BigTimeGamer
BigTimeGamer
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- BigTimeGamer
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Comments
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People who save sprint burst and walk all game are part of the reason why rank is meaningless
hiding and surviving =/= high skill
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I’ve tried all three before, sometimes run the small pp build too
its actually kinda meh, if you get picked up, sure you can DS them, but once it’s gone, your other two perks rely on being slugged and it can fall apart quickly
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Add to the HUD, know when someone is healing, being chased, doing a gen etc - all things SWF know freely
thats all
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Spirit players malding when you call them out on what is objectively bad design
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@FFabeq said:
How did you glitch it?
There’s vids on it, don’t wanna say lest I invite BHVRs wrath for saying how to cause game breaking bugs
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MMR is an asymmetrical game
Yep, totally similar to games like Siege to determine ranks
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Ya know, if survivors cant change items/perks etc after hitting Search, then I would Okay with this somewhat
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Make her hand moving thing visible both sides, you can still do dumb stand still thing and you know she MAY be phasing
audio is whatever, at least this way there is a bit of feedback
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@MegaWaffle said:
https://forum.deadbydaylight.com/en/discussion/comment/1459428#Comment_1459428
Its fun for the killer.
Its easy to tell as a survivor since she "sparkles" (not sure if that one skin is still bugged, I don't play Spirirt often)
If I don't see sparkle I often stand still too and have a staring contest.
If I do see sparkle then the mindgames begin.
You realize the “sparkle” point has been debunked and has been reduced to a joke when people talk about spirit now, right?
standing still and hoping the survivor guesses wrong is hardly “fun” when you aren’t doing anything other than tossing a coin
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fun and engaging gameplay right there
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@Acromio said:
B-b-but pressing Shift+W is so difficult!
wheras spirit holding M2 and M1ing is sooo much harder
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@bingbongboi90 said:
https://forum.deadbydaylight.com/en/discussion/comment/1456503#Comment_1456503
So Basically solo Q should be buffed because of bad players?
Because that's Just a bad way to balance things. There should only be added new emotes so survivors can communicate with eachother. But solo Q shouldnt at all be buffed because of the potential of having bad team mates.
Edit: they also are hopefully fixing matchmaking wich will buff solo already.
buffing solos to close the gap with SWF IS the solution, emotes, UI indicators, etc
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This is standard in games, play WoW for a real experience
and I’d rather deal with this than have to deal with the countless bugs this game has
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its a hide and seek party game, no need to pander to everyone in the world
why can’t people just play the game and have fun
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If you think there is no skill required for survivor then you are delusional
the difference between good and bad survivors is just as apparent as it is with killers
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its why rng maps is a terrible idea
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I’m guessing you got DSd?
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bug fixes should be first
but it’s bhvr so uh prob just more cosmetics
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1453363#Comment_1453363
I don't get why some people think behaving like the lower class is "cool" but you do you.
@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1452764#Comment_1452764
Because it’s a video game
check and mate
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1337387#Comment_1337387
Would you act like many TTV guys in real life towards anybody? No, cos most people don't have no balls. How is it okay to be like that over the internet.
Because it’s a video game
check and mate
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1437392#Comment_1437392
May I ask, just out of sheer curiosity and wanting to understand your POV why she is deemed unfun to you?
a killer who ignores the main defense a survivor has with minimal feedback for the survivor to work with
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1438755#Comment_1438755
Looping is not the only thing in this game, and the better killers know how to avoid it as much as possible. The game isnt called nascar simulator and when the game first came out is was considered an exploit
WHAT
the only thing survivors can do against a semi-sentient killer is loop, good killers dont "avoid" looping, they try to end the chase as quickly as possible, not walk away from a survivor at the first sight of a pallet lmfao.
Hiding in the corner of the map or holding W in a straight line is what rank 20s who just bought the game do and expecting survivors to play like that is laughable at best
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there shouldnt be a cap to begin with tbh
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They can be annoying, but the game would be omega annoying to play as survivor without them
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The thing is, people want Spirit changed, nobody asked for Billy nerfs
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/1436699#Comment_1436699
Lmao sounds crazy, can you share such a clip :D
1:45
but people refuse To acknowledge this little truth
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1436514#Comment_1436514
Run in an unpredictable zig zag, if youre not injured loop like you would against huntress, if you are injured drop the pallet early. You have to know which loops you can safely force him to break and which you need to zig zag your ass away from. Theres still skill involved countering him, theyre just slightly different skills than countering wraith. Scott. Is. Wrong.
Have you ever played DBD?
"Run in a zig zag" - thats not how this game works, you lose distance, you get hit. Theres plenty of clips from zubat alone with him just ADSing repeatedly and jokingly saying "outplayed" after they dodge a shot they have no way of knowing isnt coming.
Having skill thrown out the window for guessing isnt good gameplay
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@Dead_by_Gadfly said:
Yeah but this is one of the times i think hes just wrong. His argument is essdntially "survivors want to be able to use the skills theyve learned" and by ghat he means looping.
Want to take a wild guess at what the most boring thing in the game is for killers? Running around in circles for 5 mi utes.
What behaviour is doing is creating killers that have different counterplays to their powers, some killers you can loop to ######### like wraith, some killers you have to counter a little more uniquely like Spirit. This keeps the game fresh and different. If every single killer was loopable the way wraith is this game would have died 2 years ago.
Scott's wrong on this, the people that find a killer boring its because they either dont understand the counter to thst killer and are getting waxed all the time, or they understand it really well and dont find it challanging. Either way, so tf what. Its better than every single killer having the same boring ass nascar counter
looping is the basis to determine one's skill in this game, as its the only thing to do.
if you dont like looping as a killer and would rather just instantly win or expect survivors to just hold W, you should probably be in brown ranks
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1st box 0% chance then each increases 33% (25% with 5 boxes) to be correct
a small and simple buff
edit; numbers were off
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its anti consumer practices like this that annoy me more than any bug
https://www.youtube.com/watch?v=WR_rSZeyOjEmixing and matching>forced to buy whole thing
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Huntress on a fair map for her and no iri head
and whoever is saying spirit has counter play lmao ok buddy
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It would probably nerf legion and pig somehow
but yea I’m not using them over my other cosmetics, default faces all mostly look like garbage
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maps arent designed with this in mind, it would require a complete revamp of everything
not to mention this is would extremely annoying
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If only Insta saw and crack were changed, nobody would be upset
but thats not the BHVR style
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@not_Queef said:
tldr: OP can only play on maps filled with un-mindgameable super safe loops.
Git Gud.
Excellent reply, you really must be proud]
https://www.youtube.com/watch?v=CzbN3cs9ZwIthinking this is good map design omegalul
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was it needed when they made all on hit perks no longer work with legion?
a change nobody asked for or likes, its a common theme
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i play mostly survivor nowadays
if u cried about bily, you def are not supposed to be red rank lmao, only crack and insta needed changing
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the addons are hiliarous
they go from stupid powerful Insta-saw/crack billy to an addon that lets you saw thru pallets, not considering ONLY 2 PALLETS IN THE GAME ARE STRAIGHTAWAYS
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a topic calling noed fair
feeling brave, are we?
/s omegalul
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its another symptom of relying heavily on RNG for map variance
it sucks
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1410304#Comment_1410304
Lots of people care about clipping... Theres plenty of complaints regarding clipping of even smaller details, let alone something like abunch of hair just sprouting out of a hood or jacket.
You are acting like people cant use a full outfit already
Splitting it up like most other cosmetics does nothing but allow people to make their own outfits, if it clips, its their choice to wear it, for others, they can buy the full thing and wear it like that
this choice is anti-consumer, 100%
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1410244#Comment_1410244
having 2 positions ISNT keeping the cosmetic the same though. Doing a color swap is a smaller change than what your suggesting. Having a seperate model with the hood down would be the equal as making an entirely new cosmetic. As far as the Nea hair thing, we can argue whether specific hair styles would be problamatic, but it still leaves room for problems in general. Although she might not CURRENTLY have a ponytail for example, does that mean we should act as if she'll NEVER get one. Or that characters that DO have ponytails or similar hairstyles with long hair in the back should be excluded from getting hood cosmetics in the future. I'm not saying ALL cosmetics should be lumped, just the ones that we're stuck with trying to figure out how this could TECHNICALLY work.
who cares about clipping? dont like it dont wear it
this is anti consumer lol
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If you really think its good to be able to tunnel without any risk of DS, BT, Exhaustion etc, then you clearly have no braincells
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Lets be real, this was a business decision so people have to pay the full price for the whole thing instead of only the jacket or hair
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@Majora said:
https://forum.deadbydaylight.com/en/discussion/comment/1409131#Comment_1409131
we finally had a killer that could fight against the insanely overused perks like DS/BT but right after everyone spent money on him he is ruined (they waited long enough so that we cant get a steam refund )
Back to seeing DS/BT on multiple survivors every game
you mean the perks that counter being tunneled
cry me a river
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Unhooking let’s you see other survivors for 3 seconds
boom fixed done
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@clem1710 said:
https://forum.deadbydaylight.com/en/discussion/comment/1404371#Comment_1404371
Because as a killer, you have to kill as soon as possible. Hooking everyone 2 times before killing is the worst tactic possible.
you clearly dont play survivor with that attitude lol
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its actually terrible, even worse with OoO - its haddonfield and hawkins combined
holding W to win or dying because every pallet is awful
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i want bugs and hitboxes fixed before i can trust bhvr to make balance changes
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@Peanits said:
Ghastly Gateaus are being fixed in the next hotifx, a new matchmaking system is gradually being tested in some regions, VPNs should become a non-issue with the upcoming server side hit validation, and bug fixes are on the way. As for the new map, while I don't discount your opinion, it is exactly that, an opinion. I've seen a lot of people say that they like that map as well.
Just about everything you've mentioned is being worked on and should be resolved in the near future, some (Gateaus) sooner than others.
im very curious on this positive feedback for the map
you are either holding W to win or run to a room without pallets and die
it sucks for both sides