bubba face camp + noed + no way out especific problem- not rant, ideas to change it.

buba is face camping------>do gens and leave... yeee... actually no, outdated.

back in the day that was the play, and normally as long as he didnt down someone with 5 gens but with 3 for example it was easy for everyone to leave if imediately started to do gens, but now there is that extra perk that got so popular lately ( i have nothing against the perk, i only have a problem when bubba in this especific situation im talking about uses it) so he can guarantee pretty much 2 kills (at least) even with the biggest rushers on earth, potentially more kills if survivors are not coordinated and even coordianted can be a problem if the first down was at 4 to 5 gens.

imo a mechanic should be implemented to discourage this unhealthy gameplay... i have some in mind but the easiest one doesnt adress the problem for the hooked guy (unfun and waste of time being in that position) but penalizes greatly to bubba discouraging the mechanic by seeing it doesnt work.

So beng that said, it would be increasing the timer on hook, (easy to code), if bubba is face camping or not moving for certain amount of time or a different measure could be used is not X amount of mts away from the hooked person the blood bar would start decreasing way slower, so survivors can see leatherface is face camping (by reading the HUD) or not moving so the others have enough time to do gens and leave, maybe something like 3 minutEs to make sure EVERYONE leaves... so that gameplay just starts to dissapear because it doesnt work, BTW only when there are still gens to do, if all gens are done i dont see any problem its fine if bubba wants to have 1 kill, if the rest want to take the risk is on them, face camping is fine there since there is NOTHING else to protect or avoid (like doing gens or opening gates).

my other idea was about preventing leatherface to use his chainsaw if he was around the hook for certain amount of time but taht could potentially be abused by survivors looping around it, potentially so i dont know how much time should be given to leatherface to not being able to use it, even if it seems to be good it could potentially be abused even with perks like unhooking in certain time and time adrenaline and stuff sicne he cant use his chainsaw anyway, could be too powerfull, the first one seems fairer cause he can still use his chainsaw and if survivors want to die going for the unhook they also can.

Comments

  • forgot to add, as i said this is a bubba thing, you cant escape against him if he is smart enough u wont even get a 1 for 1. with the rest you can do something, and since the last time i saw a billy doing this was like in 2018 i dont think any measure should be taken, billy players are 10000000 times more prideful of themselves than most other killers anyway.

  • For that extra Perk you need to hook people.

    And this is no unhealthy gameplay, it is just gameplay. if this is his strategy, then ok.

    Kindred lets you already see if he is standing near the hook.

    Maybe we should implement something that when 2 or 3 Survivors only work on one gen, it is getting repaired slower and slower.

    This would maybe prevent the (unhealthy) gameplay that survs do the gens so fast that the killer can´t chase them.

    These arguments can be made on each side.

  • @Marc_123 said:

    For that extra Perk you need to hook people.

    And this is no unhealthy gameplay, it is just gameplay. if this is his strategy, then ok.

    Kindred lets you already see if he is standing near the hook.

    Maybe we should implement something that when 2 or 3 Survivors only work on one gen, it is getting repaired slower and slower.

    This would maybe prevent the (unhealthy) gameplay that survs do the gens so fast that the killer can´t chase them.

    there is slowdown when more than one surv works on a gen. it's an efficiency reduction, lore wise, I believe.

  • @Marc_123 said:

    For that extra Perk you need to hook people.

    And this is no unhealthy gameplay, it is just gameplay. if this is his strategy, then ok.

    Kindred lets you already see if he is standing near the hook.

    Maybe we should implement something that when 2 or 3 Survivors only work on one gen, it is getting repaired slower and slower.

    This would maybe prevent the (unhealthy) gameplay that survs do the gens so fast that the killer can´t chase them.

    no, even if u dont hook people it will give u a block for certain amount of time even without tokens, since when doing gens is unhealthy? that must be the dumbest coment ive evver read in my 2 years here.

  • Undo the MMR System and put the emblems back in? Maybe with like 10 more ranks that continue to get progressively harder to maintain so we don't have tons of people with a wide range of skill all in Rank 1.

  • @FFirebrandd said:

    Undo the MMR System and put the emblems back in? Maybe with like 10 more ranks that continue to get progressively harder to maintain so we don't have tons of people with a wide range of skill all in Rank 1.

    dont know how that fix this especific issue im talking about, maybe create another topic. this gamestyle is done by all tier of killers, actually in high mmr is done aswell because it juts works giving free stages and potentially 2 kills at least with 2 hooks.

  • Yes, 1 Hook + base i think it is 24 seconds. No big deal - especially if you are no god killer - what a face bubba may not be.

    I have seen survivors touch the gate the second the last gen pops.

    The gates are open faster than you would believe sometimes.

    And i did not mean the slowdown from not stacking repair speed with more survs, i mean that the repair speed is slowing down, so that it would take ages to repair a gen with three or four people - that would be funny. Also i am sure this won´t make a big difference either.


    There is simply a strange skill line - if the killer is a good amount better, survs will struggle or loose. If the survs are a bit better than the killer he might have no chance. One surv who the killer can´t catch in chase is enough to loose the entire game.

    And otherwise one tunneled out surv earlygame could win the game...

  • @Marc_123 said:

    For that extra Perk you need to hook people.

    And this is no unhealthy gameplay, it is just gameplay. if this is his strategy, then ok.

    Kindred lets you already see if he is standing near the hook.

    Maybe we should implement something that when 2 or 3 Survivors only work on one gen, it is getting repaired slower and slower.

    This would maybe prevent the (unhealthy) gameplay that survs do the gens so fast that the killer can´t chase them.

    The gen idea doesn’t make any sense. Might as well get rid of provethyself. Maybe add like a 6th gen or give killers a 5th perk something like that

  • it is 12 seconds without any token but at least u wil have 1 for your only hook wich means it will be 24 seconds is right, is more than enough cause u have also extra 16 seconds to open the door, so u will make it and will have another free kill cause of no way out, u are understimaing 24 seconds is quite a lot of extra time.

  • I get that the balancing is difficult.

    But the gen repair speed increase items and perks are a bit much nowadys.

    But again, only at higher levels.

    Lower levels do really struggle with everything.

    I seem to be at middle mmr i would say.

    And if i get unexperienced teammates it is horrible to watch sometimes. They even miss skill checks often.

    After a certain level you hardly miss any.

  • @Marc_123 said:

    I get that the balancing is difficult.

    But the gen repair speed increase items and perks are a bit much nowadys.

    But again, only at higher levels.

    Lower levels do really struggle with everything.

    I seem to be at middle mmr i would say.

    And if i get unexperienced teammates it is horrible to watch sometimes. They even miss skill checks often.

    After a certain level you hardly miss any.

    dont get me wrong im not saying by any mean that gen speeds with prove thyself or toolboxes are fine and balanced, i can agree with that, removing prove thyself is something i can agree with or nerfing it quite drastically or even reworking it entirely, i dont see any problem with doings gens separately tho, i think that is completely fine, however this mechanic is terrible, and extemely unfun for the survivor who is on hook and cant even play the game, but at least with my idea he will be the martir and with time this gameplay erased...

  • @hiken said:

    https://forum.deadbydaylight.com/en/discussion/comment/2695633#Comment_2695633

    dont know how that fix this especific issue im talking about, maybe create another topic. this gamestyle is done by all tier of killers, actually in high mmr is done aswell because it juts works giving free stages and potentially 2 kills at least with 2 hooks.

    People use the tactics you're describing because the current MMR system only looks at whether you killed somebody. This tactic is effective at getting 2 kills. Possibly more if the Survivors don't realize what's up and GTFO. The system is rewarding the behavior so Killer players continue to do it. So... change the system so it doesn't reward this.

    Under the old rank system, Killers almost never did that because the system did not reward them for having gens fly, only 2 hooks, nearly no chases, and staying next to the hook for long periods of time. So... Killers didn't do it nearly as often.

    A global nerf to camping is a bad idea because there's still a section of the game where camping is basically the only productive thing killers can do. Also I'm pretty sure they've attempted to nerf camping in the past and Survivors abused it.

  • It is unfun but a strategy which works sometimes pretty well - or completely not.

    I think killers should have this strat.

    Good teams have a lot of strats against killers. To lessen the possibilities and force a certain playstyle is something i don´t like.

    I had matches against Squads who rescued even if i stand in front of them. With BT and DH and one bodyblocker.

    This is also not fun but i am ok with it being there.

    Again the problem with an uncoordinated and coordinated team... it´s difficult.

  • u are ignoring the main topic, im talking about this especific issue with leatherface not wit hthe rest of the killers but you dont read, with the other killers there is some sort of counterplay to it not against leatherface.

  • Dude havent you heard you can counter everything, just run meta perks and play in a swf on comms 24/7

  • You are right - this is one of his special powers, yes.

    Nevertheless he is not on top of the killerlist even with this power.

    He has some other disadvantages and therefore i think it is ok so.