Artyomich
Artyomich
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- Artyomich
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Comments
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The game stops being scary once you got used to it, That's just how it is.
Demogorgon did bring back that sense of dread that I lost with experience but just for a little bit. It's pretty nice though. I do wish more monsters are in the game.
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Man it's been a long time since I seen a SWF that stacked. Good job putting them in their place, Ebony or not.
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Honestly as a Forever Freddy main it's really just impossible to win against a good Freddy with a group of randoms. Maybe if you were prepared with a Prove thy self toolbox squad you'd have a decent chance. His add ons definitely needs some tweaking but knowing BHVR they might just touch his base powers or even touch the actual slow down perks.
People asked to Nerf Nurse's add ons and look what happened lol
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OP BHVR please remove just like you removed the tractor tech but keep the BS for survivors.
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By the way three guys can escape through hatch when there's one generator. So yeah say good bye to your Three gen strat.
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Make the Green mori into an ultra rare and keys should have like an animation where you'll have to hold it for like 10 seconds with add ons to decrease that time so people wouldn't just run their stupid add on combos for their keys.
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Don't you get like a second or two of no terror radius and red light as you stand up? Like you want that speed from standing up to grab someone anyway.
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Almost all problems in the game is due to community lol
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It's genuinely annoying that I'm roping the killer around for a long time only to see this guy holding a flashlight he doesn't even know how to use and fails horribly at his long awaited opportune moment to do a save.
There's also this moments where these idiots would 'try' to help me in a chase and instead of letting me do a good job of buying time for the whole team they take a hit, get the killer's attention and gets downed seconds later.
It's damn annoying. But man am I gonna have a field day if these guys gets sacrificed to the entity. Gonna steal their little flashlights.
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It is. Though I honestly don't know why people keep going for those windows upstairs when they know they're against a trapper.
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I have times where there's something urgent that leaves me AFK as soon as the match starts. There's good amount of killers that just ignored my character despite having three crows flying over my head, It's pretty neat.
I felt bad he lost hard by the end of it and got nothing but Tbags at the exit gates so I just ran into a hook and pointed at it but he downed me and just carried me to the exit gate. What a good sport really.
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I'm shaking in my boots right now.
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@YaiPa said:
They don't care, challenges might be unhealthy for the game (and they are), but are healthy for the devs pocket.
I hope player count takes a nose dive. Unfortunately that will never happen.
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Imagine thinking fake pallet freddy is unbalanced. Good riddance to this topic, You would have a better argument bringing up forever freddy.
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Throw away difficult challengse and make it simple just like with rituals. It's clearly unhealthy for the game, It just promotes toxic behavior from both sides it's stupid.
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@StardustSpeedway said:
https://forum.deadbydaylight.com/en/discussion/comment/873400#Comment_873400
I doubt that. Anecdotal, but the pick rate for female survivors outnumber the pick rate of male survivors. At least on PS4. And even when we're talking the OG survivors it's rare for me to see a Jake or Dwight sometimes.
We're talking about dummy female survivors which is usually beginners go for because of the perks not the gender character pick rate for survivors in general.
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Because those survivors literally have the best perks for beginners that they immediately have access to. That's basically it.
Nothing complicated reasoning behind it. Switch out Claudette's perks with someone like Quentin(If he was free)and that trope would have carried on to him
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@TunnelVision said:
https://forum.deadbydaylight.com/en/discussion/comment/871037#Comment_871037
You should try being civil, you might find it kind of rewarding. Sarcasm gets you nowhere in life.
I don't need to mince words against people I don't know.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/107667/keys-are-balanced
I don't think any reasonable person on this forum ever said keys are balanced. But I think it would be dumb to suggest that they are somehow worse than moris, considering you can only use a key in the late game but a mori can be used at any time after one hook to severely turn the game into the killer's favor.
I didn't suggest anything. I already expected that argument to be pulled out which people like to bring out in such topics when I'm not even using a Mori.
P.S Both are equally as bad for the game.
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@TunnelVision said:
https://forum.deadbydaylight.com/en/discussion/comment/870397#Comment_870397
https://forum.deadbydaylight.com/en/discussion/comment/870608#Comment_870608
Honestly, you should take your own advice because this post seems to bother you so much. It's comments like yours that incite toxic behaviour in the first place.
Ah, Yes. I am so bothered. I can't concentrate in my games because of this.
Difference between toxicity and saying something you don't want to hear because I'm not in the band wagon.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/107667/keys-are-balanced
I don't think any reasonable person on this forum ever said keys are balanced. But I think it would be dumb to suggest that they are somehow worse than moris, considering you can only use a key in the late game but a mori can be used at any time after one hook to severely turn the game into the killer's favor.
I wasn't suggesting they're worse than Moris. I brought it up because I'm expecting people to keep mindlessly bringing that point up when I wasn't even using a Mori.
P.S They're both just as awful.
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Jump scare Myers.
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@DeKillerKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/870450#Comment_870450
I know what you are talking about with the "Bully Hunters".
Here's the thing. There's something in real life that should also apply to games.
It's called Common Human Decency.
Come back to me when people would adhere to that in a platform where everyone is anonymous and unhinge. By the way in case people start twisting my words as if I support toxicity. I don't. I just find it equally as hilarious expecting decency on the internet.
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@Avariku said:
https://forum.deadbydaylight.com/en/discussion/comment/870397#Comment_870397
what does this response serve to do?
insult someone who's already dealt with enough toxicity?
brag about your oh-so-impressive ability to be desensitized to threats, insults, and otherwise toxic messages?
congrats on being unfazed by the negative and toxic behavior exhibited by so many in this community, but many of us prefer to not have to deal with that crap, and it's a valid complaint when all you really want is to enjoy a game without being harassed after every other match.
good on you for being just as toxic as those people sending hate messages you're really proving a point.
^.^
Ah, Yes. Complain about something that's existed on the internet for years and will never disappear. Let us hold hands over the Circle jerk camp fire.
Please support the bully hunters.
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My bad. Honest truth hurts, Next time I'll just join the pity party and rub each other's back against these evil players and their scary words.
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How much of a snowflake are you that you can't ignore text sent by strangers online did those virtual Tbags hurt your self-esteem so hard you can't function as a human being?
Oh man MW 2 lobbies would break your soul back then if this is your limit.
Say GG and leave problem solved. Private your profile comments.
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@KingMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/868111#Comment_868111
I bet you're one of the people making mistakes :] don't seem to bright when you talk about nerfs then in the same sentence talk about skill, funny killer performance or as you say "skill" is increasing when a bunch of new buffs to perks and the overall game such as killer touch ups, EGC, hatch closing, oblivious, ect. Guess to quote a horse raised fool "were they even skilled in the first place? Oh well" now if you could be a good lad and let the grown ups converse over actual balance of the game and the issues that would be great
When did I talk specifically about nerfs? I brought it up but ultimately I don't care? Apparently that affects my performance? Cute argument.
Oh yeah. Those monstrous buffs like EGC, Hatch Closing and Oblivious really affected the survivor skill. They can no longer loop efficiency and the game sense of a mashed potato and can no longer adapt. What a tragedy.
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Nerf every thing that's on the top every month until the low tier killers rises and then you'll nerf them too since they're on the top. Rinse and repeat.
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Imagine the counter to him being that you have to get hooked by getting grabbed in a locker. Lol
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Bye.
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Survivor skill is at an all time low is the case really. Go play a random queue in red ranks with Bond and the staggering amount of casual mistakes is mind blowing.
Killers are improving skill wise but Survivors are declining once their clutches got Nerfed. Were they even skilled in the first place? Oh well.
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I literally have not seen Leatherface in Red or near Red ranks for the whole week.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/865905#Comment_865905
We could look into that in the future. In the meantime, we did release some stats this morning: https://forum.deadbydaylight.com/en/discussion/106566/
Damn my boy Freddy is over performing.
Rip
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Hope is awesome though.
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@premiumRICE said:
Tbh, the blind challenge is ez as frick lmao
Like yeah you easily do it when the killer is vaulting....
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Why would anyone even use this garbage perk when the update comes out?
Literally go use Lithe. It's basically "Balanced landing" but better 100x better situations.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/865287#Comment_865287
I hope they don't do to Haddonfield what they did to Badham. I still don't actually like Badham, but now I end up on that map 5x as often as I used to because there are 5 versions of it which each count as a separate map, instead of Badham just being counted as 1 map with 5 different possible configurations.
Honestly at this point pretty sure the map pool is geared toward these maps.
I've been getting Badham, Hawkins and Shelter woods non stop for quite some time.
Heck as soon as I started my session today I got shelter woods twice in a row.
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They're increasing the time to get screwed over by Dead hard.
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There's still some God nurse out there that would curb stomp your whole team although it's very very rare now. Spirit would be top 1 now in terms of presence among the community.
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@Andreyu44 said:
Yes, The queen of framerate drops xD
Then Freddy would be the king.
Like holy, I get some frame rate dips whenever I'm asleep.
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We could just stay around here and give each other a pity pat on the back or you can just ignore what the survivor is doing and play as you want? Equip NOED, tunnel, whatever.
Either grow a pair or mute the chat button.
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Change the title to does anyone actually play this on anything other than PC.
lul
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They skimmed through Pig's Nerf and assumed it was perfectly fine to walk out despite it being active. And also like the other guy said, Seems pointless. I'll just kill myself at exit gates when I can't even lose the killer and remove the bear trap.
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I only use Moris when the Survivors want to have a chill match with everyone having tools and a likely SWF.
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@caz_ said:
https://forum.deadbydaylight.com/en/discussion/comment/860418#Comment_860418
Damn.. open your eyes or read what i wrote.
Yes you're crying over some an overpowered perk with the excuse that apparently only SWF knows how to demonstrate how absurd this perk is, Innocent solo survivors can't do no harm and please excuse this overpowered perk because we're only Solo queue.
You would have a better argument if the Nerf was excessive which it is.
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@HamdaN said:
https://forum.deadbydaylight.com/en/discussion/comment/860088#Comment_860088
the windows are so overrated. most of them can be cut off by doors anyway.
You're using it wrong then. It's supposed make the killers go to the side while you go in a straight line. It widens the distance and depending on the RNG I can do this for a long time until Blood lust 3.
Either you keep using the bad windows in the middle of the map where it's blocked by a hospital bed or you flop like a fish after the vault.
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Hag is fun.
Rust shackles hag is not fun.
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@caz_ said:
https://forum.deadbydaylight.com/en/discussion/comment/857942#Comment_857942
im a rank 1 surv and im a decent player.
did you ever played against a solid killer with 3 potatoes in your team? after this comment i guess not.
https://forum.deadbydaylight.com/en/discussion/comment/857933#Comment_857933
so... it still gives a benefit "no sound" why you not complaining about that?
https://forum.deadbydaylight.com/en/discussion/comment/857570#Comment_857570
right fun..
i dont think anyone have fun when decent perks get nerfed all the time.
whats the main issue, swf or decent perks? people just dont get it, its not only about BL.
Survivors got in the past a lot of nerfs, a lot of nerfs were necesarry but if you keep nerfing survivors just one side will suffer and that is the solo survivors.
I've been playing Solo survivor ever since I started playing this game back in January. So what nerfs were that made this game unfun? Insta heal? Oh no, I can't sympathize I barely used it and the change was for the better.
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Not holding the game hostage.
Report me for slugging then, oh wait.
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Yeah that is awful. Also she had a vault animation where she phased through the window? That's sounds awesome I don't know why they didn't keep that.