Anara
Anara
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- Anara
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@BlackRabies said:
It can be really good vs ruin and very good vs Pop if you know the killer has it. If by some chance they don't have Ruin or Pop then it's pretty much a dead perk you can't really get any value.
As survivor I never seen anyone else use it and only seen it maybe once as killer had neither Pop or Ruin so it can be a waste. IDK no one uses it.
I use Repressed Alliance very often, and i can say that its a good perk whatever the killer is or his/her perks are.
Beside it block the gen, it show other survivors your gen in white. Then survivors knows killer is after me and can complete my gen.
I use Repressed Alliance + Better Together + Prove Thyself its a very strong combo to make sure to complete gens without any regression
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I think they will give the freestyle Claudette skin to Élodie.
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Very usefull perk. With flip flop its very strong and i can save myself two or three times per games.
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@indieeden7 said:
As long as they remove his exhaustion add-on, I have nothing to complain about.
Dont remove my favorite addon ! 😡
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I can imagine a second power for clown, the clown can put a trap on a gen, when a survivor repair a generator a little scary puppet in a box make a scream (like the image on the perk pop goes the weasel) and the clown receive a notification.
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For me Autodidact works well, three stacks in one heal. Best healing perk.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1758555#Comment_1758555
if something is good players will use it, you can't expect for people to just stop using strong perks due to a code of honor. Also you can't tell me games like that are common at all so what i said before still holds true so 2k games are uncommon.
As for ruin and undying there are perks to find totems and its not hard for a swf to just go F it and get all the totems in under 2 minutes as the killer gets maybe 2 hooks for 2 perks in that time. Hell im a solo player and i normally run detectives hunch since undying came out and i usually get the totems as my team does gens, players need to adapt and stop being stingy with perks. its a meta that uses 2 perk slots with rng attached, not exactly the best once you take it out as it can be ok to good and on some maps it's just easy to take out.
Sure if you play solo it's strong against you, but killers need to use builds that beat swf's otherwise they are pretty weak once they encounter one. just because some people like you exist that don't follow meta (good on you btw) doesn't mean the hard core sweats don't exist for both sides. It just doesn't make sense to not run good perks since it makes the game more enjoyable, like who likes losing?
Maybe im the only one but i like loosing. I think its a good way to improve yourself.
I could use ruin undying because im noob at killer and make easy 4K. But i prefer to loose games and feel good when i win without meta combo.
Maybe im just too old school, 10 years ago gamers wanted to improve by loosing, it was a step for being good player. But now i think players prefer fast food win and just uses what the streamer said is good for us.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1757931#Comment_1757931
the problem with that line of thinking is that survivors should be able to nearly always finish the last gens and in this game that is not realistic.
once a survivor is dead the game starts snowballing to the killers favor, you can see that in the stats the devs provided since the kill rates are around 68%. The reason for that is once the game is set to win for the killer they will almost always get either 3 or 4 kills. only in losing games does the killer often get 1 or 2 kills which is what you think is fair and in those situations unless most of the survivors are dead the survivors can work together to make the killer only get 1 or no kills.
it's just not realistic to expect 2 kills a game, it's almost always 3-4, or 0-2 with few exceptions as always but that's how the majority of games go.
I played many games where after killing one or two survivors the killer stopped patrolling gens, then i ran the killer for 2 minutes and my friend did the last gens alone. Its not every games but its possible.
When i play killer I dont use gens regression perks so i cant hook everyone. It ends in a 2 or 3K and I think its fine. Im still learning killer, im good with only two killers.
The problem is killers wants 4K so bad that they use toxic perks combo like ruin undying.
Survivors wants escape so bad that they use only second chance perks.
Sometimes i feel like im alone with my original builds. I think people should try new perks.
I know killer is supposed to kill and survivors escape. But if everyone wants healthier game they should stop using toxic combo.
For example im exhausted of ruin undying but i think undying is a good perk without ruin, you can use other hex perks instead of ruin, i love haunted ground + undying.
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For me both sides are ok, i dont complain about game mechanics. I complain about players that always wants 4K or 4 escapes. For me a fair game is 2K 2 escapes and I think you all should think like that too.
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@Mikeasaurus said:
There's already a ton of maps in the game. Missing one or two with new characters isn't a huge loss. And how many of the newer maps do you see on a regular basis without an offering? The only time I see Midwitch is with an offering because most times, my matches take me to the exact same map, usually Coldwind or Red Forest. Adding more maps just means less chance to even see them.
I dont agree with you, i saw midwich many times recently without offering.
And I like to dont know well the maps, im exhausted from same loops over and over.
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1747803#Comment_1747803
Well, thats subjective. You can also say that 1000 Realms is not so much.
Thats not subjective. Its about lore, one killer, one realm.
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@Aven_Fallen said:
While I would love to have new Maps, we have 15 Realms with 35 Maps currently. This is already a huge variety.
15 realms is not so much
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1747690#Comment_1747690
I think they're just hard pushing a graphics update for all realms before they start adding new maps. It makes the most sense, and I don't expect them to stop unless it's a licensed DLC.
I cant imagine a year without new maps, it would be boring to play same maps over and over
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@[Deleted User] said:
It's simply too much work probably. Already feels like they're pushing themselves by developing for 6+ different platforms at once, not including mobile and not making the distinction between windows store/steam, or series S and series X.
Yes but they make one chapter with graphic update and the next one completly new. You know what i mean ?
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@Orion said:
I feel the same way, but they're reworking entire maps, so it's fine, IMO. They can't do everything at once.
https://forum.deadbydaylight.com/en/discussion/comment/1747640#Comment_1747640
They already added new maps for old realms unrelated to new chapter releases, so I don't see why not.
May behaviour read your words 🙏
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@MrLimonka said:
Yeah, it's really a shame. I hope the devs will add the missing ones (Blight and Twins) after they are done with the reworks
I dont think devs will add content for an old chapter, but i agree with you, I want the pustulas map for the Blight and an old french town for the twins.
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Its what i want too, but unfortunatly i think it will be the same just in HQ...
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@SunderMun said:
https://forum.deadbydaylight.com/en/discussion/comment/1745593#Comment_1745593
They only reworked two because Ormond has onle one variant and it wouldn't make sense to give it a graphical update by itself.
I can imagine the Blight map full of pustulas, the twins map as an old french town, it could have been cool.
The graphic update is very nice done but we ran same maps over and over and i just want new ones, more diversity. I know people prefer quality over quantity but i think dbd cant be perfectly balanced so im for quantity.
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I was so excited for graphic update but now im disappointed by no new maps.
I think instead of reworking two realms in a patch they should rework one and make a new one.
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The reworked maps are good but i want new ones too.
They reworked 2 realms, we could have get one realm reworked and one new..
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The Rabbit of course
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The ghoul
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@PlayerLUE said:
Will make sure to put approximately an hour next time, haha.
If you are right, which seems to be, might be better to quit playing team based games unless with friends.
Maybe is something you realized time ago but is something i just realized thanks to DBD.
Do what is good to you, but dont forget its easy to make new friends on video games !
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The problem is not dbd, its every games. The new generation of players just want to win and dont want to loose at all.
You are leaving dbd, but it would be the same on another game.
Just find mates to play with and it will be ok.
I miss when players play their best even if they loose. Because we learn from mistakes. Now the new generation of players thinks they are pro but they so bad and dont want to improve.
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Play whatever you want.
I use Deja Vu too, for some rift challenges and its a very good perk. With better together and prove thyself.
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I want a system like that too but are we enough players ?
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Some people are complaining about the current state of the game, but there is silent people who enjoy the game currently.
There are bugs, but i know games which have more. I think its ok but not perfect. I mostly complain about hit validation but its not every games.
I know camping and tunneling are enoying but if im being facecamped because i looped the killer for 3 gens, i know i did good and im happy to sacrifice myself for my team.
I mean, the game is not perfect, but still fun and im optimistic for the future.
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Dead by daylight make me laugh every day, someone told me that laughing increase time of living, so I think dbd is very healthy and make me happier and extend my life's age.
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How can you complain about that gorgeous graphic update.... Really I don't understand y'all....
It doesn't look the same as Freddy's map.
You just like to complain for nothing.
This update is very nice I don't agree at all and don't understand how is it possible to complain.
MacMillan is a forest, have you ever seen a blue forest? No. It's better in green.
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I like the idea of breakable walls, I hope they add it on every maps.
I like the artistic direction too, can't wait for new graphics updates.
But I still think totems are not hidden enough.
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I saw that today too. I was doing my killers rift quests and a Claudette done that. I though I cannot pick her but there is one angle, hard to do but you can. I wasted so much time it's just annoying and not a fair play..
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@gatsby said:
https://forum.deadbydaylight.com/en/discussion/comment/1637699#Comment_1637699
Second Wind does work with Deliverance. It just heals you after the broken status wears off
I tried Second Wind and Deliverance, they don't work together because Second Wind heal you after 30sec and Deliverance you are broken for 60sec.
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I experienced it with the green vomit but not the red one.
I don't play killer often and I was excited to play her, don't know why, maybe another time..
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@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/1621978#Comment_1621978
some people play the game to have fun, and that fun for some is being ambitious about winning matches and being challenged by opponents. Some people are chill, and some are more competitive. What I said was merely a comment--nothing more, nothing less.
I consider a 3k a win, and I think more killers should consider a 3k a win too.
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@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/1621291#Comment_1621291
you are not an ambitious killer, clearly.
I don't have any ambitious on a video game, I'm just having fun, enjoying each game, lose or win
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@ccactus623 said:
https://forum.deadbydaylight.com/en/discussion/comment/1621090#Comment_1621090
That's the problem the only counter is don't kill anyone or kill quick
I don't understand why killers are obsessed with 4k...
I think the offering is balanced, killer can change his gameplay around it too, the trapper or hag and others can too.
I'm mainly play survivor but when I play killer I'm happy with 2 or 3k. So let them take their hatch, it's not a really big issue to let one or two survivors escaped as a killer... Is it?
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@Heartbound said:
I think killer is easier to start with compared to survivor. You can actually explore the maps as killer without pressure (and occasionally find someone on accident too)
So there's 7 generators on the map right? Use those as a general guideline (protip: Survivors generally spawn away from you) and just walk around the map until you find a survivor. It's pretty rare that it's worth it to vault a window, so just go around it. Breaking pallets generally makes the area more dangerous for the survivor.
You'll catch someone, but I wouldn't recommend hanging around the hook. Go back to patrols. If you're near-ish when the save happens, go after the unhooked person. Why? The injured person has to go heal so they'll be off generators for a while, and it avoids some obnoxious perks that come into play that way.
Take down the new survivor, rinse and repeat until you break their team and they die or they escape. Don't worry about it if they all escape. It happens to the best killers out there. What you should worry about is bloodpoints though. Always be doing something that generates bloodpoints. That's how you buy better equipment for your killers.
I'm thinking the opposite, killer is harder than survivor to play at the beginning. But I think it's easier to improve as killer than survivor.
There is 8 generators on a map, that left 3 generators when survivors has to do the last. So you have to defend 3 generators from the start. You care about others generators but when I play killer I know which generators I want to be done and which one I don't want to be done. But sometimes I don't patrol Gens and just chase survivors, I works sometimes.
My big advice for playing killer : just play as the way you want! Personnaly I don't care to kill all survivors, I like to let one go, so I don't care about generators too, I'm just practicing and have fun by chasing survivors. With a gameplay like that I reached purple ranks very easy and I don't play killer very often..
What killer are you? Strategic or fun killer?
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I agree that the graphic update is awesome, but I want new maps however
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Im thinking the same everytime I play this map, maybe with the graphic update, some day I think they will update this map
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@Mooks said:
Maybe we will see the pustula flowers again in the next Halloween event...
I hope so, I love pustulas flowers, but imagine a map! The realm of the pustulas.. Beautiful
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For me it's the best healing perk, it start with a malus, but after 2 stacks it's a bonus, when 5 stacks its like we will make it and for the people in one perk. It's very strong.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1591232#Comment_1591232
But Window's show the auras of vaults, breakable walls, and pallets regardless of if they are dropped or not. the buff i suggested only shows them when down, so windows would still have more versatility. plus windows has a range so if an unbroken dropped pallet is across the map from where you are you you wouldn't know making you get less usage out of any means necessary, I feel that with the buff the synergy would still work with this buff to any means necessary.
If the buff you said happened, I wouldn't use anymore windows of opportunity.. Instead of showing the aura of a drop pallet maybe it should alert you with something, a sound or whatever like some perks do?
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@Bullettimegod said:
https://forum.deadbydaylight.com/en/discussion/comment/1591469#Comment_1591469
Other survivors. ._.
Omg saaaame !
When you run the killer for 2 minutes and no gen pop...
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Iron Will didn't counter doctor at all, it's Calm Spirit
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Second Wind + Autodidact + Solidarity
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1591064#Comment_1591064
I don't think we should have to pair it with Windows Of Opportunity in order to get anything mostly useful out of it. To buff it i would say to make it see the auras of dropped Pallets since one off the big things that hold me back from using it is not knowing where a pallet has been dropped
I think a good player should not use windows of opportunity because he knows the maps better than me, but the buff you said is clearly my combo any means + windows of .... so it would make windows of opportunity useless...
I'm this kind of player that love to make combo of perks, I know that one perk alone can be good but I like synergy stuff
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Any means necessary + windows of opportunity is a great combo, I reset minimum of 2 or 3 pallets per game, I think it's fine.
But yeah 2 minutes can be long, maybe 1m 30sec?
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@BabyCameron10 said:
https://forum.deadbydaylight.com/en/discussion/comment/1589916#Comment_1589916
That’s if you get skills checks
Sometimes we don't have any skill checks, sometimes I have 4 in one health state healing teammate, I would say 2 per teammate
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Solidarity heal you more than 50% with 0 stacks of Autodidact, because the 2 first skill checks regress the heal progress of the teammate so you can heal more than 100% for only one teammate then you recover more than 50%.
It's a very strong combo
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With the new survivor coming, botany self care and the new healing perk will be very OP
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All the corns maps, it's just ugly maps, we can't see anything
Don't touch my indoor maps 😡