BigTimeGamer
BigTimeGamer
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- BigTimeGamer
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Comments
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self care
being hit by hatchet because my hitbox was .5sec behind me
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inb4 someone says the usual "welllll its only 5 minutes"
lmao
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ah yes, me binding struggle to mouse wheel and casually scrolling while checking my phone is really intense gameplay
zzz
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haddonfield needs to be deleted
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Eh, i'd rather nuke moris and maybe keys, stuff like that feels gross
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Its okay, lowers TR- not lullaby, people think you are further than you really are. wouldn't give up a perk slot for it, buts its not the worst
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after you played for awhile, you already know all the perks/addons in the game so you can usually tell when something is "off" about someone's movements
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I run some combo of DS, DH, IW, BT, Spine Chill+Resilience
when with SWF i may use Head on builds or something goofy, but normally just stick to what works, no real reason other than its consistent
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The grind pretty gross, especially for new players. I've had a lot of friends quit this game within an hour or two once they realized the amount they would have to grind to get baseline decent perks on ONE survivor.
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The map actually seems awful for killers.
And indoor map that is massive and takes a long time to patrol gens, seems pretty bad so far
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FOV is literally accessibility, not meant to be an advantage
but this game doesnt even have a real video settings menu, you expect something as advanced and modern as FOV?
and no, shadowborn doesnt count
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Dead Hard is best when you used to make a pallet or window, it is 100% better than SB
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A. Logically deducted from points 1 and 3: genrush is not the right reaction against camping. We must not accept and participate in the acceleration of the game (of which the killers complain), but act the opposite, which will also be a legitimate strategy.
Using your own logic, a killer camping = not progressing the game as they are not getting hits.
With that in mind, what reason would there be to not rush down gens as a counter to a killer camping someone to death? Any other option would just get them killed too and lose the game.
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Killer "mains" think they are an oppressed people and the idea that friends wanna play together is to them a hate crime
its a party game that people take too seriously
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add seeing killer aura or something to make it more than a farming perk
BBQ gets a bonus, why not WGLF?
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EAC cant detect anything lol
you're fine regardless
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1285645#Comment_1285645
Yeah and Hag has stronger traps than Freddy does. Freddy's only work in a chase, outside of a chase if they get triggered they're useless, except maybe for a location tool but nothing else. If you randomly trip a Hag trap in her radius you will get hit, inside a chase or not.
If he had to have tons of negatives to settings his they would need to become more powerful to compensate otherwise they'll be useless.
Freddy cap spam them without any risk or forethought
if you really think hag traps are stronger, than idk what to say
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Ah, but that would be QOL
we dont do that here
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Because the oppressed killer main narrative gets more +rep than the other way around
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Hit through deadhard
hit when im fully cleared a window
stuff like that
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Give a clear indicator of using her power, otherwise she okay
thats all she needs
(inb4, "yOu jUSt wANt wEAK kILErs")
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1284966#Comment_1284966
I disagree. When you're awake he's just an m1 killer that can appear at gens. He's weak as hell when you're awake. And even when you're asleep you can always just not run the same loop over and over, the exact same counterplay as Hag.
HAG HAS TO STOP AND SET TRAPS
FREDDY DOES NOT
im sick of people comparing him to killers who have risks to using their powers
also passively falling asleep, I dissected all the ahem "counterplay" that people like to bring up before, all the arguments are flawed
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Nobody, survivor main or killer, no matter how biased, would EVER think SWF and Solo are comparable
but its BHVR so, ya know...
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i still dont see the point of these QnAs given how nearly everything is always "No" or "maybe, but no"
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"The performance of SWF groups isn't that much higher than solo survivors when looking at stats, despite how it may feel."
im sorry, but i cannot believe that anyone believes this, data =/= everything
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if my reward for grinding my characters up is a charm im never going use, ill be a bit salty
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@Dead_by_chrissy said:
https://forum.deadbydaylight.com/en/discussion/comment/1277632#Comment_1277632
You know something can be original and still be centered around a certain culture right? Also theres little to no 'cutesy' outfits so I think you're just mad buddy.
There's about 5 cute outfits minimum for each girl in the store lmao
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people always wanna justified tunneling, camping etc
I can't be the only one who actually plays both sides and refuses to do stuff like that, it isnt fun for anyone
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*Hit 12 Survivors* vs. *Rely on monkey teammates*
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Pretty sure it was Scott who said it isn't Candyman and he is in the Fog test thing, dunno tho
i always prefer original killers anyway
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i want original content, not stuff that panders to certain groups
this also includes the countless "cutesy" outfits
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Because I want points too
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It takes only a few days to reach 120 in retail wow currently btw lmao
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how dare you get stuck because this game is a buggy mess, wait for the game to be over or suffer a DESERVED ban
this game is actually a joke now lol
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/1271981#Comment_1271981
How do you know that? Is he/she your friend?
Even if he is telling the truth, the survivors he/she played against performed bad judging by their scores. I repeat you can do this with every killer
I used to main spirit before I realized how disgusting it is, she needs a clear tell like every other killer. inb4 bUt tHe shArDs gLOw
https://www.youtube.com/watch?v=VOHy-NA2qaYotz summarized this video best:
So just record the game and play it back slowly to carefully analyze each frame. Spirit DOES have counter play after all. Thanks Scott.
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@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/1270602#Comment_1270602
Then... play something else. Why change a Killer because you dont like playing them when you could just focus on Killers you actually enjoy, rather than attempt to ruin other people's experience by changing a Killer they enjoy? I dont like playing Wraith because his power is beyond plain, but you dont see me going around saying "Fix Wraith so he actually takes skill to use stealth".
If you enjoy mindlessly spamming snares around a pallet instead of learning how to loop, then you must be the most boosted person i've met
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Passive Sleep stops in chase'
Risk added to spam snare
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i mean i bought it during the 2 for 1 deal when the game had a enough pop to play
it was kinda boring tbh
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1263553#Comment_1263553
I'll just correct you with this:
Freddy only has 1 Passive Ability, and it's the passive sleeping mechanic. Which you can easily get out of.
He doesn't have passive slowdown if he doesn't bring the slowdown add-ons (Even though they are basically worthless and useless with how little they delay generator repairs).
His two other abilities, that being Snares/Pallets and Teleportation still requires input from the player to do fairly well with.
No, lmao
Going to a pallet and spamming snares till you get a hit can be done by even the newest of players and it won’t matter how good you are as a survivor, you are going to get hit eventually.
explain how the game rewarding poor play is good
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Here’s a food for thought:
what if the type of hits that always happen on this happened in Siege or CS?
people would be furious too
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Freddy since he exemplifies the two worst aspects of the game: Longer M1 gameplay and Bloodlusting
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@ggezbaby said:
Sorry you aren’t able to loop the same loop over and over again all game like you can with other killers. Freddy’s snares are there to help end loops that could otherwise be run infinitely. Also survivors need to be asleep for snares/fake pallets/add ons to even affect them. Try to wake yourself up with your alarm clock, or with teammates, and they won’t be a problem at all. You can take a break from gen rushing.
If you think being able to loop a pallet = an infinite then I must say you don't know what you're talking about and are simply ignorant of a killer who objectively has too little risk to his "playstyle"
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Hes not OP, but he is EXTREMELY boring to play against.
He makes the riveting M1 gameplay take longer and can spam snares at pallets without risk which no other killer can do, thus rewarding bad players.
I don't know what the devs were thinking, but considering how long he took to be changed to begin with, i guess we are unfortunately stuck with him,
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I've said it before: Currently WoW has a less tedious grind than DBD, a L4D-style party game
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"just dont get hit 4head"
i main huntress, they are summy to use
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Its fine as it
/endthread
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Has there ever been a “good” state?
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@McLightning said:
Simple answer: Survivors tend to be whiney little brats when they face a killer that running around in a circle (sorry, looping super skillfully) doesn't work on.
You have not provided any reasoning, calling people who dislike something “brats” just makes you seem immature and unable to form a proper argument.
This game is most enjoyable when there is interaction between survivor and killer. Spamming ADS to bait dodges and force them to constantly lose distance is not meaningful interaction. Compared to trying to mindgame a nurse and dodge blinks, Deathslinger is nowhere near as a fun experience.
but I’ll use your tactic, you probably are the type who used Old Legion and then called the survivors bad when you inevitably killed one.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/1257111#Comment_1257111
Be awake. Its literally a bigger counter than either of the two you mentioned. That said, trapper being able to step in his own traps is still kinda outdated as hell, its a bit of a bad example since other killers can't exactly get hit by their own powers. Being able to disarm them is fine and dandy, though.
Since you bring up hag, actually disarming her trap requires using a flashlight... Would you be ok with using medkit charges to remove the blood from the snares? Thats the main counterplay I could think of that you'd be insinuating...
People kept saying “just wake up 4head” but this falls apart:
- you passively fall asleep without any input from Freddy anyway.
- you can fall asleep rather fast, including during chase, rendering this null.
- nobody is addressing the MAIN issue of RISK. When I mention Trapper or Hag, they have to stop and set their traps, Freddy does not and simply recycles them to be used for the current loop, no movement speed penalty or anything to negate spamming M2 and holding W. “Just wake up” does not change this.
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He needs risk to snares. Trapper, Hag, Clown all have a trap-related powers that have risks and counterplay mid chase, Freddy spams M2 and hold W, it’s pretty boring