piece randomly spawns in the map when you find a broken key and the broken key part can help you vaguely to locate the other part.

  • I dont understand how you can have 4000 hours and actually see this combo as a problem....

  • Well you played really rather poorly tbh, when there is no pressure from a killer, aka nobody on hook and nobody slugged, then yeah why not just do the gens, they go quick this way yeah.

1 … 17 18 19 20 21 … 25