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Aven_Fallen

Aven_Fallen

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Aven_Fallen
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  • Prestige bonus: pink perk idea<---sounds quite interesting, but Perks have been mediocre at best recently. Also there will be Prestige Rewards in the future, we will see what it will be.

    SWF endgame notification icon<---End of the game - sure.

    SWF gen change<--- No. Gens are already the most boring part of the game. No need to make them last longer. It would also hurt Solos who get paired with SWFs.

    EGC rework<--No. EGC is a thing to force the game to an end. It is not meant to be a tool for the Killer to get more Kills, despite being killer-sided.

  • @EvilJoshy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1352036#Comment_1352036

    I think the devs do that on purpose. Some gens are particually dangerous to fix but are necessary if you don't want to give the killer a 3 gen later.

    It would be fine if there would be at least something to work with. Even if it is a unsafe window or Pallet. But nothing is...eh.

  • @GeordieKiller said:

    as much as i hate OoO as a freddy main i think its a fair trade off considering that survivors who do hook rescues while in the dream world will not have BT working and that is a god send sometimes

    Would not really call it a fair trade, considering BT is far more common than Object.

    @Poweas said:

    Doesn't Freddy ignore Borrowed time though? Not that OoO isn't an issue against him, but shouldn't Borrowed also be fixed against him as a tradeoff?

    Exactly. Both should not be possible. But they just HAD to give him the Oblivious Status Effect...

  • @EvilJoshy said:

    Could someone have lead the killer on a chase through that area and used all the pallets before you went there?

    Nah, the Maps sometimes spawn with Deadzones. Can happen on Thompsons House as well. Or on Resting Place, I once had 4 Gens in one half of the Map and exactly two Pallets.

    This is since they updated the Maps.

  • People like you are the reason why normal SWFs who just want to play this game get so much hate on this forum.

  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1350992#Comment_1350992

    Actually shack is pretty weak with a shorter loop (done by the breakable wall). The saloon is the only strong loop in the map and it can be nerfed if the killer breaks a pallet or two.

    Overall, saloon is very killer sided.

    Thing is, there is not really a reason why Shack should be made weaker. Shack is playable as Killer, so there is not really a need for a Breakable Wall.

    The Saloon on the other hand is pure Bullshit. It is simply wrong that the first thing I have to do when I end up on this Map as Killer is to go to the Saloon to break some Walls.


    @Topic:

    For me, The Game should be reworked. This Map has insanely boring gameplay by pressing W around safe Pallets. For both sides. There needs to be some variation, more Windows for example.

  • Its quite funny, because when old DS was a thing, Enduring was not seen as a Counter. But once it did not affect DS anymore, it was a counter which got lost. Funny, funny.

    Old DS was way stronger. I dont think that there need to be any discussion.

  • I am more relaxed as Survivor, but I dont have much problems when playing Killer when it comes to stress. I win the majority of my games, most of the time I lose when I am playing a Killer I am currently prestiging, meaning, I dont have many Perks on them.

    And well, if I lose against good Players, whatever. Imagine getting mad about losing to skilled opponents.

  • @coppersly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1348250#Comment_1348250

    Rank reset seems like an arbitrary relic from the past at this point. I'd rather have the 13th of every month mean something new is changed in DbD. Idk something more meaningful than "this rank that no longer means anything is being reset so you can climb it again for no reason"

    Rank Reset would be something if it would actually be a Rank Reset. Someone who was Rank 4 will be reset to Rank 5, currently. This is not really a Reset.

    Let alone that everyone and their mother will be in Red Ranks, eventually. The bigger Rank Reset was what kept the Potatoes away from Red Ranks as long as possible.

  • MMR and Ranks are not connected to each other. There will still be a Rank Reset, but this is not used for Matchmaking. It is just a number for yourself.

    So Rank Reset does not have any impact on MMR or its implementation.

  • The Killer will just wait. If the Survivor gets off the Hook, they will keep slugged for a minute to wait out DS. And even IF they have Unbreakable, they will be down again.

    It would just be a huge timewaster.

    Besides that, I think if someone lets their team die while they can still be hooked 3 times, they can be more aggressive earlier in the game to avoid getting their teammates killed.

  • @Rydog said:

    https://forum.deadbydaylight.com/en/discussion/comment/1347013#Comment_1347013

    I have absolutely had people tell me they mori'd me because of Claudette's skin color. It's not rampant or anything, but I have seen it happen.

    The only time I have seen that happen was because it was a Blendette and the Killer does not like Blendettes who let their team die and want to hide all game, because it is boring as hell. Sure, the Skin Color is a factor (if she would not have that Skin Color, she would not be able to blend), but it was not the main reason, the main reason was what she is doing with her Skin Color.

    @Straiden said:

    https://forum.deadbydaylight.com/en/discussion/comment/1347013#Comment_1347013

    I have reported several people for claiming they always load moris for black and Asian characters. Guess you are lucky.

    Yeah, I guess. Like I said, I have never experienced that. And it is a stupid reason to mori Survivors, thats for sure.

  • @Danu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1346987#Comment_1346987

    Okay but obviously there would be a way to disable it, I don't understand why everyone's first arguement is its not fair to people who dont want to use it as if its a feature youd be unconditionally forced to use.

    I made a discussion about this a while ago and I think in theory it's a good idea but only in a small proximity form and there is an issue with a lot of the community who would use it being toxic and childish

    But if you balance the game around voice chats, what about different languages? This obviously does not apply for the US, but here in Europe we have a shitload of languages. And not everyone can speak English.

    Also, if I am playing with an Italian 3 man SWF, why should they use the ingame Voice Chat? And even if they would do, why should they include me and not just talk in Italian? So myself, as the Solo Survivor, would have no access to Voice Communication, despite being balanced around that.

    Let alone that not everyone wants to talk to Strangers.

  • @Straiden said:

    Great, so a homophobic player can now choose moris and facecamping based on character's sexuality. Really smart thing to do BHVR. Legitimate harassment, pretty good job so far.

    I mean, I have never heard the argument that someone got morid because they were playing as a black Character (well, except for Blendettes, but thats not because of the Skin Color).

    So I highly doubt that players will start to bring Moris, just because someone is playing a Survivor who is gay.

  • @Rydog said:

    Can I just say I am super-glad to see another thread pop up instead of a reply to the two existing ones on the front page? Man, I was almost worried there for a second.

    It would not be the DBD-Forum if there would not be at least 10 Threads about the same topic.

  • Because nobody wants to listen to 14yr olds with 5 Dollar Microphones who are blabbering in their fantasy language?

    Or, simple answer - because Discord exists. SWFs would use Discord (or similar programms) so no need for Voice Chat.

    Also: Some people want to have an immersive experience. You need to keep those people in mind as well.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/1346922#Comment_1346922

    I just wish it didnt completely counter things like Knockout by itself. Feel like if the entire point of the perk being to deny information to your teammates gets nullified IF the person is on comms and can say "I went down by shack"... The perk should go back to the drawing board.

    Of course Perks like that should not exist in the first place. I also dont know why they never reworked Perks like Knockout or Blindness. Because those are pretty weak things, which cannot really be buffed because SWF would not care for it and it would only screw over Solos.

    But I am also quite sure that BHVR does not really intend to close the Gap between Solo and SWF. Otherwise they would think about something like Indicators in the UI. They even said that they are not planning to make Kindred Basekit, since they recently buffed it, but this would be a huge step in closing the Gap.

    However, I dont consider SWF as a problem. Because most SWFs are not good at the game.

  • @R52G said:

    https://forum.deadbydaylight.com/en/discussion/comment/1346932#Comment_1346932

    I’m not intentionally disconnecting. Furthermore this has been an issue many people have had on multiple platforms. It isn’t just on one.

    You are saying that you are screwed with bad internet connection. So the problem is entirely on you if it is YOUR connection which lets you DC.

  • @HP150 said:

    They already tried balanced around a fully-comm'd SWF. It was called Death Garden. That game is as dead as it's name implies. As sad as it is, balancing around the minority just doesn't work in asymmetrical games. I used to believe in balancing the game around the top level of play, but no, this is a glorified party game. The sooner you accept this, all of the randomness of who you will face with what perks and where, the sooner you might start enjoying the game again. Or maybe you won't, maybe the game isn't for you and you'll move on. That's fine.

    But in any case, it was pretty bad before but the number of full comm'd Delta Force-level SWF that are actually tryharding isn't even worth mentioning anymore, let alone balancing an entire game around it.

    PS: "I'm done with this game, goodbye" messages get posted every single day by both sides. It's not really an indication of the overall game health.

    "PS: "I'm done with this game, goodbye" messages get posted every single day by both sides. It's not really an indication of the overall game health."

    most likely it is not even an indication that this player is actually quitting. From my experience in Onlinegames, those who say that they will quit, are not actually quitting.

  • Sorry to say that, but if your connection is that poor that it can be expected that you will crash out, you should not play Onlinegames.

    The other 4 players dont care if you DC because you are ragequitting or if you DC because your internet is not good enough.

  • Oh, another SWF-Thread by this person. I missed those. /s

    And well, SWF was always in BHVRs mind. THis was told on this forum often enough. This "It was never intended" is simply BS.

  • Maybe the MMR-System will help you to be at a Rating where you belong to.

  • Got it with the green Power Duration Add On and the yellow Refill Add On.

  • Yes, I am P3ing every Character anyway.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/1345190#Comment_1345190

    Yup...I remember begging my parents for a sega saturn and saying the line "The people look REAL". Just for reference... Here's Virtual fighter 2, one of the games I had on it.

    https://us.v-cdn.net/6030815/uploads/5Q6TO3XCAV5T/image.png

    Yeah, thats what I am talking about, haha.

    @BigBubs said:

    If Zarina is getting a Legendary skin then it should be Mia Khalifa.

    Then there would be at least one new Zarina-Main.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/1344862#Comment_1344862

    Back in the day, ppl were going nuts over the rumor of a nudity cheatcode for those polygons.

    Back in those days you would also think that games could look more realistic than that. Funny times, if I think about that.

  • @TheRockstarKnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1345145#Comment_1345145

    Keep in mind, Soul Guard requires you to be actively Cursed for it's Unbreakable effect to activate AND it has no boost to recovery speed like Unbreakable.

    You also have nothing to reasonably support the claim that 27 out of 100 games of usefulness will be the guaranteed minimum amount of games where it's useful. There's no guarantee of even getting slugged 27 out of 100 games, let alone being slugged long enough to benefit from Soul Guard.

    I think he means that he would have had the Endurance to not go down after a few seconds again.

    But I agree to the rest of your post. This is why Unbreakable isnt even that much of a great Perk - it only works when the Killer slugs but can have a big impact. If the Killer is not slugging, the Survivor plays with 3 Perks.

    Even tho, I dont know if I would dedicate two Perk Slots (Unbreakable and Soul Guard) for this.

  • The thing about Knockout and Blindness is that it only really affects Solos. Knockout is without a doubt quite a bad Perk, but I would not buff it, because SWF does not care about it while Solos will have a harder time to deal with Knockout.

  • @ManyAchievables said:

    Enduring is generally a great perk on every Killer (except Spirit, Huntress and Nurse lol).

    However, I'd honestly use Spirit Fury or Brutal Strength over it.

    Spirit Fury does only really make sense with Enduring, because otherwise the Survivor will still get quite some distance with a stun. But other than that, Brutal Strength is also a good option, even tho I either run it combined with Enduring or on Doc, because people tend to drop Pallets early against Doc.

  • Yes, Enduring is the best Chase Perk for M1-Killers. Not giving a ######### about Pallet Stuns is great.

  • @MrJack20252 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1344503#Comment_1344503

    i thought it could be against the rules (naming and shaming or something like that i don't know how to censor names) but if u want it i can post it, pls don't mind what me and my friends said in it

    https://www.youtube.com/watch?v=lt3E-kmWPBU&t=4s

    Thank you for posting this Clip.

    As others already have stated, this is not Naming&Shaming. Naming&Shaming would be if you, for example, use the name of a player who did something bad to you ingame and post it on the Forums. Those Survivors where only playing the game without being a dick or anything, so completely fine to just post the Clip so that others can see what happened.

    And as others already pointed out, you take quite long in Chases. Someone already linked a video from ScottJund, you can watch this to see how you run Tiles as Killer.

    Also, you completely ignored Discordance - why are you running this Perk then? It gives you information where two Survivors are, yet you did not take any advantage of it. You already injured Jake, it would have been fine to abandon the Chase and go for the two Guys on that Gen. Jake is injured against a Stealth Killer with Sloppy Butcher. He most likely wants to heal, meaning he is not on a Gen (aka Map Pressure for you) OR if he does not want to heal, he is an easier target and since you are playing a Stealth Killer, you might have gotten a Down later. Using PGTW on that one Gen could have bought you some time and maybe even better Map Pressure if you would have gotten a Down out of one of the two Survivors you chased away.

    What Rank are you at btw and what Rank where the Survivors?

  • Why do you use "toxic" and "red rank swf" together? You assume, just because someone is playing in a SWF that they are toxic?

  • @starkiller1286 said:

    Maybe my lullaby won't be assassinated game start anymore. That and haunted grounds are the only hexs I run and even then it's seldom.

    I dont think that your Lullaby will survive. Nobody wants to deal with Lullaby-Skill Checks just for the small chance that they can pick themselves up.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/1344533#Comment_1344533

    No, im usin keyboard and mouse. Did you think the little circle thing was from a controller?

    Yes. Even if it makes me look stupid, I exactly thought this.

  • @LordGlint said:

    Ppl act like you cant do well against SWFs groups. The 6 second swap thing is real though if your on PC. Definitely recommend ya do that. Here was a 3 man SWF I went against earlier who all got tricked into thinking I was gonna use Doc. Managed to have a great game as you can see even though 3 of em were on comms.

    https://us.v-cdn.net/6030815/uploads/YKHDJWZZEZOC/20200611160950-1-edited.jpg

    You are lying! Nobody can beat SWFs, being in an SWFs gives you godmode! Havent you read all the Threads of all those Pro Killers who go against 4 man SWFs all of the time? I heard one of them had 3 Marths in it.

    btw., are you playing on PC with a Controller as Huntress? Are you a madman?

  • No need to put any ressources in this. Surely its a dickmove, but the player who DCs is already punished by a Matchmaking Ban (which all of his friends will have as well, if they are SWF) and will not gain any BPs or Pips.

    So doubtful that this will be happening on a regular basis. While it is certainly annoying, there are far more important things where BHVR can put ressources in.

  • If you have a Clip, why not post it?

  • @Predated said:

    https://forum.deadbydaylight.com/en/discussion/comment/1344388#Comment_1344388

    It's actually a really good perk in many other situations tho. I have had plenty of games where I got picked up by a survivor who was being chased(even though I didnt want to), only to be downed again by the killer and having to restart my recovery bar while also losing even more time on the ground. Now I can get endurance for some time, giving me enough space to take a hit for a damage boost and gain enough distance from the killer. The picking up factor while there is a hex is only a plus.

    The thing is, this is a really niche situation. And most likely it occurs when the game is already lost for the Survivors. Can it turn the game around tho? I doubt it.

    I mean, we will see in the end, but I dont think that any of the Silent Hill Perks will be used.

  • It will not be used. Same like always - some random, bad Survivor Perk gets released, Forums say it will be OP... and well, it wont. Especially the Unbreakable-effect... There is no reason to not cleanse a active Hex.

  • Whispers and M&A are basically staple on Pig IMO. You know when you have to crouch to sneak up which will most likely result in an easy hit or even a grab, if you are lucky and the Server wants to let you grab.

    You dont need to hear with Whispers, since the Icon lits up when someone is near.

    Personally, I currently run Whispers, M&A, Enduring and BBQ on my Pig. But other options are also fine for me instead of BBQ, like Brutal Strength.

  • @Unicorn said:

    https://forum.deadbydaylight.com/en/discussion/comment/1342075#Comment_1342075

    That whole last paragraph is me. Literally me. Are we long lost twins?

    https://forum.deadbydaylight.com/en/discussion/comment/1342049#Comment_1342049

    May I ask what your favorite genre of movie/tv series is?

    "May I ask what your favorite genre of movie/tv series is?"

    Sure. :P

    If I watch anything, mostly fantasy. But I also watch animes, but again, it takes a lot for me to start something, but then I am binge-watching it. e.g. I watched Dragonball Super, and it took me quite a while because GT ruined Dragonball for me. Just as an example.

  • Sure it is fine. But Killers seem to be strange when it comes to it.

    Like, slugging is always fine. They do it all the time. And if a Survivor complains, they are saying the Survivor should shut up because there is Unbreakable or that it is a way to create Map Pressure.

    But if DS is used - there is no way for the Killer to slug. They HAVE to pick up the Survivor immediatly and open a Forum Thread about DS. Thats a Killer Rule.

  • @Warcrafter4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1342215#Comment_1342215

    *If your the obsession*

    If your not the obsession then it was a buff(required reaching 30% wiggle and being dribbled denied it entirely now it only requires being unhooked) so given that there's only 1 obsession in the game having it being buffed for the other 3/4th survivors out weighs the obsession part nerf.

    Non-Obsession DS was even worse than knowing who has the DS. The Obsession could be dribbled, even tho this was a terrible mechanic and it is good that it is gone. But when someone had DS and was not the Obsession, there was nothing the Killer can do about it. Nobody will carry someone, let them wiggle a bit and starts dribbling from that on.

  • The current Reworks are better and I really hope they dont add breakable Walls to it. Just imagine the Ironworks Loop like it was before, BUT with a breakable wall next to it. The Killer 100% has to break it.

    And this is something which is quite bad about breakable walls, and I am glad that they did not use it with the Map Reworks. Breakable Walls should be a feature which lets the Killer think if they want to break it or not, if they get advantages or open an opportunity for the Survivors. Not something which the Killer 100% has to break in order to be able to play the game.

  • Ah, well, I try. But I am not good at stuff like that, mainly because I think my life is pretty boring.

    So, in Real Life I am a guy and I am from Germany.

    DBD is currently my Main Game, before I played a lot of World of Tanks. I am too ######### for real Shooters, lol. Other than that, I enjoy From Software-games or Indie Games, also looking forward to Amnesia: Rebirth. But in general, I play few games, but a lot.

    I am not that much into Horror in general, at least when it comes to movies. Watched Horrer Movies when I was younger (mostly stuff like Nightmare on Elm Street or Friday the 13th), but currently not really into this. In general, if I watch a TV Series it takes quite some time for me to start, but if I like it, I watch it pretty quick.

    I am working as a Volunteer for the Yu-Gi-Oh Trading Card Game and attend tournaments around Europe for it. Not currently, obviously, but in general I enjoy it, because I can meet a lot of friends I only see at those events (from Germany and Europe in general). My highlight would be the year 2018, because I got invited to go to Tokyo and also took part in an Event in Melbourne. I am not that much of a player anymore, but at some point I want to get back to this.

    Also enjoying good food, but again, not really a possibility currently. Sure, we can go to restaurants here in Germany, but I rather dont take any unneccessary risks.

    I have 3 cats, 14 and 4 year old and a younger cat which is 9 months old.

    I guess thats it. :x

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341991#Comment_1341991

    The fact that these kids were stupid and got got doesnt change thd fact that they got a gen done in 17 seconds. A competant team would have won that game every single time with ohtz having little to no chance of stopping them. Dont pretend like we all didnt watch thd same video and saw how dumb those kids were.

    And nice job shifting goal posts, none of that addresses the problem. 20% of their objectives done in 17 seconds. You have to be 15 shades of crazy to defend that as being balanced.

    Nah, mate. You are simply wrong and only focus on one thing to prove your point. I think I ignore you from now on.

    If you focus on that one fking Gen that got done very fast and ignore everything else (even when you know that the first Gen is the easiest), there is really nothing you can use in your argumentation without being ridiculous.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341979#Comment_1341979

    Say whatever helps you ignore how broken this ######### is. Idc. Doesnt change facts 🤷‍♂️

    The facts I see in this video is that even with that insane amount of ressource to get the first Gen done as fast as possible, the Killer won with 3 Gens to go.

    But yeah, lets just ignore that. Of course, you are right, every Gen is the same. All Gens together only take 85 seconds, completely agree. You are 100% correct on that.

    Oh, btw., a 100 year old person, every 20 years of their live are the same, correct? Because, math. You know.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341974#Comment_1341974

    Now you guys are even trying to skirt aroumd math to make this better 😂😂😂

    This is stupid simple 5 gens = 100%. 1 fifth of 100% is 20%. We could include opening an exit gate, that wpuld reduce the percentage a smidge, but this isnt complicated. Yes that first gen is easier. That doesnt magically change math

    Nah, I say, applying math on that is stupid.

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1341961#Comment_1341961

    Explain to me whats balanced about being able to complete 20% of your objective in 17 seconds.

    And Ill again point out, this is pretty close to a killer killing a survivor in 25 to 30 seconds, so thats bslanced to right? No issue there? I dont even know if its possible for a killer to do that. Theyd have to spawn directly next to 2 potatos. Hook one, he gets pulled off then use a mori. Bet that it would still take longer than 30.

    Not every Gen has the same percentage of Objective. The first Gens are the easiest, you cannot say that every Gen is 20%. That is way too easy and completely ignores that the game will progress. If the Killer is afk, then you can say that every Gen is 20% of the Objective. But not when the Killer is actively trying to hinder the Survivors to do Gens.

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