BigTimeGamer
BigTimeGamer
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- BigTimeGamer
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Heres an example of the map being hot garbage- You are on a gen on 1st floor and someone is hooked across the map on 2nd floor:
Survivor POV: Potentially have to cross half the map to get to the stairs in order to cross half the length of the map again to get to the hook.
Killer POV: Same thing but to reach where Survivors were on BBQ
add this with Scott's points about the map and it just makes it feel even worse for both sides.
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https://www.youtube.com/watch?v=EXjeXJiIzEA&feature=emb_title
scott goes into why its Haddonfield 2.0
tl;dw same issues as Haddofield for killer but throw in nearly all loops being unplayable for Survivors and the map is awful for both sides
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Yesterday, got sent to a box, made a beeline back as I was saved, no BT, no DS, still exhausted
great design
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@BunnyTheHutt said:
It's literally been 24 hours, stop complaining and wait till you are use too the map lol.
its doesnt take much to tell if a map is poorly designed
heres a tip, if you can "outplay" the killer by holding W and just run laps around the map, theres a serious issue
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I watched Zubat play today and he pointed out something;
you can hold W on the 2nd floor and just run laps around and the killer will take and obsurd amount of time to catch up.
thats before actually using loops
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it costs more than the DLC itself
lol
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@Nubgutter said:
https://forum.deadbydaylight.com/en/discussion/comment/1358542#Comment_1358542
I play all killers but spirit is my fav dont know what that has to do with anything tho lmao.
It actually says alot
easiest killer to 4k with cant handle a slightly meme-build perk, lmao
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Its not op at all lol
you can play around it by either picking them up, or waiting a mere 6 seconds, its not hard lol
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@ShadowRain said:
Its cheap I was expecting it to be 3000 cells
the prices in general are outrageous
most skins are $10, while DLC are usually 6-8, its insane
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i'd rather play huntress, being able to flick her hatchets feels way better, survivors can also mostly hold W against him and be fine
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Lobby bugs, cant click on profiles, perks not visible on endgame screen lol
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BHVR removed seeing ranks in lobby to prevent dodging and making people feel bad
they are removing ranks likely in-part because it led to people feeling bad
removing links to steam profiles because of toxic people making them feel bad would not be hard to imagine
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shoutout to the people who said "its just the PTB they still have time to buff them"
lol
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reminder freddy took over a year to change
and arguably he should be changed some more
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1346666#Comment_1346666
Why do you want real-world politics in the game?
the idea of kate running around with a backwards maga hat on is a good meme and would be funny
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i want a maga hat cosmetic for diversity
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hot take: "this character is _____ now because of we want diversity" is not the same as "this character is _____ because they are _______" its basic writing and character development lol, this is blantant pandering, like WoW doing MoP.
btw idc what people are/identify as, i play videogames for escapism, idk why thats so controversial now
not to mention its a L4D style party game not some Bioware RPG xd
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@Huff said:
https://forum.deadbydaylight.com/en/discussion/comment/1346031#Comment_1346031
I feel sorry for your friends that they have to deal with you.
see note about my friends being not 5 yr olds
attacking one's character and not their points in a great way to debate btw
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@NuclearBurrito said:
Have the bottom left icons also display:
- Chase status
- Being in the TR or not
- The specific action being preformed at the moment
To the other Survivors. And then have perk indicators on more perks.
myself and others have posted asking for this for god knows how long
there is ALOT of QOL things this game desperately needs
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@Huff said:
https://forum.deadbydaylight.com/en/discussion/comment/1345859#Comment_1345859
Just because you don't mind it doesn't mean that other people want to deal with it. If you're playing a game on a console with your friend (Halo, CoD, Super Smash Bros, etc.) and you quit mid game because you get salty and shut off the console, do you think that friend is going to want to hang out with you anymore? I'd bet not.
Another question: don't you feel that being okay with DCing just because you're okay with it is inherently selfish? It disregards how other players in the game are affected, and a disconnect is done chiefly for one's own personal pleasure at the cost of others. Correct me if I'm wrong, but that sounds pretty textbook selfish.
"If you're playing a game on a console with your friend (Halo, CoD, Super Smash Bros, etc.) and you quit mid game because you get salty and shut off the console, do you think that friend is going to want to hang out with you anymore? I'd bet not."
yes, because its a videogame and my friends are not 5 yr olds
"don't you feel that being okay with DCing just because you're okay with it is inherently selfish?"
no, because its a party game
stop being so dramatic, its a game lmfao
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I play both sides at rank 1-2, tho rank means nothing nowadays so meh;
moris are a dumpster fire in game balancing and should really only be in KYF, especially since people can just alt f4 if they see the offering. People like to bring up keys as a counter point, but unlike moris, keys cannot be used straight out of the gate, they have to have done gens. If anything has to happen to keys, add a progress bar like the gate, that’s it.
i also don’t play nurse or spirit anymore for easy wins, I play huntress to have fun and be generally fair for what it’s worth
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@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1343597#Comment_1343597
No, you just sound like an #########, and it wouldnt be overlapping 2 cosmetics.
As someone whos trying to become a programmer, so much could go wrong, and a large amount of cosmetics would have to be made from the ground up, not to mention visual glitches that could happen, code becoming spaghetti, BHVR's small team struggling with working from home + new content + bug fixes + a useless bloody cosmetic?
They said they're not adding it. Its too much effort for too little payoff. Get over it, and over yourself, Buddy.
I’m sorry, but adding a bloody overlay is not some insurmountable task as you would have people believe
even a lazy simple copy paste bloody effect for everyone would be appreciated
@Booper_Of_Snoot said:
https://forum.deadbydaylight.com/en/discussion/comment/1343685#Comment_1343685
You earned your p3. I also have by prestiging everty killer to max. And y'know what I got?
m y b l o o d y b a s e l i k e a l w a y s
and I liked it, because its a nice thing. I don't need every single cosmetic bloody when bhvr a small, (400 as a company across everything they do, probably less than 1/20 on dbd) could be working on more pressing matters or better things. You just sound entitled and misinformed.
just because you are happy with a basic p3 outfit doesn’t mean everyone is. The argument that Dbd is by a small company doesn’t work either as there are different departments tasked with different things- in this case the Art department
Get off your high horse lmao
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@Huff said:
https://forum.deadbydaylight.com/en/discussion/comment/1344805#Comment_1344805
"Simping" lmao
So you suggest freely allowing people to DC whenever they like?
its a casual L4D style party game, so i odnt care if people DC
@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/1344805#Comment_1344805
Better then being a drama queen who feels the need to cry on a forum cause they had to wait 5 minutes
Ever since the system was implented the number of rage quiters, hook suicides included drasticly decreased for me
And that easilly frustrated people stop playing the game is only an added bonus. Those are the ones who end up toxic anyway
880 hours so far and i've never had a gamebreaking bug. Plenty of bugs but never so severe that i had to quit the game over it. I know i'm probably very lucky. But people are grossly overstating how much this game bugs out
there are countless videos showing people getting stuck in-game indefinitely, unable to heal, being held hostage etc where the only option is to DC, saying "well the timer starts low" is laughable
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@Sonzaishinai said:
This is why the penallty only starts at 5 minutes
Better to once have to wait 5 minutes for a bug that occurs once every 100 or so of games instead of everygame being ruined by DCers
simping for a system that clearly is too buggy to be justified
also DCers just suicide now lmao
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I’m sure Scott made a video about it at some point, I cba to write up as to why it won’t work again so tl;dr -
no ranking system will ever work in dbd, but *at least* what we have now is visible
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@Dwigtht said:
https://forum.deadbydaylight.com/en/discussion/comment/1342478#Comment_1342478
Okay... now I know another person, who presumably complains about noed in the post game chat.
IMHO, looking and cleansing bones is fun sometimes. Small Game (or sometimes Map) is a part of my regular build.
Oh yes, as a killer, I could complain that this challenge ruined my hex totem build, where I have 3 hex perks and bbq.
Gen rush is bad. Search chests, cleanse tots, sabo hooks!
In what world is holding M1 even more with 0 killer interaction; over the course of 5 games MINIMUM for 3 rift shards fun
this is after doing the exact same challenge once before but for 12 totems
lol
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this has been a common complaint since Rift #1
like, oh man, cleanse 20 totems oh man what a fun and interactive challenge!
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inner strength, breakout in a meme build
BHVR doesnt like shaking up the meta it seems
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nobody will use it anyway
i went into it before but tldr the perk is awful both logically and practically
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Its a perfect example of
- why they need to add a tracker to the in-game pause screen, and
- how the design team still does not understand their own game (just look at PH's perks, yeesh)
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@Almo cant quoute for some reason:
"See my post earlier in the thread. Rank does correlate with escape rate. Very well, I might add."
This is assuming escape = skill level but we all know it doesnt, just as rank doesnt either. It is very common for people to do very little in term of gens/chase/saves yet still escape and pip due to being carried. This is even more prevalent and noticeable in Solo. Yes higher rank may lead to a higher number of escapes in the since that Yellow rank = 20% escape rate vs. Red rank = 60% (or whatever numbers they may be) BUT that is expected in the same way a Diamonds in Siege have a higher K/D than lower ranks but individually may still be poor players, however earning diamond actually does indicate Skill due to the effort required to earn it. Rank and Escaping does not equate to skill, skill level is generally viewed as the ability to be chased and loop the killer without issue, which is the core problem with ranks and MMR in a game like this as it cannot simply be determined by numbers due to the variability of the game.
A good example of a similar ranking system is Classic WoW which boils down to:
Time played = Rank earned, but Rank earned =/= Skill, the difference being 1 is a 14yr old MMO
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its a videogame lmao relax man
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1336615#Comment_1336615
Use of Self-Care does not correlate with a lower rate of escape. So the fact that a Survivor is using Self-Care does not indicate that they lack the ability to escape.
The issue is rank itself is not indicative of ability to escape, nor is the ability to escape indicative of rank.
The amount of red rank survivors who are realistically green rank players is staggering, with many opting to hide and self care wasting a large amount of time that could otherwise be spent doing gens/being chased.
I stand by my initial statement, players are more than just data and those that opt to run self care have different mentalities, playstyles etc that simple numbers cannot read.
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Self Care
its the only one that truly actively hurts the entire team
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MMR in an asymmetrical game without a definitive "win" condition, a million bugs, crazy balance issues, and more. great idea
i could go on and on but everyone knows how ridiculous it sounds
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The fact that self heal is still common in red ranks is proof enough rank is nothing more than a color
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what a fun way to play a videogame
why try to improve when you can ruin it for everyone else
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iri head or exhaustion addons
both are from a different time in dbd
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/1333729#Comment_1333729
Avoid the first hit. She's literally just like Oni and you should play against her the same way. If you're not hurt you'll be at an advantage in chase.
just dont get hit 4head
running stridor on her is the equivalent of using training wheels on a bike, this coming from someone who used to main er before i realized how little of a challenge she is
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people who say spirit is hard are delusional
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@TheLastGreatStar said:
https://forum.deadbydaylight.com/en/discussion/comment/1332153#Comment_1332153
I personally don’t really like people, so I choose to live a life without many friends. Each to their own. 🤷🏻♂️😂
omegalul
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i play video games to have fun
doing a last second switch is rare and usually fun
playing vs. a killer who brings noed, ebony, kills off hook? not fun
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in general? self caring babies
individually, just played vs. deathslinger, Dwight insta suicided. after i saw he was a streamer and killed himself bc hes "boring"
still got hatch but people who do that are omega annoying
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Killer gives up or the chase lasts at leasts 2 gens
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i mostly have issues with loops like on Hawkins
i wouldnt even call them unsafe, you literally have to drop them and leave, cant even play them
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@InnCognito said:
I gotta agree with Peanits here. IMO it is a decent perk as it teaches survivors not to body block or punishes them for doing so. Just like Mad Grit does. I'd combine the 2 together along with Rancor. If you are really bored and want some extra "cheese" mix it up with Warden or NOED.
- Penance
- NOED
- WARDEN
- RANCOR
- MAD GRIT.
just mix n match! I wish they would raise the efficacy of THANA because it really was a good perk. Or I would add that to the list.
"IMO it is a decent perk as it teaches survivors not to body block or punishes them for doing so"
body blocking is what even mediocre survivors know to do when possible, being broken for 30 sec < survivor wiggling off
also, making a build around anti-body block is a monto tier meme build, not something usually viable
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1325753#Comment_1325753
Overcharge's skill check can be completed without actually being on the generator because it "travels" with you. That's the main reason why you don't see it that often, because it works the way you're saying regular skill checks should work.
IMO, as annoying as this is, I like to think of it as something to add tension to the game and make skill checks more than a "tap space bar" interaction.
It should work like that normally, not only from a logical point of view, but having a gen explode because you got bad RNG feels cheap and undeserved (and like a poor design)
funnily enough, this would buff overcharge
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The perk is literally useless
Survivors who take a Protection Hit are inflicted with the Broken
Status Effect for 20/25/30 seconds.
- If you are taking a protection hit, it is usually to get the killer to chase you, and if they dont, you dont have to be worried about being broken, let along being injured for a mere 30 seconds, even 60 seconds and this perk would still be hot garbage.
- Assuming you take a protective hit and the killer does immediately start chasing you, you are only injured, the same state you would be in without this perk being present, it changes nothing except MAYBE inner strength and QnQ or some insta heal play, but really, only 30 seconds is nothing and a chase can easily outlast that.
im sure there are other reasons, but really, all of his perks are either straight garbage, and/or a weaker version of an existing perk.
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what they should do is start just wildly changing perks to see what sticks
make garbage perks extremely strong for 2 weeks and see if it changes up meta at all, or literally anything that isnt adding a sub-optimal at best perk every 3 months
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if you cant play the game injured you probably shouldnt be in red rank