Aven_Fallen
Aven_Fallen
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- Aven_Fallen
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Probably messed up the release, usually Cosmetics release in around 6 hours from now on. Guess the Trailer will arrive around this time.
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@[Deleted User] said:
My only complaint is:
- WHY HAS THE HOUSE OF PAIN A BREAKABLE WALL INSTEAD OF A GOD DAMN EMPTY DOOR ?!?!? That is the STRONGEST window in the game if the wall is not broken. Survivors can vault it once and disappear while you're breaking the god damn wall.
Another small complaint would be adding another breakable wall instead of a door which was always opened in the house with the generator that usually spawns on the 1st floor near the window and the stairs. At the bottom floor, you can essentially vault the window at least 2 times and go around while forcing the killer to go trough the front door unless he breaks the wall
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Main building is now the strongest basement in the game as there are only 2 entrances, trough front and back while the sides have been blocked by 2 breakable walls. God help you if you encounter a trapper or Hag on that map, god help you.
The House of Pain has lost one Pallet as well. I mean, sure, this is gonna be ignored, since it does not feed the narrative, but its gone.
Also, the Breakable Wall is RNG, it can either block the Door on the back next to the Window (I dont know if it can be closed as well) OR it can block the door when running back into the House (to the Garage), meaning, this would be a breakable Wall no Killer ever wants to break.
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@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1614305#Comment_1614305
Counterpoint: Bunny Feng. It predates the Linked set trend, has some nasty clipping, and nobody complains.
This is a money move, nothing more.
I am pretty sure that the Devs earn less money with Set Cosmetics, since with regular Cosmetics, some people buy parts of it, which is not possible with Sets.
E.g. you only like the Head of the most recent Nea-Cosmetic, you would have gotten the Head for 400 Cells and nothing more. Since it is a Set, but you dont like the other parts, you dont buy it aka 0 Cells.
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@MrsPiggyIsSoSneaky said:
The problem is.........
he is addon dependent, because his base power is #########.
His Basepower allows him to get into new Chases in seconds. This is anything but bad.
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@GoshJosh said:
I seem to recall several posts and comments that they're getting reworked.. here we are September 2020 no date or ETA.
You wont get dates or ETAs from BHVR. If they are about to change them, they will release a Developer Update or something like that. But they wont say "We will change Keys and Moris near the End of 2020" because this community would riot from July to December, if nothing is announced.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1612867#Comment_1612867
A certain British man was going on a tangent about C21 and survivor vs killer and all that today. We're going to be seeing a lot of dumb arguments about it.
Yeah, already read some of those here I guess.
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@PineTreeKay said:
Then that must mean that scratched mirror miers is the most broken thing in the game and should be immediately nerfed.
Yeah, lets ignore the "small" fact that Scratched Mirror has a huge downside...
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Currently, I have instant Survivor Queues (this is normal around this time of the day) and even my Killer Queues are quite fast. Not instant, but way faster than usual.
So if anything, more players are playing (and playing Survivor) right now.
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Yeah, this Add On is too strong. The most busted thing: The scoring event. I like that Add Ons give Scoring Events, because more BPs are always nice. But that Scoring Event means that you basically never miss an Aura AND (and this is really the thing which made me shake my head) - you get the Scoring Event when someone is in a Locker. So Scoring Event-->No one around-->You will most likely have a good idea where a Survivor is hiding.
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It is a bug. And not only with DS, with everything which lets the Survivor escape the Killers grasp, so DS, Flashlight Saves, wiggling off...
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Regarding the Camera: Not noticed. Do you play female Characters normally and are now playing Felix since he is out? Because that guy is huge, might trick you believing that the camera is closer.
Regarding Breakable Walls:
"The walls should create new situations in the gameplay."<--they actually do, because now the Killer has to think if they want to break them or not. The wall can open a Loop, but can also help to get to Survivors or Hooks faster when broken.
It is more of a choice and not something which is "I HAVE to break it to play the game" or "when I break it, it is easier".
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@Hugs4trapdad said:
This is such a ridiculous thread; he's been out for a day. But woah! People are suddenly getting better at him!
It is less ridiculous when you think that this Thread is most likely a reaction to the Threads which called him weak after he was out for an hour.
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@antifreedomring said:
Mori and keys both need reworks but neither side is willing to agree on that. Difference is a key can't end someones game in under a minute
To be honest, most people agree that both, Keys and Moris, need a Rework. And it is also on the Devs list.
But I also agree that Moris are stronger than Keys, but this does not mean that they are fine.
@Topic:
Regarding Hatch-Offerings: Havent seen them being burned once so far.
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It is a Bug.
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I mean, Streamers like Tofu or Scott also say that he is strong. I guess, when he is out for a week or two, we know for sure.
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@OllieHellhunter said:
https://forum.deadbydaylight.com/en/discussion/comment/1610023#Comment_1610023
I'm pretty sure it also happens if you don't have many games overall. Either way the more he plays the less he'll see of these messages.
I honestly dont know if this also happens when you dont have many games. I usually get this message one time when a new Killer is out.
(But could totally imagine that this also happens when you have a low number of games overall, considering one time OP got it when it was a Trapper, who is without a doubt the most-played Killer)
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This only happens for the first time you face a Killer.
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Apparently a Dev confirmed on Discord that it is bugged (I dont have any proof, someone else wrote it on the Forums).
I guess we will see quite a lot of tunneling the next days. :S
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Let the Perk be in the game for a few weeks before we think about Nerfs (or Buffs) to it. It can be quite annoying with Ruin, but to be honest, the Killer is dedicating two Perk Slots to it at this point and still has the risk that Undying is gone first (which leaves Ruin still up, but when this is cleansed eventually, it is gone).
And since you mention Devour Hope - this loses all the Stacks when relocated. If this would not be the case, I would 100% agree, but the Devs kept this in mind.
People really need to stop to ask for Nerfs or Buffs at Patchday.
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1608406#Comment_1608406
Considering there was someone right behind me to continue working on that gen after I popped it? Yeah. Anyway that wasn't the point. It's to show how quickly gens can fly
Of course Gens get done quickly when you dont apply pressure. Like, you stalked a person on the Gen in the Portal Room two times and let them get free Gen Progress. You got your EW3 in return both times, but was it really worth it?
Also, PGTW is a great Perk, but you will have more Map Pressure if you go for another Chase over using PGTW. If you would have gone for that person you saw after you hooked your first Survivor, you would have 1 Survivor on the hook, 1 Survivor on a Chase (and a potential Down, Hawkins-Pallets are terrible) and 1 Survivor going for the rescue. This is 3 Survivors not on Gens. If you would have gotten your Down and Hook before they got the Unhook, even better.
Also, especially regarding Hawkins - I personally ignore the Gen in the Portal Room and the Gen upstairs. Those are on the "far end" of the Map, when it comes to walking and really uncomfortable to get there, you spend a lot of time going through areas where you will most likely not see any Survivor (at least when going upstairs).
Also, regarding Myers - as already said, try Corrupt Intervention. It is a great Perk in general, but especially good on Setup Killers. I am using it on Myers since it came out, because it helps to close the Distance of the Survivors to me (they move towards me, away from the blocked Gens), which means I get rid of Tier 1 faster.
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Do you expect to be as good with a new Killer as with the Killers you are playing often? Where you are able to apply enough pressure that this is not gonna happen?
If the Killer cannot apply pressure, Gens get done quickly. Just normal that this happens when trying out a new Killer.
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I am using the Panama Hat for Ace. But its the only Cosmetic I have ever used from the Headcase.
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1606945#Comment_1606945
DS is supposed to stun for 3 secs (or 4, i forgot). It was buffed because of enduring, but never reverted back.
Which was fine, since 3 seconds, even without Enduring, was too short to gain distance at all.
Guess while this Bug is going on, we will say way more tunneling. Yay.
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Yeah, this is a Hook-Bug which is currently in the game. Apparently, dropping the Survivor in front of the hook and picking them up again helps with that.
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@Buckoben said:
https://forum.deadbydaylight.com/en/discussion/comment/1606107#Comment_1606107
New killers bring out the worst in the player base for some reason. The amount of BNPs that survivors are using right now is insane, so while yes teabagging is whatever. People are being dicks while everyone is learning a new killer and it's disappointing.
Like I said in another post, those Survivors are not doing anything special. Nobody is good with the new Killer at this point and most people dont even have decent Perks. And honestly, if they think they are godlike, because they beat a Level 8 Blight with 2 Perks, I would just laugh it off.
(At least I think it is the easiest to not be mad when you clearly cannot do better with the Killer, because he is new)
@Freudentrauma said:
https://forum.deadbydaylight.com/en/discussion/comment/1605870#Comment_1605870
Humans aren't robots.And we've discussed often enough. "It's not just spamming the Crouch-Button." That's like saying to somebody who was just insulted "Why are you mad? He is just making a sound". It's communication. It has a meaning. It's used to disrespect and humiliiate. And yes, playing a game where you are constantly engaged and on a timer is stressfull. Maybe for you. But for the average person it certainly is.
And under such circumstances, it's just normal and human to be a little bit mad and just ask for others to be nice. It might be useless. But it's understandable. At least more understandable than humiliate, talk down or just want to feel superior about somebody else.
The thing is, you dont have any control of what the other side is doing. If they want to teabag, they teabag. The only thing you can do is not being that person who tries to mock other players. But you have control over how much it affects you, and in the end, this is a game and it is supposed to be fun.
But could be just me, because I am quite used to toxic communities.
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1606107#Comment_1606107
I can almost guarantee that they button smash control button with the intention of making people mad. There is no other significant reason other than this.
So, you're actually blaming the victim here. If you don't want to symphatize, then just keep quiet. No reason to make the victim even more miserable.
Yeah, and apparently they got what they wanted. Whats the problem with ignoring it? Being upset because you get teabagged is as childish as teabagging itself.
You guys are taking teabagging way too seriously. Like if you get emotionally crippled if someone does that.
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1605652#Comment_1605652
God forbids killers for asking survivors to not T-bag.
But seriously, what's wrong for people asking others to be nice? Is it really that hard to not mashing that control button?
It isnt. Thats why I am not doing it.
But to repeat it - you get mad for people "mashing that control button".
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6 new Achievements:
The 2 Adepts
consuming 30 items
Downing 30 exposed Survivors
Hitting 30 Survivors with Lethal Rush
And 10 times healing other Survivors for Health States, at least 3 injured, dying and hooked.
Maybe someone can copy the last one in English, my Achievements are German and I dont really understand what it actually means, lol.
EDIT: Yeah, see above for the last one. The German Translation is weird or I forgot my own language.
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@Diet_Boi said:
3 Iri emblems and a gold, is that not good enough, I though that's all that you needed.
On purple Ranks, yes. On Red Ranks you need 4 Iri (yes, it is stupid).
I guess the Gates were open?
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How many games did you play to come to your well-founded conclusion? 3? 4?
Give it a week and you will know how the Killer is played.
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@thelittlemonsters said:
https://forum.deadbydaylight.com/en/discussion/comment/1605831#Comment_1605831
The official reason makes no sense.
They can sell it as a set and allow mix and match.
The last part would make sense but people care so little about the bugs all they do is complain anyway.
I really hope they stop locking these sets.
Mix&Match would not work with the Sets which are out. E.g. Clowns Set. Or Janes.
Also, there are more possibilities without clipping issues or cosmetic combinations which just look dumb.
On a side note, most Skins which are (currently) released are available for mix&match. Its not like "all" new Cosmetics are released as a Set.
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@Cassandra_Alexandra said:
https://forum.deadbydaylight.com/en/discussion/comment/1605652#Comment_1605652
i think this reply is rather unnecessary.
And I think getting upset about teabagging is unnecessary. Like, you get upset because another player is spamming his Crouch-Button. Especially with a new Killer, it is whatever. Ofcourse OP will not do well, nobody will do, the Killer is brand-new. So he should care even less if a Survivor feels like he is dominating the Killer, because OP should know that the Survivor is not doing anything special.
@VicThor said:
https://forum.deadbydaylight.com/en/discussion/comment/1605687#Comment_1605687
Which platform are you playing on?
PC
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100% agree. His power is not meant to used in Chases around Loops. Which is refreshing, considering the last Killers we got where the complete opposite.
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@VicThor said:
https://forum.deadbydaylight.com/en/discussion/comment/1605652#Comment_1605652
That killer is stressful on default, you know. But why does it matter to you whether I am triggered or not?
I dont think that Killer is stressful. But I dont get triggered because Survivors are spamming Crouch.
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Well, obviously it triggers you. So they achieved their goal.
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Usually it takes around 1 hour after the Chapter was released for the DLCs to be in the Stores.
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@Shadowporn said:
https://forum.deadbydaylight.com/en/discussion/comment/1605235#Comment_1605235
- Making the game unfun for SWF just because they're playing with friends is most likely not a good idea for the viability of the game
This shouldn't matter, bullies should get bullied, but about the other facts, hmm yeah might as well should be thought through.
You dont get bullied because you lose a game. Since you are aiming for Action Speed Reduction, you seem to lose quite a bunch of games. But as I said, you dont get bullied only because they won against you.
Worst case with your idea is that the Survivors who REALLY play just to bully Killers will still play, but the casual SWFs will stop playing. Because players who just play to make the Killer/Survivors feel miserable dont care if they win.
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@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1605457#Comment_1605457
This is true, but it still only harms him and gives the survivor an escape that isn't hatch instead. Just an all around lose-lose that doesn't "get" them like he acts like it does
Yeah, exactly. I mean, I hope they will find a fix for it at some point, but so far, at least the DCing Survivor does not have anything from it and, when DC-Penalties are back, they will have a penalty as well.
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1605441#Comment_1605441
Pretty much this. I get losing a survivor to hatch is a blow, especially when you did so well to get it to that point, but DC'ing just because they're going to get hatch thanks to an offering? Just take the loss and move on. Who cares if you lost 1 survivor. You'd think 4K was required to win the game these days.
To be fair, he said when another Survivor DCs to give the last guy the Hatch. Which is, without a doubt, a dickmove. Even tho I have not experienced this on a common basis. I think this happened to me once.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1604688#Comment_1604688
Yes I do. The difference is I didn't start this and I will stop after 1 match. Meanwhile that toxic swf will continue to be toxic for as long as they play. Instead of telling me what to do you should find that swf that was toxic in the first place and lecture them.
"I didnt start this" is basically the same a 5 year old says when they punched their 6 year old sibling and their mom gets angry at them.
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@Toybasher said:
I'm DCing myself as killer as soon as someone DC's to give hatch. That ######### ain't gonna fly.
Yeah, you totally got them. Instead of them escaping via Hatch, they escape because you DC AND you dont get any BPs AND a Penalty.
Dont get me wrong, DCing for Hatch is stupid, but I dont think that they would be mad if you DC as well, since they got everything they like while you got nothing.
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Yeah, 30% action speed sounds totally reasonable. /s
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Not the funniest way to play Killer, but as you said it is in Endgame, what is the Killer supposed to do anyway? This is not reportable in either way, since the Survivor will die eventually.
It would have been reportable if the Survivor was not hooked (aka will not die in 2 minutes) and there would not be any way to get away from the Plattform (this was an issue on Thompsons House in the past, before the rework, there was only the Staircase to get up or down, meaning if the Killer was blocking that, you are trapped). But the plattform is open, so it is impossible for the Killer to hold someone hostage there.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1603819#Comment_1603819
"Why take it out on them in the first place"
Why was the swf toxic in the first place? Besides venting is good. Letting all that angry bottle up until it explodes leads to something worse.
So you completely justify ruining the experience of another Survivor-Team because a Survivor Team you had before were acting like dicks?
You can also vent by NOT going into the next game when teabagging or flashlight-clicking makes you that upset.
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Yes, players get banned for that. So far, every player I have reported (and where I got the Steam-ID) got banned.
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@EvilJoshy said:
This kind of behavior is what ruins the game. People acting like this are no fun to play with and causes other people to be try hards. The problem is a killer gets bullyed by toxic swf and they can only take it out on the people they come across in the next match. Those people didn't have anything to do with it.
"The problem is a killer gets bullyed by toxic swf and they can only take it out on the people they come across in the next match. Those people didn't have anything to do with it."
Yeah, but why even take it out on them in the first place? Like, I also dont grab my Skeleton Key after I got morid by an Iri Head Huntress or a Stridor Spirit just to get a Hatch escape against that poor Wraith in the next game I play.
I am not saying that this behavior is any good and players should not act like that, but in the end, you are all getting offended by players teabagging (and flashlight-clicking) in a videogame.
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Yay, cannot wait to see this video reposted 10 more times from people who are more offended about the game in question than Otz himself.
There are toxic people on both sides. And apparently in Otz Chat as well, since they seemed to go to the Chat of Penzi and harrassed him. Would be some irony if they were also disgusted by the flashlight-clicking.
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Yeah, old BT graphics for Deep Wound would be great. I hate how it becomes darker over time, at some point you can barely see anything. It made sense with old Legion, the more you got hit, the darker turned the screen. But having this over time is just...eh.
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- Simple M1 or other form of hurting a survivor (not confirmed)<---can confirm, this counts.
Also hooking the Survivors... Literally, everything what makes them scream.
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Yeah, I liked it a lot. Probably my second favorite Lobby (and music) so far, only beaten by the Winter/Christmas Lobby and music.
Hopefully at one point they add the option to let us choose the menu.