Aven_Fallen
Aven_Fallen
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- Aven_Fallen
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@Origanum said:
New to tomes (started last month).. what do you mean saving points for next chapter? Thought that with the new tome you would only be getting BP from previous tomes.
Next Chapter = next DLC.
You can only save 1 Million BPs before to level your character(s), with this you have more BP to spend (because 1 Million is barely enough to get to Level 35 or something like that)
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@xenofon13 said:
Nerf survivors/maps more!! Make the exit gates area expose for survivors!! (That's a new suggestion for nerfing survivors just a little bit more btw) So stupid.
This was actually suggested by someone.
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Yeah, whoever had this idea. This size of offerings would be fine if there would be 70 Offerings. But at 5 max the previous size was perfect.
Let alone that they look like really poor quality.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/1241486#Comment_1241486
That's not even close too how that works lol. One hook is not even close too being worth one gen in the long run. Killers like Legion and Bubba can't just snowball because one person got hooked, its not how there kit is designed unless Bubba face camps. Even if Legion gets a 4 man Feral Frenzy, by the time it ends more then likely 2 survivors have already stopped mending, and some don't even heal and just rush gens with Resilience. More gen time would allow these weaker killers too apply pressure more then just camping.
*More gen time would allow these weaker killer players too apply pressure more then just camping.
fixed that for you.
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@Mikeasaurus said:
Wraith's cloak animation has also changed to seem slower with the bell ringing. And it might just be me but Huntress also seems different. Her lullaby seems much longer than before, and as she carries a survivor she laughs. I swear I have never heard Huntress laugh as she carried a survivor before.
The Lullaby is the same, but it is now not resetting when going into a Chase. Before she stopped humming in a Chase and started again when out of Chase, now she starts where she stopped her Lullaby. And the laughing is part of the Lullaby, just quite at the end.
(Before you were only able to hear more of her Lullaby when she did not found any Survivor for a longer time)
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Breathing of every Killer is louder.
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To be fair, all of them (except you) are pretty close to the Killer. So you aside, the Matchmaking looks pretty decent.
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You are blind, indeed. This is in the game as long as I can think about it. The Survivor on the left is always the one you have currently selected and the others are picked at random. All of them in the Cosmetics you are using.
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I already looked this up when reading the title in regards to his current buggy state. I will post it anyway.
https://www.youtube.com/watch?v=UcZzlPGnKdU -
Yeah, the P1 looks alright on Nancy, but P2 and P3 are lacking Blood, especially the P3. P2 is not that much noticable because her pants are red. Its a shame because Steve got an more than alright Prestige-Outfit.
And if we are on it, Zarinas P1 still looks odd with those clean hands and arms. Which is also a shame, because Deathslinger looks awesome when prestiged (in my opinion).
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Billy is a complete Bug on his own.
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@Awkward_Fiend said:
I could be wrong, but wasn't the hum just getting reset more often? The lullaby was always how it is right now, but it's just being played out in full.
Nope, you are correct. Usually she stops humming when a chase starts and starts the Lullaby from the start afterwards. Now she just keeps on going.
@Topic:
While it is nice to hear more of it than the start, I liked that it somehow sounded more angry later on, like if the Huntress was getting impatient because she was not able to find someone.
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@arslaN said:
Yeah it looks like they still don't know how to balance their maps. I was hoping that these deadzones would happen because of just bad RNG but it looks like it's intentional.
Pale rose also spawned very little pallets when I played on that map even though it wasn't listed on the patch notes. There was nothing to use in the entire middle are, no pallets.
https://forum.deadbydaylight.com/en/discussion/comment/1240530#Comment_1240530
When they gave that weird answer on the Q&A, it seemed to me like they weren't even aware that they caused most of these deadzones with the latest changes, which is pretty concerning.
Exactly, I was negative surprised by this answer, but I did not have any concerns so far, until I played today. I got quite lucky with the Maps (if you can call 4 times "The Game" as lucky), but when I got a changed Map sometimes big Deadzones were present. In a KYF I also looked at Coal Tower and basically the Huge area between the Coal Tower and the Pile of Logs was filled with nothing. Usually Boxes and Pallets spawn there, but there was not anything.
On the side there might be spawns of Rocks and Trees with a Pallet, but again - nothing.
So yeah, most likely they were not even aware, but still, nothing wrong with postponing something when you realize a mistake (like too many Deadzones). But this Update feels kinda cheap because of it, especially because nobody knows when something can be done about it.
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Ok, you got it wrong what was maxed.
"Cleansed" just means that the scoring event has this name. "Max" is meant with the Bloodpoints for Boldness. So you maxed out Boldness, meaning you cannot get more than those 8000 Points. But this does not mean that all Totems are gone.
For example, if you get a Good Skill Check on a Gen and get "Good Skill Check" and "maxed", this does not mean that you cannot get any more good SKill Checks, it means that your Objective Points are maxed.
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Yeah, I dont know what exactly they were thinking. The thing is, they said they will look at the Deadzones in a future Update. But this is just stupid, sorry to say it like this. Either there is a full, complete Update or no Update. But releasing an Update with a lot of Deadzones and then, some time in the future (nobody knows when), there will be something done about the Deadzones.
I mean, I am totally fine with removing a Loop from the Thompsons House (2 Pallets there is still really good), also it is fine to change the Structures next to it (those where possible to spawn two Jungle Gyms or a Jungle Gym and a Long Wall). But replacing this with "nothing" is not good. At least T/L-Walls should have been placed there, those are probably the Tiles which are most fair.
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Yeah, this room is a Deathtrap if the Killer did not break any of those Walls.
I dont know who was thinking about this...
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Hillbilly is a buggy mess currently. I played 1 game with him and got no Chainsaw at all, it just felt awkward to use it.
Ruin will not change that a Killer is bugged.
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How should the number of SWF increase? Do you think the players found more friends since yesterday?
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@Kakateve said:
https://forum.deadbydaylight.com/en/discussion/comment/1239920#Comment_1239920
Maps being more balanced is good. But since Naruto with his shadow clone jutsu is not in the game yet, you can’t be everywhere at once to apply the preasure. Freddy comes closed to that though but you know well what survivors think of him for that.
You dont need to pressure Gens in terms of being there. You need to have Map Pressure aka Survivors occupied with other things than Gens.
Let me give an easy example, happened yesterday, vs Deathslinger:
He chased me, 3 Gens popped (he did quite badly, he tried to get me at some safe Pallets with his Gun, if he would have simply break the Pallets, he would have gotten me sooner). Why did 3 Gens pop? Because he had poor Map Pressure, he only pressured 1 Survivor.
Now, I got hooked and a Feng made the mistake of running nearby. He got a down on her and while he came back to the hook, he saw another Feng going for the Safe. So by slugging the Feng and coming back to the Hook, he had insane Map Pressure - 1 Survivor on the Hook (me), 1 Survivor slugged (Feng), 1 Survivor in a chase (another Feng) and 1 Survivor going for the Unhook. This from a Deathslinger who has 110% Movement Speed and cannot be at every Gen.
He won this game, because he played well in that situation.
And this is how you creature pressure - forcing Survivors into altruistic actions, they have to go for Saves. I have never experienced a Team who let Survivors die just to do Gens. And it works.
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@Trollthem said:
https://forum.deadbydaylight.com/en/discussion/comment/1239872#Comment_1239872
WRONG , if survivors spread you can't apply pressure on every gens.
You're forced to play anti gens perks and that is not normal , if you play with a standart build with nothing to counter gen rush you'll get wrecked (i mean at red ranks of course) .
You know, downing a Survivor will create pressure. And this got easier with this Patch.
@Topic:
Gens going too fast is not you getting "gen rushed", it is you not applying enough pressure on the Survivors. And it should never be a game design that Gens are not able to be finished, it should be the Killer who is responsible for keeping the Gens up.
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Yeah, the new Offering Screen looks worse than before IMO.
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@Hero_awesome said:
https://forum.deadbydaylight.com/en/discussion/comment/1239455#Comment_1239455
Maybe to you but not to me. I just expected a different comment. 2 survivors hopping gen to gen is genrushing. ESPECIALLY if the person your chasing is just running to pallet to pallet. Add prove they self plus toolbox. Sure just leave the chase then it starts all over again.
If you think someone who is disagreeing with you is a rude person, then you should change this opinion ASAP. If you dont want to hear any criticism or anything you should not say anything, because then nobody can critize you or your opinions. But once you start stating them, you should be open for people disagreeing with you and not take it personally.
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@Hero_awesome said:
Dude are you kidding? Most of the times instead of being helpful they make rude and sarcastic jokes. I made a post about genrushing and peanits came and said something kinda rude. I just took offense because I was sick of being genrushed and he didn't say anything to be helpful at all. Honestly feels like all the Dev's are survivor mains and really don't care too much about the killer experience. I mean any killer issue you put on here the Dev's won't answer your question they'll find a way to go around it.
I have checked the post and it was completely fine.
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Yeah, Billy feels horrible when using the Chainsaw, did one match with him and it was so awkward to use it.
Regarding the carry animation tho - it looks like they changed him to be limping when carrying a Survivor, which is more in line with his general movement.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1239397#Comment_1239397
That's why I said to get out of LOS, because she then has to guess herself where you went. She does have a cooldown before she can activate her ability, and during that duration she won't be able to see Survivors.
I play Spirit as well (or played, currently not really into Spirit because of the Sound Bugs), so I know this. However, she has nothing to lose when doing the Stand still-"mindgame".
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@Retry said:
https://forum.deadbydaylight.com/en/discussion/comment/1239389#Comment_1239389
Legion vaults are still broken?! They didn't fix that from the PTB?
They also did not fix Billy. And apparently Huntress is bugged as well. Always a good sign when 2 out of 2 Killers in a Tome are bugged.
Seriously, they wanted to take 3 weeks between PTB and Live to fix stuff like this. When those Bugs are kept in the game, there is no reason to not push the Live UPdate on Friday after the PTB released on Tuesday.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1239354#Comment_1239354
You know you can counter that by running away from her and out of LOS right? then hiding? Or using a flashlight to confirm whether or not she is phasing (You won't blind her if she is actually phasing)
If Spirit stops, it's generally a good idea to NEVER run into her.
EVER.
Yeah, and when you run away she can phase after you.
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@Shocktober said:
https://us.v-cdn.net/6030815/uploads/990/PMPKKG3EQWC5.png
https://us.v-cdn.net/6030815/uploads/901/OIN9CEQ5LBCK.png
Whole maps are deadzones now. They say they didn't reduce the number of pallets but I honestly don't believe that from what I have seen so far.
To be fair, this could happen before on Swamp Maps. Those can spawn with nothing in the middle, leaving the Grim Pantry Window as the only option as Survivor. But we know what happened to this.
(Because of this, Swamp was horrible for both sides... Now it is only one side...)
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@HYthinger said:
the ping is not the only thing broken. huntress and billy are still bugged like in the ptb. dont know if nurse is also still broken. but since billy and huntress arent fixed i guess shes also still bugged.
if u dont know what i mean (billy gets no stun from running into walls + broken saw animation. huntress screen starts shaking when putting away a hatchet and nurses teleports are not working correctly)
Always nice to see that a Killer is bugged which is needed to play for Archive Missions.
And yes, Billy is horrible, I had so much problems with his Chainsaw in that one game, it was so weird.
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Because it is a bad system and they want to continue it, despite being a bad system? Just guessing.
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Oh yeah, that sounds cool. While playing Solo I can get morid only because I have a 3 man SWF in my Lobby. This sounds fun.
Moris are not rare, they are already Bullshit, they should not exist how they are. If you want to use a Mori, bring one, like I said - they are not rare.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1239126#Comment_1239126
3 months ago - the devs went through with the Ruin changes and they nerfed Doctor, clearly they only care about survivors, look at the way they worded their developer update, they only care about survivor gameplay.
Now - this comment
Its hilarious watching these kinds of comments with my popcorn when three months ago it was the exact opposite.
You.Cannot.Please.This.Community.
The Doctor Rework can be called anything, but not a Nerf, lol.
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1239126#Comment_1239126
So they really went for the PTB-Version with some of those Maps? Because from the Patchnotes they just wrote that they removed the Window on Storehouse (for example), which sounded like it is blocked off every time. Which would be a better solution than the crap on the PTB.
Confirmed it myself, the Storehouse still has this horrible solution.
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Yeah, Billy feels horrible. Bubba as well, but this could be because I played with high Ping. But Billy feels as bad as on the PTB.
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I like it more tbh.
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@ClickyClicky said:
Lol so after Marths video showing a lot of the loops were death traps for survivors but one was bad for killer....the devs adjust the one that was bad for killer and ignore the ones that were worthless for survivor. Groaning storehouse in particular made zero sense since going through the window forced you to run towards the killer anyway.
Well this just confirms what we all knew - it really is all about killers now. I mean nerfs are one thing but actively changing the maps to ensure it screws one side is something else entitely.
So they really went for the PTB-Version with some of those Maps? Because from the Patchnotes they just wrote that they removed the Window on Storehouse (for example), which sounded like it is blocked off every time. Which would be a better solution than the crap on the PTB.
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@NursesBootie said:
https://forum.deadbydaylight.com/en/discussion/comment/1238987#Comment_1238987
Franklins doesn't work because they can just pick it back up again.
Lightborn is okay, but no ensurance against blinds, just requires different timing.
Keys are a problem too, i agree.
It is really hard to get blinded when using Lightborn, you basically only get blinded when you keep looking at the Flashlight. I use Lightborn when I have 3 Flashlights in a Lobby and I even look at them for longer while carrying a Survivor and they dont get the Blind.
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@Kakateve said:
https://forum.deadbydaylight.com/en/discussion/comment/1237821#Comment_1237821
Not every palled is safe. You either get hit or stun the killer and run away. If you don’t know how to use pallets don’t blame the killer for being braindead by forcing you to drop it early. Freddy can’t possibly get you at safe pallets without breaking them regardless of snares. If you still get hit, that’s your lack of skill.
Spotted the Freddy Main.
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Windows should be buffed, more Range and no Cooldown.
Tactics should completely be reworked, I dont think they are that useful for a Killer. Better make it a decent Perk which will actually find some use.
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I would say Clown is the weakest Killer. At least Leatherface has an Instadown.
However, I think Leatherface is the worst. He is quite lazy designed, has only one really useful Line of Add Ons (Charge Time), his unique Add Ons are 100% useless (with the purple one even worse than the yellow one due to the penalty) and the ones he shares with Hillbilly make no sense on him (except Chargetime). Cooldown reduction is meh, Speed is useless... Things which are good on Billy are not helpful for Leatherface.
I am really looking forward to his Rework to make him a better Killer AND more important - a unique Killer.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1238876#Comment_1238876
I thought the same, but the timing and coordination is a bit tough. I think 9/10 times the people trying this actually HURT the team, it’s like that moron who follows up chasing someone but had no real idea how to do a flashlight save or body block hooks.
Im not panicking about it yet, for now I’ll enjoy smacking the people who love to try copy their YouTube idols and fail miserably at it
Exactly my thought on this. The timing for Saves when someone is grabbed out of a locker is super tight. And most Survivors cannot use Flashlights correctly under normal circumstances, so even less players will be able to pull this off.
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It needs a Rework and will most likely get one in the future. The Devs are reworking some Maps, but this is not limited to those who are reworked this Patch.
So Shelter Woods might come in a future update.
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/147047/whats-the-deal-with-the-twitch-hate
As far as I know, you shouldn't use "ttv" on your name, some killers like myself, if I see a ttv/p3 claudette, I bring a mori dedicated to them, some people dislike getting hatemail from viewers of X streamer, I've gotten hatemail from viewers for not letting the ttv live and it grew on me to the point of wanting to mori ttv players, not a real excuse to be a douche towards ttv(username) but I have plenty of hatemail from viewers not even from the ttv guy/gal
To be fair, most TTV-User have like two viewers (most likely themselves on their phone and their Grandma). So even if they have TTV in their names, chances are not that big that there will be an actual viewerbase defending said Streamer.
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@alphralphralphr said:
https://forum.deadbydaylight.com/en/discussion/comment/1237780#Comment_1237780
Putting blame on killers here isn't a good way to solve the issue. Both sides of the game are hurt here.
I think it would be a fair trade off to do two things:
Survivors lock in their items 30 seconds before the killer to give the killer prep time
Killer dodges after the lock-in are penalized via rank or timer
Well, it was not meant to blame, but if Survivors would be allowed to bring Stuff without the risk of being dodged, they would not need to do a last second switch. I dont like this either and I am not doing it, but I can totally understand why it is done.
I doubt that your idea will find much appreciation tho. Killers will most likely not like to get penalized because they want to cherry-pick their games. (Like, if someone is such a Killer who checks every Steam Profile to see how long the Survivors are playing or if they are playing in an SWF, this will easily take 30 seconds)
But personally, I like that idea.
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@cipherbay_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1237821#Comment_1237821
If you really think every pallet is meant to be broken that you are a bad killer. There are safe pallets and unsafe pallets for a reason.
Pallets which are unsafe by Default (Hawkins, Badham for example) dont need to be broken. But you also dont need to spam Snares around a Loop to catch a Survivor, when the Pallet is that unsafe. But if you do it, you would not even outplay them.
And the Pallets which should be broken (and reward Distance) can also be played by Freddy by just spamming Snares. And this is simply wrong.
(In General, I expect a Cooldown to Snares in the future. They will not add it anytime soon, because they dont want to rush with it, but I expect Nerfs for Freddy, he is too easy to play)
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I am a whale.
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@Kakateve said:
Reeeeee Freddy is so brainless reeeeeee. I can’t mindlessly hold down W at a loop because he knows where to put his traps and I don’t want to waste the pallet REEEEEEE.
Well, even if you throw the Pallet, he can just chase around without breaking it. And Pallets are there to be broken, this will allow the Survivor to gain distance.
Running around the Loop, spamming Snares to slow the Survivor down is basically what Freddy can do. So yeah, he is braindead.
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To be fair, if Killers would not have dodged so many Lobbies, Survivors would not have started with doing that Crap...
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@Trollthem said:
https://forum.deadbydaylight.com/en/discussion/comment/1235075#Comment_1235075
Well i had a few feedback and apparently it didnt change at any point the gen speed , its just that they cannot rush a gen in 27s
I can see that you dont understand the game.
Smaller Maps = Better pressure.
Smaller Loops/removal of strong Loops or linked Strucutres = better pressure.
Better pressure = slower Gens.
It is quite easy to understand to be honest. People who just flat cry for Speed Reduction seem not to understand this simple way to play the game. Neither Perks nor the game design itself are responsible for stopping Gens, it is the Job of the Killer to do so. And this got easier over time and will be easier after the upcoming Patch.
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Monitor&Abuse combined with Whispers is basically a must on Pig. Also Enduring is pretty nice to tank Pallets. Perk Slot Number 4 can be whatever you like, Spirit Fury, Brutal Strength, BBQ, STBFL.
Slowdown Perks are not really needed on Pig, she has build-in Slowdown and if you find the Survivors quickly (Hint - this is what M&A and Whispers are for), you can apply quite good pressure.
If you have some time:
https://www.youtube.com/watch?v=5UOlX6azR3APig Main and a really good Killer Player.
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@VikingWilson said:
https://forum.deadbydaylight.com/en/discussion/comment/1235051#Comment_1235051
And I'm saying they should have left it at 10%
But it is the same like now. Why should more people use it? When someone is not using it right now, they will most likely not use it when it is adjusted.