Question for devs

How does windows of opportunity interact with freddy's fake pallets?

Comments

  • It will highlight the fake pallets as well. You will have no way to tell whether a pallet is fake or not.

  • I'm imagining it would show them as usual

  • @Peanits said:

    It will highlight the fake pallets as well. You will have no way to tell whether a pallet is fake or not.

    I do think it shouldn't reveal fake pallets.

    WoW is not a strong perk anyways,and is good at doing only one thing: revealing pallets with a cooldown.

    Let it do its job properly.

  • @Andreyu44 said:

    https://forum.deadbydaylight.com/en/discussion/comment/562813#Comment_562813

    I do think it shouldn't reveal fake pallets.

    WoW is not a strong perk anyways,and is good at doing only one thing: revealing pallets with a cooldown.

    Let it do its job properly.

    Nah, a niche perk shouldn't be able to nullify a majority of a killers power (power+add on in this case).

  • If Freddy's power goes on cooldown (45 seconds) when he cancels, is there really EVER an incentive to cancel that power (besides a survivor popping right in your face at that moment)? @Peanits @Janick

    Originally, it was mentioned that even if you cancelled the power a husk of freddy would still appear at the targeted generator, since this doesn't seem to be the case a survivor with SB can just wait to see if a husk appear or not and then make the decision to stay or run.

    I feel the power bar should take be consumed for those 5 seconds while charging the power, and if you cancel it any time before it goes through you keep whatever part of the power bar that was not consumed (similar to Spirit). This would mean that the more you commit the the power before canceling (and potentially scaring survivors off gens), the longer cooldown you'll have and vice versa, you can cancel early to save most of the bar but the survivors will notice the cancel much quicker and jump right back on the gen.

  • @WolfPad06 said:

    If Freddy's power goes on cooldown (45 seconds) when he cancels, is there really EVER an incentive to cancel that power (besides a survivor popping right in your face at that moment)? @Peanits @Janick

    Originally, it was mentioned that even if you cancelled the power a husk of freddy would still appear at the targeted generator, since this doesn't seem to be the case a survivor with SB can just wait to see if a husk appear or not and then make the decision to stay or run.

    I feel the power bar should take be consumed for those 5 seconds while charging the power, and if you cancel it any time before it goes through you keep whatever part of the power bar that was not consumed (similar to Spirit). This would mean that the more you commit the the power before canceling (and potentially scaring survivors off gens), the longer cooldown you'll have and vice versa, you can cancel early to save most of the bar but the survivors will notice the cancel much quicker and jump right back on the gen.

    It does not go on a full cooldown if it is cancelled. It goes on a shorter cooldown (5 or 10 seconds or so, can't remember of the top of my head and I don't have access to documentation at home). It's long enough to prevent you from just spamming generator teleport on all generators the whole game, but not enough to be a huge inconvenience if you do decide to teleport afterwards.

  • @Peanits If that's the case about the cancellation cooldown, your Stream devs did a piss-poor job of conveying information.