BigTimeGamer
BigTimeGamer
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- BigTimeGamer
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Moris And keys and anything really that ends a game prematurely are stupid design choices and have no place outside of a custom game
dont @ me
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to add; how does this negatively affect the game??? @Peanits
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just force them out
problem solved
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I have yet to see a reply from Devs as to why they made it a full Set instead of selling normally
maybe they should take the hint and just let people do what they want; pretty sure it was Puppers or someone got Bhvr upset for showing the store glitch, may be wrong but if you are mad about people making their own outfits then you shouldnt have allowed it in the first place
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@Alice_pbg said:
saloon is bad for huntress? seems pretty small and open to me.
wasn't that a "new good huntress map"?
Im not really referring to that, moreso maps like Midwich, Hawkins, Sanctum (to a lesser extent), even her own maps are still garbo for her
only decent maps are the smaller ones, 60% are omega bad and against even a semi-competent team she will lose
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People saying nerf spirit = you want all killers weak just have no argument of their own and repeat what already been dissected to death
seriously, nobody is able to provide a strong, objective reason as to why her lack of feedback is a positive when all other killers have at least something
@DetailedDetriment said:
I don't know why more people don't watch her hair. It's an obvious queue as to when she begins phasing.
lemme just inspect her hair while running when there are different types of hair cosmetics, btw this and the old glowing shards thing was already shown by Scott to be useless
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Original Legion was terribly designed, dunno how it took so long for it to be fixed in the first place
it IS bhvr tho, freddy took 1yr+ lmao
as for nerfs, the on-hit perks shouldnt have been changed, but they wanted consistency in this one instance
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2 minutes for 2 gens? Thats literally fine, if you cant pressure going in that amoutn of time, its probably not "muh gen speeds"
also, DCing when 2 gens popped omegalul
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I DIDNT KNOW KILLER COULD BE SO ENTITLED ASWELL....
its almost like Survivors AND killers are just people, and the idea that only survivors are like that is just some weird narrative
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pretty sure this isnt an actual spawn, or if it is, it shouldnt be
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because ALOT of things in dbd need changing, killers, maps etc yet devs are very slow to announce changes and even slower to implement them
how much time do you think it would really take to push a steam update for perk tweaks as a testing ground, then push to console if the changes are good
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If I’m survivor and I just looped you for 4+ gens, even if I die I’ve won at that point lol
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Looking at your post history, it’s clear you never play survivor and just want to bait people
Move along people, nothing more to see here
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I urge you to play survivor up to Red rank for a consistent amount of time, I assure you, your opinion on camping will change rapidly
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Alot of self-proclaimed "killer mains" who don't play high rank survivor dont understand what they go thru
If a killer opts to camp someone to death instead of going after someone else readily available and tries to use the "well its the BEST strategy" excuse, I know the type of person I'm dealing with, the type who doesn't play survivor and/or doesn't understand how to have fun.
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I was called the N word and told i was bad for dying to a Rank 1 Nurse after looping her for 4 gens
The idea that survivors are the only toxic people is false
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Arguably the most boring killer.
- Find Survivor
- Chase survivor to loop
- Spam Snares and Bloodlust until Survivor is dead
Repeat
i put nerf but honestly prob needs a rework, hes really mindless at loops
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There’s no reason to pick it over a better perk, of which there are plenty
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Spirit is fine
jk can’t even joke ab it
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1472170#Comment_1472170
But that isnt the point of the game. The point of the game is doing the objective and not dying.
For you you might do that with chases, others do it with stealth.
The thing that annoys a lot of survivors is that spirit can´t be just looped for minutes, because yes, its a guessing game. Get better at guessing, then.
One of the strong points of the game is that you have to take different tactics vs. different killers. A lot of people just ignore those points, and then complain about it.
This is the most repeated “points” people use for spirit instead of providing objective reasons as to how her lack of feedback is good for the game.
When people break down reasons for more feedback, they say things as every single other killer bar none has some form of feedback for the survivor to use, how having to guess whether or not the killer is using their power does not lead to meaningfully outplaying people as you either guessed correctly or you didn’t, how looping is the only defense in a chase.
yet defenders of the anime killer can only say SUBJECTIVE things such as looping is bad (despite chases being designed around it) or that guessing is good (it’s been explained how it feels crap even if you guess correctly)
please come back with an actual, substantive argument instead of “you just want to be able to loop” aka play the game normally
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@Justalittlepeeck said:
Here's a counterplay for every one of these killers:
Spirit - take spine chill (you can pair it with premonition, but that's up to you, it can help to find spirit in her haunting if you manage to save it for that moment), iron will (you can even combine it with no mither to counter even stridor, but that's questionable since you are one hit). Spine chill gives info whether she is looking at your or not which can save your ass sometimes. Iron will reduces chances of her simply hearing you. As for playstyle, you should be trying to avoid chases in the first place.
If you were unlucky to be chased, try doing the following things:
- keep an eye on grass or other surroundings that would be moving if spirit starts using her power.
- don't do one thing for more than 2-3 seconds. You stood still for 2-3 seconds? Run into one direction for 2-3 seconds, change the direction, walk, stand still again and so on. The more random your behaviour will be, the better. If you are certain that Spirit is in haunting (f/e she's looking into other direction, but spine chill is lit up) and has no info on you for at least 2-3 seconds, try to go where she least expects you to be, for example to her husk or just walk to some corner etc. Yeah, that's difficult. That requires you to read her moves. That requires you to understand timings.
- Just waste her time. She can't spam haunting, it requires a cooldown. Force her mistakes, make her lose one haunting by another, every time she misses her ability, she loses her precious time and pressure and you get increased chances to come out of that in one piece.
Deathslinger - Spine chill (and premonition) to counter silent slinger builds. As for general counter, it is obstacles and distance. Just accept the fact the once the following things happen, you inevitable get hit:
- You are within 18 meters from Deathslinger
- There are no obstacles between you.
At this point you already at the point of no returning and you get hit. So, to counter him you do what? Right, don't allow that situation to happen: Drop pallets early, don't stay in open spaces, don't run short low-wall loops, don't vault windows if he gets an opportunity to shoot you. You can try juking right and left and so on, but don't expect this to work on good slingers, so just try not to let them get an opportunity to shoot you in the first place. This killer has no mobility and relies purely and chases which means what? Exactly, your goal is to waste his time. If he spends at least 30-40 seconds chasing you, that means that at least 40%-50% of a gen (or 3 gens if your team isn't awful) would be done. Also, if you still got shot, don't "wiggle" left and right. Wiggle into one direction, which would give you a chance to get stuck in some obstacle and have a chain broken.
Pyramidhead - Distance. Just. Stay. The. F. Away. Especially if there is a wall between you and Pyramid or you are vaulting within a lethal radius of punishment. Good pyramid head will leave you no chances once you are within the effective range of his ability so you do what? Don't get within that range. Shift+W, pre-drop pallets and vault windows when he has no time and distance to hit you, and just run straight forward around the entire map. Staying within a loop against this killer is basically a death sentence so you would try no to remain in one place for too long.
- Saying to bring X perk isn't counterplay, its guessing its a Spirit
- The "change direction" point is null if;
- She has Stridor
- She stands still and watches you then phases since you have 0 distance
- "waste her time" when even a mediocre spirit can end chases within 15-30 seconds
"killer mains" can try and defend it as much as they like but the truth is Spirit needs to be brought in line with the others, and yes I do like killers who have to chase me, given how that is the point of the game
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They added the cake items for the event and they were broken for a week despite being the same thing as BPS and the other event items with a different .png and 4% more
My expectations are not high for their MMR system
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/1469180#Comment_1469180
Name 1 other killer that has that as their theme
There isn't any because they are designed to give the other player feedback
This isn't a "lore" thing or however people wanna spin it
@Freesham said:
The point of Spirit's power during a chase is that you don't know if she's using it or not when she's standing still. That's the point. She's a 110 speed killer who often needs to use her power to get hits. They already nerfed her being able to mindgame window vaults, and they nerfed her not clipping through survivors during phase walk.
Those were hardly "nerfs" and did nothing except bring her down a single notch, giving a minor tell such as hand movements will bring her down 1-2 more notches and she will still be top tier, except she would then have to think more about her power ever slightly
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@[Deleted User] said:
I don’t understand...
Why do players think that the big loud vacuum cleaner isn’t enough of a tell of spirits power?!
because you dont hear it in a chase????
as for a "tell" just let survivors see when she moves her hands, she can fake it still, just gives people a chance to play around it
for those against it, name 1 other killer that doesnt have some animation that gives an indicator of their power being used
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The complaints aren’t about it being confusing, it’s the fact that you can hold w to avoid the killer all game OR if you get caught there are no good pallets to use, forcing you to eat a hit and hold W or die if injured
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I play 60-40% survivor
make a suggestion regarding Spirit, even something subtle such as both sides seeing her hand movements and all the anime Spirit mains come out of the woodwork explaining how I must want all killers to be weak (untrue) and loopable (the only defense survivors have)
this forum and wow forums are VERY similar in their toxicity
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@LinkOfSerevillon said:
https://forum.deadbydaylight.com/en/discussion/comment/1468336#Comment_1468336
I mean by continuing to respond you keep giving me attention.
I don't have fun getting nothing done after a 15 minute game.
I don't camp to ruin anyones fun I do it to guarantee a kill so I have fun.
The survivors arent just going to let me get a kill. SInce when do survivors care if the killer has fun? Not in any of my games.
this is last reply I’m giving you
you clearly are either
a. Just baiting for reply’s or
b. Too lazy to learn how to play and if it’s the latter, you are better off playing a different game, maybe a single player game, Halo isn’t hard on Easy, just let the AI kill everything
kinda surprised this thread hasn’t been closed, it’s pointless trying to discuss things with this guy
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Making posts explaining why you camp and tunnel someone to death to win in a casual party game is cringe
have a good day
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I main huntress, the devs will sooner give everyone all perks for free before her hatchets are fixed properly
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@LinkOfSerevillon said:
https://forum.deadbydaylight.com/en/discussion/comment/1468246#Comment_1468246
And like I said the game is ruined for me when I get no kills at all.
And don't worry, I don't take anything anyone says here personally.
i know this whole thread is bait and you just want attention you have been deprived of, but if ruining the game for others due to your own lack of skill is fun, I can’t imagine the kind of people who would play any game with you
@Squirrel_Thicc said:
If you're not cheating or trying to ruin other people's games then do whatever.
he said he does it to ruin the game for survivors to feel better about only getting 1 kill
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@LinkOfSerevillon said:
https://forum.deadbydaylight.com/en/discussion/comment/1467902#Comment_1467902
Exactly. Because its been successful for me.
I've played a lot of survivor and just don't enjoy pressing m1 for ages.
Like I said, I would have more time to play the killers and get better if my queue times arent 15 minutes + for a game as killer.
I feel like i'm just on repeat at this point.
It's been the best way to make games meaningful for me.
You wait "15+ min" to sit at a hook and camp someone to death
idk whats funnier, the idea of someone wasting their time like that, or that the person doing it is proud of it
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Deactivates when you touch a gen or someone else picked up
Always stays active if you are being chased after being unhooked, no change in lockers
A give and take that makes the perk what its meant to be
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Huntress:
Pop
Whispers
BBQ
Nurses
Literally all just to find people and then rely on my own skill to hit shots, a perfectly fair game nobody can complain about
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Alert is okay at best
decent survivors will always have an idea of where the killer is or what they're up to, spine chill is better and even that is easily replaceable
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@LinkOfSerevillon said:
https://forum.deadbydaylight.com/en/discussion/comment/1467872#Comment_1467872
I made a post so I could direct people after a game that trashtalk about me camping and whining so I don't have to type out an explanation everytime.
I have fun playing just like I do now and would love to improve if my queue times werent so long. As it stands camping has brought me from rank 20 to rank 8 and given my pleasure vs wasting another 100 hours where every game al survivors escaped. Atleast 1 kill guaranteed is fun for me.
As it stands now, camping has been the most successful and is an outlet for rage whenever survivors taunt at the exit gates.
and yet you keep returning to how you rely on camping someone to death to secure a singular kill and are now rank 8
If this entire thread isnt a perfect example of how the ranking system is trash then idk what is
btw if you actually took the time to learn how to play BOTH sides, how to loop and what to do other than sit at a hook or just learn how to play for fun, you would find yourself getting more than a single, tunneled kill
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@LinkOfSerevillon said:
https://forum.deadbydaylight.com/en/discussion/comment/1467702#Comment_1467702
Well I'm not able to learn much when I have to wait 15 minutes for a game.
I've tried and ive been most succesful and have the most fun when I camp.
I didn't ask for pity and don't particularly care. I'm simply stating that this is what I'm going to do because people like to say camping isnt fun for survivor and neither is waiting ages for a game for survivors to taunt at the exit gates and trash talk in the end game chat.
Maybe if queue times were lower I would devote some time to trying and learning to play without having to camp, but as it is I only really play 1 or 2 games a day and im not going back to the days where I would walk out with 0 kills for it.
You made a post wanting attention regarding what is viewed as bottom of the barrel "strategy" and openly state you refuse to learn to play and improve and are opting to ruin the game for others as a result of your own laziness.
If your idea of "fun" in games is to not play at all for a single kill, then you should probably find a different game to play
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@LinkOfSerevillon said:
https://forum.deadbydaylight.com/en/discussion/comment/1467669#Comment_1467669
Not really concerned with doing well since like I said, its either camp and get 1 kill or have every survivor escape the match and feel useless after a 15 minute queue. So I'd rather get the one kill and make a survivor feel as useless as I did. Plus everytime they taunt at the gates or just trashtalk at the endgame chat it makes me just want to camp even more.
You realize that’s how people learn, right? You will never improve at anything in life if you don’t try.
Stubbornly refusing to learn to play the game than pouting and taking it out on another player is pathetic, don’t see why you are looking for pity here.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1467404#Comment_1467404
Actually in this case that isnt true at all. He cant down you with FF, so saving that pallet for when hes actually trying to down you is a good thing.
"If its better to let the killer hit you instead of wasting pallets, its probably a bad design"
thats literally what i said
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NOED on billy while camping?
I get people complain alot, but you will never improve with that, it just makes people mad and you will just rely on getting what are effectively free kills
wont work vs. coordinated people
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TUNNELING IS NECESSARY
No, its not
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If its better to let the killer hit you instead of wasting pallets, its probably a bad design
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Looping a killer and being chased is the highlight of this game
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It was prob them seeing the wrong killer power, its common
i agree with the sentiment about the killer lock, but its prob just a bug on their end
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but killer main told me playing with SWF means im the incarnation of the Devil and everything i do is toxic
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Yall never played Halo if Tbagging gets you upset
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I got it twice today, I sat on gens in the intersection of two halls, held W and won
ita like they never learned from haddonfield- 2-3 years ago
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From a purely mechanical standpoint, spawn camping in Halo is the best strategy
thats not why people play videogames
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hOLD W TO WIN
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my question to you is how well is your hearing?
If its fine, then you're fine to buy her
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Hot take; most SWF groups are just friends wanting to play a game together and have fun
crazy, I know

