BigTimeGamer
BigTimeGamer
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- BigTimeGamer
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imagine unironically defending the non existent video settings
totalbiscuit died for this
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@Kate_cx said:
https://forum.deadbydaylight.com/en/discussion/comment/1211050#Comment_1211050
A videogame is supposed to be fun and enjoyable, not for the person to put up with a bunch of annoying crap.
whats fun for me may not be fun for you, but as the saying goes “not my problem”
if you get mad over a game, maybe you should take a break
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/1211035#Comment_1211035
Not for the person you are going out of your way to be an arsehole to. And honestly, that kinda makes it not fun. If you enjoy hurting people maybe you are a problem.
insert Tyler the Creator Cyberbullying tweet
its a videogame, if you get worked up over, you can close it
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being toxic is fun
i tell it like it is
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I play both at red ranks
Killer "mains" are like alliance on WoW, they think that they are some oppressed people and any changes or nerfs to killers is a war crime, so they use moris, tunnel, slug and say things like, "I don't show mercy" or "Survivors ruin this game!!!" There are posts even today with those sentiments.
Yall need to remember its a game lmao, if BHVR ever decide to start fixing Ghostface's reveal, it wouldn't be some injustice
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ah QOL
thats not a thing here
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they should be KYF only, but that'd be a killer nerf and if you read these forums they are an oppressed people
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I mean, yall say "just play killer 4head" doesnt change that Solo is even worse than facing 4man SWF Red Rank
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even if it is, so what?
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@Meroko said:
Ping is based on the server now not the killer. When you join the lobby, the ping you see is what you will get. Killer lagging will only affect the killer swings, not your reactions. So if a killer has bad ping, it benefits you more, not less.
Uh, no, that is completely wrong lmao
if the killer is playing from a McDonald’s in rural Wisconsin and has 300 ping, he is going to be hitting people who on their screens don’t even hear or see the killer.
a good example is to boot up a VPN and play off of that, i had to on campus for a few days, it was akin to using a lag switch- it was that unfair for them.
nobody cares about survivor ping, it’s killer ping that affects the match
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1208053#Comment_1208053
lol what?
I'm all for killers believe me but Ebonies are a lot more broken
You can get all 4 kills at 5 gens, and with keys you have to have survivors do at least SOME gens for the key to be used.
@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/1208053#Comment_1208053
They massively reduce the amount of the objective both sides need to work on in order to "win"
You could have played like ######### and still escape with your body just because you have a key
You can be a ######### player and still kill all four survivors easily if you have an ebony mori
@oh_0k said:
https://forum.deadbydaylight.com/en/discussion/comment/1208053#Comment_1208053
It's fine if all 4 survivors get to escape for free
But killers get to kill 4 survivors and it's worse than a war crime
You guys don’t seem to know what “Inb4” means lmao please look it up
i don’t think keys are anywhere as criminal as ebonies lol
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- Dead Hard
- Spine Chill
- Resiliance
- Iron Will
If a pro Ghostface/Freddy bloodlust you as is tradition, they usually wiff vs the 15% vault speed
its just good in general
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i only give credence to Ranks 1 and 2 since, in the words of Tru3, those players are consistent.
still get a number of boosted monkeys, but you'll notice 1/2 is way better than 3/4
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1208537#Comment_1208537
Ok, besides Freddy, aswell as moris and bad maps (such as hawkins and shelter), what is unbalanced that killers have which can't be countered easily.
Strider spirit is literal cancer and I will just eat the DC ban
as to OP, there should be one and only those who want to live out there power fantasy in a video game would be really against it
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1 god loop seems to have been buffed
2 of them force you into the killer
It’s spectacular all right
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Marth vid showed a window when if you loop, it forces you into the path of the door the killer walks through
it’s actually insane that got in the past initial testing
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Inb4 “nerf keys too then”
keys are bad it nowhere near how bad Ebonies are
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Spine Chill, Resilience, Dead Hard, Iron Will/DS
the gamer build
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Haddonfield yes
The Game, only if survivors know how to use the pallets, a few are 110% omega safe
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since they removed visible ranks, now I just check steam profiles
if they seem new or if I can’t verify they are even decent, I dodge
not to different from WoW, if I’m Pugging, im making sure they are sentient beings
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Watch the vid, its not just that map
Groaning storehouse windows now force you to take a hit with how the paths are blocked
whoever designed these should be arrested
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i use scroll wheel lol its fine
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someone hid in a locker instead of doing a gen
i gave her up and ran off, if you gunna waste my time, ill waste yours
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@Mister_xD said:
the problem here is that if you want to buff solo survivor, you also end up buffing SWF.
so thats a very difficult task.
how is what i suggested a buff to SWF?
a HUD update showing what actions people are doing is literally just QOL that SWF dont need but solo do
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@YEEHAW_Main said:
https://forum.deadbydaylight.com/en/discussion/comment/1204520#Comment_1204520
Your crazy if you think thats balanced, thats already why survivors are being nerfed on gen speeds, too much communication
Its 3 three that SWF always are able to communicate, adding these will close the gap between it and Solo
you must not play survivor
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people defending doors being seen and camped from across the map have never played a balanced game
this thread is gross to read
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@Dr_doom_j2 said:
https://forum.deadbydaylight.com/en/discussion/comment/1203811#Comment_1203811
No, deep wounds makes or breaks a killer, that’s why all the good ones have it.
Counterpoint: Legion
checkmate
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Don't even need perks basekit
- Add an icon for when someone is chased
- Add an icon when some is healing/being healed
- Add an icon for doing a gen
These will give you all the info you would need base at least that can be conveyed in 3 words in SWF
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As a rule of thumb, if i see someone waste a pallet, i only save them if i need points
if running circles around a plank is hard, idk what to tell you
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Self Care is for degenerates who can't play injured
Inner Strength is for people who know what they are doing, you take out a totem and get a fast heal - cuts down on NOED and makes you look like you have braincells
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in that case Survivors should be able to see what killer it is
at least that has merit, since it will allow counterplay
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Shots that shouldn't hit, hit; shots that should hit, don't
it feels like garbage on both sides
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- Make BT work when asleep, either through making it simply based on killer distance or changing Freddy specifically is fine. Being able to abuse the "stealth" mechanic to get a free tunnel and camp feels unfair.
- Require some effort by Freddy to put people to sleep, what form this would take is beyond me.
- Add a risk to spamming snares, slower movement speed, they don't recycle, really anything that limits him being able to bloodlust at a pallet to death.
any combination of these would bring Freddy down a notch without being too much
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this game is the most boring thing when survivors play immersed
nothing gets done and no killer interaction means they are doing nothing too
its ######### for both sides
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I can deal with god loops and such as killer, annoying but whatever
What i cant stand is the garbage fire that they call servers
most recent example, I main huntresss and this is really getting old:
inb4: "just dont drop the pallet vs an already bloodlusted huntress 4head" or "just dodge better LOOOOL"
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who had a problem with how addons for items were before?
nerfs for the sake of nerfs are zzz
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@Eradik said:
https://forum.deadbydaylight.com/en/discussion/comment/1198934#Comment_1198934
Out of morbid curiosity, what do you guys call them internally?
should just call them god windows and leave it at that, since thats what they are
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do people not realize how split survivors is actually the worst feeling?
"just pressure 4head" doesnt work for that, and if the first chase goes a little too long, up to 3 gens can pop before hook 1, but yea, just try harder LOOOOL
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its the servers, not dead hard itself
though with how often it happens, it should be a priority, but it isn't
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i miss actual events
a colored hook or gen does not count
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i mean, at rank 1 i just got matched with two rank 19 smoothbrains
so everyone has problems with this game
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@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/1197616#Comment_1197616
So... what? The windup and the missed Shred penalty matter very little when the whole point of your complaint is baiting the shot following it with a normal M1 instead of actually commiting.
people who speak out of ignorance are the hardest to discuss things with
Huntress has to wind up a hatchet with drastically cuts her speed and cannot M1 immediately, but has to put away the hatchet first, thus adding a risk-reward to her power.
Demo has to risk missing his shred, which if he hits a wall, will stun him for even longer
Deathslinger can spam M1 and exerts pressure chases without even doing anything, just walking and being able to instantly shoot, or deciding not to shoot makes him feel extremely strong in the 1v1, giving the feeling that you cant do much against him
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@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/1197479#Comment_1197479
But if "baiting to shoot" is the reason you dont think he has counterplay, then why can I do this as Demodoggo and Huntress as well and people never complain about them?
Huntress has wind-up and cannot quickscope/spam ADS and fire instantly, same with demo who is punished much more than Gunboi
its very simple if you take a second to think about it
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it was either Zubat and or Scott who described it like you did too
watching zubat, he showed how in a chase, there is little survivors can do if you just pretend to be shooting, Survivors will just try dodging and keep losing distance, they will keep an eye on you and not be paying attention as they try to watch for a shot that is never coming. yet as a whole, he has no map pressure and still loses gens like crazy.
tldr; 1v4 hes weak, 1v1 hes crazy strong, Legion part 2-gunman boogaloo
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"As a rank 3 Killer..."
"Also, I'm a Rank 4 Survivor..."
I beat you on both ranks so based on your reasoning, my opinion trumps yours.
Map design is a bigger issue than SWF, i will always DC on a garbage huntress map and play something else if its a while
i wont DC vs. SWF bc if im playing the map is probably fun enough
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- plays huntress
- map is either indoors or has 10,000 trees/rocks
man i shoulda tried harder i guess
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i main huntress
only complete map revamps will make her fun on 60% of maps
giant structures and a million objects blocking sight lines make her an M1 110%
inb4 non huntress players saying 'JUST LEARN TO SHOOT THROUGH ROCKS 4HEAD"
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@Schmierbach said:
Boring = Hard in most cases. Usually forcing a survivor to play outside their comfort zone that deviates from their usual strategy.
yea man let me just snap my fingers and delete freddy's spammed snares hes using to bloodlust to death at a pallet
Thanks for your quality advice
