Belzher
Belzher
About
- Username
- Belzher
- Joined
- Visits
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Comments
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My first reason is points (with BBQ) and the second is that playing only survivor (specially solo) gets boring quickly.
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Cara, como assim? Tem o jogo inteiro em português, olha suas configurações direito no jogo. O único problema é alguns termos não adaptados corretamente e erros de tradução em alguns textos.
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Yeah, I got some, as long as you keep playing you'll never run out of them hehe
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The aura nerf was kinda nonsense if I'm being honest, no point of removing it. Imagine if you couldn't see hook auras just because they're too far away.
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@Rivyn said:
Yes. I had the 'crazy' idea awhile back that it be reworked into an exhaustion perk.
At the very least, I'd actually make it so the survivor cannot see the killer if the killer isn't looking in their direction. You know, like the description alludes too.
Wait, I thought it only works when used in that way...
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Want a tip? Don't bother playing Killer if you don't like it or it is not fun for you, leave it to the archives ONLY.
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I find a lot of hackers by just watching streams (like Otz and Hexy) and yeah, kinda sad that we have to deal with this.
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She probably just tried to piss you off, just ignore and move on.
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It is good to farm people with We're Gonna Live Forever that's for sure
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The problem with DS is not locker, it is why it still activates after you chase and hook a completely different person and the first survivor still has the perk to use on you, this is something I will never agree, even if I play more survivor than killer these days.
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Thank you so much, I would be sad if not able to use them post-event.
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It happened to me too, I guess until they fix it it's bugged x2. Try using in another match, sometimes works, sometimes doesn't.
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@Zane said:
https://forum.deadbydaylight.com/en/discussion/comment/1387627#Comment_1387627
Actually DS stops tunneling, its a good perk just for that reason but if you wanna b!tch about it then leave them on the floor, I agree on the adrenaline part which is why I prefer not to use it.
Yes it stops tunneling, but downing someone, going for another full chase, hook the new person, backing to the first and still taking DS is not how the perk is designed for. This is why I think DS should deactivate after hooking another survivor, the timer doesn't matter, it's the condition.
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Well, your objective is to get out, so maybe try again? *shrug*
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1384879#Comment_1384879
Easy win? Abusing slugging? You're not helping this guy with these.
I know it was not helpful at all since he's having problems with the character but it is a strong thing to do with Oni for sure, specially using Infectious Fright.
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I usually just keep attacking the air, pallets, or other objects until they all reunite near me.
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People that say that is not a thing are honestly dumb or only play survivor. Do a test: play a slow killer or one that requires setup, you can easily lose 1 or 2 gens at the beggining of the match in your first chase and this is ridiculous. I play both sides and I can guarantee you: gens are too fast.
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Putting in a simple way, you can get a easy win abusing the slug mechanic
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I use moris on TTVs and SWF :)
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First tip is: putting a map offering good for the killer you're playing, for example, The Game is pretty good with wallhack Wraith. Also don't use instadown add-ons, but use the best ones you have.
Second tip: pray to god put some potatoes in your match, you completely depends on how survivor plays.
Third tip: even though you need to tryhard, try to not bother that much, play normally and eventually you will get it.
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I understand the frustration because I also like to play as killer. I actually think they should give after-match bp bonus for facing SWF.
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I hope they fix it soon ):
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If everyone is being slugged and you don't want to wait a simple 5 minute timer, take a breath, go drink some water. The max slug time is 4 minutes anyway so you win nothing by quitting.
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So about Billy? He has the best mobility of the entire game, and his move speed is still 4,6m/s, I don't think this should be something to change in Spirit tho.
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I wish we could just hold the button to do it.
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This one is annoying for sure, it took me like 4 tries to get, but man, the grab challenge is way worse, it just doesn't work with dedicated servers. The animation happens but the survivor just run away.
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I'm using this website to check UTC time, when it hits 19:00 I guess the event starts