Belzher
Belzher
About
- Username
- Belzher
- Joined
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Comments
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I think hiding scratch marks for that long is too good at least in the actual moment of the game, so we could start by making the perk only affect the pools of blood.
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This counter should be base just like teammates auras when someone is on hook
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It was "overused" because it is literally one of the only good addons for Demo
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/2000671#Comment_2000671
Yeah we need a manlet!
I would feel represented for once lmao
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I'm down to more male survivors IF they are not that tall. I only play female survivors because they are usually shorter and that helps because it doesn't occupy the entire middle of my 768p screen.
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Yeah as long as the power compensates for the lack of base mobility and doesn't brake the game it's fine
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DEMOGORGON!
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I think they should give more (like alternative skin or maybe even some bonus if you play that character), because it is so grindy to P3 one single character that is not even worth if you think about it. I only prestige characters that I have no intention to buy skins, and it's still a bad deal for me.
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Would be cool but it would need to be extremely balanced to work, and you know we are talking about DbD...
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Better than 4.5.0, worse than the old one. Wish they could add those adept images as portraits.
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Protip: hide the post-game chat, it serves no purpose at all. After the match just check your points, their perks and get the f*ck out of it to play another match.
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Check this thread - https://forum.deadbydaylight.com/en/discussion/225581/a-critical-and-detailed-look-at-the-new-ui-and-why-its-poorly-designed
It sums pretty much everything you need to know about why it's worse than the original HUD.
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The example in this post is just perfect, survivor faces and status effect. I love it.
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@SilentPill said:
https://forum.deadbydaylight.com/en/discussion/comment/1903098#Comment_1903098
Yeah, demo is honestly pretty weak anyways. I’m not sure why people like running infectious on him so much. I only use infectious on killers who absolutely drop people.
It’s good for 4king at the end but whispers is almost just as good to 4K with if not better. It takes some time to get used to it but it’s easily one of my favorite perks.
If you don’t need blood points BBQ is optional as well.
I do need the points (you know, game is too grindy) so I guess I'll drop Infectious. Thanks!
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I see some of you recommended Whispers, but what perk should I remove for it? Infectious Fright?
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@Bwsted said:
I did it with Power Struggle, Unbreakable, Tenacity, Flip-Flop.
When you go down, try to be in a pallet. You need to be a little lucky, because you want the killer to slug you for long enough to recover 50%, and above all you need your teammates to not waste the pallet for no reason (they will).
It's definitely easier to do in SWF.
Thanks for the suggestion, it worked like a charm and I got the achievement today :)
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I'm gonna try this combo to get the Rescue Mission achievement for sure hehe
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I rarely go against The Twins.
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I always go for it if the person is coming and I will not reach second phase, it's actually funny if you manage to kobe in that situation SPECIALLY if playing with friends
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Today is the last day of free shards I believe. I'm gonna miss those ):
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If I had athletic abs I would show them too.
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@BigBrainMegMain said:
Any "chase" perk is easily abused by looking down, or turning around and cutting chase.
Anyone who suggests a perk that "stalls the timer when in a chase" is well...how can I put this lightly....short bus.
That doesn't make it a bad idea just because the game is broken, so I don't really get your point there. In an actual good state of the mechanic, that would be a good idea.
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@R52G said:
https://forum.deadbydaylight.com/en/discussion/194275/thanks-for-the-wglf-buff
When did they say they’re changing it?
On the PTB patch notes!
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They're compensating with the ranged attack, which indeed it was punishing for him.
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Yeah, the penalty is not necessary I agree ):
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Slugging is pretty strong, thus being a total viable strategy. The problem is that specially on solo queue as survivor, people don't care about others that much so for example a really good Nurse will destroy with no effort, and since picking up your teammates doesn't even give you points people tend to not do that much.
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@MrLimonka said:
You should post it to the bug section i think
But yeah it's pretty weird and I hope they fix this soon
I guess I'm gonna do that, thank you <3
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@Xbob42 said:
https://forum.deadbydaylight.com/discussion/comment/1624864#Comment_1624864
Yeah it's almost like it's the same concept as your car engine or something. Wild.
I said it in a weird way. I meant about it being annoying because it's repetitive, that's all.
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I don't like the new ones too, sounds like I'm trying to start a car with my key lol
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/1619268#Comment_1619268
Of the whole 2 Billy's I've faced since the Overheat was added, neither of them did very well at all. He just isn't the same.
He no longer has the same add-ons so I, personally, agree with OP and don;t think he is nearly as good as he once was.
But my sample size is basically nonexistant so I don't really know what I'm talking about. lol
I still think he is pretty good, just not as before because there is no more insta-chainsaw addons so it's actually more fair to go against. Those 2 people you faced were probably just trying the character. The overheat mechanic is not even a big deal, unless you like to rev your chainsaw forever.
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@Jyn_Mojito said:
https://forum.deadbydaylight.com/en/discussion/comment/1619274#Comment_1619274
I do have Clown, but it seems to me that RNG is more favorable with perks from the Shrine instead of level unlock. I noticed this when I got BBQ &Chili from Shrine and I've been trying to go that route for perks ever since.
I think it takes more time to get 2k shards than leveling him up to get it. I don't know if that RNG theory is true so I can't say for sure.
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I agree with them buffing underused perks, I like to mess around with some stupid builds from time to time, and making them more viable at least (not strong) would be amazing for the game.
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By adding a limited time use per trial or at least a cooldown.
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Bamboozle is really good, and honestly that would be my only pick this week, BUT do not buy it if you will buy Clown at some point.
The perk can help a lot if you play killers like Leatherface and Billy, this way you can safely try to oneshot them in safe places like the Shack.
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Why is Billy on B? He has one of the best mobility and a one-shot skill, there is no way he is in the same level as Doctor and Myers.
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I don't like licensed characters, that means the only way we can play as them is spending money, which means if you want 100% achievements you also need to pay, and even tho we have shrine for perks, it's still luck.
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Yes, a coordinated good team is OP, imagine if they let all 4 using DS, that would be a massacre.
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@Avarice10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1618916#Comment_1618916
The rank system doesn't really mean anything, it also resets too so meh.
It doesn't, but you're screwing your team regardless, that is my point.
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I'm only missing 5 achievements, but I can't do them since I don't have the characters yet ):
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Every single online game that uses a rank system should have a DC penalty, this is what I think, letting people DC as they want only encourages it, and there is no upside on it, you just screw your team.
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Yeah it's pretty bad, the only way to do some grab challenges is literally farming with survivors lol
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I don't like being a Hex but I don't care either, the problem is the range (the survivor can literally just run to another loop with another pallet) and the cooldown.
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@Superyoshiegg said:
BHVR (normally) drops updates at 11am Eastern Standard Time.
So exactly ten hours from now.
Thank you very much <3
So in my time it will be 12AM.
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DS is needed, but how it works is not. It should 100% deactivates if the person fully heals or something like that.
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Dedicated Servers can screw you over the timing of shocking, so I strongly recommend using the lower detonation delay for him.
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Don't play any game from Rockstar if you feel like that way, the bastards literally say nothing.
I would like to see a dev blog for DbD, with some of their thoughts too.
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I made a post about it some weeks ago, saying this:
• 1 stack should also be earned every time you completely heal someone. This only applies if you heal someone from injured to healthy, so picking up a teammate on the ground does NOT earn you a stack.
This will alow more uses to the perk and don't even change the mechanic of it, because healing / helping your teammates to survive more also makes sense with the "we are going to live" thematic.
OR:
• After safe-unhooking a survivor or taking a protection hit, you can see other survivors' auras for X seconds.
This one is just a random idea to "counterpart" BBQ, but I honestly prefer the first one.
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Yeah, please bring back the old ones, the new ones are barely visible for me
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1409512#Comment_1409512
Players would just dodge if they see it in the Lobby.
Having the same Perks is btw. no Indicator at all. Survivors only have like 6 Perks which can be considered Meta, just logical that the Builds all look roughly the same.
Actually just make it so we can see at the END of the match, not in lobby. I just wanna know without having to go profile to profile...
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Yeah let's just allow every one to DC with no penalty just because they got downed in a match after teabagging or got flashlighted as a killer 10 times.
Honestly, they should INCREASE penalty for these players.