BigTimeGamer
BigTimeGamer
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- BigTimeGamer
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"They felt that the active durations on the perk were too long and therefore gave too much information. They also wanted to provide the survivors with a way to counter the perk by hitting great skill checks."
yet BBQ, Surveillance, Discordance and arguably even Whispers is stronger, Otz did a video on it recently and showed how bad Gearhead is
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the Survey asked if tbags affected fairness
so I didn’t bother to finish it
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the people who play this game are the most sensitive people i swear
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you're welcome
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EAC is garbage lol
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imagine halo without tbagging
wouldnt be the same
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Corrupt now that ruin has been nerfed
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people malding over pressing a key
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Keys are not as bad as moris
You need to do n+1 for hatch to spawn, a moris you can use right off hook
please stop with this tired line
n being survivors alive
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But this doesn’t support the “oppressed killer main” narrative so people will get upset by it
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If I'm playing vs. people who are playing on Mcdonald's WiFi, ima just eat the ban
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Yes it should
/endthread
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Yes, and it should not be changed
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Only change is if 1 person DCs the match should be safe to abandon like with DOTA
being forced to depip and suffer in a 3v1 or eat a ban is beyond stupid
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If they limit or remove SWF myself and countless others will be done with this game
it probably can’t live without it
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for the sake of discussion, I watched the vid
vtw how dare she play as a “toxic survivor” oh no call the police, but the main issue I have:
“Make survivors lock-in their load outs and let the killer adjust”
im sorry, but this is the most biased thing I’ve heard and will just lead to more moris or “OP” builds like IrI head belt being put on. Not to mention, survivors have no way of knowing what killer it is or what addons they have where killer does have that information
like, be real dude. I know the forums and subreddit have a hate boner for survivor, but this is a bit much
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1225587#Comment_1225587
I said it in the other thread and I'll say it here. Your math is automatically invalidated if you refuse to factor in BP multipliers for both sides. The ACCURATE numbers are 36-50k, compared to the 50-60k of Killers, which is completely reasonable considering the higher effort required for Killer games. Furthermore, the survivor build only costs 15k for the first match, assuming you get out. All further matches have a 9k BP price tag.
- I literally did factor it in: As Survivor, average games net around 18-25k assuming no WGLF and I escape with my flashlight, thats still only a 9k profit on the low end, 3k if I die.
- I wrote based on an average game, I avoided strong addons for BOTH sides, hence why I didn't mention Iri head either.
- The four total gains are all seperate, originally this idea worked because survivors could keep their addons but killers couldn't. Now that both sides lose their stuff, the net gains for survivors are even lower, this was explained in my post btw lmao
each of these points were also stated by another person on that thread. Also not not doubling both, MOST PEOPLE DO NOT USE WGLF, MOST DO RUN BBQ.
this is based on the average game, but you keep refusing to accept that for whatever reason
it’s like talking to a brick wall lmao
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@Speavy said:
https://forum.deadbydaylight.com/en/discussion/comment/1225597#Comment_1225597
3 times dribble. 3. And you get a free escape if he has no hook near.
It was a fair 50/50.
You near a hook? Killer gets the hook.
You are far from a hook? You escape.
It was simple as that. The survivour had to plan ahead when he knew he is going down so he ran into a place where was no hook and the killer had to choose to eat ds or TRY to dribble to a hook.
It was much more fair on both end.
Or we leave it as is
Killer cant dribble and survivor cant BS it as much
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@KingFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/1225587#Comment_1225587
Why do you assume BBQ+Chili, but NOT WGLF? That doesn't seem fair. Or hey, IDK. Ace in the hole?
Because BBQ is a core perk, WGLF is not
Not only that, but getting 4 stacks of WGLF is much more difficult than BBQ, Im writing based on an average game and most people opt out of running those two perks
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I guess I'll post it again since this is more or less the same topic:
The change only makes sense on the surface and if you don't think about it.
With how little Survivors earn compared to Killers and how many items and addons there are compared to killers, it definitely feels like it was a nerf made for the sake of nerfing something instead of it being changed out of necessity.
Either survivor BP gains need to be raised if not equal or the change needs to be reverted, it just feels awful to use addons now given how rarely you use a full item.
BEFORE ANYONE SAYS ITS TO "BRING IN LINE WITH KILLERS"
This doesn't work either as Killer earns VASTLY more BP.
Think of it like this:
As Huntress, lets say I run Infantry Belt and Begrimed Hatchets - 12k Loadout
As Survivor, I run a Purple Flashlight, Green Battery, and Low Amp - 15k Loadout
Now, as Huntress with BBQ, I can earn around 50-60k, a 38k Profit minimum
As Survivor, average games net around 18-25k assuming no WGLF and I escape with my flashlight, thats still only a 9k profit on the low end, 3k if I die.
The concept of "bringing in line with killers" doesn't work when you factor in logic and math
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ah yes, lets go back to when killers would dribble people to "play around" DS
ah of course, such good times
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Im gonna paste my reply from the other thread before the "Bringing in line" argument pops up here too:
@KokoCurry said:
Where in the patchnotes does it state that my add-ons would be lost if my item was completely unused?
" To bring survivors in line with Killer addons "
This doesn't work either as Killer earns VASTLY more BP.
Think of it like this:
As Huntress, lets say I run Infantry Belt and Begrimed Hatchets - 12k Loadout
As Survivor, I run a Purple Flashlight, Green Battery, and Low Amp - 15k Loadout
Now, as Huntress with BBQ, I can earn around 50-60k, a 38k Profit minimum
As Survivor, average games net around 18-25k assuming no WGLF and I escape with my flashlight, thats still only a 9k profit on the low end, 3k if I die.
The concept of "bringing in line with killers" doesn't work when you factor in logic
Its just math folks
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The change only makes sense on the surface and if you don't think about it.
With how little Survivors earn compared to Killers and how many items and addons there are compared to killers, it definitely feels like it was a nerf made for the sake of nerfing something instead of it being changed out of necessity.
Either survivor BP gains need to be raised if not equal or the change needs to be reverted, it just feels awful to use addons now given how rarely you use a full item.
also i play both sides at reds so don't bother calling me a toxic survivor main
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Spirit "nerf" did nothing except make it so you cant cheese the collision
its still a coin toss when running unless they are hot garbage
Billy at least feels fair unless its Crack billy or something
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People saying you need a lot of time on nurse are wrong
ypu need a bit to learn muscle memory and blinks but it’s not as hard as people say
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@GrannyonAcid said:
https://forum.deadbydaylight.com/en/discussion/145489/vaulting-window-needs-more-flow
You used to be able to fast vault every window no matter what. They decided at some point that this was not good for gameplay. I agree sometimes you get hit while going through a window and it feels bad. But overall it's a good thing for the game. If you get hit through a window it's because you were too late to the window and the killer gets his hit.
"If you get hit through a window it's because you were too late to the window and the killer gets his hit."
this is the most untrue thing lmao
if i had a dollar for everytime i cleared a window and still got hit way past it then I would be a gajillionaire
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Autohotkey crosshair script for Huntress is the way
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How well do they end chases and create map pressure
apply that question to a killer and you have your tier list
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It’s FOV that does it
its the same in every game, Dbd just locks your fov to a very low degree
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Immersed players are the bane of my existence
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I mean they literally just killed Balanced Landing, again
Dead Hard is a Buggy mess and sprint burst is used by idiots who only walk
Exhaustion perks aren’t all god like either
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Spine Chill or Object depending on how sweaty I feel
Iron Will to “counter” Spirit
DS because there’s no penalty to tunnel off hook
Dead Hard because it’s the best, having control over when to gain distance on a loop is S tier
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@Lavos99z said:
https://forum.deadbydaylight.com/en/discussion/comment/1222909#Comment_1222909
So you have a lucky streak going for killer then, good for you. IT's not about who is good or bad at the game. It's about recognizing facts. The game is survivor sided, and I mean it should be for the most part. But I want it to be a more FAIR game, it's too heavily skewed right now. Go pay attention to notable DBD names on Twitch instead of believing what Reddit dips say. Your elitism is not appreciated.
you sound like raving idiot and just saying “it’s a lucky streak” when presented with evidence just weakens you’re argument even more
100% this post was made after OP was looped for 5 gens and thinks the game is broken
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Calm spirit is honestly one of those perks from a different time in dbd I feel
Even against doc, it’s mediocre at best
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Can we just be given raw numbers and stop withholding information from players?
Considerably, Moderately etc are all meaningless especially when you realize some things, like Spine Chill DO give you the actual % whereas many addons don’t say anything useful.
its only purpose is to prevent players from knowing what is best, there’s nothing else I can think of than to limit player agency
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i was confused where Steve was but then realized someone revived a thread from 1 year ago...
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I main Huntress
Just my Crosshair, Iri head and belt
i hate running it tho, it’s not fun for either side and I get no BP or pip from it and I feel like a bully when I use it
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1223028#Comment_1223028
Didn't the same thing happened with PAYDAY 2 but on a more large scale?
I remember people always bringing the Thanatos Sniper Rifle and Brothers Grimm Akimbo Shotguns because they are objectively the best guns in the game and changing away from it makes Death Sentence impossible
Payday 2 has more viable off meta stuff
you can go max armor and LMG and get by or go full shotgun dodge Crit and never go down
DBD doesn’t have as much flexibility as many perks are flat out objectively useless or require a great deal of effort to activate
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“I don't usually bring in DS, a way to heal myself, an exhaustion perk, or items.”
I don’t understand this, DS and such were added to combat camping, tunneling etc so not using them is accepting the risk.
as to getting good, I just watched a lot of Zubat and learned through him how to better loop and play so when I see someone waste a pallet I cry inside now
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if only the content release cycle wasn’t 3 months
you shouldn’t have to wait months for simple perk or balance tweaks, it’s why the meta has gotten so stale
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It would flop so unbelievably hard
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1v1 he’s oppressive
1v4 he’s weak
its not unlike old legion
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That’s a giantass wall of text my god
as to the title, no: alienating the majority of players is a terrible idea, among many many reasons
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picking a hero in dota who’s abilities are good against someone the other team picked - countering
bring iron will in hopes you face a spirit - not countering, just luck
see the difference?
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Mark the center of your screen
You are now at the very least decent as Huntress
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It's from a different time in DBD
nobody who mains or is even half decent at huntress uses it. It's honestly a pretty boring addon, compare it to Myers who gets infi T3 and makes the game actually spo0ky
It should be deleted and replaced completely
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@Speavy said:
https://forum.deadbydaylight.com/en/discussion/comment/1220603#Comment_1220603
You are pahetic.
You can't even denie or come up with anything to respond, so you just copy paste yourself. Pahetic survivour who can't play game without DS abusing. You are the lowest of scums to exist, pretty sure you just t-bag at every pallet throw, even tho you miss 99% of them, try to blind save but fail miserably and so on.
If you can't add anything to the conversation that have any meaning just stay quiet in your toxic dump.
G'day creature.
Because what I have said is the same thing Peanits said, you are not forced to open a locker, it can be waited out, but yes, me disagreeing with your non-issue makes me scum lmao
You are just using Ad-hominem after Ad-hominem (all of which are untrue :) but yes, I'll take advice from you on how to make an argument
https://www.youtube.com/watch?v=svbLOPIVPUU&feature=youtu.beenjoy XqcSmile DS is equipped in only 1 clip KEKW
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@Speavy said:
https://forum.deadbydaylight.com/en/discussion/comment/1220534#Comment_1220534
You are just that toxic survivour main who claims Ds is not a problem and abuse it. Sry i dont have a built in timer to count every unhook when i litteraly doing other stuff on the map. Ppl dont just start counting when they are in a chase. You cant pay attention to everything. What if i just waited 59 sec and grab him out of the locker. Was it tunneling? No. What if he has Head on + adrenaline, and that 10 second is enough to finish a gen, so lets see, i get stunned, gen done, heals up and sprint burst away. Tell me where is the counterplay in that?
Here is a deal, make the DS put an indicator on the survivour until its gone and that would put a little counterplay into it. Cannot be abused because the killer can see it if its up or not but still can stun the same amount.
Slugging still gonna exist but atleast thats still 1 minute of you can crawl where ever you want or "ab"use Unbreakable with it and just recover.
Or just wait
patience is a virtue
problem solved
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@Speavy said:
https://forum.deadbydaylight.com/en/discussion/comment/1220311#Comment_1220311
Thats called, abusing a broken perk.
You know when its a start? When you got off the hook, and the killer is right in your face and the only place is the locker.
Its just abusing perk when you off the hook for like 45 sec, doing gen or whatever, get found again because of BBQ, get smacked once and into the locker you go.
You know you can just not open the locker
i know, it’s hard solving your own problems
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@Raulillo said:
https://forum.deadbydaylight.com/en/discussion/132542/do-you-fuel-camper-trolls
If I am the victim I already have a chase (the most interesting thing to do in the game as a survivor) so i just spend my time analyzing the tiles that have spawn and how my team is doing. After the game i say "gg" or i don't say anything, depending in the situation.
If I am not the survivor who is being camped, I maximize my points by doing gens, totems, chests and I usually try to trade my hook with the camped one as I already got the pip. Using this strategy I can get some chase before the game ends and enjoy it a little. If it's a pro camper that don't fall to the usual tricks, Bubba not giving a failed chainsaw for example, then i just try to enter and exit chase to gain audacity until i maxed it and then escape.
“Pro camper”
lol
