An extremely simple way to make keys more fair to play against

Give survivors an animation of them opening the hatch that takes at least 6 seconds, the killer can also grab you if you're opening the hatch or jumping into it. Your progress on opening the hatch does not save and opening it has a sound effect comparable to opening a chest. This change will make keys way more fair to play against because seeing a survivor instantly open the hatch and watching the others jump in with nothing you can do to stop them is extremely frustrating. Escaping should be difficult, require time, and be unsafe which is also why I suggested bringing back the ability to grab survivors who try to jump into the hatch right in front of you but this change can be ignored if it causes problems with hatch campers.

edit: an additional idea to this change is to make the very rare key take slightly longer to open the hatch, after all it is dull and bent in its description. The devs could also rework the addons to go along with this change so people wont always bring the two same addons every game to save their key.

Comments

  • People would still get out regardless but hey at least it's better than just wasting for the killer to find you and jump in front of his face.

    Though I think it should be longer BUT add ons to decrease that time so people wouldn't just bring their stupid I don't lose the key add ons combo every time.

  • @Artyomich said:

    People would still get out regardless but hey at least it's better than just wasting for the killer to find you and jump in front of his face.

    Though I think it should be longer BUT add ons to decrease that time so people wouldn't just bring their stupid I don't lose the key add ons combo every time.

    Yea but with this the killer can at least find and stop a survivor nearby from opening the hatch, I guess an addon could be that opening the hatch makes no sounds so you can stealthy open it near the killer.

  • Id increase it to 10 seconds also. Half the time it takes to open an exit gate.

    Keys have become such a joke. I've had a survivor with a key in 11 out of 13 games today. Its just no fun to play against anymore when you're playing perfectly fine only for 2 survs to get out through a hatch every game.

    Could also change it so only the red key keeps the hatch open, the other keys only let one person through.

  • Ah, so despite keys existing since the start, NOW it's a issue.


    Thanks for having my back guys, been seeing an issue with hatch and keys since day 1.

  • @Swiftblade131 said:

    Ah, so despite keys existing since the start, NOW it's a issue.

    Thanks for having my back guys, been seeing an issue with hatch and keys since day 1.

    idk what you are talking about whenever i see a op/nerf this thread people usually also mention mori's and keys. Main reason i made this thread actually is because for some reason the use of keys has gone up drastically since the release of the lvl 2 archives. they have always been a problem but were out shined by insta heals.

  • Maybe while youre doing this the killer can see your aura?

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/839948#Comment_839948

    idk what you are talking about whenever i see a op/nerf this thread people usually also mention mori's and keys. Main reason i made this thread actually is because for some reason the use of keys has gone up drastically since the release of the lvl 2 archives. they have always been a problem but were out shined by insta heals.

    I haven't encountered a single key throughout the entirety of Tome 2 being active.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/840995#Comment_840995

    I haven't encountered a single key throughout the entirety of Tome 2 being active.

    well lucky you because yesterday i had 3 games were 2-3 people escaped by using the key and so far today i have seen 2 brought into a match in the 2 hours i played as killer.

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/839948#Comment_839948

    idk what you are talking about whenever i see a op/nerf this thread people usually also mention mori's and keys. Main reason i made this thread actually is because for some reason the use of keys has gone up drastically since the release of the lvl 2 archives. they have always been a problem but were out shined by insta heals.

    The use has gone up?


    Maybe there is a reason now. End Game Collapse.

    • Green key = you can pick the hatch lock in 10 seconds as the last survivor.
    • Purple key = you can pick the hatch lock in 10 seconds and the hatch closes behind you.
    • Pink key = you can pick the hatch lock in 10 seconds and the hatch stays open for 10 seconds, then closes and triggers EGC (even if there is only 1 survivor left).
    • Killer can interrupt the hatch pick animation.
    • Change some add-ons to slightly reduce hatch lock pick time (no less than 6 seconds though).

    Personally I feel like this would make keys way more fair.

    However I'd like to make a strong point here that you can't nerf keys until you nerf mori. Both need to happen at the same time to be totally fair honestly.

  • Key should allow the 1 survivor with the key to exit before closing immediately, not triggering the EGC, back to how it was before. Either that or remove them. Not cool allowing an entire team to escape that way.

  • @thesuicidefox said:

    • Green key = you can pick the hatch lock in 10 seconds as the last survivor.
    • Purple key = you can pick the hatch lock in 10 seconds and the hatch closes behind you.
    • Pink key = you can pick the hatch lock in 10 seconds and the hatch stays open for 10 seconds, then closes and triggers EGC (even if there is only 1 survivor left).
    • Killer can interrupt the hatch pick animation.
    • Change some add-ons to slightly reduce hatch lock pick time (no less than 6 seconds though).

    Personally I feel like this would make keys way more fair.

    However I'd like to make a strong point here that you can't nerf keys until you nerf mori. Both need to happen at the same time to be totally fair honestly.

    Can we change the Skeleton key to only needing five seconds and the Hatch closes behind you? Or even opens instantly and the Hatch closes behind you?

  • No 6 second animation. Just limit it to how long it is open.

    Purple key opens hatch for 2 seconds, pink for 4. Done.

  • honestly though, when it boils down to it, both ebony mori and keys should be nerfed at once, equally. fair enough imo.

  • @Warlock_2020 said:

    No 6 second animation. Just limit it to how long it is open.

    Purple key opens hatch for 2 seconds, pink for 4. Done.

    the point of this is so the killer can stop the hatch from opening so survivors can't have instant escapes if anything this change would just screw over the remaining survivors. as stated escaping should be difficult, require time, and be unsafe. the fact that at a press of a button and you're scott free is bs and is the most unbalanced thing in the game, imo even more so than moris.

  • Keys should just go in my opinion. Or, allow only one survivor to escape via the hatch.