BBQnDemogorgon
BBQnDemogorgon
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- BBQnDemogorgon
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Comments
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@Bassador said:
We’ve already got a clown ughhh
We had a Hillbilly with a chainsaw and still got LF.
We can have multiples of the same idea it'd be easier than coming up with a whole new idea.
Why shouldn't there be multiples?
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@humanbeing1704 said:
teaser of a monstrous shrine buff perhaps
Shame that'd be when this archive challenge becomes an old one.
Since Mid Chapter will have a whole new tome and we already know there isn't one in ch 14 :(
It would be cool if future rifts tie into updates like that. Remember when everyone thought oni would be The Alchemist?
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/877316#Comment_877316
No reason to contact them, they’ve stated officially that the wrong version got released and they would correct it... but no ETA. Everyone so quick to say, “well bug team isn’t the same as the cosmetic team,” tell me why the cosmetic team isn’t responsible for fixing an already released, already paid for costume BEFORE releasing new stuff
Its already fixed it has been fixed for weeks it was on the PTB.
ETA is tuesday
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@Coriander said:
Is that in-four-days Tuesday? For the new chapter?
The sweaters? No.
Only Oni and Yui get skins Tuesday but thats because they're new.
Wednesday the following week will likely be the first wave of ch 14 cosmetics.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/877109#Comment_877109
And he is STILL BUGGED... how about fixing something that people already paid for before release new stuff?
Its because of how they do patches...
Classic Ghost Face released in mid chapter so he won't be fixed until next Tuesday when chapter 14 releases.
Ghost Face was fixed on the ptb on pc weeks ago.
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With how those work? Yeah they will.
All they need is Chapter 14 to be released then they hide them and roll them out every Wednesday.
They're planned far ahead not something they have to fix due to feedback unless they release bugged like Classic Ghostface.
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@CakeDuty said:
Can they at least release the update that fixes the Iridescent Emblem challenge.. that's the only thing I care about
Since thats a bug it'd likely need ch 14 for it to be fixed anyway.
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I think its a good idea. Especially if cross play is introduced because we wouldn't be able to respond to pc players talking to us.
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@Fibijean said:
I'm going to have to agree.
The main complaint seems to be that the challenges promote unhealthy gameplay because they encourage people to focus on the challenge objective rather than just playing the game as they normally would, but the thing is there is no challenge the developers could possibly devise where that wouldn't be the case.
If you give people another objective, particularly a time-limited one, they are naturally going to go out of their way to pursue it ingame. If that weren't the case, there would be no point in having challenges. It doesn't matter what that objective is.
The other major complaint is that the challenges are too difficult. In my opinion, such a complaint would hold more water if those making it had spent more than two days trying to complete challenges which are designed to take three weeks for the average player, before making any conclusive judgements about them.
Before anyone jumps down my throat, I am not at all trying to suggest that players shouldn't be allowed to complain or criticise. I just think, firstly, that player attitudes are a much bigger part of the problem than the challenges themselves, and secondly that the community at large jumped the gun a bit without personally giving the challenges an honest shot first.
I feel like challenges that wouldn't have any big chance to effect gameplay are possible.
Keep them simplistic and don't require any specifics like egc.
Do gens/drop pallets/heal/sacrifice/hit/use a specific perk etc are all good challenges.
Stuff you'd be doing normally anyway.
Unhooks are only a problem due to farming people hate getting farmed.
Challenges like get sacrifices during egc with noed could just be run noed and get sacrifices at any time.
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I'd make the during end game collapse after the gens are done at least.
I don't think killer challenges should be based on end game at all though tbh. It makes me want to intentionally throw matches to reach end game.
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Tru3 showed this window in a video recently. You can see why it was closed a long time ago. It wouldn't be as strong today.
https://youtu.be/Q1fkX3H84SEAbout 4 minutes in or so.
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Will be same as always i hope.
Since ps5 will be backward compatible and cross play/progression are seemingly on bhvr's minds at the moment it may be as easy as downloading the app on the next consoles.
The devs have a long term plan for sure but i doubt its a sequel unless they Overwatch 2/Fortnight Chapter 2 it.
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@Aven_Fallen said:
Yay, lights on Gens, Lockers and Hooks.
@Rex_Huin said:
I think they said somewhere no events from now on with special objectives.
So probably just some Christmas lights on the gens and some double BP.
Hopefully bloodweb presents as well. Those were great to farm very/ultra rares. Last 2 years we have had them.
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Its unnoticeable and the devs have never given us real numbers on prestige in 3 years.
Best to assume its just skins.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/871570#Comment_871570
It is not required. Because you can go around it.
And the tomes are also not required by design. You can ignore them and play normally.
https://forum.deadbydaylight.com/en/discussion/comment/871623#Comment_871623
No one is forcing anyone to buy anything.
You can't go around it unless you play killer.
They are the first two before there is even a path to take.
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@humanbeing1704 said:
Are they insane 2 endgame unhooks in one game that's straight up team reliant like why
Can't even 99% the gates its specifically during the collapse.
Very strange choice of challenges in level 3
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@supersonic853 said:
Its sad because good luck getting most of these when the killers actually trying or survivors if survivors want help with the rift i dont play as aggresive to give them a chance and sometimes they do the same for me.
You'll also be fighting your team for them not just the killer. 2 back to back safe challenges jeez.
Serious play flys out the window it becomes a BT unhook fest you want your team to get stomped so you can farm them for challenge progress.
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@humanbeing1704 said:
ugh more challenges that are gonna take like 4 or 5 hours to complete nice
The one right after this is get 2 safe saves during end game collapse in one match.
Required too since its before the survivor path branches out.
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@altruistic said:
Red Rank survivor makes you hate the game :)
I wonder what red rank games will be like with ranks 1-4 only going back to 5 at reset. Will it lead to better games? Will everyone always be red ranked? 🤔
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@Kenshin said:
https://forum.deadbydaylight.com/en/discussion/comment/871413#Comment_871413
no, its because he is unfun to play against so ppl just DC.
I doubt they included DCs in the stats
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/871403#Comment_871403
In the case of Freddy can you enlighten us on what you know so far about why he's doing well?
My bets on slowdown stacking perks/add-ons
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@humanbeing1704 said:
I always try to stay at 5 straight in the middle but then I end of going to 4 then 3 and then it makes me sad it's to easy to rank up as survivor
Only going to be easier to stay in red ranks soon.
Next reset we will only be sent back to 5 since its color based chapter 14 onward. :/
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@hocrux said:
There will be alot of people killing themselves on hooks soon and tbh i don't blame them, if it comes to the point where you rather move on to the next game be it because killer camp or you get hitbox, it takes the fun out of you, question is if they gonna punish players from suiciding on hooks
Oni the master slug killer is coming at the same time. Fellas about to be waiting on the floor praying oni puts them on a hook fast lol
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Adept Plague is still one of the rarest killer trophies on PS4.
I think only grabs and long range hatchets are rarer. Pretty crazy.
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@will_i_am_14_85 said:
if the leaked challenges are the ones that will be in the Tome tomorrow I will only focus on those ones that can be done other multiple games, I won't stress over trying to get multiple basement hooks or flashlight saves in a single trial.
Watch the single trial ones be everywhere on the way to the epilogue
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Killer is the easiest it's ever been tbh. If you're struggling all the time 24/7 its probably not the game.
Killers only have major issues against swf squads consisting of 4 players with a lot of experience. You won't run into these every day.
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I'll be honest i don't even know who this is :)
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/867304#Comment_867304
Do you seriously think balancing the game for the 1 out of 200 games you get a true depip squad is a good idea? Can you seriously not see how that would absolutely kill the game?
Balancing the entire game around it obviously isn't the solution. There should be a middle ground that addresses these players is all i'm saying.
Ignoring these matches/groups isn't a good idea they're not fun.
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@ScottJund said:
I like how a 65% kill rate is too low for some people. It probably dropped because most people that played Nurse used broken stuff and can't play her without it anymore. I'm still seeing the good nurse players utterly dominate just as much as they did.
65% of the average including all players.
The issues for killers lie in the 1% of matches. Having data not based on best vs best won't show killer issues.
The minority portion of red ranks. Overall red rank data isn't good we need data vs elite depip teams with the goal to make the game unfun for the killer. Teams that will not be altruistic if it means a win.
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Yeah stats just lead to more arguing honestly.
For example one thing i've seen already.
Survivor: Well statistically overall killers get at least 2 kills per match
Killer: Yeah but take ruin/pop/thana/dying light out of the equation and its a different story about gen rush.
The debates went nowhere in this scenario. Survivors think killers get kills all the time and killers think they're gen rushed without slowdown stacking.
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I just want the decorations and bloodweb presents back.
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I feel like tru3 is the only fog whisperer that regularly talks about problems killers face.
The others say this killer isn't fun to play against then get mad when others bring up killer problems in response calling it whataboutism.
Maybe if you tried actually bringing up issues both face more often? 🤷♀️
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@Boosted_Dwight said:
Can't wait to buy this! On Christmas day I'll run Plunderer's and give other survivors items. :D
I wonder if Oni is getting a Christmas themed skin. Or Yui.
I'd buy a Christmas/Winter Oni skin tbh
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Moris are kill rush so yeah they can be pretty relaxing to use.
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I teabag killers and spam click flashlights then jump off a second story balcony only to fly away with a great burst of speed.
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I meme a lot anyway just to avoid going anywhere near red ranks.
I can play there just fine but its not fun at all imo so i do a lot of meme-y matches where i try to get kills/downs in strange ways.
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@Dreamnomad said:
I don't know how I feel about this. Let's be real here. Every survivor would use this whether they are deaf or not as it is a real advantage. Like if a killer is running any terror radius perks like unnerving presence, it is far easier to know when the killer is nearby compared to a killer that doesn't have a terror radius perk.
Unnerving presence and all tr perks have an on screen indicator for the survivors anyway when you're nearby.
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Demogorgon doesn't need buffs he's already really good if you know how to play him. Put 100 hours into him master the shred and portals and you'll win with him a lot.
Unless the fps on console lags your shred over and over which is a thing sadly.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/853959#Comment_853959
And if they pre pallet you just wasted 2 perk slots enduring and nemesis. Try again.
Not really they'll be wasting pallets very fast that'll be worth the slots even if you don't get the frenzy down.
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/853890#Comment_853890
what happens in the video is not a normal scenario.
Even now you don't want to throw pallets to a Legion which is not using his power (if you're not already injured, at least) - if you do that of course I can then use my power and vault it, and depending on my add-on I could even break it. Double the waste.
Very different is Legion coming at you using its power.. if you get the stun, you deplete its gauge. But if you also get hit then you will be in trouble, differently from now.
You can eat the stun then activate the power also. You don't lose the power bar unless you get stunned during it.
Run enduring+nemesis get stunned instantly frenzy hop pallet hit and they're downed every time.
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Killers having fun? Unacceptable.
Nerf oni, nerf legion again, nerf Pig, nerf Nemesis and nerf BoP.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/853242#Comment_853242
DEVOTION level 50, not character level 50 ;)
Devotion 50 would be very spooky
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@Peanits said:
The Huntress would actually be in Russia. Fun fact: The song she's humming is called "Bayushki Bayu", a Russian lullaby that her mother used to sing to her.
As far as time goes though, I would assume sometime before daylight, otherwise everyone would be dead.
Isn't Ormond a daylight map? 🤔 it looks daytime but i don't think i've ever actually checked the sky.
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Level 50? You could reach that in a week or two of full time play. That's still a new player.
You're still pretty new until you're 1k+ hours in at least with the rate this game progresses and the skill caps.
Even killers like tru with thousands of hours still struggle
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/853110#Comment_853110
How many shards does a NEW player have?
You get 10k shards by devotion/player level 50. I'd still consider that obtainable for a new player
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/849078#Comment_849078
Shouldn't perks for newer players be general perks so they can access them without paying for the game AND a dlc?
Oh wait, I'm sorry, I forgot cuz money.
They allow you to get these characters/perks with shards. They don't force anyone to pay for dlc.
Free dlc.
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Wraith/Pig could still do it because they can't be in a chase in their stealth modes.
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UwU what you gonna do with that club oni chan
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/105794/nemesis-legion
Just, ya know? Don't stun him once you know he has Nemesis! To be clear, I'm not saying this is balanced, but you shouldn't let history repeat itself once you know they have Nemesis! 😁
Honestly, they should make DW pause when you're within a 16 meter range to the killer, but both the survivor and killer cannot see the remaining amount of time. Therefore, they cannot use the timer for tracking each other. 🤗😁
Throw on BoP and bloodlust the pallets they early drop as well for the people that dare try to counter such a fun strategy
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If this actually goes live i'll die by laughing too hard.
Legion won't be stun able/blind able no one will want to
Edit: plus early dc punishments omg that'd be hilarious forced guaranteed death legion matches. Or hook suicides giving the cheese legions lots of points