Artyomich
Artyomich
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- Artyomich
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Comments
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It's primarily the chases, I enjoy challenging myself and reacting to whatever the killer is doing.
But pulling a SWF level of team work with random survivors is pretty good too but it's pretty rare. Like man if you get that times where everyone just had the same idea and was in sync to pull that off is great.
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Leatherface add ons
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I didn't know there was a point in playing this game at all other than to have fun?
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Kinda weird how fast you guys reply each other then again I don't have a console so whatever I guess.
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@YaiPa said:
It wouldn’t change anything, good survivors work on gens even when they don’t know if somebody is being chased, while potatoes are so scared they hide while the obsession is being chased.
Exactly.
Jesus Christ. I play Random Solo queue survivor since I started playing this game and hand holding people because they have the game sense of a mashed potato is ridiculous because they can't improve themselves.
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I got a bug where I didn't have to press anything and there was no button prompt to struggle either. Best bug ever got to say, I just had to alt tab and watch something before I get rescued.
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The game is balanced for the most part anyway but the game is not build for SWF with communications but at the same time the developers are not addressing the issue and probably never will. There is no Nerf or Buff for Solo survivor that wouldn't affect SWF. Obviously they can't remove that function either.
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/852313#Comment_852313
I'm finding that both sides are toxic AF and I have to work damn hard not to fall into the trap of being like them and adding fuel into the fire. Sorry that you blame survivors only. It doesn't matter whos tarted it, I don't really know nor care, but that does need to stop...the game is becoming painful to play as both sides because of it, alongside other issues.
I'm not siding with anyone mate. How is it toxic at pointing something that is true? Actually how is it becoming painful at playing because of people siding which is which on the internet Lmfao. Are you serious, Bruh just go play.
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@Centernova said:
https://forum.deadbydaylight.com/en/discussion/comment/852313#Comment_852313
Explain To me you're definition of bullying, and your playstyle, i'm not trying to say what you said is wrong Although rank doesn't really matter nowadays and play style will help me understand you better from my standpoint
I have a good gauge on how distances work on this game and what decreases and increases it so depending on the tile generation I wouldn't need Pallets, I just need windows. That means I'm not afraid of most killers in this game at this point. One M1 from a killer is enough for me to run half or the entire map depending on the map size and then there's Dead hard for good measure if I need that boost to reach a pallet or window if I misjudged the distance so what's there to be afraid of aside from a Nurse or Spirit.
While my post suggest that I'm a looping player that's not my playstyle. Having a playstyle is a bad habit you shouldn't get into. I can adapt just fine to any situation, If I need to do Gen I can hit hex ruin just fine, If I need to play stealth then crouch when I need to then run when I have to be efficient.
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Hit boxes were fine aside from a few like Hatches back when it was Peer to peer green pings. Dedicated servers threw that out of the loop and I can't even gauge my safe distances anymore, Dead hard is acting faulty and it's frustrating but I'll take dedicated servers over finding 30 minutes matches and dodging lobbies to find a decent killer with green ping. Only for it to be a killer that turns his lag switch in the middle of the match.
The game's balance is good only and I still firmly believe good survivors can bully majority of the killers as long as it's not a God Nurse or a Spirit but that actually requires the survivors to be good themselves and doesn't have the game sense of a mashed potato.
Only thing going downhill is Survivors getting exposed on for how awful they are as players and only lasted this long because they rely on overpowered nonsense.
Rank 1 Killer and Solo queue Survivor.
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As long as you don't throw pallets down every 10 seconds I don't care. You'd better know how to abuse windows.
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I don't think they're running out of ideas, it's that they conform themselves to the mechanics and isn't bothering making anything outside the box. I assure you they wouldn't bother creating a killer with a unique power if its too much work. Take a look at Legion, The trailers give a different impression of what his power is going to be but the one that came out was so bland that it's literally an excuse to have cosmetics in retrospective.
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Only reason you could stun the same killer is really dumb and is trying to mind game a safe pallet. So you might get away with resetting the pallet once he's out of sight. Like let's say those safe pallets in The Game map. The ones behind the stairs.
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They didn't think what they could do with the perk. Oh man that's hilarious that people are replicating the part where you'll bleed out mid chase.
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@Kwanghyun said:
https://forum.deadbydaylight.com/en/discussion/comment/848135#Comment_848135
Why is it dead lul? They made it an actuall balanced landing rather than “overperforming landing” cough Spirit cough.
Sure Infinites made with Balance landing is gone and that's good but there's really no reason to use as an alternative exhaustion perk. You're way off better using Lithe, Sprint Burst and Dead hard.
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Bruh I might actually use that Change your obsession perk to make Play With Your Food stuck at 2-3 Stacks with Bubba Holy..... You have to drop the pallet early or I'm just gonna eat the pallets.
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Oh wow now that I took a proper read on the perk. That means it's a one time thing and you get staggered from falls like normal after that as long as you're exhausted? Yikes.
Balance landing is officially dead. You're better off using other actually reliable exhaustion perks.
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This has to be a troll post. No way someone is complaining that everyone is getting tunneled except for the obsession lol
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Wow this is news to me. How the hell are people doing that and not getting suspended at least?
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/847010#Comment_847010
Im about 50/50 survival rate on that map withouy balanced landing. Most of the time even when i dont escape 3 to 4 gens were popped. Solo player also.
Only reason you would have a high chance of winning in that map is the killer initiates a chase against someone with balanced landing at the start and he knows what he is doing then everyone should be gen rushing like a man man. Of course good killers shouldn't commit to that chase, maybe get rid of a pallet or two to create a dead zone then you chase the ones without BL.
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Hawkin's is literally a death sentence if you go in there without balanced landing.
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Blood warden only works against potatoes who won't 99% the gates which is majority of the survivor player base so yeah I guess Blood warden is pretty strong.
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Give the killer a hunting rifle
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Why are we pretending as if you'll immediately find someone to heal you?
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It's not even Legacy outfits. Cry me a river, boys.
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Honestly I don't get why people pay that much money for those, it looks eh. Then again I find Legacy pretty rad.
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People just learned the safe ranges against his moves, that's all.
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There's timing to it so you can blind a killer but he wouldn't drop the survivor if you mess it up. A lot of tutorial out there in Youtube so you can see when you should flash the killer.
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People would still get out regardless but hey at least it's better than just wasting for the killer to find you and jump in front of his face.
Though I think it should be longer BUT add ons to decrease that time so people wouldn't just bring their stupid I don't lose the key add ons combo every time.
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Ebony should be on last hook. There you're done.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/834000#Comment_834000
Their usual argument is either "I'm on console" or "1v1 doesn't mean anything, game is 1v4" even though I'm literally only testing the 1v1 chase aspect of Spirit.
That's pretty hilarious. Then again topics such as these always boils down to 'Git Gud' without any counter arguments to offer, Some even said your logic was heavily flawed but when I asked what was wrong with it then he made an excuse saying that he's not gonna waste the effort to explain the problem with it because people already repeated the rebuttals then never bothered to reply back.
It's interesting that once you put these people in a situation to show you how to 'Git Gud' against a spirit they never actually show up.
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How do you adapt to a killer with no Visual feedback? Or a spirit with Stridor?
Guessing isn't a counter.
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I think the game is balanced for randoms for the most part anyway but as always the game is not built for SWF but we also can't remove that option at the same time which is the pressing issue that will never be fixed.
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@BenZ0 said:
Frequency of passive phasing is like this 1 sec passive teleportation that spirit has, when she is walking normal you see her kind of teleporting for a split sec, with that addons that happens more often, but this is kinda useless, just ignore these addons in the bloodweb.
And reappearance is when you go out of phasewalk you have like a 1 sec movementspeed boost. You see that by where the spirits hold her both hands together after going out of phase. With that addon (katana tsuba and wakizachi saya) that is even more faster and longer. These addons are the second best addon next to prayer. You can lunge with the purple addon through the entire shack. You can correct your messed up phase with this extra movementspeed if you missed a survivor or can even make some insane swings around loops where survivors will never expect.
Good combination would be Wakizachi saya (purple) + yamaoka amulette (purple).
Movementspeed is not that strong as ppl think, they are just a difference of a few percent. Best normal combinations are duration + recovery speed or duration + movementspeed. Faster activation charge time is decent but defenatly not good compared to the other addons.
Thanks that was really informative.
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I don't want more potatoes in my matches.
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Doesn't need any buff but hey whatever makes my Freddy the God of slowing gens down even stronger.
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I reckon you can actually escape with three survivors as long as there's one generator left because Hatch spawns at that point.
Keys are balanced.
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Or let the killer place his own Hex in any dull totem he wants so Ruin won't be in effect immediately but there would also be a button to randomly set hex across the map if the killer is running distractions like Haunted grounds and so on to save time.
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Maybe but honestly once they'll meet a killer with half a brain they'll shut down entirely. In my opinion I think it's awful to try learn against a computer, Humans don't behave that way. If it's just a method to boost your confidence then yeah I guess.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/828593#Comment_828593
No I said she wasnt as easy as people say..and I wont bother putting myself through the tedium of spelling it out as other players and fog whisperers have explained the misconception clearly
Ah so just the typical Git Gud Commenter. Alright.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/828578#Comment_828578
Lol Scott? I've seen his pov on the subject and to be blunt hes severely lacking in logic
Yet I'm still here waiting for any amount of counter arguments from you that doesn't revolve around guessing. So far it's nothing but 'You're wrong, Git gud"
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/828547#Comment_828547
Its not..I've played as and against enough to know it's far from rigged..but of course some people do like to use it as an excuse
Killer mains such as Scott Jund has demonstrated how stupidly rigged the guessing game is. It's all luck based. Lasting 30 seconds is good against a good spirit.
Saying ah It's not broken at all doesn't prove anything, at the end of the day there's no visual feed back. Guessing games aren't counter play.
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How so? Never faced a good spirit with stridor? Or if you don't have Iron will you're completely screwed? Of course it's not rigged at all.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/827356#Comment_827356
Then I'd recommend practice
Practice my luck on a rigged guessing game? Yeah sure buddy.
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@immortalls96 said:
Meh..not like you cant play against her without it
Yeah I can play alright. For 10-30 secs.
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Yes, I have 1000 hours with the game but don't worry once I get bored with the game I'll pretend I never had fun with the game and dunk on it with all I have.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/826165#Comment_826165
p2p works better than dedicated servers(because game was designed for p2p and for now is poorly optimized for servers this is why we can't properly understand where and how killer hits, Huntress still has weirdest hitboxes, Michael can't properly control his stalk, autoaim cucks killers like never before. basically my point is where it used to be SOME GAMES ARE WEIRD now it's ALL GAMES ARE WEIRD)
change my mind
I'll take the flawed dedicated servers than dodging lobbies for half an hour because of people with Mcdonald's Wifi and only to meet the ultimate sweat stain where he pretends to have green ping in the lobby then turn on the lag switch in the middle of the match.
Yes, Dedicated servers has its problems, It threw my understanding of safe ranges to do actions away or some wonky things going on but overall it provided a better game experience for me.
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Pretty sure I did it without lunging at all a few days ago. Unless there's a patch or something I wasn't aware of that happened. Also they still didn't fix the thing where survivors could fake going down but still get back on that spot by wiggling their movements at the corner?
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@OrscristXD said:
https://forum.deadbydaylight.com/en/discussion/comment/824656#Comment_824656
I think having that rank is incentive enough.
If the incentive is for an imaginary bragging rights that comes up with Sweaty games that with an abundance of the same killer and long queues then yeah sure go for it.
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They should focus on incentives for people to stay in red ranks and THEN you start fixing your emblem system.