BenSanderson55
BenSanderson55
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- BenSanderson55
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I like Cope he's chill and never uses meta really, problem is he streams very early my time.
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The best perk to use rn soloq IMO: Kindred, bond, prove thyself, exhaustion perk
Genrush builds also option
As far as lightweight it seems to work best with sprintburst, fixated and vigil
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Stealth to me in general is easily accomplished by even bad players. As a soloq survivor I've noticed a pattern, most of the people who do it are new and/or selfish, meaning they dont usually work on gens, if they do, they only do it if they are absolutely sure the killer is on the other side of the map basically. They're the one that escapes and "amazingly" gets less points than everybody else they left to die (and that did all the work for them to escape in the 1st place).
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@RpTheHotrod said:
Try the new spinechill. They removed the nerfs and instead super buffed it. It is extremely powerful, now, and makes you immune to ever getting sneaked up on by stealth killers. I ran that baby last night and never even saw the killers unless I was going for unhook. You get 36 meters notice which is more than enough to get away. Since you have a giant safety bubble, you can also tell when it's safe to unhook. You'll never ever get caught off guard with the buff. (Spinechill alert no longer needs line of sight and ignores terror radius entirely).
But isnt this not working as intended? if so wouldnt rely on it too long.
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@Araphex said:
https://forum.deadbydaylight.com/en/discussion/comment/3075848#Comment_3075848
We get it. You're the guy that assumes I'm remotely OP at this game let alone the fact that I go around saying GG EZ (which is also childish).
Saying childish in every post is very, what's the word?
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How long before we will see RE and Cenobite stuff in shrine? I started when twins came out and ever since then ive never seen a licensed characters perks in shrine that was released after twins. What is the usually time frame on that?
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/3075466#Comment_3075466
Sorry but DBD is a PVP game 1vs4. There is no solo mode for survivor. You are supposed to play as a team, like it or not, your randoms teamates are still your TEAMates. You are not really playing solo.
And every 4v1 game I've played has a map that shows you what your teammates are doing, also have some sort of marking/tagging system basekit. But not this one. (Even in game chat but i dont use this usually as its not worth it mostly).
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@Araphex said:
https://forum.deadbydaylight.com/en/discussion/comment/3075669#Comment_3075669
Yes, they don't have to play. 24 hours and people just decide to quit instead of giving a couple of days or weeks. I don't really care. It most likely means most of the toxic members of the community are quitting the game, which does make it better for me. Plus shorter solo Q times. So do what you want. Do I still think it's childish? Yes. Especially when nobody has really given the new changes a chance. I bet the majority of people uninstalling the game right now are doing so because of what they read in the forums and not playing the game for some time to see how it is. But yeah, you do you. I hope you all have fun with whatever game you find. Try Dark Souls 3 or Elden Ring. Nah, you'll all rage quit those as well.
Captain OP talking about people quitting FromSoftware games, we get it you're the guy that says GG ez excels at everything and says stuff like man up.
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@AvengerBear said:
It's never about DH, smh. Did you even read what people are complaining about? Or you just assume things and try to be ignorant
They are not familiar with the word "disingenuous" apparently.
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There's a reason every 4v1 game I've played besides this one has a map that shows where other teammates are.
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/3075095#Comment_3075095
It's almost like it'll take some time for people and mmr to catch up with such a shift in paradigm.
As in like, more than 24 hrs.
MMR to catch up? lol MMR cant catch up when its parameters dont have enough players at one time to actually balance. thousand hour players with 100 hour players, but sure dude
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3074942#Comment_3074942
But not saying why? In any page
My guess (and only a guess) is 1 of 2 things, maybe both: Survivors were always getting the bonus even though Q times were long, think its supposed to be the opposite. 2 Giving more BP than it was supposed to, applying the 100% multiplier at the wrong point. IDK though
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Why are people running OTR and Distortion? OTR pretty much covers you most of the time, if the killer hasnt hooked you at all safe to say he doesnt have aura reading perks or is busy tunneling someone else.
For me: SB, bond, kindred, PT all pretty much necessity for soloQ
Ive also run OTR and lucky break together as they synergize well
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@Mozic said:
https://forum.deadbydaylight.com/en/discussion/comment/3074763#Comment_3074763
I guess? If it's no longer reliable it might be worth slotting a different exhaustion perk.
I have Sprint Burst, fixated, vigil it is lol
EDIT:
Another sad thing, is dh didnt actually work correctly (at least on console) in forever, they finally fixed it about a year ago and now this lol :(
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@Mozic said:
Removing that animation lock would reintroduce the ability to 'dead hard for distance' by setting up a no-win scenario for the killer at a pivotal junction in the chase.
So now its a no win scenario for survivors running that perk because theres always latency and its always changing lol
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Another issue latency/ping so at .5 seconds latency can really throw this off
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/comment/3073358#Comment_3073358
Nop, back in the day, you did not have coh. Also, you can stop healing and learn how to loop a legion, a killer with no antiloop.
Back in the day, when Legion was released he was OP lol
@Arbmos1998 said:
Survivors: OMG Nurse and Blight every game! So boring!
**Meta Changes**
Survivors: "OMG Legion and Plague every game! So boring!
What do you people want? Do you even know what you want?
Yeah we do, you dont need to tunnel and camp anymore, you also dont need to run 4 slowdown perks.
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Basically just need to give all the free info a swf on comms gets to soloq basekit.
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@Tizzle said:
The bonus has actually increased for the side that has the least players now even at 25% with offerings, no need for a perk.
They're saying with old BBQ it encouraged killers to hook all 4 survivors to get more BPs, now without it killer has no reason not to tunnel or camp.
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@Thusly_Boned said:
Iron Will took a pretty heavy nerf, but it's not totally useless. With audio occlusion and other factors it still has some utility.
And not to be rude to anyone still trying to derive a lot of value from their favorite nerfed perks, but essentially forcing people to try other things was the clearly stated intent here, so not sure why people seem shocked by how hard some of these were nerfed.
They want us to stop using some of these perks and try new ones, so of course they're only a shell of what they were. Let them go and try some of the buffed ones.
I'd guess some of these will be revisited down the road, but the shake up is the entire point here. I don't agree with all of it but I'm actually pretty excited to try some new things out.
I could get behind this but they nerfed meta perks BUT DIDN'T buff any perks to a considerable degree except OTR on survivor side. So bad perks they buff are maybe just ok now. Meanwhile they buffed all the slowdown perks with 10 more seconds of gens, opening another spot for slowdown with BBQ "nerf", buffed some basekit passive attributes to all killers, made 2 more killers OP (legion, plague running specific things) etc
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@Vetrathene said:
Nah, killers have been suffering for awhile, this was a long time coming.
Suffering? being the majority of matches are solo or duo q and theyre losing just means they're bad killers. I know the killer mains in this forum want you to believe that the majority of matches are JRM, Aryun, Zubat and Cope on comms but they're not lmao
Balanced: For killers 100% winrate soloq, 50% winrate vs sweaty 4 man swfs on comms
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You're in a team, the people "overreacting" are in soloq mainly. Why are using using Iron will and not OTR (just curious).
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@crystalkitti said:
https://forum.deadbydaylight.com/en/discussion/comment/3071776#Comment_3071776
No, it's still there. It hasn't been used or deactivated by a CA, so the effect is still there. (Kind of like how I could get healed after being unhooked while running OtR (before, idk about now), and OtR would still be in effect; it would still hide my aura for the remaining duration, and if I got injured again it would hide my noises.)
So presumably it's still there for if I get injured again (assuming I did nothing to help the team and just waited for the killer to hit me twice lol)?
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@crystalkitti said:
https://forum.deadbydaylight.com/en/discussion/comment/3071718#Comment_3071718
That's how it's intended to work. Where's the 'bug' in this? (The Endurance will be used up once you're hit again; it's to prevent you from going into the dying state, not from getting injured.)
Thats what I figured but it's still a bug it shouldnt show the endurance status effect after im fully healed no? I put the video in my original comment btw
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https://youtu.be/C7u35FFE6dQ
To add to this: Im on console, I got unhooked with OTR, unhooker healed me, yellow circle still there, im fully healed no conspicuous action, he hits me. I get injured no deep wound and yellow endurance remains on screen. Im only teabagging so he'll hit me as im testing OTR btw lol
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@Anoniemoose said:
If you weren't able to loop without DH then you shouldn't have had it to begin with.
Ive ran 5 gens got like 3k hours (nobody cares), no point in looping if gens not getting done and superbloodlust, but way to leave that out so you get your pretentious points.
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More tunneling and camping because of nerfed ds and dh. When i have ran OTR the killer magically finds me again after 80 seconds & nobody else which tells me, he's bad & looking for me and knows 80 seconds is prolly up. Not a waste of his time because longer gens.
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I will not have this. Pet the doggo, he's a good boy.
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DS will never be fine because it shouldnt exist to begin with, a lazy solution to a deeper problem.
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@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2987239#Comment_2987239
Whoever hurt you, it happened long before you found your way to these forums.
I also play killer and can admit I'm just not that great BUT i do my best not to camp, tunnel or slug everyone. Unfortunately to a lot of killers them being not great translates to 4 man swf on comms every match or survivors OP.
@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2987359#Comment_2987359
It was referencing your 'Us vs Them' attitude.
I'm really happy you enjoy Evil Dead, though - I gotta say it surprised me.
I play DBD and Resident evil Resistance; with DBD got tired of the tunneled, camped and/or slugged nearly every match (solo q); resistance tired of peer to peer lag and no updates. Evil Dead has seemed to solve all these issues for me (lag does happen occasionally but i think it's just buggy still as it's a newer game)
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2987239#Comment_2987239
ZZZZZZZZZZzzzzzzzzzzz
Edit - Evil Dead is pretty fun and IS NOT full of people like this guy....don't let whatever that is turn you off from giving it a try.
IDK know what you said except Evil Dead is fun :)
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Don't bother, this is a killer forum. Most of them like to pretend they get an amazing 4 man swf on comms in 90% of their matches when it fact it's at most a duo que not on comms. So their arguments will be based off 4 man swf on comms not solo que. Most killers aren't good so come here to complain about how they need to tunnel and camp to win disguised as 4 man swf on comms in every match. Doesnt help well known streamer killer mains encourage this. Here's the solution: switch to Evil Dead succeeds in every way DBD fails.
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@[Deleted User] said:
I don't think it'll be nerfed at all. For as long as i've been following things BHVR haven't impulsively nerfed things based on complaints, i think they have learned and grown out of this.
Boil over lol
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2798339#Comment_2798339
It's almost like some people don't want you to wiggle free by using this perk, which is the entire point.
If Survivors could consistently wriggle off using ONE perk; Killer would literally never get a kill.
All it would take is 1 Survivor body-blocking for 1 hit to turn a 75% escape rate solo with Boil Over into a 100% escape rate with help.
No perk should make escaping the Killer a nearly-sure thing. But Survivors can't seem to understand that the Killer is also trying to win, so they continue to demand bullshit that will screw the Killer over, as if it were an AI they don't care about.
Never said consistently, i said the exact opposite "basically never have a chance to wiggle off". I play killer too i dont want people wiggling off consistently either. Even before the nerf only one time in 30+ matches did i wiggle free every time and that was because the killer just kept picking me up in the same spot or slugging me until i crawled back to the spot. He tunnelled thus was punished via 5 gens getting done as he picked me up over and over.
I think you're using the rare 4man swf on comms (actually using comms to coordinate and not talking about random life crap) all with boil over and breakdown as a norm, it's not. But your name says it all so this is prolly a pointless post.
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It's almost like some people don't want you to wiggle free by using this perk, which is the entire point. Add more hooks and get rid of 25% so you basically never have a chance to wiggle off and making it another useless perk while meta remains unchanged. Fighting themselves, enjoy dead hard, ds, unbreakable, bt lol
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To me it's like if in a sports game (say american football) One team was ahead 50-0, and then in the 4th quarter the losing team automatically wins if they score a touchdown. If they don't score a touchdown nothing changes, no real downside. So basically the killer doesn't lose anything (aside from no value from a perk) if the totem is cleansed early, but if they do get value it can reward a bad killer and punish a good team unfairly. Like no kills suddenly turns into 4.
But to be clear noed doesnt really bother me it's just when a 0k turns into 4k, very cheap and unskilled imo.
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I don't think so. A previous event called "Gilded Stampede" didnt work after event. When this event happened I noticed my "Gilded Stampede" offerings turned into red envelopes. So these red envelopes you have left will probably work for the next event like this.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2791489#Comment_2791489
First of all, the legal right of free speech literally ONLY applies to the government not being able to take legal action against something you say (as long as it is not another crime such as slander/intent to cause harm/etc). It does NOT apply to private companies and domains. So no, it would not be applicable in the first place.
There is a difference in getting heated and in saying a slur/encouraging harm/threat. The latter is never ever excusable. People do not say slurs when they’re angry if the slur wasn’t already part of their vocabulary. And encouraging IRL harm/threats is absolutely unacceptable.
While this is the wording it's not necessarily true. Individuals have taken companies to court over free speech and have won.
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For his human/werewolf change they could have a timer like Freddy for survivors or have like a special box (neme) where there's like a vial of silver that immediately puts him back in human form lol
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In my country (USA) you have a right to free speech, some will say but not hate speech, technically in America there's no such thing as hate speech (in constitution/legally) because it's hard to define exactly. You can't say anything however like yelling FIRE in a crowded movie theater or anything that may cause physical harm. Threats are looked at differently as well, especially if they're coming from the same person repeatedly. And there are hate crimes which are punishable.
I don't necessarily agree with all of this, but it is what it is. I'm on ps4 and can tell you I have no post game chat, but Sony is good at banning you, to the point it can be obnoxious (like Facebook) for using any cussword for instance in like a private message or on your profile and even in videos.
Gamers like this remind me of people stuck in traffic or that get cut off in traffic, get so heated in the moment they say stuff they don't mean, for the most part.
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I wrote a post in feedback about adjusting deadzone settings idk like a week ago, got like 2 upvotes and no replies lol
https://forum.deadbydaylight.com/en/discussion/308050/setting-to-adjust-controller-dead-zones#latest
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@fulltonon said:
Even with Iron Grasp and Agitation, you weren't able to get hooks as long as survivors are on safe zone.
So no, it was broken, not even OP, just broken.
I've ran boil over, flip flop, unbreakable and no mither for several hours now over 4 days, before that had flip flop power struggle unbreakable for testing with it. It's really hook rng dependent on most maps. And then when i wanted to actually get any value I had to waste a few minutes looking for hooks and then calculating the best spots. Again all soloq. The only time I was really guaranteed value was old RPD library and temple of purgation. THe other times i was lucky with hooks spawns or the killer walked past a hook due to not seeing it.
EDIT: To help the killer argument (cause i play both) on one of the swamp maps I had a naïve killer who kept picking me up (soloq) on swamp map forget which one and I literally broke free over and over until all 5 gens were completed. Guess what camped and he had noed lol. I have video if anyone wants me to put it up lol.
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IMO Boil over itself wasn't OP and even with flip flop and no mither/unbreakable is wasn't. I dont play in swf 95% of the time, so im guessing thats when its op, that is if the swf dedicates all their perk slots to it with breakout and stuff. Then you also need a good map for it. Just so many variables needed to happen for it to be op. And even then iron grasp can put a stop to a lot of this. And RPD library has 3 hooks as well now. So in soloq probably never use it again after the change.
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I've gotten to Iri 1 usually in about a week, week and a half, i play several hours a day though. But yeah once you get to red rank 4 it becomes much much harder especially in soloq which is what i do. I was stuck on red III for 3 days this last time, i would get like 4 pips, then lose 4 pips over and over.
The only solution to tunneling is learn how to run the killer. You can get better at it faster by watching a lot of videos if you don't have years of experience. Windows of Opportunity is great perk now too for this. Pip issue though is if your teammates (usually a soloq problem) dont do gens you dont get killer diversion in benevolent for running the killer. You also probably arent doing gens or totems because you're being tunneled.
TBH the way I usually end up at red rank 1 from red rank 4 is just by luck. Some days it seems all the killers tunnel, camp & then thenext day im double pipping a lot. Also when im not red rank 1 I usually a different build specifically to help pipping.
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My point? lol Everyone knows RPD was "busted" because of the library having no hooks and thats where most if not all the abusing of boil over took place on that map.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2789441#Comment_2789441
No Mither + Soul Guard + Boil Over on RPD was straight up busted, same with the Asylum hole. I don't think it was an overreaction whatsoever.
And RPD was fixed with 3 hook spawns in library.
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I think killers really overreacted to this. For instance i was using it a lot in soloq and had killers hitting me on hook even when i got no value out of it, just for using it.
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Same just happened to me I was red rank 1 survivor, havent checked killer yet. No reward bp and im ash 4 now. PS4 btw
EDIT: ok ill try playing a match and report back
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Eyrie can have 2 hook spawns upstairs. Seems every other map this works on (boil over consistently) is dependent on hook spawns except maybe Temple of purgation.