Deadhard & Gen grabs don't fix code!!! Just put play through p2p
Please folk at BHVR don't fix the code to fix the failing deadhards, impossible gen grabs and the window vaults.
Simple just keep the players computers talking directly to each other (p2p) as there isn't anything faster and this game needs that response.
Having everyone go through those dedicated servers in Virginia based halfway across the world makes no sense for me.
Sure keep the dedicated servers to log, monitor and host lobbies etc but why have you removed p2p gameplay?
If someone says to me Nintendo Switch I'm going to lose it...
Comments
Imo dedi servers are better then p2p
Both have their undoubtful downsides.
Dedicated Servers will stay.
How can that be @Respectfulnancymain ?
P2P every movement/action can be sent straight to each of the players and vicevera.
Dedicated servers configured for gameplay adds a middleman to repeat everything.
With dedicated servers they should be used but when you have a game that needs instant responses it can only be masked to appear to be working.
I'm not saying remove dedicated servers @Aven_Fallen only to configure them so gameplay doesn't have to be echo'd through them.
@LetsPlayTogether I can see p2p being abused but if players computers are monitored with the servers and game then the abuse will be recorded when and if a hit/down comes from it, best of both worlds.