BenSanderson55
BenSanderson55
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- BenSanderson55
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Another game I used to love handles DCs this way and i like it. If somebody DCs (they get penalty) everyone else can DC w/o penalty.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2699437#Comment_2699437
Tunneling doesnt make you terrible though. So. There's that.
I play killer under certain conditions no, but mostly yes. Especially if we're talking about ACTUAL tunneling.
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I wouldn't bother. The same people that hate to be camped or tunneled by any other killer will defend Bubbas camping. For whatever reason he gets a free pass from nearly everybody. Which is odd because they'll say he's good at it, how he was built, what he's made for, then throw a fit when they're camped, slugged by Twins lol.
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@ThiccBudhha said:
I mean, it isn't as aggressive as his moan when he bends over, but I accept him for who he is.
Just him having an orgasm from his traps, makes sense to me.
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@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2699260#Comment_2699260
They should 100% add validation to vaults too. You make it sound like that isn’t how games are meant to be lol.
I know people won’t like this because it’s fine for things to mess up survivors 50 times a game but 1 thing against killers and the forum army gets deployed
I mean it's real fair when you've vaulted taken a step and the killer hits you from the other side of the window lol
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2699108#Comment_2699108
I have very bad news for you. They're usually laughing at you. And asking why you don't want your points for the last 10 minutes or so of effort.
I know thats what I do whenever someone DCs to "spite me"
I laugh at killers that tunnel, oh they're terrible i get it. Killer seems so much easier than it used to be lol
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Depends if im killer or survivor. Survivor RCPD Killer Haddonfield
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@AhoyWolf said:
What powers does she have in the movies? I think she isn't a running type like the Blight, she seems like another teleporting killer.
I'm guessing teleport and something like the pigs trap timers with tv sets or something.
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I'd say Artist is S tier, most killers just not using her right. I don't play Artist but I've went against really good ones already where there's very little counterplay if they play a certain way.
Basically they have some perk like discordance, surveillance hit you with birds on gen (or w/o perk just spam gens until they get someone). They then see you with birds on you, wait for bird cool down to set up three in the direction you're going, send all 3 quickly hit you crossmap and you cant dodge 3 of them with their generous hitboxes. Unlike say huntress hatchets, birds go through walls as well.
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@jesterkind said:
How on Earth can you know it's a SWF in the lobby?
On ps4 you can see psn swfs. Check their psn profiles from the lobby. Granted a lot of the time people make their stuff private, but usually out of 4 one of the survivors profiles will be public (assuming crossplay is off). Under "Now Playing" it'll show their session details.
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I think the problem with soloq is the opposite of swf. Soloq too selfish, swf too altruistic. Both end up giving the killer unnecessary kills, more times than not.
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Dude havent you heard you can counter everything, just run meta perks and play in a swf on comms 24/7
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It's odd to me that camping and tunneling are agreed to be legitimate, strategic etc but when you mention this to the killer after a match, like "thanks for tunneling" they almost never say that (it's strategic). They say I wasn't tunneling, or i didnt realize, or i had to, etc. Why so defensive if it's legitimate?
Another thing I hear is i can play the game the way I want. Yep you're right just like hackers can too apparently. lol Im thinking about making a list of killers that do this (tunnel, camp) but do it all/most of the game and give them praise, put them in lights. Shouldnt be a big deal if it's legitimate. Title it the best campers & tunneling killers in dbd! I play killer btw and try my best not to do this legitimate stuff unless survivors are tbagging or something.
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@SleepyWillo said:
Technically Haddonfield has been changed.
BL was the biggest issue with that map and now its nowhere near as bad.
On top of that the god window in Myers house seems to have been completely sealed off - I havent seen it once in months of playing.
What's BL? Also the front windows in myers house seem to be sealed as well for quite some time. BUT BUT house of pain lol
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@DatFastBoi said:
Nah this would be easily abusable.
Kind of like slugging 3 to 4 people for 4 minutes?
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Haddonfield got some silent survivor loop nerf treatment, particularly at main building.
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Does pig even have any? last i checked didnt see any.
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@Olokun said:
there is a bug for charms ? ATM i'm 9/10 cant unlock Christmas Inferno 'charm . 3 time i ve should unlocked it but it didnt. plz devs check it out
I believe thats the killer charm so it wont show up up on survivor side.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2688024#Comment_2688024
I play Pig. What do I do?
Boop the snowp
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@Rivyn said:
So, survivors get yet another health state in chase. Good to know.
Lol not really, the snowman cant be "chased" its way too slow (plus survivor also blind fyi). Getting into one takes some time. It only helps in that regard if survivor is in say a deadzone, one just happens to be there and survivor has the time to get into it.
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Ive escaped with the snowman it just explodes and shows your character leaving. You'll know if you're going to get cosmetic by your body having snowy mist around it (like getting crowns at the 5 year anniversary but white instead of gold & you dont have to escape).
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It's the best when they dont know you have blood warden active.
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I will add though if I can tell the players brand new and doesnt know whats going on I give them a pass because it's not their fault it's mmr's fault for not putting them with other brand new players.
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Nothing unless you're holding the game hostage to get the hatch waiting for other teammate to die (from full health state) or doing nothing the whole game except crouching, going to corners and entering lockers.
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Basically as a soloq survivor you're stuck in a cycle of bad teammates thus less chance of escape thus lower mmr thus more bad teammates. Killer problem is what you said you're at low mmr you get a couple 4k you're thrusted into high mmr because a 4k is like the equivalent of a survivor escaping 4 times over 4 matches to the one 4k killer match.
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@Marc_123 said:
Ignoring is hard for many people. Just don´t go to the gates. It´s simple. Try to think of frustrated survs eagerly waiting at the gates to t-bag you and you don´t show up... i see this so often as surv. They get nervous and run out to see where the killer is. This is also funny.
Yes this. I rob them of the opportunity, usually if you dont show up they just get bored and leave or run blood warden.
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From all the people I associate they pretty much agree, you'll never get balance in a 4v1 game. Soloq will favor the 1, and the opposite will be true with teams, even more so on comms.
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I just got out of the match got iri evader (ran killer most the time), left on hook to die on 1sthook, one guy was never chased. The killer wasnt camping. soloqlife lol
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"toxic" gestures could also be strategic and playing the game to win. Say like when a good looper wants the killer to stay on them. Anyway it seems in my experience people get more mad about the things i mentioned than gestures.
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@Waterfall said:
These “Toxic” behaviors you listed are just playing the game. Come on looping well as survivor is toxic? You want then go stand still and die? Toxic behavior are gestures or actions that don’t help you win but exclusively are used to anger or annoy your opponents. For survivors it would be teabagging, flashlight clicking, waiting out the end game timer at the gates, hiding all game not doing gens, some even finding the pointing gesture toxic. For killers toxicity would be heads nods, hooks smacks, bleeding out survivors who clearly lost, straight up facecamping literally staring straight at survivors face not to be confused with regular camping, teabagging with certain killers like Ghostface, Pig,etc. Also the most toxic thing in this game is the end game chat. These are what toxicity in this game is and none of them not survivors not killers requires skills to do any of them.
I guess i shouldnt of said my definition of toxic. These are things i've done as killer and survivor and get me the most salty messages. If i teabag or do some gesture the killer usually just tunnels me and camps but doesnt send a salty message. As killer gestures arent really a thing except like shaking your head no or yes (ghostface tbag ik) which i dont do normally as time is limited lol.
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@GannTM said:
You can argue that the stuff you mentioned killers have to do also requires skill. You still have to know how to catch survivors at loops to even start camping and tunneling which is 100% more skillful than survivors looping against M1 killers.
Or just have the entity block the window/break a pallet. You're going to eventually catch them by speed/bloodlust alone. But i understand what you're saying like dont chase the perimeter of a T&L wall. Also something else you could of mentioned is mindgames. I'm just talking about camping, tunneling. slugging. You have to catch 1 survivor to do this. Only the worst killers i've ever seen (or brand new or facing team oracle) can't get 1 down.
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If you're doing funny sht and let us all escape idc if you hack as killer, otherwise i'll report (again doesnt do much).
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They should remove the hook spawns up there and add drop off points.
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I see now thery're both mapped to R1, is that by default i dont recall remapping those
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Yeah I have been salty because he tunneled me all game which if you've ever run a killer most of/all game you generally dont get much bloodpoints. Even worse in soloq if they're not on gens you dont get killer diversion for pip. So i messaged everybody with salt lol
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You dont need to vault the window or do any skillful play to get on that dead doggo cart. You go to the bottom right corner of it (at ground level) and get on it like you would rocks at Ormond (killer or survivor). Its as easy as jumping onto the bar in the saloon basically.
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@Swampoffering said:
https://forum.deadbydaylight.com/en/discussion/296595/killers-have-it-to-easy-right-now
Killers are easy when they face Potato survivors like you.
Oh, let me remember you, my dear Potato survi, the amount of second chances you have as survivor.
Decisive Strike, Unbreakable, Dead Hard, Borrow Time, Soulguard, Pallet and DeadHard Validation.
Do you need more second chances to escape? Well then you have a Big problem, lack of skill
I play both, you know as well as i do any half competent killer can counter these by waiting them out. DS dont tunnel, slug wait it out. Unbreakable/Soul Guard dont slug or just pick them up, dead hard once you know they have it well, BT dont proxy camp hook or just hit the unhooker always, or wait out BT. And pallets for the longest time the hit validation went the other way.
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Same here just now PS4 CDT (US)
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I read awhile back the addon is bugged. After that it happened to me as a survivor. I removed the trap everything was fine for a bit, then the trap reappeared on my head activated. I tried to deactivate again at boxes and it wouldnt let me interact with boxes.
When i went back to the box I originally took the trap off at to begin with, the trap i took off was hovering above the box around head level. I eventually ran out of time but the trap didnt kill me and i was able to escape with it activated. So while it's annoying/funny more of a visual bug.
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Is there a way to give logs from ps4? I'm not aware of a way.
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I've only got stuck as survivor. Especially after unhook or being healed by a teammate. As killer I see the notification someone is unhooked and if im there the survivor is there long enough to hit them then teleport away and the hit doesnt count.
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Yeah my item and addons taken to, but penalties should be off still will double epip but not derank
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Same on ps4. Toolboxes sometimes do the same thing.