AnneBonny
AnneBonny
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- AnneBonny
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hi sluzzy
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for no reason in particular i think there will be carlos and sheva legendaries
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@Vampwire said:
https://forum.deadbydaylight.com/en/discussion/comment/3113890#Comment_3113890
He has some of the best anti-loop in the game idk what you're on about. He can literally pull himself around corners and keep u in place for a hit. His zoning is insane if you use it intelligently. As well as being able to pull people out of position mid chase or getting a guaranteed hit at nearly every window. His telegraph is what makes him fair. Nothing about snap-shots was healthy or good for the game. Asking for old Slinger back is just asking to put him back on easy mode. Most people suck balls at Deathslinger. I'd say most killers you face in an average match are usually terrible. You can base your opinion off of those matches or u can take it from someone who plays him regularly. The only things I would change about him would be the terror radius to allow him to snipe more often, an add-on pass and some quality of life. He's in a very good spot as is.
people severely underestimate slinger's strength idk why. maybe there just aren't a lot of good slingers around, especially post-nerf
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@tippy2k2 said:
Do you not see out of the right eye? I assume that's a fake eye plastered on and it looks like the left eye is the only one that is open.
yeah, there's no right eyehole. not very practical but it looks nice lol
then again i have no idea what purpose this would serve regardless of the number of eyeholes
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guy i hate to break it to you but generally video game companies try to avoid being known for only one game
in recent years bhvr have really only been known for naughty bear, dbd and deathgarden, and you don't see a lot of people talking about deathgarden and naughty bear. before that as i understand it, they were developing licensed shovelware under a different name and staff.
if anything i'm suprised it took them this long to start working on other games.
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no
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@Milkymalk said:
https://forum.deadbydaylight.com/en/discussion/comment/3115341#Comment_3115341
I play in a noisy environment, does that mean that I should get visual clues for all the sounds I normally would have to pay attention to and the direction the event takes place in? Why not have a red arrow point towards the killer at all times because people with bad eyesight can't discern him from the dark background as well?
If your brain can't handle the input, I'm sorry, but then you can't be good at a game that depends on that input.
you know what, you're right, let's remove the colorblind settings from the game too. after all, if you can't see certain colors, you can't be good at a game that depends on those colors for tracking.
if you seriously think that an fov slider is on the same level as a red arrow constantly pointing at the killer i don't even know what to say to that. that's just outright wrong lol
also fyi dbd mobile has the exact mechanic you described, visual indicators for sounds, and i haven't seen anyone who plays it complain about that.
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iirc the blight entered the void at one point and returned using the serum
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@Milkymalk said:
I will give you the best of reasons: Wider FOV gives a gameplay advantage, all the more for killers whose role is to FIND people who are hiding from them, often in blind spots of their vision.
accessibility overrides whatever advantage it would give. nobody runs shadowborn for the "gameplay advantage" you think it gives, the wider fov just feels better for some people.
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was almost kind of on your side til you started moaning about "introduction of sexualities". get bent lol
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skill issue
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there was no option for anything ocean or water related but my answer there would be obvious
so instead uhh
still want my second silent hill chapter
although anything that can fly would be cool i feel, i'd love to see that regardless of whether it's licensed.
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i love birkin but wesker is a much more popular character and doesn't appear in only one game
personally my hopes were for lisa trevor but i knew it probably wasn't gonna happen
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then leave
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thank christ the nightmare is almost over
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just because you can post something doesn't mean you should
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as far as i can tell the "entirely new characters" thing has been completely forgotten since then as multiple ultra-rare cosmetics have been released that feature the same character as the one the cosmetic is for (trickster's valentine's outfit, sadako's rotten remains, etc.).
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every post here since the update is the same
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@[Deleted User] said:
The devs should be looking at WHY the DC numbers have spiked, instead of knee-jerk penalizing people.
I guarantee what your demanding will only exponentially increase your lobby wait times.
@MaudetteClorel said:
https://forum.deadbydaylight.com/en/discussion/337966/please-do-something-about-the-hook-suicides
To be fair I don't want a single game to last 40+ minutes against a forever legion or plague, so if the devs don't come up with a solution for that, there will inevitably be DCs or hook suicides.
i can kind of understand this, but this isn't something happening exclusively to forever plagues/legions. i main deathslinger and run mostly niche builds and still get hook suicides in nearly every game. i even get them as sadako lol.
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@Gindaen said:
https://forum.deadbydaylight.com/en/discussion/337966/please-do-something-about-the-hook-suicides
If a survivor wants to suicide-on-hook, then they are allowed to play how they want to play. Survivor don't have to play by the killers-handbook and a Survivor's job isn't to insure Killer's have fun.
Remember all those arguments that killers give survivors about face-camping. Well, my how the tables have turned!
so you're cool with screwing over your teammates as well then? hook suiciding benefits absolutely nobody except the person doing it
@Gindaen said:
https://forum.deadbydaylight.com/en/discussion/comment/3100391#Comment_3100391
Game rules and report system — Dead By Daylight
Just so you know that suiciding is not against the rules. DCing is but suiciding on hook isn't.
However, I will tell you this, punishing survivors for hook suiciding will just speed up the collapse of this game. So if that's your goal, then keep advocating for it.
"punishing players who intentionally throw matches will kill the game"
lol
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same here, i'm worried sadako's reception is gonna encourage more of the same sort of antiloop powers that we've seen over and over
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i thought it might have been a neptune from resident evil and was wondering if spencer mansion was gonna be the next map but it's just a normal shark i think
wonder what this charm will be for, personally if an aquatic chapter that is not soma will be added i am going to scream but that's just me
gyo would be kinda sick too though
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use lockers or hide behind gens
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@Canas said:
https://forum.deadbydaylight.com/en/discussion/comment/3094136#Comment_3094136
Just some screencaps of mine showing off glitched cosmetics for Cheryl and Pyramid Head with a little bit of Doctor/Look-See magic in there.
weird
i really don't get why bhvr won't give us any sort of indication as to why this kind of stuff is in place. cheryl's non-legendary linked cosmetics don't clip with each other, if it's a decision from the licenseholders what's stopping them from just saying that? silence just irritates people
same deal with stuff like the chat censor, like it is very clearly broken but i don't think anyone working on the game has mentioned it once
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@Canas said:
Holy ravioli, all of the screenshots got deleted. What is even going on? Since when is sharing these silly things considered an offense?
what got deleted exactly?
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it's a newer game and not all that obscure but stray is very good.
for games that fit that description a little better:
yume nikki - protagonist is a hikikomori, meaning she doesn't leave her home whatsoever. almost all of the actual game takes place within dreams. not a lot of actual gameplay or directly told story, it's very exploration focused. one of the best rpgmaker games out there. the only real goal is to collect "effects", which are sort of like powers. some are just visual, others might do things in certain areas or are just useful. would highly recommend a guide for this and the next game as both contain a lot of branching pathways to different places and it can get confusing.
.flow - a yume nikki fangame, of which there are hundreds. .flow is considered one of the best and features much darker themes and environments and a somewhat more clear story.
hylics 1 and 2 - surreal claymation rpgs with a very unique artstyle of digitized, heavily dithered clay models. music kicks ass (especially in the second one) and the visuals are stunning. first is done in rpgmaker, features a lot of randomly generated dialogue and is a bit grindy, second one is a lot more polished and is made in unity.
soma - existential horror and funny fishe.
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i've played 1 and 3 in full and a little bit of 2 and 4.
i love the first game, honestly think it's a little underappreciated compared to the others but i can't really judge until i've completed em all lol
third game is absolutely incredible, a lot of the themes and imagery hit close to home and i think cheryl is my favorite video game protagonist ever lmao
i wish i could play them on original hardware since i actually have a ps2 but copies are very expensive. i've heard burning a rom onto a blank dvd-r works but i've also heard that can damage the console so i'm a bit hesitant lol
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i'm willing to bet we're gonna see more aggressive monestisation throughout the year. i really hope i'm wrong
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being forced to pay bp for a mandatory prestige despite having no reward whatsoever past level 9
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i'm guessing it went the same way that the early game collapse did, meaning they couldn't figure out how to implement it properly and decided ignoring it was the best option.
bhvr seems far more interested in encouraging people to play swf and introduce their friends to the game than make solo queue not miserable.
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that mgk looking trickster skin is easily the worst thing the art team has ever made good lord
the rest are fine except feng's but all her cosmetics are ass anyways
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i'm guessing the surveys that bhvr put out was a part of the decision, a lot of people probably wanted some kind of anime collaboration and aot is a very popular one. maybe they're sort of testing the waters with this to see if future collaborations will be successful
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it is weird they just,, don't change the power appearance for any cosmetics. only excuse for that is laziness lmao
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dredge is described as an "it" in its description iirc
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i don't think there's much to say that hasn't been said already. all i can add is that if bhvr is really interested in shaking up the meta, it should extent to killer powers as well as perks.
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speen
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@Huge_Bush said:
Absolutely lovely.
Do any of them accept belly rubs?
Even if they don’t, I’d still do it.
i don't know about waffle, but honey isn't a fan lol
she also isn't declawed so i'd do so at your own risk
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@GoodBoyKaru, @Sluzzy and @C3Tooth
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ok
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personally i've found deathslinger is very fun to play, even if he's a bit weak. probably my favorite ranged killer, huntress and trickster are fun but getting shots with slinger is much more satisfying imo, and he's a lot better at keeping people injured.
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Max Rockatansky from Mad Max.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3057554#Comment_3057554
£30 for a charm and 3 skins. And tbh if you're spending that much on a charm chances are you like SNK so you'll want the skins anyway
yeah fair. idk i dislike the idea of locking any in-game items behind a requirement of multiple purchases. if this isn't limited time then i can tolerate it but it leaves a bad taste in my mouth
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@GoodBoyKaru said:
Another update on these charms @Cryptikk @MikaelaWantsYourBoon @UnknownKiller and it's not looking good
https://twitter.com/DeadByBHVR/status/1546887194874466304?t=-I1k782EuCZc3VDcUTEwXA&s=19
Purchase at least 3 to get another charm. I'm assuming it'll be more like that too (ie. Purchase 5 to get another) but cannot confirm just yet.
$30 for a charm, good lord lmao
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swf will always be a part of the game, removing that is a death blow to dbd. solo queue should be adjusted to match swf in strength, it's kind of weird survivors have no proper way of coordinating outside of comms in the first place honestly. what i worry is that bhvr wants to discourage people from playing solo, the upcoming game changes aren't exactly friendly to solo players.
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great way to get the game banned in multiple countries
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i recently bought some wildflower seeds to plant in my backyard as it's mostly weeds atm
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@bm33 said:
I was surprised when Silent Hill came out the Legion got a Silent Hill cosmetic but the Nurse didn't get a Silent Hill Nurse cosmetic. Feel like that's an obvious one to do and surprised it still hasn't happened.
Myers sheet w/ glasses cosmetic should be in the game. Also have Dr Loomis as legendary.
Yoichi should definitely have more options. It's not like adult Yoichi was in the movies and they can only do movie outfits for him.
i think the issue is just how different silent hill nurses are compared to dbd's nurse. they don't float around or teleport in silent hill, it wouldn't match any iteration seen in the original games.
i think if anything, blight should have a nurse legendary, the silent hill 1 nurses in alchemilla hospital. they have a similar posture and run at the player, so in terms of gameplay it'd be a closer fit.
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no clue
it also reduces token recharge rate and is bugged so you move slower than survivors run at the start of a sweep
amazingly designed add-ons as to be expected from bhvr lol
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3050060#Comment_3050060
Omg leaked 6.2.0 patch notes:
New perk type: Companions
Companion perks spawn an AI-controlled NPC into the trial, and are available for both survivors and killers. These NPCs will do different effects depending on which companion spawns in. Companions cannot be killed, however can be temporarily disabled by a variety of means, including stunning them with a pallet or trapping them inside a conveniently-spawning box summoned by The Entity. Their respective players can free their companions, or they will eventually break free in-time.
Each companion has a different movement speed and time it takes to break free, depending upon their effects, so be sure to read carefully to know which companions are best for you.
Along with being included within the next Chapter's character perks, we are adding in 2 new generic perks, one for each side, to ensure all players can use these new perks. These are:
companion: Dog
A Dog will spawn within the trial. They will navigate through the trial to find Dull Totems, Boon Totems, and Hex Totems. Once a Totem has been found, the Dog will run back to the owner and bark to get their attention, before running back to the Totem. This will repeat until the Totem is cleansed.
While within 24, of the Dog, gain a 10/15%/20% increase to Totem cleansing speeds.
Once all 5 Totems have been cleansed, the Dog will remain on the map to happily bark at you.
companion: bats
A swarm of Bats will spawn within the Trial. These bats will navigate through the Trial Grounds until they find a Survivor, at which point they will begin to "swarm" them. While being swarmed, a survivor is unable to complete any conspicuous action. Swarming Bats can be dismissed by either entering a locker or manually waving them away, while travelling bats can be dismissed by stunning or blinding them by any means.
Bats will re-enter the Trial Grounds after a total of 40/35/30 seconds has passed.
After swarming a survivor for at least 45 seconds, the aura of this survivor is revealed to the killer until the bats are dismissed.
[these were not actually leaked, i made them up]
no way bats?? eddie munson confirmed for next survivor?!?!
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3050068#Comment_3050068
Are man who identify as lesbians valid? By your own logic, they are
he/him lesbians are a thing, as i understand it someone who considers themself to just be a man can't be a lesbian but when you start reaching into non-binary identities that changes


