MAP-REWORKS ARE NOT THOUGHT OUT
During the last few weeks there were a lot of discussions about the mapreworks but I missed a simple question:
WHY THE DEVS CHANGED INFINITE LOOPS AND REWORDED A LOT OF MAPS BUT DON‘T USED BREAKABLE WALLS FOR THIS?
I think that were the easiest way to fix this loops and implement breakable walls on all maps. Why they didn’t?
Comments
Why add a wall? Much easier to just put a hole takes less time from killers
Because Killers shouldn't be forced to spend time breaking walls just to be able to play the video game.
that’s the point^^
Imagine after this reworks they want insert breakable walls, what then? Rework all maps again? Nerfed loops + breakable walls? I forgot: survivors don’t need walls, make all maps only with trees
Because breakable walls were never meant to be the answer to broken map loops like Ironworks, Groaning Storehouse or Coal Tower. Maps like those got fixed because they needed to be fixed. They were actually broken.
Breakable walls were meant to create a new dynamic in maps. Another layer of decision making and strategy for killers.
The devs said they would be looking at the current kill:survive ratio and then would re-adjust maps if needed. For example, if a loop or map is particularly strong (cough Mothers Dwelling cough) then they would change it. This could be through adding breakable walls or strengthening/weakening loops.
@Frankie
I know, but why they did the reworks and didn’t insert the breakable walls too?? So in the future they have to balance the maps around breakable walls again. In my opinion it’s a waste of time and manpower to look into this maps twice. Of course they will rework the graphics but with this they have to look on this maps 3times...
The current Reworks are better and I really hope they dont add breakable Walls to it. Just imagine the Ironworks Loop like it was before, BUT with a breakable wall next to it. The Killer 100% has to break it.
And this is something which is quite bad about breakable walls, and I am glad that they did not use it with the Map Reworks. Breakable Walls should be a feature which lets the Killer think if they want to break it or not, if they get advantages or open an opportunity for the Survivors. Not something which the Killer 100% has to break in order to be able to play the game.