BenSanderson55
BenSanderson55
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@SweetTerror said:
At the end of the day, it's terrible for anyone to experience a hacker, let alone be targeted by one and be penalized for wanting to disconnect from the match.
While I can attest to what it feels like to experience hackers within my matches, I can't claim to know what it feels like to be targeted, and some of DBD's most popular streamers like Tru, SpookyLoopz, PotatoLegion, SpooknJukes, etc, are being targeted specifically because they ARE NOT fog whisperers, and these hackers know that there's nothing that these streamers can do about it.
Regardless whatever your opinions about these streamers may be, they are DBD's number one source of free advertising, and if they can't be treated fairly, then the rest of us don't have chance in hell.
Last I knew SpookyLoopz was a Fog Whisperer.
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Que the killer mains and paid actors. TBF though i have ecaped solo q more than a few times, I either ran a killer who wouldn't give up, gen rushed (others did as well) or the killer was just really bad where no amount of buffs could help him.
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@KayTwoAyy said:
https://us.v-cdn.net/6030815/uploads/MOO57IBDT0ZK/image.png
I'd always had an issue with the design choice of hatch.
Before Patch 5.3.0, 2v1 scenarios always devolved into one or both survivors neglecting the objective in favor of escaping through hatch, EVEN IF...
- The last generator was over 60% complete
- The last 3 generators were incredibly spread out (i.e. either end of Hawkins Lab)
- The survivor in chase has already demonstrated an ability to loop the killer longer than a minute
- Both survivors have never been hooked
This lead to extremely dull gameplay loops in which either...
- The killer had to wait 5+ minutes for one survivor to mistakenly reveal themself
- The killer had to AFK until a survivor decides to finally work on a gen
- The survivor who tries to progress the objective is punished for being the only one thinking about the team
- The survivor who tries to progress the objective is slugged for nearly 4 minutes as the killer looks for the last survivor
- The survivor and the killer work together to find the hiding survivor
Patch 5.3.0 remedied this issue (not on paper, but in practice), by making the hatch's location unknown until 3 survivors had been sacrificed, thus rendering the hatch an unreliable way to escape the trial.
Patch 6.1.0 has arguably presented survivors with the hardest version of DBD to-date--removing cornerstone perks from the meta whilst buffing killers' ability to end chase and slow down the game. While a majority of survivors are trying to adapt to the meta, I've noticed a rising trend in survivors who have returned to their self-serving ways and have begun playing for hatch before the game even begins.
This is all just anecdotal right now, but I did want to bring it to people's attention. Some variation of this build has become prevelant in my games, and perhaps it is even starting to appear in yours.
Left Behind (as well as Sole Survivor, despite how bad it is) is not healthy perk design.
Unless they changed this as well, the hatch spawns at start of match and can still be found early by walking over its invisible bump.
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@Ghoste said:
It's about time. The Killer gets a free hit if you get caught there without Balanced Landing.
Nah theres a vault up there and a pallet at the wagon or over on the outside of main building.
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@Dunkinspunkin said:
https://forum.deadbydaylight.com/en/discussion/comment/3093726#Comment_3093726
You're right. NOED and ruin were gutted too and you don't hear killers whining about that. They were long accused of using those perks as crutches. Some of us are just a little thicker skinned and aren't used to getting our way every time we cry on the forums.
They're not whining because with all the other changes I mentioned above it actually buffed them. They were gutted because they're not needed, but if they are used they're just an added bonus, paid actor.
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@Marik1987 said:
https://forum.deadbydaylight.com/en/discussion/comment/3093697#Comment_3093697
Killer-Perks got buffed the hell out of them, aye?
This awesome Pop, this unbelievable Overcharge, holy sht, so unbelievable.
Kind of leaving out the +10 per gen, default 2 stack stb4l, default tier1 brutal strength with more gen regression, quicker bloodlust, extra perk spot for slowdown (with BBQ no longer giving BPs), buffed thana, buffed overcharge (stack with call of brine), jolt buff, % not being adjusted on pain resonance, etc
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Ghostface isnt great, spinechill counters him, looking at him counters him. Looping counters him.
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Yeah what codeDB said, i thought it was broke at first too you have to be injured, so i think its kind of joke to use due to tunneling.
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@Llokki said:
https://forum.deadbydaylight.com/en/discussion/comment/3080314#Comment_3080314
Read my comment again. I didn't glance over anything, I literally talked about the new gen times. And 2% is 2%, no matter what base numbers you're talking about.
Again, I don't care if they reverse the buff they gave Thana, because it makes so very little difference. That was my entire point.
"2% is 2% no matter what base numbers you're talking about" You do know how percentages work right? lol 2% of 80 is not the same as 2% of 90, X5gens. Just like 15% (pain resonance) isn't the same.
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@TeabaggingGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/3080190#Comment_3080190
Thrilling isn't slowdown, its info, oppression is a mild hindrance
It slows down anybody wanting to work on gens for 16 seconds unless they were already on one then they just have a target on their back.
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@thrawn3054 said:
Saw the same thing in Tofu's stream last night. Match started and the gens finished with the gates open in 20 seconds.
LOL
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@ThiccBudhha said:
It is not that killer is obligated to win so much as you are not gifted a free escape merely because you brought the perk. Free escapes is NOT how they should be balancing the game and the fact that you even suggest that invalidates the point you are trying to make to begin with.
Not really if you survived until the end. Noed is free kill however, you can just be idle until EGC. You can't be idle as survivor and make it to EGC. Yes noed can be cleansed just as DS can be avoided by not tunneling. DS was made for killers tunneling, NOED was made for free downs for bad killers. Both killer problems.
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UPDATE: Killers are still camping & tunnelling with slowdown perks against solo q lmao
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Numbers roughly the same because 4man swfs still playing and solo survivors moving to killer. Anyone quitting is replaced by a new player, and lets face it most of them come back.
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Already have seen 100 prestige via cheaters
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3088319#Comment_3088319
No, it indicates a problem with maturity. Balance does not excuse ragequitting. People need to grow up and get over themselves and submit feedback to devs maturely, not throwing tantrums.
How do you know they're throwing tantrums? RQ and suicide on hook is ez, do it seconds, coming to the forum or taking the time to submit something to devs shows dedication to being butthurt. Immaturity or moving on? lol
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I've read "Using the best player as an example is a bad example and isnt comparable to the average player" (or something similar) many times now. Sounds logical UNTIL you remember BHVR balances to the top players not the average soloq player.
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Playing well to get to EGC and using DS to escape a bad killer who couldnt kill you sooner UNHEALTHY. Playing bad all match and using NOED to get free kills HEALTHY. Makes sense.
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@Dunkinspunkin said:
https://forum.deadbydaylight.com/en/discussion/comment/3081326#Comment_3081326
This is not helpful.
Calling out someone pretending to be a soloq survivor main when they're not, so it was helpful. But I guess there's a lot of people pretending on here right "dunkin" lol
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Most Killers dont want to stop camping or tunneling because with a new update instead of looking for strong ways to not have to do that, they looks for ways to counter the survivor counters to tunneling and camping.
For instance DS leave them on the ground thus survivors forced to use unbreakable, killers cant counter this combo complain on forum. DS gives them free escape! Well if they made it to end game they earned it. A killer doesnt have to do anything to make it to endgame to use noed and an undeserved kill(s).
Someone has bt thats fine I'll just wait it out, someone has DH ill just wait it out. Oh wait they can DH for distance complain on forum (this one im more sympathetic to). Now its they have OTR no problem i can tunnel with stb4l, basekit BT no problem stb4l or wait it out.
I have to camp and tunnel because every match is a 4man swf on comms, no it's not, not even close, you're just bad.
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@Murgleïs said:
https://forum.deadbydaylight.com/en/discussion/336698/we-need-to-talk-about-bubba
If Bubba is staying near the hook, just do gens.
Lol that old retort doesnt really work anymore since gens are 10 seconds longer. Let me guess then always put camaraderie in your build, no
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Im still wanting to try autodidact and lucky break, probably not good but fun.
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They already nerfed COH at least twice, now is not the time.
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No you don't.
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Most of this is OK/GOOD and has been suggested before, the instakill hooks & shared hooked thing needs more brainstorming, plenty of "exploits" could happen here that arent intended.
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I find it funny people think DS escapes let them escape via one perk. So DS kept them alive through 5 gens? By that rational NOED can be described the same killer gets free kills, difference is if survivor is alive at end game they actually managed to stay alive, the killer doesnt have to do anything to make it to end game and can still get free down with NOED. In fact some killers AFK until end game to use NOED lol
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It's good what they did to dead hard, but apparently they had to screw it up by going overboard. Could of just nerfed dh to the ground for killer and add basekit bt for suvivors, all the other stuff wasn't needed.
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They could of deleted dead hard for all I care and thats what they should of done BUT nothing else, to start. I dont think BHVR understands overall that when troubleshooting a problem you dont change many variables at once.
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just got out of match Hillybilly tunneling a jake to death hook. Slugs two people cant find last person so decided to hook the slugs finally. Hooks them right next to each other and proxy camps. Im one of these people. I get unhooked he instadown unhooker then chases me I have OTR, he hits me endurance procs and keeps chasing me until im down again. (Guess this is an instance where OTR AND DS would of helped, mind you to only stall time, im sure he would still tunnel after DS because OTR didnt bother him.)
I felt bad for him at first cause hillybilly on gideon, but once he started tunneling jake and losing gens because of it he decided to play even dirtier. soloq.
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@Archvile said:
https://forum.deadbydaylight.com/en/discussion/comment/3081384#Comment_3081384
Of course nothing comes close to the previous power level of Dead Hard. That's why it was nerfed, because it was way too good. Imagine if they nerfed Nurse tomorrow, but then they went and "Oh by the way now Wraith has a purple addon that lets him attack while cloaked"... that would be senseless. If something is too powerful you don't nerf it just to replace it with something equally as powerful, you just nerf it and let the power level go down.
Right you just nerf that perk, not buff everything on the killer side as well.
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I can't say what needs nerfed or buffed, I'm no expert, but I think I can say with 100% certainty that they changed too much at once & add too much too often.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3082412#Comment_3082412
Then like you said you can simply stop playing. If you don't enjoy the game, stop playing and show the devs the number of players dropping.
When you still play and dc/suicide on hook, it not only affects you, it affects everyone else in the match.
Know that im also with you, but how long have you been on here saying that soloq needs love and they've just nerfed it even more, obviously a different approach is needed, not saying my approach is any better, IDK but so far no approach has worked it seems.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3082388#Comment_3082388
It can get better. They need to start making a different queue for people who dc and suicide on hook constantly. Make them play with each other so they can do that all they want.
They should also make some sort of system that puts the inexperienced players with each other and more experienced players with each other, oh wait...lol
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@fulltonon said:
This thread really shows why soloq can't be better no matter what.
No it actually shows that soloq has been neglected for far too long and some of us are not going to sit back anymore, be quiet & take it.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3082322#Comment_3082322
First of all I never said in any of my posts that everyone else is terrible. I do get a lot of low hour players though. These past few days I have gotten at least 10+ people with just under 100 hours of playtime.
I don't know why you decided to get so defensive and passive aggressive just because I'm asking people to not dc and suicide. Maybe you're doing that yourself?
I also dont dc or suicide. i took it even further and stopped playing altogether at least until incentives are back because I have no incentive to play.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/3082322#Comment_3082322
DC/suiciding might be part of the game but it's still really ignorant. As it's been mentioned already, players shouldn't be playing survivor if they're gonna resort to that.
To be clear I don't condone it overall, but I understand now more than ever survivor frustrations.
EDIT: I also dont dc or suicide. i took it even further and stopped playing altogether at least until incentives are back because I have no incentive to play.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3082291#Comment_3082291
Both are screwing me over. Awful team mates and devs who don't play solo q enough.
I read your posts the thousands of hour soloqer that regularly gets paired with 100 hour megs. Everybody in soloq is terrible except you, you blame blame blame. I agree with most of what you say about soloq however. People dcing/suiciding is just part of the game just like nerfed to the ground survivor & buffed killer is now just part of the game. If you're going to give in and adapt to the new update that includes adapting to more DCs/suicides.
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I'm with you. Too often in life people (excuse the language) let other people, companies, governments, you name it, f*ck them in the ass and just give in. If there's a huge increase of DCs and suicides this will show dbd they have a problem on their hands & to fix it sooner than later, the more players that just give in aka "That's life" perpetuate that they're okay with being screwed over. Remember your dcing/suciding teammates arent screwing you over the company is..
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@Grigerbest said:
https://forum.deadbydaylight.com/en/discussion/comment/3079404#Comment_3079404
As much as I know survivors, they can acuse killer of camping if the killer didn't leave a hook like INSTANTLY. They don't want to even consider the fact, that killer seen scratch marks just right when he hooked someone, or he just gone to kick this gen right besides a hook.
Insta camping acusation, become common long ago.
I hear that excuse and many others a lot from campers. I was kicking gen (back when kicking a gen did nothing unless they had pop), a gen with like 10% progression, or I thought I saw someone by this tile. What I find funny is if camping and tunneling is a viable strat why do most killers get defensive about it? Only a very few just straight out admit it, yeah I was camping.
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3079564#Comment_3079564
Love how ppl ignore the fact that sfbfl has counterplay. That makes sound everything busted and dramatic right?
Whats the counterplay in soloq? call up the obsession on the phone and tell them to take protection hits? lol
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@ViperzX_X said:
https://forum.deadbydaylight.com/en/discussion/comment/3079538#Comment_3079538
should i use jill aswell to main cuz im thinking of buying the re pack for nemi bc of lethal buff
IDK about Jill, she, Leon & Yoichi are the only survivors I don't own yet. as Anniehere said Mikaela good, cause of her boon circle of healing. Haddie perks Overzealous is good especially with inner healing/prove thyself, residual manifest is fine if you like having flashlight all the time, and Inner Focus is awful.
I also don't main characters in 4v1 games especially this one as perks arent locked to one survivor.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3079478#Comment_3079478
people.. don't have basekit bt?
BT, OTR all countered by "10" stack stbfl
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@ViperzX_X said:
i mean bc i barley have any good perks and the SOS isnt that reliable now so which survivor should i buy perk wise as im already gonna buy the re pack
Well all the perks suck now survivor side basically. Might want to get Zarina for Off the Record. I recommend getting a female only because they tend to be smaller so not as obvious to killer as say like Jeff. Some characters are actually quieter than others. Ace is quietest for instance, so I would look into that as well.
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Pinhead, Bubba, Trickster
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"pain resonance is unchanged regression wise" while its still %15 regression, its buffed because %15 of 90 seconds adds more time than 15% of 80. Actually unchanged would be like 13%
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The killer can force a 3gen as well lol especially in soloq. He can just identify the 3gen (easily cause all gens are highlighted for him). Most people dont run dejavu and even if they do the killer can see the 3gen as well, move faster and chase them off. All he has to do is go to the 3gen patrol it from start of match and let other gens fly by.
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This has happened to me more than once post update and I have no AOT skins, thinks its a mix of the update making people emotional coupled with typical dbd bs.
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I think MOM will work with it though
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/3079272#Comment_3079272
I just don't want the double BP to go away when this is solved cause it's such a nice feature.
I dont think i'm wrong saying EVERYONE wants double BP so if it was anything other than BP it would be looked at quickly as it would satisfy the entire customer base, but in a capitalist society where the game is made even fictional currency involves greed lol
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No real reason to play (soloq survivor at least) with buffed killers/nerfed survivors, before I did it for the 100% extra BP.