AsePlayer
AsePlayer
About
- Username
- AsePlayer
- Joined
- Visits
- 826
- Last Active
Comments
-
@Dpooly said:
https://forum.deadbydaylight.com/en/discussion/comment/996926#Comment_996926
Okay fair enough...but that can be rectified by simply leaving the area. Don't you think it could be helpful to hear when said 'rando' is in your vicinity? Or as killer, being able to hear SWF's plotting when you're by them?
I would dislike the game more than I already do if it this mechanic was implemented. SWF's would still use discord, so the killer being able to hear stuff only hurts solos even more if they choose to use it.
-
@Peppa_Pigsaw said:
https://forum.deadbydaylight.com/en/discussion/comment/996961#Comment_996961
So out of curiosity how do you feel about hardcore Survivor bias?
Hardcore survivor bias is equally as stupid as hardcore killer bias.
-
@TutorialEntity said:
https://forum.deadbydaylight.com/en/discussion/comment/996948#Comment_996948
Do you plan on adding anything worthwhile to the discussion or are you going to just be rude, and argue for the sake of it?
No point in trying to sway the opinion of someone with a hardcore bias for killer. I find it funny, so I will laugh instead.
-
@Peppa_Pigsaw said:
https://forum.deadbydaylight.com/en/discussion/comment/996943#Comment_996943
How they handled the situations and their community was vastly different back then, thats not bias that is objective fact.
lol
-
@Peppa_Pigsaw said:
https://forum.deadbydaylight.com/en/discussion/comment/996928#Comment_996928
We can't use stuff from that time period to back up either argument because that is literally 3 years ago when how they approached balance and map design was entirely different due to lack of man power.
You're mad because you cannot replicate something like this within the current and up to date development of the game so you choose to run from it because you are not able to back up your arguments.
So let's look at last year's survivor buffs shall we?
Mettle of Man's entire existence was a disgusting example of how survivors get constantly babied. It took over a month for them to nerf a perk that rewarded you for getting hit, classy.
Survivors all getting notified with a jarring sound effect when exposed was in play, because that was totally necessary.
Badham is STILL a super safe map for survivors but now they have 5 of them. Lovely.
BT has been buffed repeatably, despite being in a position everyone said was ok.
I can go on if you'd like, but I know I'm full of personal bias.
They still happened. And yes, you are full of personal bias. Your post history makes that very clear.
-
lol
-
I wish it was the day. This deadzone between the two tomes makes me unmotivated to even play the game right now with how queue times are.
-
@Peppa_Pigsaw said:
https://forum.deadbydaylight.com/en/discussion/comment/996907#Comment_996907
Alright fine last year. And again you posted beta footage.
Stuff that isnt relevant because it's YEARS old.
I too enjoy arguing with someone but maintaining my bias so it ends up being pointless in a discussion.
-
@Dpooly said:
https://forum.deadbydaylight.com/en/discussion/comment/996435#Comment_996435
☝ This, while it may be difficult to incorporate, I've always thought making the chat audible to nearby players only (either side) would help implement the horror aspect of this game while also encouraging teamwork.
I would mute that thing the second it was put in. If I'm playing solo, I don't want to hear randos with $20 mics screaming about having a purple flashlight or something.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/994264#Comment_994264
True, though things can be done about most of those 2 things in games, there are literally perks that just flat out negate it...unless it's like a camping bubba or a tunneling pig.
But overall I see more toxic survivors as a general number than killers, and in more matches overall. I imagine if there was a metric measuring in game toxicity it would be about equal, but in chat, survivors every time. That's just human nature though, in a group you are more likely to pick on one person.
Survivors aren't even only toxic towards killers. Very often they're toxic towards the other teammates lol
But yeah imo toxicity that can just straight up be avoided can't be measured the same as someone's toxicity having a direct impact in the match.
-
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/994274#Comment_994274
That's assuming they unhooked with you physically looking at them. I'm talking unhooking as soon as you take two steps away.
Tunnel and wait for BT to run out before hitting if you're so worried about it.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/994258#Comment_994258
Mostly it's survivors, killers can be too, usually more in actions of camping or tunneling (REAL camping/tunneling is VERY rare tthough), but when it comes to those post game insults...it's usually survivors.
The difference is killers directly impact your match and the post game chat can just be turned off.
-
@ChainsawCharlie said:
https://forum.deadbydaylight.com/en/discussion/comment/994230#Comment_994230
The Ruin baby bottle? How about the Resilience, Commodius, Prove Thyself 30 seconds to complete a gen baby bottle? Gen speed is a definite issues and people that don't play killer into the red ranks don't see it. Map balance is an even bigger issues.
I can play without Ruin and many of my builds don't have Ruin, but that doesn't suddenly mean it's a crutch or there's no reason to run it. It's also different depending on which killer you use and how big the map is. Low mobility killer and huge map? Ruin helps that situation a lot. Besides the fact it's a huge gamble and if it gets cleansed early, you're playing the majority of the match with 3 perks. And if a killer stomps you with 3 perks, who is the baby now? Just stop with this negativity.
It's fine to agree with the change but you don't have to smear killers to do so. Survivors are just way too toxic towards killers and then wonder why the queue times are so long for them...
Mmm yes only the survivors are toxic, there's no way that both sides are or anything like that.
-
Smh people defending this screenshot. That range is a whiff from any killer and you know it. BHVR need to get their ######### together and fix the dedicated servers so hitboxes aren't garbage.
-
Survivor has a higher skill ceiling than killer mains would like everyone to believe lol
-
@sorrowen said:
Thats true they want no skill in it at all.
As if ruin required skill to use lol
-
Or restrict your greed and don't smack the person who just got off the hook.
-
99ing sprint burst is just better imo.
-
@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/988925#Comment_988925
Some of his pics where he was a rank 9 faced rank 2 survivors...
so no MM needs to be addressed as
1. 9 to 2 isn't 6 ranks its 7 ranks that he got uptiered to
Also the fact he barely got any survivors that were the same rank as him.
If a killer/survivor ranked up or deranked that game, it's present in the lobby. This can make games look worse than they are.
Obviously, there's still some instances where it's complete bs, but not in those screenshots.
-
Within 6 ranks
-
-
"Since I can't think for myself and have no restraint when it comes to only being meta, thank god BHVR made the decision for me to not use ruin!"
lol
-
@Monika said:
https://forum.deadbydaylight.com/en/discussion/comment/984540#Comment_984540
Move it to you have to kick it instead of just ALL gens not being worked on, turn it into a perk at that point. That would give it better Synergy with things like pop and Overcharge.
We don't need MORE gen regress/slowdown perks stacking than we already have. The games get pretty boring as is.
-
@ZtarShot said:
What if every time a totem is cleansed, it moves to a full totem in the area? Then cleanse those newly hex totems until you reach the last totem. (This is a disguised nerf for noed.)
lmao
-
@MysticAdvisor said:
How about this...
QOL Update:Totems are now invulnerable for the first 5 minutes of the match and the timer increases by 30 seconds per hook.
But yeah I like your idea
I think that's a little bit more than a QOL update lol
-
I thought it was a good idea :^(
-
I feel like I'm the only person who really likes the Doctor chase music, but I listen to a lot of electric wub wub music so it's probably just right up my alley lol
-
@53nation said:
Ruin is not a problem in ranks 15-20 though. You're far more likely to match up with a yellow rank killer, using all of 2 perks. One of them is noed and the other sure as sh ain't ruin.
Was playing on an alt with my friend who was trying the game for the first time, a rank 19 had ruin.
-
lol
-
@Groxiverde said:
F in the chat for Ruin.
F
We will avenge you, little friend. I promise.
Do it for the perk that helped most of us to not be genrushed since 2016!
Release The Attack of the Moris at release!!
This is cringe.
-
@johnmwarner said:
Ruin is getting nerfed because it's used in 80% of games at red ranks and 45% overall fair enough.
Now show us what percentage of games include multiple survivors running Borrowed Time, Decisive Strike, Adrenaline and then let us know the reworks coming for those. And before you start with telling me they were already nerfed please stop, if Ruin still gets played as much as either of those perks after this nerf I'll eat my computer.
It wasn't only nerfed because it was used in 80% of games at red ranks and 45% overall. Try reading the post again without your default bias.
-
@MyNamePete said:
https://forum.deadbydaylight.com/en/discussion/comment/969495#Comment_969495
it shouldnt be a totem perk anymore
I don't want to even think of Freddy with that perk not being a totem lol
-
@MyNamePete said:
https://forum.deadbydaylight.com/en/discussion/comment/969365#Comment_969365
imagine thinking this change i healthier for the game.
Good thing killers new to the game will get frustrated about the generators being done to fast
I think there will need to be a little more change to make the perk good, but I think it's taking the perk in a better direction than what it was.
-
@MyNamePete said:
https://forum.deadbydaylight.com/en/discussion/comment/969310#Comment_969310
then find the totem?? bruh
Usually, new players wouldn't know the totem spots either. Old ruin literally thrived on smacking down newer players the most and barely affecting the good players it's supposed to slow down.
I can pretty much hit all of my greats regardless, so I just see this change as healthier for maintaining getting and maintaining new players without frustrating them too much too quickly.
-
@MyNamePete said:
https://forum.deadbydaylight.com/en/discussion/comment/969269#Comment_969269
New players needed to experience ruin if they wanted to be better.
Taught them to get better at skillchecks and hell if they wanted to get better at the game and rank up they're gonna experience a lot more ruin.
DBD already has a pretty difficult learning curve, not allowing gens to progress because they don't have 100's of hours and can't hit greats isn't needed on top of that. Relying on a survivor not being able to hit great skillchecks is a pretty mind numbing strategy anyways.
-
@MyNamePete said:
https://forum.deadbydaylight.com/en/discussion/comment/969095#Comment_969095
this man REALLY just said "it needed to be nerfed"
i-
It needed a reowork imo because it would just stomp on the new players trying to play the game and barely affected the actual good survivors that would "gen rush".
-
@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/969180#Comment_969180
So then what will kicking the gen do if ruin is applied? Does it just double the regression rate?
I assume you can't kick it since it's already as if you kicked it.
-
@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/967368#Comment_967368
Then run anti slug perks. Or crawl away and hope that one of your teammates is brave enough to pick you up.
Aside from that, there's not much else you can do. There are many ways in which your teammates can screw you over. And that one specific scenario you mentioned doesn't warrant a timer pause.
Or alternatively, you can wait before pressing spacebar.
-
@snozer said:
https://forum.deadbydaylight.com/en/discussion/comment/967079#Comment_967079
Usually happens when the survivor is stupid and runs into you or runs to an empty area, but you as the killer get punished for their stupidity/mistake.
Totally fair (if you play nothing but survivor and are bias af)
Try waiting a few more seconds :)
-
@Ev13698324 said:
https://forum.deadbydaylight.com/en/discussion/comment/965557#Comment_965557
But its really easy for them to avoid it, and if you screw up even once, its a free unhook.
It's not. I have never been baited by the hook tech.
-
@Ev13698324 said:
https://forum.deadbydaylight.com/en/discussion/comment/965362#Comment_965362
Okay, so a survivor is hiding inside of a hooked survivor. You cannot hit them because they can't take any damage and they'll just unhook in your face during the cleaning animation. How do you beat this strategy. I'll gladly accept an answer if you have one.
It's not consistent and survivors aren't invincible. You can hit them if you bait them to turn to the wrong side.
-
@Brucecastro81 said:
"Forever Freddy" was not even close to being "forever". Change my mind
It was just a nickname for Freddy making the game take a long time. Change my mind
-
No matter how much this game does us wrong, we always end up coming back.
See you soon bud.
-
@Negan4891 said:
I stick with my tunneling. It helps me out. So i dont care if i ruin somebody elses game. It not my fault that they want to take the game seriously. Its just a game. But i will play the way i want to play as a killer. And ne ways. Survivors keep forgetting. Its the killers match and not theres. Cuz the killer is the host and not the survivors. So the survivors really dont have the right to say ne thing at all
Killer isn't the host on PC or Switch :)
-
@HellDescent said:
I get why the doctor is next, but why is Jane in there? Do you have a link for that leak?
https://twitter.com/leaksbydaylight/status/1212354884407824384
-
@LegionGhostface said:
https://forum.deadbydaylight.com/en/discussion/comment/964671#Comment_964671
take hours of gameplay to get and way too tedious
Well then no lore for you I guess.
The challenges will always be available if you want to complete the lore some day, just gonna have to grind harder on the Rift then.
-
You can use shards for all of them fam
-
@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/963658#Comment_963658
"over performing" even though the devs said the statistics dont mean much lmao.
peanits has already stated that they count kills even when someone suicides on .hook sooo
If you think Freddy wasn't overperforming, then idk what to say to you lol