Andreyu44
Andreyu44
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- Andreyu44
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Comments
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@iTz_KilLaZ_x said:
https://forum.deadbydaylight.com/en/discussion/comment/564167#Comment_564167
We are usually referring to the best teams at rank 1. I have killed with every low tier killer at rank 1 but it was because the survivors were mediocre and did not gen rush, etc...
Makes sense
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People really over exaggerate with "only a few killers viable at rank 1" ,tbh.
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@Peanits said:
RE: Teachables
If you already have the perks unlocked on a character, you can continue to use them. They will not appear on new bloodwebs until you have unlocked the teachable perks.
Is he going to be free?
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Is he confirmed to come to console?
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Being rank 1 on both sides really sucks.
I wanna get back to rank 20,please.
At least I can play there.
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@Raptorrotas said:
https://us.v-cdn.net/6030815/uploads/editor/ly/aecp39fswgfw.png
/ cant believe how often i have to post this.
Oh ,yes,my teammates that get downed after 2 seconds the start of the match are definitely better than I think they are.
Or that Claudette that self cares with Sloppy butcher instead of rescuing me.
Or that Meg that triggers all the Hag traps in the basement instead of crouching with Urban Evasion.
But Im definetly just like them,after looping the killer for minutes and only 1 gen done...sure ,man.
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Personally,not always.
It makes me laugh when people text me "y u tunnel me ,u noob." When I literally tried my best to not tunnel the whole game,lmao.
Or when that Nea escaped with 8000 second chances and typed "gg ez", lmao.
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@Peanits said:
It's almost midnight and I'm off the clock, but I'm still taking the time to respond because we do care about that game. We have always done our best to explain why things are changing. The Ghost Face changes, for example, were planned alongside the other changes in the PTB. With a deadline coming up, not all of the changes made it into the initial release and had to be saved for a hotfix. We made sure to announce this the same day so everybody knew what to expect. Feedback goes two ways; while your feedback might get implemented, feedback from people on the other side gets considered too. Inconsistent detection is also something we'd like to address. As far as viability goes, Ghost Face is currently one of the deadliest killers at rank 1 by a fair margin.
As for the Freddy rework, I would suggest waiting to try it before jumping to conclusions. You do not want to underestimate dream traps. Dream pallets alone are a guaranteed hit if you are asleep. I won't go into extensive details here because you have not had the chance to try it yet so there's no point debating.
The "hitboxes" are working as intended and have been for quite some time. There are two main factors that contribute to this; latency, and animation. In 3.0.0, we reviewed all attack animations and made sure they matched the size of the hitbox. Now they will more accurately reflect their range (smaller weapons in particular didn't look like they could reach that far before). With dedicated servers, we will be addressing the latency side of things. It's not forgotten, it is actively been worked on as is evident by the changes just two weeks ago.
Regarding exploits: Nobody who used a bugged perk or add-on from 3.0.0 was banned. I'm not sure who told you that people were being banned for it but it was not the case. We opted to fix them with a hotfix as soon as possible instead.
DC bans have been in place for a long time now and a stronger DC ban system has been requested many times by the community. While it may not be a priority for you specifically, there are plenty of people who are fed up with people leaving matches and want to see stricter punishments. We know where they're coming from and we're working on a new system right now. We'll have more info to share soon.
Prestige is meant to be purely optional. It's not necessary. It is there to give you something to do if you play the game a lot and need a goal to work towards. If there were actual rewards tied to prestige, you would be excluding a good portion of the players who don't have as much time to invest into the game.
As for rank, rank is used for matchmaking purposes at the moment. We would like to have rank rewards down the line, but they have taken a backseat to more pressing issues.
We do not make changes for no reason. All of the things you have mentioned are being looked at in some way, and we always explain why changes are happening. I would suggest taking a look through the patch notes and news section if you're ever unsure, we spend a lot of time making our communication as clear and transparent as possible.
Huntress 's hatchet hitboxes are definitely not working as intended.
Unless you wanted those hitboxes to be larger than Mars.
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I honestly can't tell how many times I lost a game because that survivor didn't freaking recover.
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/73303/no-tunneling-challenge
I've tried to avoid tunnelling for a long time last year. Eventually, I gave up trying to be nice as Survivors didn't give a damn. Give them a hand, they'll take the entire arm attached to it too.
Nowadays I play efficient, and doing that means getting rid of Survivors as quickly as possible to diminish their combined strength as early on in the game as possible and tunnelling is the best tool for that as there is simply not enough time to hook all Survivors one or two times before you go about sacrificing any of them.
It depends a bit on the Killer, but if I don't tunnel the ######### out of Survivors as Freddy, Wraith, Clown or Legion, I will get my ######### handed to me, and each time I digress from that and try giving them some lenience, I pay dearly for it, confirming my observation, that tunnelling is very efficient as a playstyle.
I know, Survivors don't consider it fun, and neither do I when I'm on the receiving end, but I don't scream bloody murder about it. I know it's efficient, so I accept it, albeit begrudgingly, as a tunnelled Survivor.
And honestly, Survivors show time and time again, that they don't care in the slightest about my fun as Killer, so why should I care about theirs? Correct, I shouldn't.
Tunneling is not super efficient with Legion (in my experience)
I still have success with them using Thana and applying pressure. (Doesn't always work tho)
(Btw ,I think you forgot to update the Legion wiki. It says their stun is 3 seconds,but it is 4)
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Only for killers?
Because for survivor perks...
Id really like to have 4 tokens with Distortion instead of 3.
And WoW should also reveal the auras of lockers.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/563159#Comment_563159
Really? I thought it was a mind control experiment cause nobody can seem to quit this game.
Probably both xD
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@KillermainBTWm8 said:
A perk should never counter a part of a killers power.
Because WoW is such a powerful and meta perk
/s
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@miaasma said:
it's like an extra loud static noise that sounds totally out of place and is borderline ear-piercing
i realize doctor is supposed to be annoying but not to the point of causing discomfort
At this point,it is confirmed.
Dead By Daylight is an fbi experiment that makes people become deaf quickly.
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Basically what happened lol
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@TheGhostHasAFace said:
https://forum.deadbydaylight.com/en/discussion/comment/562991#Comment_562991
What is your favorite scary movie?
Scream :D
_Not really,its actually Alien_
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What kind of sound effect is it?
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@[Deleted User] said:
A single perk shouldn't hard counter a killer's iridescent add-on and power, imo.
It'd be like saying Calm Spirit should make it so Madness doesn't give you any of the negative effects of Iridescent King.
WoW wouldn't hard counter it because it has a cooldown
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@kermit_snacc_choke said:
https://forum.deadbydaylight.com/en/discussion/comment/562468#Comment_562468
The only reason why I say this is because killers with no map pressure for example clown have no way to be viable in red ranks. The devs balance everything out on rank 10-12 survs. Killers like clown have no map pressure, if you leave the looping survivor, they immediately get on a gen, and when you find another survivor, theyll just loop as well, it's a lose-lose situation. Killers like spirit, Billy, and nurse have map pressure, and that's what keeps them viable
"They balance around rank 10-12 survs"
If that was the case,then Billy and Nurse would have been nerfed into the ground.
@CoffengMin said:
https://forum.deadbydaylight.com/en/discussion/comment/562344#Comment_562344
the no heal meta is killers fault btw
Im starting to think I should bring Botany Knowledge in every game.
It takes too much time to heal,man.
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@Yikes_A4K83 said:
https://forum.deadbydaylight.com/en/discussion/comment/563020#Comment_563020
yes, but just cause i cant see my skin doesn't mean i dont want others to see it. "I can't see me own rear cooter and therefore I don't care if it dirty af!!!!" That's your logic.
It just means that they are obviously gonna be the minority.
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Imagine Hag looking at her hand xD
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Yes,thats what I thought when I heard that WoW would reveal fake pallets.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/562976#Comment_562976
I don't hate this game. At the moment I'm bored by it because of how easy survivor is and how many killers are limited by artificial skill ceilings.
Try random survivor perks at red ranks.
Im doing it right now xD.
The wheel gave me: Vigil,Deja vu,Deliverence and leader.
*sigh* xD
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Tbag me,daddy Ghost Face ;)
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@BBQnDemogorgon said:
@Andreyu44 80 seconds is tier 1 of the perk. Its 60 at 3.
I thought it was 100/90/80.
Im an idiot,then.
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@BBQnDemogorgon said:
@Andreyu44 It's 40. Just a bit longer than legion/ghost for comparison. Once you teleport and finish a chase it'll be back.
I was talking about Thrilling Tremors
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@Peanits said:
It will highlight the fake pallets as well. You will have no way to tell whether a pallet is fake or not.
I do think it shouldn't reveal fake pallets.
WoW is not a strong perk anyways,and is good at doing only one thing: revealing pallets with a cooldown.
Let it do its job properly.
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@Peanits said that survs that are hit by Freddy are instantly put in the dream world.
This changes everything,tbh.
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@BBQnDemogorgon said:
An add-on that reduces that second teleport to 1 or would be instantly meta on him.
Thrilling tremors+ that jeez man the pressure will be crazy.
Yes
Once every 80 seconds xD
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@PalletOrWhat said:
I don't think so. Lets wait and see. Imo survivors should get effected by Dream Snares in Micro sleep too. In the "real" sleep they should receive an action speed penalty (about 20%). I don't know why the devs don't want to make the POWER ROLE actually powerful. It should be hard to survive.. not easy like it is right now.
Do you wanna kill Clown? XD
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It seems too easy to wake up, tbh.
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New Amanda's addon
Bear traps instantly become activated,but their timer is increased by 1 minute and 30 seconds.
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/562167#Comment_562167
Because that is how the mechanic works.
And no, you also don't understand how the Map Offerings work, because they work the same as the Obsession mechanic.
Using any does NOT guarantee you that Realm. It vastly increases the chance, yes, but you can still end up in a different Realm. In my 2300 hours, I've had this happen at least half a dozen times.
You aren't being logical here, you just take your personal experience and project it as a given fact.
I'm sorry I didnt read the instructions of how to use map offerings and how they work.
Of course Im gonna base my logic around my personal experience,its natural.
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Im banned rn so I cannot post discussions until the 8.
I am a Legion player,but I already have a Legion's thread ready to be posted.
Do you think it is a problem if I post it here?
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The wiggle meter shouldnt be buffed tbh
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Well ,yes.
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I think its like map offerings.
They "increase the chance",but if there isn't another map offering it is a guarantee that the map offering you brought is gonna work.
Maybe its a different story for the obsession,Idk.
Im just being logical.
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/562133#Comment_562133
No, it isn't. You simply don't understand what "increases the chance" means, it's not a guarantee to be the Obsession.
Even if DS has a multiplier of 9999 and the multiplier for the other Survivors stays at 1, there is still a tiny, but possible chance, that any of those other Survivors might end up being the Obsession.
Why would other survivors that do not have an obsession perk have a chance to be the obsession?
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there are killers that need way more help than GF,tbh.
I dont think he is hot garbage,he slightly underperforms at red ranks.
But because red ranks are a pain in the butt for killers in general,not just GF.
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Am I the only Legion player who doesnt camp nor tunnel at rank 1 without ruin?
ok
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@Tzeentchling9 said:
https://forum.deadbydaylight.com/en/discussion/comment/562098#Comment_562098
Exactly. THE CHANCE.
That means that if you're the only DS user in a match you should be the obsession.
Increasing the chance doesn't mean that you're not gonna be the obsession most of the time,it actually means the opposite.
Its a bug,end of the story.
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yay (?)
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@HazeHound said:
Its not a bug mate. Its mechanic to prevent killers countering ds to easly. If they want to do so they can, but they can never be sure who has it. @Andreyu44
Not true at all.
The perk says it increases the chance to be the obsession.
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Alert definitely.
Great perk if you wanna play stealth and want to lose the killer in a chase.
For killers... D hope ?
Idk xD
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@DingDongs said:
I still want "Stake out" but i'm gettin tired of waiting...
Detective's hunch is godlike if you have a map and want to prevent Noed from activating.
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@KillermainBTWm8 said:
Interesting way to counter survivors trying to counter BBQ
Iron Maiden already exists tho xD
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u noob,real killer mains know Wraith is S tier I 4k everygame with him at rank 20.
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Fair strategy btw
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@Eninya said:
115% movement speed soon?
Are we trying to break the game or something? .-.
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@HazeHound said:
If there is only one decisive strike in game, owner is never the obsession, so killers know something is going on, but doesn't know what and on who. Good mechanic.
I honestly think it is just a bug xD
