Belzher
Belzher
About
- Username
- Belzher
- Joined
- Visits
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Comments
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The emblem system is bad, but it is not impossible, just boring af having to let every single survivor do whatever they want in the match. You need to let them save so you can get more hooks. Remember that you also need to finish chases quickly and don't let them complete gens specially on the first nine minutes of the match.
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@Jarky said:
They do yes - the Demogorgon perks are no longer teachables and now count as 'universal' or 'general' perks.
Thank you very much!
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/3019289#Comment_3019289
Actually, that wasn't promised. They did say it wouldn't be a currency nor a cosmetic.
But even then, I'm still dissapointed lol.
This. Even tho we didn't wait anything, it was still kinda bad
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Starting by his addons, his basekit is already strong and those addons make him even stronger.
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This nerf is bad specially for people that doesn't hear very well. It's also an useless perk on small maps like Lery's.
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I literally run it in every single killer for the points because the game is too grindy.
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Can you send the link about the changes?
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@Shaped said:
Does anyone even use any of those perks?
Right? They're so niche that I don't think I've ever seen someone using outside adept ofc
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That part in 3:36 is so true lmao
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@Mekochi said:
You have to have the mask by the time the exit gate opens, if the exit gate is open and you die with invitation you can receive the mask
You don't have to escape, just be alive until the exit gate is open
I don't know why they don't clearly explains this to us, it's literally us having to figure out how it works like #########. Sometimes I get it by doing gens after getting the invitation too, even if I die.
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Overall good killer with a good power and good aesthetic. A tier.
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@MilManson said:
You have to not die as a survivor.
Wait, really? I thought you just had to get it. So it's way easier to get as a killer, then.
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I've noticed that the charms are on my Epic account even tho I redeemed all of them on Steam (?)
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@Brokenbones said:
Did you try redeeming the codes again?
I did, yes, but it says they were redeemed already on Steam version.
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Looks the same, I use with some gama+ and it's still dark af
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You can counter BT and DS by focusing the person going for the unhook, not the one hooked. Usually that results in a trade, which sometimes can be good for you too.
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@Rizzo said:
You can find all the information you need in this post:
https://forum.deadbydaylight.com/en/kb/articles/305-f-a-q-cross-progression
I appreciate the post but it doesn't say anything about getting the cosmetics back if you unmerge and merge again after 60 days
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@spodamayn said:
In theory, you should get back everything once the accounts are linked again. But I've heard of people linking back and not getting their stuff back so the process isn't actually perfect. The only 100% solution is to never unlink accounts
I really hope everything goes back to normal, my friend is kinda worried about it. If that doesn't happen we'll have to go to the support I guess, thanks for answering!
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@Nemmy_Wemmy said:
Did anyone do the math for how much this saves?
More than 500.000 points for sure.
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The man doing God's work right there. Thank you very much!
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I recommend you searching for groups or at least 1 friend to play with. It's a much better and smoother experience. When I'm alone, I rather be playing killer than SoloQ.
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If they remove SWF, the game will die. I play both sides but lemme say this: believe or not people wanna play with their friends. If this game didn't have an option to play together when I started playing back then in patch 3.X, I would've just refund it.
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I say this to every League player friend I have and they keep playing it, which makes me sad for them.
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As an experiment, I tried to play all killers on controller and it's SO MUCH HARDER than mouse and keyboard, I don't know how you guys on console do it to be honest. Killers that rely on precision power like Nurse, Huntress and Trickster are like a nightmare to aim.
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I hate when there are only 2 survivors left and they hide like this, like what is the point, just mess with the killer?
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We need Artist and Legion in that game for sure
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I use everytime I have them in my inventory but I must admit it's in a selfish way, don't care if others are gonna make a lot of points.
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I think the only problem is being automatic, it would be good to give us the choice of moring for free or hooking them.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2956339#Comment_2956339
Big Bill Birkin too
Yeah you're right, completely forgot about him somehow, but I wonder if the power could be something besides just brute force
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Who they're gonna bring for killer tho? We only have original Tyrant, Mr X and... RE5 Wesker?
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@Alphasoul05 said:
Did they specifically say what perks they're changing and if the ones they're changing are meta perks? I would personally not care at all if every meta perk for both sides were just obliterated
They did mention meta perks, yes!
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MMR is not the problem but the way we win it is. Just killing and escaping means no skill at all.
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I don't think you can buy those skins anymore, at least not using legit methods.
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Windows of Opportunity and Kindred specially if you play solo!
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Sometimes I just take the slug, it takes 4 minutes to die on ground and 5 to get out of the penalty.
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She sounds like an siren when you hook her
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This is a serious problem and they need to do something asap, soon there will be more than just a few bots
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Dead Hard is the most annoying in the list. CoH is too but they can't use in the middle of the chase right when you're about to down them.
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Not that strong but can be fun!
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Legion and Trapper IMO. Myers has a suffering early game but you can make it up for it with his crazy addons.
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They're gonna keep filling with charms just to have something to put there, which is kinda sad but I'm not gonna complain since I never buy it.
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Being hit in some corners because of weird hitbox is not fine, just like Nurse's lunge feels like BS.
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I kinda blame MMR for this. Kills being the reason why they go up in the system mean they're gonna do whatever it takes to get kills, which includes tunneling and camping to oblivion. Yes I know people tunneled before but now being the condition for them to rank up, it gives incentive to do it.
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The only thing I don't like about him is the chains getting you when you are doing the box.
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Totally agree with this, they've changed Ghostface's daily so why not change Demo's too?
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At least they should deactivate Bloodpact/OoO until fix comes out
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I came here looking for this exact thread lmao, looks like someone there really forgot to press the buttons.
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@[Deleted User] said:
I don't know why the devs are so goofy about the grind. People play in spite of it, not because of it. It's not like someone gets a character maxed and then stops playing the game. They just...wait for it...use the perks they want.
In some ways it even makes their own job harder. How do you get a clear look at character performance when it takes weeks or months for a majority of players to unlock the meta for them? They create a backlog of their own doing because the first two or three weeks of a new killer release are spent with players running random BS they don't want to run. Then they finally get a clear picture when players have finally unlocked everything.
The grind is super weird and out of place in this game. I don't understand its purpose and the devs don't even talk about the reasoning behind it. It's like anything else with this game: there's a feeling of huge disconnect between the devs and players and a near complete lack of dialogue to at least get a sense of why something is the way it is.
The only thing I've ever heard regarding the BP cap is that they want players to keep playing and not hoard BP and stop playing until chapter releases. But...that's such a wildly incoherent viewpoint because 1 million is a small fraction of the total needed to max a character. If that's their actual reason than all hope is lost because they don't live in our reality. You could raise that to 4 million and it still wouldn't even get people halfway there. It's lunacy.
I couldn't say more than that, thanks!
@Cardgrey said:
Well as one of the few players who has max grinded 2 accounts I feel I have something to say on this. No disrespect thou if you do or don't agree just my thoughts on it.
Idk about you but I haven't p3 anyone I see no reason to. go for it if that's what you want.
1 We're Gonna Live Forever is a thing I normally use it when the killer goes for a pick up to get those protection hit with relative safety.
2 I play killer and I used bbq&chili won't lie. But not playing both sides not only deprives you from experience and knowledge that helps you on both sides it is also a self inflicted less BP overall.
I came from a game were this grind is a joke like 1000% . It isn't so bad honestly and while I'd love to say they keep it to keep me entertained. The truth is it's all this game has that let's you feel like you have some progression.
I know there is no actual point besides getting the bloody skins, but there are a lot of people that likes those skins and oh man, they're gonna suffer doing it, my point is just it's not healthy for the time it takes, I made for an experiment only, I only do it when I really love the skins and the character. At least they should remove level perks or increase the 1 mil cap.
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I play the game since December 2016, with a big break in 2018. Now I have 2.8k hours.
The most annoying thing to me in the game is what someone here already said: the bandaid problem, where they want to fix the game with perks (which makes so you need to pay or play a lot of hours to get) instead of fixing the issues within the core game. Even with the slight nerf, CoH is still a pretty strong perk, Dead Man's Switch + Scourge Hook is too strong and other stuff that I don't have to mention since you guys probably know.