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Beelzeboop

Beelzeboop

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Beelzeboop
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  • @danielmaster87 said:

    Most of the time I'm blinded, it's from an offscreen survivor. And I'm assuming the playing as SWF thing is sarcasm because it's the easiest way to win in this game, even more than playing Nurse.

    Yeah, I was being sarcastic.

    Nurse takes skill, and can't just make 12 consecutive misplays within thirty seconds without any consequences whatsoever.

  • I love this idea.

    It seems like fairly unique way to implement the offscreen teleportation slasher villains tend to do, while still remaining balanced.

  • This would honestly suck so much if this were actually a thing.


    Imagine getting one of those squads with three flashlights and a toolbox, where they blind you literally every time you start an animation, and the one time you actually manage to get a pick up, every single hook in an 18 mile radius is broken before you can get to them.

    Now imagine that you have no idea what items the survivors have until they're being used against you, so you never even have a chance to equip Franklin's.

    I went against three of those squads last night.

    I'm rank 11.


    If you get tunneled and Mori'd for bringing certain items, maybe that just shows how much of a problem those items are for the killer you're facing.

  • @Dabihwow said:

    https://forum.deadbydaylight.com/en/discussion/comment/2145462#Comment_2145462

    If it was a dating sim of DBD, not without Myers, the community won't allow that

    The dialogue with him would just be heavy breathing.

    Actually, I withdraw my complaint. That would be amazing.

  • Herman and Talbot.

    I know, I'm a genius, no need to thank me.

  • I would love this.

    But Bubba, Freddy, Spirit, Legion, and Huntress shouldn't be dateable. Billy is a maybe.

    I feel like Pyramid Head and Myers wouldn't be dateable either.

  • unceasing march

    Your persistence wears down even the strongest will.

    Whenever you would gain a stack of Bloodlust, instead slow down all survivors currently in a chase by 3%. Stacks.

    You gain bloodlust stacks 20%/25%/30% faster.

    "Please... it won't stop... hide me!"


    dark designs

    You have a dark mind, and the Entity will oblige your plans.

    While performing actions that can be interrupted by grabs, survivors are Exposed.

    They remain exposed for 0.5/1/1.5 second(s) after the action is stopped or finished.

  • Just look at these challenges:

    Three Iridescent Malicious emblems. You basically need to get a 4k to even have a chance at getting an Iri Malicious.

    35 pallets or gens, three times. Totaling 105 break animations. You'd need to break every single pallet on the Game four times to do that. That's over four minutes of just watching the killer's foot slowly move back and forth.

    Four survivors hooked in the basement at the same time. Hope no one brought kindred. Insidious Bubba time.

    Grabs.

  • @Karao_Ke said:

    Just give us the cakes, the sweet sweet beautiful BP cakes. I NEED TO GRIND!!

    Cake.jpeg

    Where are you going with that

    C A K E ?

  • @PlunderingPanda said:

    pallet run survivor catch locker loop face hook juke rank camping 360 mori buff freddy hatch offering iri head auric twins coldwind key basement tunnel bubba m1 methamphetamine clicky click sweat squad tbag SWF shards trial chests BP killer swamp game spirit op nerf red drop NOED green updates point buff.

    UNBALANSE!

    This reads like an Amazon product name.

    in Key Comment by Beelzeboop
  • download (2).png

    Body is asking for your financial support.

  • My confusion is immense and I have no idea what is even going on anymore

  • Cuddle.

  • Trial of Torment

    Deathbound

    BBQ and Chili

    Sloppy Butcher


    Synergy? Whats that?

  • @Lx_malice said:

    Ayo so I got a few questions for you guys:

    What's your favorite Pokemon?

    Which game(s) and/or gen is your favorite?

    What's your favorite battle theme?

    What would your dream team look like?

    What was your first Pokemon game you owned and/or played?

    My favorite pokemon is Vaporeon personally because I think they're adorable and they have some really good Special attack and sp. defence stats and they have quite a lot of Hp too so they can be pretty tanky.

    My favorite games are Pokemon Colosseum and Pokemon XD Gale of Darkness for the Nintendo Gamecube without a doubt. These games were so ahead of their time and their story, graphics, and animations were just so good being 2 of the first 3d pokemon games (stadium games being the first). If you're a big pokemon fan and haven't played these games I highly recommend you do because they are criminally underrated. I've started playing through them again recently on my phone through dolphin emulator which, if you don't know, allow you to play gamecube and wii games on your computer or phone if you have a powerful enough device.

    https://us.v-cdn.net/6030815/uploads/LF7U6VR91XEJ/screenshot-2021-04-26-20-16-52-631-org-dolphinemu-dolphinemu.jpg

    https://us.v-cdn.net/6030815/uploads/KXUGB3TR8WON/screenshot-2021-04-26-20-26-38-593-org-dolphinemu-dolphinemu.jpg

    If you're interested at all just ask me.

    My favorite battle theme would have to be Zinnia's from OR/AS. Love those violins. Beautiful.

    My dream team would pretty much just be my top 6 favorite pokemon: Vaporeon, Houndoom, Latios, Flygon, Ampharos, and Metagross.

    The first Pokemon game I ever played was the og Ruby on the gameboy. Probably why gen 3 is my favorite lol.

    But yep now how about you guys?

    1. Hydreigon
    2. Gen 5, don't judge me
    3. Unova Champion battle theme, followed by Team Plasma's battle theme
    4. Mewtwo, Guzzlord, Chandelure, Hydreigon, Salazzle, Dusknoir
    5. White, but I'm guessing you could tell that by my answers
  • @QwQw said:

    Ba da ba da da, I'm lovin' it~

    I just realized that TheClownIsKing is Ronald McDonald and the Burger King at the same time.

  • @Dabihwow said:

    https://forum.deadbydaylight.com/en/discussion/comment/2143126#Comment_2143126

    Yeah I get it, I wasn't going to leave the story like that without an idea of what the hell happened, plus the prologue is also to set up what is to come into Pinebrook so , but you mentioned that my pacing was kinda off ngl, but I should probably have improved upon it . The only reason Penny exists was to humanize Elliot, from my standpoint he was an absolute jackass to begin with, and I wanted to show that this character really wasn't a bad person always. But now reading what you read, I might just cut her at this point. I feel like she was the reason there was so much info to begin with. I might not cut her entirely though, I can reuse her later but she would have no connections to Elliot.

    However Elliot's story isn't over yet, I've actually showed y'all what was gonna happen to him in the end even before it happened. Anyway the story will continue after the events of the prologue . If you don't mind I might share small tiny excerpts of the short stories to come but I'm not sure yet. You know what's funny is that I've basically foreshadowed what is to come in the next three short stories, using very small details, that flew over people's' head.

    However I have to ask is there anything you liked about todays pages? I'll admit I could probably work on making the town, I didn't want to go to in depth of it by mostly allowing you to imagine it, but maybe I could've added a bit more.

    Hey, I'm back. I kinda... passed out after my last post, and ironically only got like three hours of sleep. So if this post reads like my brain is melting, that's because it is.


    I don't think adding Penny was a bad idea, but to include her you would need to rewrite the entire prologue so that she doesn't abruptly come out of literal nowhere. If you're up for it, I think she should be included in the final piece.

    You know, it would be really cool if you split Pinebrook into multiple short stories instead of one or two long ones. This suggestion may exclusively be the result of stress, exhaustion, and reading too much The King in Yellow. Either way, I would love to read Pinebrook short stories.

    One thing I liked in the pages you posted was how well you pulled off the scene where Elliot was sneaking behind Furnace Head. You got the pacing and tone pretty good there, and, as usual, it had an excellent concept that a lot of writers would struggle to set up properly.

  • @Wraff said:

    In truth. Have any of the maps actually been improved in any real way? Or is it just "Mah textures and lighting!"

    No, they made massive improvements: they added breakable walls!

    You should never have to play a match without such a fun core mechanic that everybody enjoys! Without those, it's basically just M1 Simulator 2016 but with a stupid monster that tries to push you away from the riveting gameplay the devs poured their hearts and souls into!

  • A survivor had T-bagged me at every single vault, so after I chainsawed them on the hook.

    As Bubba.

    Running both red add-ons.



    I certainly had some fun.

  • @Dabihwow said:

    https://forum.deadbydaylight.com/en/discussion/comment/2142978#Comment_2142978

    Yeah I absolutely suck at pacing, and knowing when to cram info in stories. The problem is that I want to keep the prologue short, and good, all the more while setting up the story and themes of what is to come into Pinebrook, but... your right I need to work on it. Honestly I don't know if I can make this perfect, I will try but I don't want to make the a story each 90 ######### pages. Also this isn't the end of the prologue there's like three more pages, maybe four or five, to get to the damn point and make it perfect.

    Oh, sorry. I kinda thought that with the whole "protagonist dying" thing combined with the text at the end of the page that it seemed like it was over.


    You never need to go for perfect. "Good enough" is really the goal. Improvements can be made from there if you want, but in the end striving for perfection is often counterproductive.

  • Hex: Sewn Shut sounds a lot like Surge, just better.

    We shouldn't have two perks that do the same thing.

    But then again, Hex: Crowd Control seems a lot like Bamboozle, so this isn't exactly a hard and fast rule.

  • @Friendly_Blendette said:

    BINGETH THE BONGETH

    Huzzah!

  • @Dabihwow said:

    Well I spent most of my time instead of doing school work to instead write these two pages. I hope you all enjoy and this one starts off differently then before since I will edit the last page where Julie was instead dragged off, and have that excerpt done sorta off screen. But I want to thank all of you, this has been an amazing bit to write and I hope you all enjoy @Beelzeboop , @QwQw , @glitchboi , @GoobyNugget , here you guys go.

    Elliot nearly wanted to vomit of remembering Penny, he felt nauseous as the bits of what was left of his sub nearly came out if it hadn't already. " Okay just get out of here, she's no one." Elliot lied He never felt so sick, and shocked, sure Julie got what she deserved he believed that but he expected a bit more vial end. Instead, she was dragged off, and out of the room. It felt like an eternity before Elliot could muster the strength to exit, but stopped realizing he needed a weapon. With his small trusty flashlight, returned it on. To his shock, there wasn't much in the janitor. He spotted a trench shovel, he walked over to pick it up. " Has a bit of heft, it'll do".

    He exited the closet. " Oh Lord in heaven." He squinted at the rotten guts of the Rhodies. The smell was worse like rotten eggs but he could almost taste it as well. Suddenly another aroma, caught his attention, one he was to familiar with. "Smoke". He coughed as he saw a decent vapor of it leave through a door in a room down the hall, Elliot exited the room where there were a bunch of broken down bits of wood and saw a trail of smoke where Julie was dragged off, he could hear commotion inside the room . Elliot covered his mouth as there were noises of struggle were made clear, he could here Julie screaming for her life, it brought him memories of Penny.

    He remembered her, Penny Hewitt a beautiful and kind woman. She wasn't as drop dead gorgeous as the girls in the magazines were, but unlike them she was real, and the only woman that Elliot truly loved. Elliot tried not to shed a tear, but he still coughed at the smoke that was in the air. Suddenly the sounds of struggle stopped, he heard the stomping of the floor as the Furnace thing marched out of the room. It moaned as its molten orange glow beamed in the smoke like area. Elliot held to what was left of his breath, it was suffocating, he felt like he was in a small box and if he moved something would happen.

    The Furnace thing, marched around the area, with its ax in its right hand. The chains rattled with every step, they were like ringing bells. The monsters eyes were like a lighthouse that pierced the smoke. Elliot wanted to fight this thing, but apart of him told not to. He didn't even know what the hell this thing is, an idea popped in his head. I just need to get out of here, maybe I can break one of the windows and hop out, there wasn't a window in that room, what about the one behind.... Elliot thought. He stopped realizing that to know for sure there was window, he would have to sneak past the monster. He inhaled the bad air, and began to make his way to the room.

    Elliot quietly crawled with his shovel in hand behind The Furnace thing, he dared not breathe, he dared not flinch. The monster towered over him as he was less than 10 feet away from it, as it marched, Elliot felt the floor shake slightly. He didn't dare to look at it, and wanted to pretend the monster didn't exist. Elliot noticed that this was the first time he felt this much heat since he arrived. For what felt like an eternity Elliot finally crawled past it, but then his shovel knocked into a metal sounding object that Elliot presumed, was a tin can. The noise echoed throughout the hall, and the Furnace Thing stopped.

    His eyes widened, the hairs on his neck stood, as he began to shiver as he began to drip cold sweat. "Oh #########." Elliot whispered. He turned around and saw the Furnace Things' head turned and stared dead center at Elliot. He immediately stood up and pounded his feet against the floorboards as hard he could. The Furnace Thing began marching over to Elliot, its footsteps pounding against the floor. Elliot didn't look back as he ran straight for the door slamming it, and hoping there was a window. To his luck there was, and the now bloodied corpse of what happened to Julie as a large tear in her groin was made known.

    Elliot with his shovel smashed against the glass, it shattered against the shovel. He peered out and saw a decent drop less then ten feet, suddenly a slam came against the door as a growl of the monster came from outside of it. With no choice Elliot hopped out cutting his leg in the process and landed on the ground outside of the town hall. He didn't care about the pain he wanted to live! Elliot stood up and was in awe of the town, it had changed all of it. " What the ######### is wrong with this town!?" He bellowed

    The town no longer had only brick buildings, but building made up entirely of wood, some even sported a cross symbol. The streets now appeared run down and cobbled as blood and other liquid substances were splattered across the floors. The sky was brighter then before and had a greyish glow to it, as a group of goose flew across the sky chirping away. Elliots attention reverberated back at The Furnace thing as it roared loudly out of the room , it jumped out and landed near feet away from Elliot. " ######### you!" Elliot screamed as he swung his shovel at its head.

    With one good whack the shovel smacked The Furnace thing across the head, and the monsters' head moved only a few inches, it didn't even stumble back. Elliot's eyes widened in fear , as it turned back to face him, in a flash it punched Elliot in the face, the blown sent him stumbling back and nearly falling over. The Furnace thing marched towards Elliot with ax in hand and raised it high to cleave him. But he quickly recovered as landed a blow at its chest this time it flinched back as it groaned. Elliot got up and shoved the shovel directly into its left breast, it cried in pan.

    " Take that you fiery bastard!" He cried, the monster grabbed the handle to Elliot surprise, and began twisting the wooden handle breaking it. The Furnace thing grabbed the head of it out of its chest and through it to the ground, it growled and charged at Elliot. He tried to turn to the side but thing grabbed him by the beard and threw him forward to the floor , tearing at one of his hairs. Elliot cried in anguish, and raised his hands begging for mercy, but in a swift strike it landed directly on his stomach, as he felt what could be described was and extremely aching painful hit that burned tremendously.

    "P-Penn...Y, help me." He futilly called for help for his former lover. From the wound a flame arouse setting both his clothes on fire but also him. Elliot screamed as his plastic boots melted at his feet combing them, his clothes joined in, his hair and beard lit a blaze as well. Elliot felt not only extreme pain, but also a great amount of rage, it was so great it shook his whole body. It felt like his soul was being torn apart, from the inside, he wish he could redo it all, make up what he did to Penny. Elliot felt guilt for what he'd done to Penny, as another wave of excruciating pain, the world began to go dark. The pain was still there only this time it intensified as he felt what was left of his strength shattered.

    The Furnace thing lifted up the ax out of his stomach and began to walk off. Elliot by some miracle was still alive but not for longer. "P-Pen...ny, b..baby, I'm...so s-s-sorry." Elliot stuttered as tears enveloped his eyes. Elliot remembered when he had a deep love for Penny, he remembered how they met, the love they shared. However it was not meant to be for Elliot cared more about his drinking and other pleasantries then Penny, he left her only for her to contact him that she was pregnant. Elliot didn't want a child, nor did he want to pay for it, but knowing the fact that she worked at a church school he schemed to make sure she would get rid of the child. Elliot blackmailed her in aborting the child, or he will tell her boss that she was pregnant, the good sir wouldn't allow something like that allowed. Eventually Penny did abort the child, she grew depressed and committed suicide, leaving Elliot a loner. With one final breathe Elliot closed his eyes as he laid his on the ground, to be at peace, but in this town, he will never know peace...

    Wow, I would love to read this again after its edited.

    On a critical note, Elliot seemed to just suddenly remember Penny with no prompting whatsoever just after something violent and horrible had happened. Something you need to remember is that when people are scared, their minds stay "in the moment," so it would take a strong cue to remind them of something, even a traumatic or important memory.


    There's another thing I've wanted to point out for a long while, but I've never found an actually constructive or even truly effective way to say it. You know, no actual advice on it other than just "get better" or "practice." But, given that the prologue seems to be over, I kinda have to say it now. If this comes off as a little harsh, it's due to my failures, not yours.

    You need to make sure that the story sort of... "flows," for lack of a better term. The way you write it, it seems like you're just trying to cram in all the information you need without paying much attention to how it impacts the tone. If you didn't know, text has a "pace," like any other media. Commas give a little speed bump, ellipses(...) bring it to a grinding halt, periods give a brief pause to let the reader take a moment to think or catch their breath, and run-on sentences cause acceleration.

    If you want to sound breathless or tense, put in multiple sentences that communicate small amounts of information. That conveys a "logical" element, which human minds tend to default to when in pain, or when they are particularly relaxed. Do the opposite if you want it to sound overwhelmed with an emotion, like awe or terror or adoration.

    Basically, what I'm trying to say is that you need to work on how you pace the text and the story. A general rule is to make the pacing look something like this:

    canvas (6).png

    Sorry for my crappy mousewriting, I was doing this f a s t.

    You can have as many "humps" as you want, but in general the more of them you have, the more complex the story. In Pinebrook, I would suggest at least three. In general, the wavy line should look fairly uniform, going up and down, getting slightly higher as it goes on, and peaking at the climax.

    The "status quo" is where the story starts. The default state of the world, if you will. At the end of the story, everything should have either returned to an altered state of normal, or an entirely new form of normality should be established in it's place. If there is no change, all of the events of the story are meaningless in context. Unless, of course, the story exists to set up events for a future story.

    I'm not sure if any of that was actually helpful, or if you already knew all of that.


    Anyway, I'm really hoping to see more from you in the future. I'll be keeping an eye out for your work.

    Remember, no matter what you write, you'll always have a fan in me. And I will

    always

    be

    watching

    you

  • I met a hacker once who made it so the bell sound was playing over itself over and over forever. They were also running Bone Clapper.

    I wasn't sure whether to laugh or cry.

  • Goddamn it I miss Roblox's #### filter already.

    Why the hell would it censor the letter #?

    I'# just ##########. Who would implement such a ###gy system?

  • I really like this idea. I would actually play Plague if this was a thing.

  • @Dabihwow said:

    https://forum.deadbydaylight.com/en/discussion/comment/2142627#Comment_2142627

    Its not that their bad people, lets just say I have tenuous relationship with them

    Yeah, me too.

    I respect their work, though. They do a good job, even if it's a bit difficult for anyone, including myself, to really appreciate it.

  • @Dabihwow said:

    https://forum.deadbydaylight.com/en/discussion/comment/2142368#Comment_2142368

    Well it's not as simple as that, I can't really shame them but, they aren't the best people, they are to an extent friendly however. I really can't talk about it tho

    I mean, they seem pretty competent. I've definitely seen how good and bad mods can be, and the forum mods seem to be in the average-good area.

    @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2142342#Comment_2142342

    I know in the end it probably isn't that big of a deal, but as I said before, I just really hate bullies.

    My sentiments exactly.

  • Huntress's Lullaby and Thrill of the Hunt.

    I've actually run both Predator and Monstrous Shrine before. On the same build.

  • @Dabihwow said:

    Okay, I just had one of the worst experiences creating Pinebrook, someone who looked at my work here on the forums just so happened to run into me in-game. He spoke to me off the game about my work, at first I thought it was a fan, but then he told me that Pinebrook is just a ######### version of Silent Hill. He then ranted how on and on how I'm going to create a terrible version of a masterpiece that was called silent HIll, to the point of even death threatening me. I reported him and left it at that, but still, it was scary, and unsettling to hear negativity to that extent, I'm fine though, and I'll admit it Pinebrook was inspired by Silent Hill. It was meant to be from the beginning

    I'm actually grinding my teeth a little bit right now.

    Even if that were true, it wouldn't be worth making such a huge deal about it. There is literally no excuse in my mind for telling someone they should kill themselves.

    No work of art is worth anyone's life. I don't care who's life, and I don't care what piece of art.

    A piece of art is either an expression of skill or a medium to communicate. That's all. Either way, it's about the artist, even if it doesn't seem like it. God, it would take an entire ######### TED talk to explain this adequately.

    But in the end, the issue is that art is information, and thinking beings (which are exclusively humans) collect and compile that information, and if a human can even potentially produce multiple pieces of art in the course of their lifetime, that is solid proof that living human beings are far more important than any piece of art. And if all human beings are created equal, then the wrongness of "disrespecting" a piece of art becomes as bad as "disrespecting" a TV screen full of static.

    It's like destroying a computer because it didn't exactly match the aesthetic of the hard drive you have.

    And that's not even getting into complex concepts like morality. That's just logic.

    It's fine to take inspiration from something, as long as it doesn't hurt the creator of said something. The fact that someone can be so foolish to think that it's okay to do something like what you described sickens me.



    If you're reading this, whoever the hell you are, if you have an issue with Dabihwow, you talk about it here. On this forum. In front of us.

    If you want to make an attack, be prepared for a fight. And you'd better know what you're doing.

    You have no excuse, but if you wanna bully my friend, you'd better start coming up with some. Because I sure as hell don't need one.

  • @DoctorIdiot said:

    https://forum.deadbydaylight.com/en/discussion/comment/2141310#Comment_2141310

    Aces seem to be either the coolest guys or the biggest a-holes

    Yeah, that's true.

    Too bad those aren't mutually exclusive.

  • @Monsec said:

    https://forum.deadbydaylight.com/en/discussion/comment/2141341#Comment_2141341

    i gave you a reason, shut up you were wrong next time scroll up and look at the screenshots and video link weirdo.

    My first comment was talking to OP.

    You aren't OP.

    Those weren't OP's screenshots.

    OP didn't say "Yes, that's my issue exactly."

    I saw your screenshots, and I replied to the original post.

    I know about the issue. I don't care that it affects you specifically. I don't care about most of the people who are negatively affected by it. I care about the issue. I don't care about you personally.


    Also, calling names isn't exactly allowed on this forum. As in, it can get you banned. As in, I nearly lost my account for calling someone names.

  • @Monsec said:

    https://forum.deadbydaylight.com/en/discussion/comment/2141293#Comment_2141293

    dude hes talking about being away from the window and still being hit, I have this problem as well when I vault and I'm not even in range of the killer and his weapon doesn't even hit me. But it still counts, please shut up.

    The way it was phrased in the post was that the killer hit them just after they finished vaulting.

    It's not entirely my fault if I got it wrong. I agree that hitboxes are screwed up, but I've seen and heard from people who think that it's impossible for killers to hit through windows except for hacking or bugs.

    And I'm sorry if my post seemed unreasonably rude and unhelpful, but please don't just tell me to "shut up" without giving me an actual reason other than you didn't like what I said.

  • Ace.

    You don't see them very often, but when you do they tend to be toxic and have the skill to back it up. They also seem to have the flashiest possible cosmetics, like a suit and fedora covered in glittering white sequins.

  • @Bob212 said:

    I have played this game for a while now and am usually a rank 1 survivor every reset. I always stop playing this game after about 2 months because I cannot stand the ######### hitboxes of this game. Seriously I'm sick of vaulting a window and the killer hitting me after I'm done with the vaulting animation on the other side of the window. Like seriously it's complete bullshit. It's not only windows it's the same deal with pallets after I'm done sliding over the pallet the killer will swing when I'm on the other side of the pallet and still hit me. Don't even get me started on getting hit mid-air bullshit after vaulting something that has a fall to it. Like come on your a multi-million dollar company with hundreds of employees and can't even fix ur ######### hitboxes. Fix your hitboxes man!

    Killers can hit through windows. It's not an issue with hitboxes.

    Pretty much the only way you can get hit is if both you and the killer are basically pressed up against the window. In that scenario, it makes perfect sense. If you are literally inches away from the killer with nothing between you, don't expect to be invincible.

  • I kind of want actual recipes for these.

  • Had some ideas.


    Type A: continuous animation, ends when the killer is stunned, blinded, or does anything

    Type B: Animation plays, and stops when it finishes


    (A)Trapper: Growls and clenches his fists

    (B)Wraith: Flips his weapon and rings his bell with it repeatedly

    (B)Huntress: Waves her hatchet around and makes the stun noise

    (B)Billy: Slams down his hammer and roars like in the menu

    (A)Nurse: Slowly raises her hand and points

    (A)Spirit: *angy geisting*

    (B)Doctor: Starts laughing hysterically, then stops to breathe, still giggling

    (B)Clown: "Bah." Flips the survivors off

    (B)Plague: Vomits a bit, wipes her mouth and shakes her head

    (A)Oni: Plunges his sword into the ground and bows his head, shaking in rage

    (A)Blight: Turns away and starts injecting himself over and over again

    (B)Legion: Violently stabbing and slashing at the air

    (B)Deathslinger: Blows smoke off of the Redeemer's barrel, then smirks and laughs

    (B)Trickster: Blows a kiss

    (A)Twins(Charlotte): Bares her teeth, growling and goes into a deliberately threatening stance

    Twins(Victor): Growls and snaps his teeth

    Twins(both): Charlotte glares and holds Victor back while he snaps his teeth and reaches forward

    (B)Freddy: Laughs and does a taunting motion with his glove

    (B)Demo: Is Demo

    (A)Bubba: Starts throwing a tantrum

    (A)Myers: Holds his weapon up to cover his right eye

    (B)Ghostface: Holds up his knife and waves with his other hand

    (B)Pig(with RBTs): Taps RBT with her finger, leaning a bit forward

    (B)Pig(without RBTs): Runs her finger along her weapon, then looks back and retracts and extends her weapon again

    (A)Pyramid Head: Props up his sword on it's tip and rests both hands on the handle

  • I want them to add a perk that makes survivors exposed while preforming some of the actions that they can be grabbed from.

  • Nosferatu.

    Just think about it.

  • I feel like there should be a second pre-game chat that allows survivors to speak with the killer and vice-versa.

    You wouldn't get many toxic messages to the killer, since they could easily just lobby dodge. You could coordinate between the two teams, so you could have literally any idea of what you're getting into.

    Survivors would still be able to talk to each other without involving the killer if they wanted to, but just having a chance to communicate pre-game could solve a lot of problems.

    Plus your idea, but increase the BP to 3k.

  • John Carpenter's The Thing (1982), followed by House of Wax (1953).

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